view src/gtkidle.c @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 25d7ef365dbf
children bc249de5ea02
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#ifdef USE_SCREENSAVER
# ifndef _WIN32
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#  include <X11/extensions/scrnsaver.h>
#  include <gdk/gdkx.h>
# else
#  include "idletrack.h"
# endif
#endif /* USE_SCREENSAVER */

#include "idle.h"

/**
 * Get the number of seconds the user has been idle.  In Unix-world
 * this is based on the X Windows usage.  In MS Windows this is based
 * on keyboard/mouse usage.
 *
 * In Debian bug #271639, jwz says:
 *
 * Gaim should simply ask xscreensaver how long the user has been idle:
 *   % xscreensaver-command -time
 *   XScreenSaver 4.18: screen blanked since Tue Sep 14 14:10:45 2004
 *
 * Or you can monitor the _SCREENSAVER_STATUS property on root window #0.
 * Element 0 is the status (0, BLANK, LOCK), element 1 is the time_t since
 * the last state change, and subsequent elements are which hack is running
 * on the various screens:
 *   % xprop -f _SCREENSAVER_STATUS 32ac -root _SCREENSAVER_STATUS
 *   _SCREENSAVER_STATUS(INTEGER) = BLANK, 1095196626, 10, 237
 *
 * See watch() in xscreensaver/driver/xscreensaver-command.c.
 *
 * @return The number of seconds the user has been idle.
 */
#ifdef USE_SCREENSAVER
static time_t
gaim_gtk_get_time_idle()
{
# ifndef _WIN32
	/* Query xscreensaver */
	static XScreenSaverInfo *mit_info = NULL;
	int event_base, error_base;
	if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
		if (mit_info == NULL) {
			mit_info = XScreenSaverAllocInfo();
		}
		XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
		return (mit_info->idle) / 1000;
	} else
		return 0;
# else
	/* Query windows */
	return (GetTickCount() - wgaim_get_lastactive()) / 1000;
# endif /* _WIN32 */
}
#endif /* USE_SCREENSAVER */

static GaimIdleUiOps ui_ops =
{
#ifdef USE_SCREENSAVER
	gaim_gtk_get_time_idle
#else
	NULL
#endif /* USE_SCREENSAVER */
};

GaimIdleUiOps *
gaim_gtk_idle_get_ui_ops()
{
	return &ui_ops;
}