Mercurial > pidgin
view src/gtkblist.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | fc464a0abccc |
children | 0332daad85ae |
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/** * @file gtkblist.h GTK+ Buddy List API * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_GTKBLIST_H_ #define _GAIM_GTKBLIST_H_ typedef struct _GaimGtkBuddyList GaimGtkBuddyList; enum { STATUS_ICON_COLUMN, STATUS_ICON_VISIBLE_COLUMN, NAME_COLUMN, IDLE_COLUMN, BUDDY_ICON_COLUMN, NODE_COLUMN, BLIST_COLUMNS }; typedef enum { GAIM_STATUS_ICON_LARGE, GAIM_STATUS_ICON_SMALL } GaimStatusIconSize; #include "gtkgaim.h" #include "blist.h" /************************************************************************** * @name Structures **************************************************************************/ /** * Like, everything you need to know about the gtk buddy list */ struct _GaimGtkBuddyList { GtkWidget *window; GtkWidget *vbox; /**< This is the vbox that everything gets packed into. Your plugin might want to pack something in it itself. Go, plugins! */ GtkWidget *treeview; /**< It's a treeview... d'uh. */ GtkTreeStore *treemodel; /**< This is the treemodel. */ GtkTreeViewColumn *idle_column, *warning_column, *buddy_icon_column, *text_column; GtkCellRenderer *text_rend; GtkItemFactory *ift; GtkWidget *menutray; /**< The menu tray widget. */ GtkWidget *menutrayicon; /**< The menu tray icon. */ guint refresh_timer; /**< The timer for refreshing every 30 seconds */ guint timeout; /**< The timeout for the tooltip. */ guint drag_timeout; /**< The timeout for expanding contacts on drags */ GdkRectangle tip_rect; /**< This is the bounding rectangle of the cell we're currently hovering over. This is used for tooltips. */ GdkRectangle contact_rect; /**< This is the bounding rectangle of the contact node and its children. This is used for auto-expand on mouseover. */ GaimBlistNode *mouseover_contact; /**< This is the contact currently mouse-over expanded */ GtkWidget *tipwindow; /**< The window used by the tooltip */ GList *tooltipdata; /**< The data for each "chunk" of the tooltip */ GaimBlistNode *selected_node; /**< The currently selected node */ GtkWidget *statusbox; /**< The status selector dropdown */ GtkWidget *statusboxbox; /**< A box to hold per account status boxes */ GList *statusboxes; /**< A list of the per account status boxes */ GdkPixbuf *east, *south; /**< Drop shadow stuff */ GdkWindow *east_shadow, *south_shadow; /**< Drop shadow stuff */ }; #define GAIM_GTK_BLIST(list) ((GaimGtkBuddyList *)(list)->ui_data) #define GAIM_IS_GTK_BLIST(list) \ ((list)->ui_ops == gaim_gtk_blist_get_ui_ops()) /************************************************************************** * @name GTK+ Buddy List API **************************************************************************/ /** * Get the handle for the GTK+ blist system. * * @return the handle to the blist system */ void *gaim_gtk_blist_get_handle(void); /** * Initializes the GTK+ blist system. */ void gaim_gtk_blist_init(void); /** * Uninitializes the GTK+ blist system. */ void gaim_gtk_blist_uninit(void); /** * Returns the UI operations structure for the buddy list. * * @return The GTK+ list operations structure. */ GaimBlistUiOps *gaim_gtk_blist_get_ui_ops(void); /** * Returns the default gtk buddy list * * There's normally only one buddy list window, but that isn't a necessity. This function * returns the GaimGtkBuddyList we're most likely wanting to work with. This is slightly * cleaner than an externed global. * * @return The default GTK+ buddy list */ GaimGtkBuddyList *gaim_gtk_blist_get_default_gtk_blist(void); /** * Populates a menu with the items shown on the buddy list for a buddy. * * @param menu The menu to populate * @param buddy The buddy who's menu to get * @param sub TRUE if this is a sub-menu, FALSE otherwise */ void gaim_gtk_blist_make_buddy_menu(GtkWidget *menu, GaimBuddy *buddy, gboolean sub); /** * Refreshes all the nodes of the buddy