Mercurial > pidgin
view src/win_aim.c @ 4029:31480901bf29
[gaim-migrate @ 4233]
"with the change to .60 and the new method of using perl_call
argument parsing was broken. What essentially happened is that the
previous method of pre-parsing was to generate a string in the for
'arg one','arg two','arg three' and execute the perl function via
&perlfunc(args). This would make the perl function in essense parse
the variables for us. With the introduction of perl_call, however, that
argument list was being treated as one long, singular argument.
perl_call asks for lists of pointers to character arrays that are NULL
terminated, and it passes them into the function using an internal
method.
With this said, I changed the function execute_perl from requiring
(char* function, char* args) to (char* function, char** args). It no
longer takes a single argument and inserts it into the appropriate data
type that is terminated with a NULL element, instead you now have
to pass it a pre-NULL terminated array of character pointers to
accomodate some functions wanting to give it more than one
argument. I modified the functions that use execute_perl to use this
method, and commented those lines, as well chopping the multiple
argument section into buf[0] = looking sections for clarity. Finally, I
inserted a heft comment above execute_perl to try and explain what I
did, I hope it is understandable. "
-- Eric Timme (var1ety)
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 01 Dec 2002 20:43:00 +0000 |
parents | 17b650a36bca |
children |
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/* * win_aim.c * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. */ #include <windows.h> #include <stdlib.h> /* * GLOBALS */ __declspec(dllimport) HINSTANCE gaimexe_hInstance; /* * LOCALS */ /* * PROTOTYPES */ extern int gaim_main( int, char** ); #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { gaimexe_hInstance = hInstance; return gaim_main (__argc, __argv); }