view src/imgstore.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents db62420a53a2
children
line wrap: on
line source

/**
 * @file imgstore.h IM Image Store API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_IMGSTORE_H_
#define _GAIM_IMGSTORE_H_

struct _GaimStoredImage;
typedef struct _GaimStoredImage GaimStoredImage;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Add an image to the store. The caller owns a reference
 * to the image in the store, and must dereference the image
 * with gaim_imgstore_unref for it to be freed.
 *
 * @param data		Pointer to the image data.
 * @param size		Image data's size.
 * @param filename	Filename associated with image.

 * @return ID for the image.
 */
int gaim_imgstore_add(const void *data, size_t size, const char *filename);

/**
 * Retrieve an image from the store. The caller does not own a
 * reference to the image.
 *
 * @param id		The ID for the image.
 *
 * @return A pointer to the requested image, or NULL if it was not found.
 */
GaimStoredImage *gaim_imgstore_get(int id);

/**
 * Retrieves a pointer to the image's data.
 *
 * @param i	The Image
 *
 * @return A pointer to the data, which must not
 *         be freed or modified.
 */
gpointer gaim_imgstore_get_data(GaimStoredImage *i);

/**
 * Retrieves the length of the image's data.
 *
 * @param i	The Image
 *
 * @return The size of the data that the pointer returned by
 *         gaim_imgstore_get_data points to.
 */
size_t gaim_imgstore_get_size(GaimStoredImage *i);

/**
 * Retrieves a pointer to the image's filename.
 *
 * @param i	The Image
 *
 * @return A pointer to the filename, which must not
 *         be freed or modified.
 */
const char *gaim_imgstore_get_filename(GaimStoredImage *i);

/**
 * Increment the reference count for an image in the store. The
 * image will be removed from the store when the reference count
 * is zero.
 *
 * @param id		The ID for the image.
 */
void gaim_imgstore_ref(int id);

/**
 * Decrement the reference count for an image in the store. The
 * image will be removed from the store when the reference count
 * is zero.
 *
 * @param id		The ID for the image.
 */
void gaim_imgstore_unref(int id);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_IMGSTORE_H_ */