view src/desktopitem.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 3016b1b32339
children
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/**
 * @file desktopitem.h Functions for managing .desktop files
 * @ingroup core
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

/*
 * The following code has been adapted from gnome-desktop-item.[ch],
 * as found on gnome-desktop-2.8.1.
 *
 *   Copyright (C) 2004 by Alceste Scalas <alceste.scalas@gmx.net>.
 *
 * Original copyright notice:
 *
 * Copyright (C) 1999, 2000 Red Hat Inc.
 * Copyright (C) 2001 Sid Vicious
 * All rights reserved.
 *
 * This file is part of the Gnome Library.
 *
 * The Gnome Library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 * 
 * The Gnome Library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 * 
 * You should have received a copy of the GNU Library General Public
 * License along with the Gnome Library; see the file COPYING.LIB.  If not,
 * write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#ifndef _GAIM_DESKTOP_ITEM_H_
#define _GAIM_DESKTOP_ITEM_H_

#include <glib.h>
#include <glib-object.h>

G_BEGIN_DECLS

typedef enum {
	GAIM_DESKTOP_ITEM_TYPE_NULL = 0 /* This means its NULL, that is, not
					  * set */,
	GAIM_DESKTOP_ITEM_TYPE_OTHER /* This means it's not one of the below
					 strings types, and you must get the
					 Type attribute. */,

	/* These are the standard compliant types: */
	GAIM_DESKTOP_ITEM_TYPE_APPLICATION,
	GAIM_DESKTOP_ITEM_TYPE_LINK,
	GAIM_DESKTOP_ITEM_TYPE_FSDEVICE,
	GAIM_DESKTOP_ITEM_TYPE_MIME_TYPE,
	GAIM_DESKTOP_ITEM_TYPE_DIRECTORY,
	GAIM_DESKTOP_ITEM_TYPE_SERVICE,
	GAIM_DESKTOP_ITEM_TYPE_SERVICE_TYPE
} GaimDesktopItemType;

typedef struct _GaimDesktopItem GaimDesktopItem;

#define GAIM_TYPE_DESKTOP_ITEM         (gaim_desktop_item_get_type ())
GType gaim_desktop_item_get_type       (void);

/* standard */
#define GAIM_DESKTOP_ITEM_ENCODING	"Encoding" /* string */
#define GAIM_DESKTOP_ITEM_VERSION	"Version"  /* numeric */
#define GAIM_DESKTOP_ITEM_NAME		"Name" /* localestring */
#define GAIM_DESKTOP_ITEM_GENERIC_NAME	"GenericName" /* localestring */
#define GAIM_DESKTOP_ITEM_TYPE		"Type" /* string */
#define GAIM_DESKTOP_ITEM_FILE_PATTERN "FilePattern" /* regexp(s) */
#define GAIM_DESKTOP_ITEM_TRY_EXEC	"TryExec" /* string */
#define GAIM_DESKTOP_ITEM_NO_DISPLAY	"NoDisplay" /* boolean */
#define GAIM_DESKTOP_ITEM_COMMENT	"Comment" /* localestring */
#define GAIM_DESKTOP_ITEM_EXEC		"Exec" /* string */
#define GAIM_DESKTOP_ITEM_ACTIONS	"Actions" /* strings */
#define GAIM_DESKTOP_ITEM_ICON		"Icon" /* string */
#define GAIM_DESKTOP_ITEM_MINI_ICON	"MiniIcon" /* string */
#define GAIM_DESKTOP_ITEM_HIDDEN	"Hidden" /* boolean */
#define GAIM_DESKTOP_ITEM_PATH		"Path" /* string */
#define GAIM_DESKTOP_ITEM_TERMINAL	"Terminal" /* boolean */
#define GAIM_DESKTOP_ITEM_TERMINAL_OPTIONS "TerminalOptions" /* string */
#define GAIM_DESKTOP_ITEM_SWALLOW_TITLE "SwallowTitle" /* string */
#define GAIM_DESKTOP_ITEM_SWALLOW_EXEC	"SwallowExec" /* string */
#define GAIM_DESKTOP_ITEM_MIME_TYPE	"MimeType" /* regexp(s) */
#define GAIM_DESKTOP_ITEM_PATTERNS	"Patterns" /* regexp(s) */
#define GAIM_DESKTOP_ITEM_DEFAULT_APP	"DefaultApp" /* string */
#define GAIM_DESKTOP_ITEM_DEV		"Dev" /* string */
#define GAIM_DESKTOP_ITEM_FS_TYPE	"FSType" /* string */
#define GAIM_DESKTOP_ITEM_MOUNT_POINT	"MountPoint" /* string */
#define GAIM_DESKTOP_ITEM_READ_ONLY	"ReadOnly" /* boolean */
#define GAIM_DESKTOP_ITEM_UNMOUNT_ICON "UnmountIcon" /* string */
#define GAIM_DESKTOP_ITEM_SORT_ORDER	"SortOrder" /* strings */
#define GAIM_DESKTOP_ITEM_URL		"URL" /* string */
#define GAIM_DESKTOP_ITEM_DOC_PATH	"X-GNOME-DocPath" /* string */

/**
 * This function loads 'filename' and turns it into a GaimDesktopItem.
 *
 * @param filename The filename or directory path to load the GaimDesktopItem from
 *
 * @return The newly loaded item, or NULL on error.
 */
GaimDesktopItem *gaim_desktop_item_new_from_file (const char *filename);

/**
 * Gets the type attribute (the 'Type' field) of the item.  This should
 * usually be 'Application' for an application, but it can be 'Directory'
 * for a directory description.  There are other types available as well.
 * The type usually indicates how the desktop item should be handeled and
 * how the 'Exec' field should be handeled.
 *
 * @param item A desktop item
 *
 * @return The type of the specified 'item'. The returned memory
 * remains owned by the GaimDesktopItem and should not be freed.
 */
GaimDesktopItemType gaim_desktop_item_get_entry_type (const GaimDesktopItem *item);

/**
 * Gets the value of an attribute of the item, as a string.
 *
 * @param item A desktop item
 * @param attr The attribute to look for
 *
 * @return The value of the specified item attribute.
 */
const char *gaim_desktop_item_get_string (const GaimDesktopItem *item,
					  const char *attr);

/**
 * Creates a copy of a GaimDesktopItem.  The new copy has a refcount of 1.
 * Note: Section stack is NOT copied.
 *
 * @param item The item to be copied
 *
 * @return The new copy 
 */
GaimDesktopItem *gaim_desktop_item_copy (const GaimDesktopItem *item);

/**
 * Decreases the reference count of the specified item, and destroys
 * the item if there are no more references left.
 *
 * @param item A desktop item
 */
void gaim_desktop_item_unref (GaimDesktopItem *item);

G_END_DECLS

#endif /* _GAIM_DESKTOP_ITEM_H_ */