Mercurial > pidgin
view src/debug.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | fc464a0abccc |
children | 756c3d7177d9 |
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/** * @file debug.h Debug API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_DEBUG_H_ #define _GAIM_DEBUG_H_ #include <glib.h> #include <stdarg.h> /** * Debug levels. */ typedef enum { GAIM_DEBUG_ALL = 0, /**< All debug levels. */ GAIM_DEBUG_MISC, /**< General chatter. */ GAIM_DEBUG_INFO, /**< General operation Information. */ GAIM_DEBUG_WARNING, /**< Warnings. */ GAIM_DEBUG_ERROR, /**< Errors. */ GAIM_DEBUG_FATAL /**< Fatal errors. */ } GaimDebugLevel; /** * Debug UI operations. */ typedef struct { void (*print)(GaimDebugLevel level, const char *category, const char *format, va_list args); } GaimDebugUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Debug API */ /**************************************************************************/ /** * Outputs debug information. * * @param level The debug level. * @param category The category (or @c NULL). * @param format The format string. */ void gaim_debug(GaimDebugLevel level, const char *category, const char *format, ...); /** * Outputs misc. level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_MISC as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_misc(const char *category, const char *format, ...); /** * Outputs info level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_INFO as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_info(const char *category, const char *format, ...); /** * Outputs warning level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_WARNING as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_warning(const char *category, const char *format, ...); /** * Outputs error level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_ERROR as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_error(const char *category, const char *format, ...); /** * Outputs fatal error level debug information. * * This is a wrapper for gaim_debug(), and uses GAIM_DEBUG_ERROR as * the level. * * @param category The category (or @c NULL). * @param format The format string. * * @see gaim_debug() */ void gaim_debug_fatal(const char *category, const char *format, ...); /** * Enable or disable printing debug output to the console. * * @param enabled TRUE to enable debug output or FALSE to disable it. */ void gaim_debug_set_enabled(gboolean enabled); /** * Check if console debug output is enabled. * * @return TRUE if debuggin is enabled, FALSE if it is not. */ gboolean gaim_debug_is_enabled(void); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used when outputting debug * information. * * @param ops The UI operations structure. */ void gaim_debug_set_ui_ops(GaimDebugUiOps *ops); /** * Returns the UI operations structure used when outputting debug * information. * * @return The UI operations structure in use. */ GaimDebugUiOps *gaim_debug_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Debug Subsystem */ /**************************************************************************/ /*@{*/ /** * Initializes the debug subsystem. */ void gaim_debug_init(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_DEBUG_H_ */