Mercurial > pidgin
view pixmaps/smileys/THEMES-HOWTO @ 7667:30593bf56e71
[gaim-migrate @ 8311]
(23:56:25) shx: LSchiere: there's something wrong in my patch
(23:56:34) Luke: okay
(23:56:38) Luke: what's that
(23:57:45) shx: I forgot to add a '0' a the end of a string
(23:57:56) shx: in the gaim_mime_decode_field funcition
(23:59:35) Luke: where in that?
(00:00:16) shx: at the end, just before this
(00:00:18) shx: if (*unencoded_start)
(00:00:19) shx: n = strcpy(n, unencoded_start);
(00:00:27) shx: whould be this
(00:00:28) shx: *n = '\0';
(00:01:05) Luke: so you are just setting it to NULL
(00:01:53) Luke: i don't understand why you need that n set at all inside
that if, since you just return new on the next line down
(00:03:35) shx: I doing some test right now, but I remember I added that
because I had of some errors
(00:05:04) Luke: i think what you may be hitting is a functional work
around for not properly initializing variables, something that shouldn't
work but does. because you shouldn't need to set something just before you
return unless you are returning IT (or unless you are using staticly
declared memory, in which case you might concievably be using that variable
again when you next enter the function
(00:05:55) shx: no
(00:06:18) shx: n is a pointer to the end of the string, and changes as the
while goes on
(00:06:37) Luke: ah
(00:06:42) shx: n doesn't matter
(00:07:01) Luke: so should the *n = '\0' be inside the if or outside it?
(00:07:30) shx: before the if
(00:07:44) shx: *n = '\0';
(00:07:45) shx: if (*unencoded_start)
(00:07:45) shx: n = strcpy(n, unencoded_start);
(00:08:07) shx: in the case there is no *unencoded_start
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 30 Nov 2003 05:10:24 +0000 |
parents | 280ed2b617be |
children | 6fd7425133fc |
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Gaim Smiley Themes Documentation Sean M. Egan 5 Jan 2003 Version 0.60 of Gaim brings up all themable smileys. In the preferences dialog, a user can choose from a selection of looks his smileys will take. This guide is to serve as a reference to those interested in creating third-party smiley themes. (SME: I'm doing this at 6:30AM; I'm tired, but I can't sleep. Someone make sure I fix this up to make sure it all makes sense when I'm not tired anymore. Right now it's mostly just unassembled thoughts) Your theme should be contained in a single directory. This directory will be installed in the Gaim smiley theme directory (SME: There should probably be a $HOME/.gaim/smileys/ that the theme could go in too.). This directory will contain a file called `theme' that specifies the theme and image (SME: And possibly sound) files that are used by the theme. The format of the `theme' file is as follows. The beginning of the file contains some metainformation about the theme in the format Key=Value Valid keys include: Name - Name of the theme Description - Description of the theme Icon - An image used to represent the theme in the theme selector UI Author - The author's name Following this meta-information are "sml" groups. A "sml" group is a group of smileys that will be shown together. For example, each protocol has its own "sml" group (MSN, Yahoo, Gadu-Gadu, etc.). The name of the group is surrounded in square brackets, and each line beneath it (until the next sml group or the end of the file) defines a smiley. Each line of the group starts with a filename of the icon (SME: Or sound?) followed by a space-delimited list of the characters that represent it. Example: [AIM/ICQ] smiley.png :) :-) In the smiley selector UI, each icon will only be shown once, and the first string representing it will be used. To keep a smiley out of the selector altogether, make the first two characters of the line "! " followed by the filename and emoticons.