Mercurial > pidgin
view src/internal.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 8004885fabbe |
children | e1e5462b7d81 |
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/** * @file internal.h Internal definitions and includes * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_INTERNAL_H_ #define _GAIM_INTERNAL_H_ #ifdef HAVE_CONFIG_H # include <config.h> #endif /* * If we're using NLS, make sure gettext works. If not, then define * dummy macros in place of the normal gettext macros. * * Also, the perl XS config.h file sometimes defines _ So we need to * make sure _ isn't already defined before trying to define it. * * The Singular/Plural/Number ngettext dummy definition below was * taken from an email to the texinfo mailing list by Manuel Guerrero. * Thank you Manuel, and thank you Alex's good friend Google. */ #ifdef ENABLE_NLS # include <locale.h> # include <libintl.h> # define _(x) gettext(x) # ifdef gettext_noop # define N_(String) gettext_noop (String) # else # define N_(String) (String) # endif #else # include <locale.h> # define N_(String) (String) # ifndef _ # define _(x) (x) # endif # define ngettext(Singular, Plural, Number) ((Number == 1) ? (Singular) : (Plural)) #endif #ifdef HAVE_ENDIAN_H # include <endian.h> #endif #define MSG_LEN 2048 /* The above should normally be the same as BUF_LEN, * but just so we're explicitly asking for the max message * length. */ #define BUF_LEN MSG_LEN #define BUF_LONG BUF_LEN * 2 #include <sys/stat.h> #include <sys/time.h> #include <sys/types.h> #ifndef _WIN32 #include <sys/wait.h> #endif #include <ctype.h> #include <errno.h> #include <fcntl.h> #include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #ifdef HAVE_ICONV #include <iconv.h> #endif #ifdef HAVE_LANGINFO_CODESET #include <langinfo.h> #endif #ifdef GAIM_PLUGINS # include <gmodule.h> # ifndef _WIN32 # include <dlfcn.h> # endif #endif #ifndef _WIN32 # include <netinet/in.h> # include <sys/socket.h> # include <arpa/inet.h> # include <sys/un.h> # include <sys/utsname.h> # include <netdb.h> # include <signal.h> # include <unistd.h> #endif #ifndef MAXPATHLEN # define MAXPATHLEN 1024 #endif #ifndef HOST_NAME_MAX # define HOST_NAME_MAX 255 #endif #define PATHSIZE 1024 #include <glib.h> #if GLIB_CHECK_VERSION(2,6,0) # include <glib/gstdio.h> #endif #ifdef _WIN32 #include "win32dep.h" #endif #if !GLIB_CHECK_VERSION(2,6,0) # define g_freopen freopen # define g_fopen fopen # define g_rmdir rmdir # define g_remove remove # define g_unlink unlink # define g_lstat lstat # define g_stat stat # define g_mkdir mkdir # define g_rename rename # define g_open open #endif /* ugly ugly ugly */ /* This is a workaround for the fact that G_GINT64_MODIFIER and G_GSIZE_FORMAT * are only defined in Glib >= 2.4 */ #ifndef G_GINT64_MODIFIER # if GLIB_SIZEOF_LONG == 8 # define G_GINT64_MODIFIER "l" # else # define G_GINT64_MODIFIER "ll" # endif #endif #ifndef G_GSIZE_FORMAT # if GLIB_SIZEOF_LONG == 8 # define G_GSIZE_FORMAT "lu" # else # define G_GSIZE_FORMAT "u" # endif #endif #define GAIM_WEBSITE "http://gaim.sourceforge.net/" #ifndef _WIN32 /* Everything needs to include this, because * everything gets the autoconf macros */ #include "prefix.h" #endif /* _WIN32 */ #endif /* _GAIM_INTERNAL_H_ */