Mercurial > pidgin
view src/gtkconn.c @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 2f4577ae3810 |
children | 7c7cb03e5475 |
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/* * @file gtkconn.c GTK+ Connection API * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "gtkgaim.h" #include "account.h" #include "debug.h" #include "notify.h" #include "prefs.h" #include "gtkblist.h" #include "gtkstatusbox.h" #include "gtkstock.h" #include "util.h" #include "gtkblist.h" #include "gtkdialogs.h" #include "gtkutils.h" #define INITIAL_RECON_DELAY 8000 #define MAX_RECON_DELAY 600000 typedef struct { int delay; guint timeout; } GaimAutoRecon; static GHashTable *hash = NULL; static GSList *accountReconnecting = NULL; static GtkGaimStatusBox * find_status_box_for_account(GaimAccount *account) { GaimGtkBuddyList *gtkblist; GList *iter; gtkblist = gaim_gtk_blist_get_default_gtk_blist(); if (!gtkblist) return NULL; for (iter = gtkblist->statusboxes; iter; iter=iter->next) { GtkGaimStatusBox *box = iter->data; if (box->account == account) return box; } return NULL; } static void gaim_gtk_connection_connect_progress(GaimConnection *gc, const char *text, size_t step, size_t step_count) { GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist(); GtkGaimStatusBox *box; if (!gtkblist) return; gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), (gaim_connections_get_connecting() != NULL)); gtk_gaim_status_box_pulse_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox)); if ((box = find_status_box_for_account(gc->account)) != NULL) { gtk_gaim_status_box_set_error(box, NULL); gtk_gaim_status_box_set_connecting(box, TRUE); gtk_gaim_status_box_pulse_connecting(box); } } static void gaim_gtk_connection_connected(GaimConnection *gc) { GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist(); GtkGaimStatusBox *box; GaimAccount *account = NULL; if (!gtkblist) return; gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), (gaim_connections_get_connecting() != NULL)); account = gaim_connection_get_account(gc); if ((box = find_status_box_for_account(account)) != NULL) { gtk_gaim_status_box_set_connecting(box, FALSE); gtk_gaim_status_box_set_error(box, NULL); } if (hash != NULL) g_hash_table_remove(hash, account); if (accountReconnecting == NULL) return; accountReconnecting = g_slist_remove(accountReconnecting, account); if (accountReconnecting == NULL) gtk_gaim_status_box_set_error(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), NULL); } static void gaim_gtk_connection_disconnected(GaimConnection *gc) { GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist(); if (!gtkblist) return; gtk_gaim_status_box_set_connecting(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), (gaim_connections_get_connecting() != NULL)); gtk_gaim_status_box_set_connecting(find_status_box_for_account(gc->account), FALSE); if (gaim_connections_get_all() != NULL) return; gaim_gtkdialogs_destroy_all(); } static void gaim_gtk_connection_notice(GaimConnection *gc, const char *text) { } static void free_auto_recon(gpointer data) { GaimAutoRecon *info = data; if (info->timeout != 0) g_source_remove(info->timeout); g_free(info); } static gboolean do_signon(gpointer data) { GaimAccount *account = data; GaimAutoRecon *info; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n"); g_return_val_if_fail(account != NULL, FALSE); info = g_hash_table_lookup(hash, account); if (g_list_index(gaim_accounts_get_all(), account) < 0) return FALSE; if (info) info->timeout = 0; gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n"); gaim_account_connect(account); gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n"); return FALSE; } static void gaim_gtk_connection_report_disconnect(GaimConnection *gc, const char *text) { GaimGtkBuddyList *gtkblist = gaim_gtk_blist_get_default_gtk_blist(); GaimAccount *account = NULL; GaimAutoRecon *info; GSList* listAccount; if (hash == NULL) { hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL, free_auto_recon); } account = gaim_connection_get_account(gc); info = g_hash_table_lookup(hash, account); if (accountReconnecting) listAccount = g_slist_find(accountReconnecting, account); else listAccount = NULL; if (!gc->wants_to_die) { if (gtkblist != NULL) gtk_gaim_status_box_set_error(GTK_GAIM_STATUS_BOX(gtkblist->statusbox), text); gtk_gaim_status_box_set_error(find_status_box_for_account(account), text); if (info == NULL) { info = g_new0(GaimAutoRecon, 1); g_hash_table_insert(hash, account, info); info->delay = INITIAL_RECON_DELAY; } else { info->delay = MIN(2 * info->delay, MAX_RECON_DELAY); if (info->timeout != 0) g_source_remove(info->timeout); } info->timeout = g_timeout_add(info->delay, do_signon, account); if (!listAccount) accountReconnecting = g_slist_prepend(accountReconnecting, account); } else { char *p, *s, *n=NULL ; if (info != NULL) g_hash_table_remove(hash, account); if (listAccount) accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount); if (gaim_account_get_alias(account)) { n = g_strdup_printf("%s (%s) (%s)", gaim_account_get_username(account), gaim_account_get_alias(account), gaim_account_get_protocol_name(account)); } else { n = g_strdup_printf("%s (%s)", gaim_account_get_username(account), gaim_account_get_protocol_name(account)); } p = g_strdup_printf(_("%s disconnected"), n); s = g_strdup_printf(_("%s was disconnected due to an error. %s The account has been disabled. " "Correct the error and reenable the account to connect."), n, text); gaim_notify_error(NULL, NULL, p, s); g_free(p); g_free(s); g_free(n); /* XXX: do we really want to disable the account when it's disconnected by wants_to_die? * This normally happens when you sign on from somewhere else. */ gaim_account_set_enabled(account, GAIM_GTK_UI, FALSE); } } static GaimConnectionUiOps conn_ui_ops = { gaim_gtk_connection_connect_progress, gaim_gtk_connection_connected, gaim_gtk_connection_disconnected, gaim_gtk_connection_notice, gaim_gtk_connection_report_disconnect, }; GaimConnectionUiOps * gaim_gtk_connections_get_ui_ops(void) { return &conn_ui_ops; }