Mercurial > pidgin
view src/core.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 11e465b55fe6 |
children | a1c4d7daabe7 |
line wrap: on
line source
/** * @defgroup core Gaim Core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_CORE_H_ #define _GAIM_CORE_H_ typedef struct GaimCore GaimCore; typedef struct { void (*ui_prefs_init)(void); void (*debug_ui_init)(void); /* Unfortunate necessity. */ void (*ui_init)(void); void (*quit)(void); } GaimCoreUiOps; #ifdef __cplusplus extern "C" { #endif /** * Initializes the core of gaim. * * This will setup preferences for all the core subsystems. * * @param ui The ID of the UI using the core. This should be a * unique ID, registered with the gaim team. * * @return @c TRUE if successful, or @c FALSE otherwise. */ gboolean gaim_core_init(const char *ui); /** * Quits the core of gaim, which, depending on the UI, may quit the * application using the gaim core. */ void gaim_core_quit(void); /** * Calls gaim_core_quit(). This can be used as the function * passed to gaim_timeout_add() when you want to shutdown Gaim * in a specified amount of time. When shutting down Gaim * from a plugin, you must use this with a timeout value of 0: * gaim_timeout_add(0, gaim_core_quitcb, NULL); * This is ensures that code from your plugin is not being * executed when gaim_core_quit() is called. Otherwise you * would get a core dump after gaim_core_quit() executes and * control returns to your plugin because gaim_core_quit() frees * all plugins. */ gboolean gaim_core_quit_cb(gpointer unused); /** * Returns the version of the core library. * * @return The version of the core library. */ const char *gaim_core_get_version(void); /** * Returns the ID of the UI that is using the core. * * @return The ID of the UI that is currently using the core. */ const char *gaim_core_get_ui(void); /** * Returns a handle to the gaim core. * * This is used for such things as signals. */ GaimCore *gaim_get_core(void); /** * Sets the UI ops for the core. * * @param A UI ops structure for the core. */ void gaim_core_set_ui_ops(GaimCoreUiOps *ops); /** * Returns the UI ops for the core. * * @return The core's UI ops structure. */ GaimCoreUiOps *gaim_core_get_ui_ops(void); #ifdef __cplusplus } #endif #endif /* _GAIM_CORE_H_ */ /* /===- `//"\\ """"`---.___.-"" ______-==| | | \\ _-"` __--""" ,-/-==\\ | | `\ ,' _-" /' | \\ ___ / / \ / .' / | \\ /" "\ /' / \ /' / ____ / | \`\.__/-"" D O \_/' / \/' /-'" """""---__ | "-/" O G R /' _--"` \_| / R __--_ t ), __--"" '""--_/ T _-"_>--<_\ h '-" \ {\__--_/} / \\__>--<__\ e B \ /' (_/ _-" | |__>--<__| U | | _/) )-" | |__>--<__| R | / /" ,_/ / /__>---<__/ N | o-o _// /-"_>---<__-" I / (^(" /"_>---<__- N _-" ,/| /__>--<__/ A _-" ,//('( |__>--<__| T / .----_ ( ( ')) |__>--<__| | /' _---_"\ `-)) )) ( |__>--<__| O | /' / "\`\ ,/,'//( ( \__>--<__\ R \ /' // || ,( ( ((, )) "-__>--<_"-_ "--____---"' _/'/ /' `"/ )` ) ,/| "-_">--<_/-__ __-" _/ ._-"//( )/ )) ` ""-'_/_/ /"""""""__--" ;'( ')/ ,)( """""""""" ' ') '( (/ ' ' ` */