view src/win_aim.c @ 4029:31480901bf29

[gaim-migrate @ 4233] "with the change to .60 and the new method of using perl_call argument parsing was broken. What essentially happened is that the previous method of pre-parsing was to generate a string in the for 'arg one','arg two','arg three' and execute the perl function via &perlfunc(args). This would make the perl function in essense parse the variables for us. With the introduction of perl_call, however, that argument list was being treated as one long, singular argument. perl_call asks for lists of pointers to character arrays that are NULL terminated, and it passes them into the function using an internal method. With this said, I changed the function execute_perl from requiring (char* function, char* args) to (char* function, char** args). It no longer takes a single argument and inserts it into the appropriate data type that is terminated with a NULL element, instead you now have to pass it a pre-NULL terminated array of character pointers to accomodate some functions wanting to give it more than one argument. I modified the functions that use execute_perl to use this method, and commented those lines, as well chopping the multiple argument section into buf[0] = looking sections for clarity. Finally, I inserted a heft comment above execute_perl to try and explain what I did, I hope it is understandable. " -- Eric Timme (var1ety) committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sun, 01 Dec 2002 20:43:00 +0000
parents 17b650a36bca
children
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}