view src/dbus-maybe.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents ebb02ea3c789
children
line wrap: on
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/* This file contains macros that wrap calls to the gaim dbus module.
   These macros call the appropriate functions if the build includes
   dbus support and do nothing otherwise.  See "dbus-server.h" for
   documentation.  */

#ifndef _GAIM_DBUS_MAYBE_H_
#define _GAIM_DBUS_MAYBE_H_

#ifdef HAVE_DBUS

#include "dbus-server.h"

/* this provides a type check */
#define GAIM_DBUS_REGISTER_POINTER(ptr, type) { \
    type *typed_ptr = ptr; \
    gaim_dbus_register_pointer(typed_ptr, GAIM_DBUS_TYPE(type));	\
}
#define GAIM_DBUS_UNREGISTER_POINTER(ptr) gaim_dbus_unregister_pointer(ptr)

#else  /* !HAVE_DBUS */

#define GAIM_DBUS_REGISTER_POINTER(ptr, type) 
#define GAIM_DBUS_UNREGISTER_POINTER(ptr)
#define DBUS_EXPORT

#endif	/* HAVE_DBUS */

#endif