view src/gtkdialogs.h @ 12119:312efb43c49a

[gaim-migrate @ 14419] Let's try this modification to charkins latest visibility_manager change. I moved the restore_position and show_all calls into the blist_show function, since I really don't think we need to be showing and then iconifying the blist everytime we set_visible gets called without a visibility manager. I removed the gaim_blist_show call from connection.c that was causing the blist window to be re-shown when an account connected. I think this was either a remnant of the blist raise on events pref or a remnant from when we had a Login screen. I don't think we need it anymore, someone let me know if this breaks things. I also removed what I believe was the visibility_manager check that was added to work around the annoyance this was causing. committer: Tailor Script <tailor@pidgin.im>
author Etan Reisner <pidgin@unreliablesource.net>
date Thu, 17 Nov 2005 00:11:53 +0000
parents e75ef7aa913e
children b7a51e68d0b8
line wrap: on
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/**
 * @defgroup gtkui GTK+ User Interface
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_GTKDIALOGS_H_
#define _GAIM_GTKDIALOGS_H_

#include "gtkgaim.h"

#include "account.h"
#include "conversation.h"

/* Functions in gtkdialogs.c (these should actually stay in this file) */
void gaim_gtkdialogs_destroy_all();
void gaim_gtkdialogs_about();
void gaim_gtkdialogs_im();
void gaim_gtkdialogs_im_with_user(GaimAccount *, const char *);
void gaim_gtkdialogs_info();
void gaim_gtkdialogs_log();
void gaim_gtkdialogs_alias_contact(GaimContact *);
void gaim_gtkdialogs_alias_buddy(GaimBuddy *);
void gaim_gtkdialogs_alias_chat(GaimChat *);

void gaim_gtkdialogs_remove_buddy(GaimBuddy *);
void gaim_gtkdialogs_remove_group(GaimGroup *);
void gaim_gtkdialogs_remove_chat(GaimChat *);
void gaim_gtkdialogs_remove_contact(GaimContact *);

/* Everything after this should probably be moved elsewhere */

/**
 * Our UI's identifier.
 */
#define GAIM_DIALOG(x)	x = gtk_window_new(GTK_WINDOW_TOPLEVEL); \
			gtk_window_set_type_hint(GTK_WINDOW(x), GDK_WINDOW_TYPE_HINT_DIALOG)
#define GAIM_WINDOW_ICONIFIED(x) (gdk_window_get_state(GTK_WIDGET(x)->window) & GDK_WINDOW_STATE_ICONIFIED)

/* Functions in session.c */
extern void session_init(gchar *, gchar *, gchar *);
extern void session_end();


#endif /* _GAIM_GTKDIALOGS_H_ */