view plugins/error.c @ 4029:31480901bf29

[gaim-migrate @ 4233] "with the change to .60 and the new method of using perl_call argument parsing was broken. What essentially happened is that the previous method of pre-parsing was to generate a string in the for 'arg one','arg two','arg three' and execute the perl function via &perlfunc(args). This would make the perl function in essense parse the variables for us. With the introduction of perl_call, however, that argument list was being treated as one long, singular argument. perl_call asks for lists of pointers to character arrays that are NULL terminated, and it passes them into the function using an internal method. With this said, I changed the function execute_perl from requiring (char* function, char* args) to (char* function, char** args). It no longer takes a single argument and inserts it into the appropriate data type that is terminated with a NULL element, instead you now have to pass it a pre-NULL terminated array of character pointers to accomodate some functions wanting to give it more than one argument. I modified the functions that use execute_perl to use this method, and commented those lines, as well chopping the multiple argument section into buf[0] = looking sections for clarity. Finally, I inserted a heft comment above execute_perl to try and explain what I did, I hope it is understandable. " -- Eric Timme (var1ety) committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 01 Dec 2002 20:43:00 +0000
parents cd938f18f3f8
children
line wrap: on
line source

#define GAIM_PLUGINS
#include "gaim.h"

#include <stdlib.h>
#include <time.h>

char *gaim_plugin_error(int);

char *gaim_plugin_init(GModule *handle) {
	int error;

	/* so here, we load any callbacks, do the normal stuff */

	srand(time(NULL));
	error = rand() % 3;
	error -= 2;
	/* there's a 1 in 3 chance there *won't* be an error :) */
	return gaim_plugin_error(error);
}

void gaim_plugin_remove() {
	/* this only gets called if we get loaded successfully, and then
	 * unloaded. */
}

char *gaim_plugin_error(int error) {
	/* by the time we've gotten here, all our callbacks are removed.
	 * we just have to deal with what the error was (as defined by us)
	 * and do any other clean-up stuff we need to do. */
	switch (error) {
	case -1:
		return "MY BAD";
	case -2:
		return "Internal plugin error: exiting.";
	default:
		return NULL;
	}
}

struct gaim_plugin_description desc; 
struct gaim_plugin_description *gaim_plugin_desc() {
	desc.api_version = PLUGIN_API_VERSION;
	desc.name = g_strdup("Error Tester");
	desc.version = g_strdup(VERSION);
	desc.description = g_strdup("A plugin that causes error messages.");
	desc.authors = g_strdup("Eric Warmehoven &lt;eric@warmenhoven.org>");
	desc.url = g_strdup(WEBSITE);
	return &desc;
}

char *name() {
	return "Error Tester " VERSION ;
}

char *description() {
	return "A nice little program that causes error messages";
}