list. * This should only be called when something changes to affect most of the nodes (such as a ui preference changing) * * @param list This is the core list that gets updated from */ void gaim_gtk_blist_refresh(GaimBuddyList *list); /** * Tells the buddy list to update its toolbar based on the preferences * */ void gaim_gtk_blist_update_toolbar(void); void gaim_gtk_blist_update_columns(void); void gaim_gtk_blist_update_refresh_timeout(void); /** * Useful for the buddy ticker */ GdkPixbuf *gaim_gtk_blist_get_status_icon(GaimBlistNode *node, GaimStatusIconSize size); /** * Returns a boolean indicating if @a node is part of an expanded contact. * * This only makes sense for contact and buddy nodes. @c FALSE is returned * for other types of nodes. * * @param node The node in question. * @return A boolean indicating if @a node is part of an expanded contact. */ gboolean gaim_gtk_blist_node_is_contact_expanded(GaimBlistNode *node); /** * Intelligently toggles the visibility of the buddy list. If the buddy * list is obscured, it is brought to the front. If it is not obscured, * it is hidden. If it is hidden it is shown. */ void gaim_gtk_blist_toggle_visibility(void); /** * Increases the reference count of visibility managers. Callers should * call the complementary remove function when no longer managing * visibility. * * A visibility manager is something that provides some method for * showing the buddy list after it is hidden (e.g. docklet plugin). */ void gaim_gtk_blist_visibility_manager_add(void); /** * Decreases the reference count of visibility managers. If the count * drops below zero, the buddy list is shown. */ void gaim_gtk_blist_visibility_manager_remove(void); /************************************************************************** * @name GTK+ Buddy List sorting functions **************************************************************************/ typedef GtkTreeIter (*gaim_gtk_blist_sort_function)(GaimBlistNode *new, GaimBuddyList *blist, GtkTreeIter group, GtkTreeIter *cur); /** * Gets the current list of sort methods. * * @return A GSlist of sort methods */ GList *gaim_gtk_blist_get_sort_methods(void); struct gaim_gtk_blist_sort_method { char *id; char *name; gaim_gtk_blist_sort_function func; }; typedef struct gaim_gtk_blist_sort_method GaimGtkBlistSortMethod; /** * Registers a buddy list sorting method. * * @param id The unique ID of the sorting method * @param name The method's name. * @param func A pointer to the function. * */ void gaim_gtk_blist_sort_method_reg(const char *id, const char *name, gaim_gtk_blist_sort_function func); /** * Unregisters a buddy list sorting method. * * @param id The method's id */ void gaim_gtk_blist_sort_method_unreg(const char *id); /** * Sets a buddy list sorting method. * * @param id The method's id. */ void gaim_gtk_blist_sort_method_set(const char *id); /** * Sets up the programs default sort methods */ void gaim_gtk_blist_setup_sort_methods(void); /** * Updates the accounts menu on the GTK+ buddy list window. */ void gaim_gtk_blist_update_accounts_menu(void); /** * Updates the plugin actions menu on the GTK+ buddy list window. */ void gaim_gtk_blist_update_plugin_actions(void); /** * Updates the Sorting menu on the GTK+ buddy list window. */ void gaim_gtk_blist_update_sort_methods(void); /** * Determines if showing the join chat dialog is a valid action. * * @return Returns TRUE if there are accounts online capable of * joining chat rooms. Otherwise returns FALSE. */ gboolean gaim_gtk_blist_joinchat_is_showable(void); /** * Shows the join chat dialog. */ void gaim_gtk_blist_joinchat_show(void); /** * Appends the protocol specific menu items for a GaimBlistNode */ void gaim_gtk_append_blist_node_proto_menu (GtkWidget *menu, GaimConnection *gc, GaimBlistNode *node); /** * Appends the extended menu items for a GaimBlistNode */ void gaim_gtk_append_blist_node_extended_menu(GtkWidget *menu, GaimBlistNode *node); #endif /* _GAIM_GTKBLIST_H_ */