view src/notify.c @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents ca27de274225
children 851b0bd7eb52
line wrap: on
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/**
 * @file notify.c Notification API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "notify.h"

static GaimNotifyUiOps *notify_ui_ops = NULL;
static GList *handles = NULL;

typedef struct
{
	GaimNotifyType type;
	void *handle;
	void *ui_handle;
	GaimNotifyCloseCallback cb;
	gpointer cb_user_data;
} GaimNotifyInfo;

void *
gaim_notify_message(void *handle, GaimNotifyMsgType type,
					const char *title, const char *primary,
					const char *secondary, GaimNotifyCloseCallback cb, gpointer user_data)
{
	GaimNotifyUiOps *ops;

	g_return_val_if_fail(primary != NULL, NULL);

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_message != NULL) {
		GaimNotifyInfo *info;

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_MESSAGE;
		info->handle    = handle;
		info->ui_handle = ops->notify_message(type, title, primary,
											  secondary);
		info->cb = cb;
		info->cb_user_data = user_data;

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_notify_email(void *handle, const char *subject, const char *from,
				  const char *to, const char *url, GaimNotifyCloseCallback cb,
				  gpointer user_data)
{
	GaimNotifyUiOps *ops;

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_email != NULL) {
		GaimNotifyInfo *info;

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_EMAIL;
		info->handle    = handle;
		info->ui_handle = ops->notify_email(subject, from, to, url);
		info->cb = cb;
		info->cb_user_data = user_data;

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_notify_emails(void *handle, size_t count, gboolean detailed,
				   const char **subjects, const char **froms,
				   const char **tos, const char **urls,
				   GaimNotifyCloseCallback cb, gpointer user_data)
{
	GaimNotifyUiOps *ops;

	g_return_val_if_fail(count != 0, NULL);

	if (count == 1) {
		return gaim_notify_email(handle,
								 (subjects == NULL ? NULL : *subjects),
								 (froms    == NULL ? NULL : *froms),
								 (tos      == NULL ? NULL : *tos),
								 (urls     == NULL ? NULL : *urls),
								 cb, user_data);
	}

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_emails != NULL) {
		GaimNotifyInfo *info;

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_EMAILS;
		info->handle    = handle;
		info->ui_handle = ops->notify_emails(count, detailed, subjects,
											 froms, tos, urls);
		info->cb = cb;
		info->cb_user_data = user_data;

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_notify_formatted(void *handle, const char *title, const char *primary,
					  const char *secondary, const char *text,
					  GaimNotifyCloseCallback cb, gpointer user_data)
{
	GaimNotifyUiOps *ops;

	g_return_val_if_fail(primary != NULL, NULL);

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_formatted != NULL) {
		GaimNotifyInfo *info;

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_FORMATTED;
		info->handle    = handle;
		info->ui_handle = ops->notify_formatted(title, primary, secondary, text);
		info->cb = cb;
		info->cb_user_data = user_data;

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_notify_searchresults(GaimConnection *gc, const char *title,
						  const char *primary, const char *secondary,
						  GaimNotifySearchResults *results, GaimNotifyCloseCallback cb, gpointer user_data)
{
	GaimNotifyUiOps *ops;

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_searchresults != NULL) {
		GaimNotifyInfo *info;

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_SEARCHRESULTS;
		info->handle    = gc;
		info->ui_handle = ops->notify_searchresults(gc, title, primary,
													secondary, results);
		info->cb = cb;
		info->cb_user_data = user_data;

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void
gaim_notify_searchresults_free(GaimNotifySearchResults *results)
{
	GList *l, *m;

	g_return_if_fail(results != NULL);

	for (l = results->buttons; l != NULL; l = l->next) {
		GaimNotifySearchButton *button = l->data;

		results->buttons = g_list_remove(results->buttons, button);
		g_free(button);
	}
	g_list_free(results->buttons);

	for (l = results->rows; l != NULL; l = l->next) {
		GList *row = l->data;

		for (m = row; m != NULL; m = m->next) {
			gchar *str = m->data;

			m = g_list_remove(m, str);
			g_free(str);
		}

		results->rows = g_list_remove(results->rows, row);
		g_list_free(row);
	}
	g_list_free(results->rows);

	for (l = results->columns; l != NULL; l = l->next) {
		GaimNotifySearchColumn *column = l->data;

		results->columns = g_list_remove(results->columns, column);
		g_free(column->title);
		g_free(column);
	}
	g_list_free(results->columns);
}

void
gaim_notify_searchresults_new_rows(GaimConnection *gc,
		GaimNotifySearchResults *results,
		void *data, gpointer user_data)
{
	GaimNotifyUiOps *ops;

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_searchresults != NULL) {
		ops->notify_searchresults_new_rows(gc, results, data, user_data);
	}
}

void
gaim_notify_searchresults_button_add(GaimNotifySearchResults *results,
									 GaimNotifySearchButtonType type,
									 GaimNotifySearchResultsCallback cb)
{
	GaimNotifySearchButton *button;

	g_return_if_fail(results != NULL);
	g_return_if_fail(cb != NULL);

	button = g_new0(GaimNotifySearchButton, 1);
	button->callback = cb;
	button->type = type;

	results->buttons = g_list_append(results->buttons, button);
}

GaimNotifySearchResults *
gaim_notify_searchresults_new()
{
	GaimNotifySearchResults *rs = g_new0(GaimNotifySearchResults, 1);

	return rs;
}

void
gaim_notify_searchresults_column_add(GaimNotifySearchResults *results,
									 GaimNotifySearchColumn *column)
{
	g_return_if_fail(results != NULL);
	g_return_if_fail(column  != NULL);

	results->columns = g_list_append(results->columns, column);
}

void gaim_notify_searchresults_row_add(GaimNotifySearchResults *results,
									   GList *row)
{
	g_return_if_fail(results != NULL);
	g_return_if_fail(row     != NULL);

	results->rows = g_list_append(results->rows, row);
}

GaimNotifySearchColumn *
gaim_notify_searchresults_column_new(const char *title)
{
	GaimNotifySearchColumn *sc;

	g_return_val_if_fail(title != NULL, NULL);

	sc = g_new0(GaimNotifySearchColumn, 1);
	sc->title = g_strdup(title);

	return sc;
}

guint
gaim_notify_searchresults_get_columns_count(GaimNotifySearchResults *results)
{
	g_return_val_if_fail(results != NULL, 0);

	return g_list_length(results->columns);
}

guint
gaim_notify_searchresults_get_rows_count(GaimNotifySearchResults *results)
{
	g_return_val_if_fail(results != NULL, 0);

	return g_list_length(results->rows);
}

char *
gaim_notify_searchresults_column_get_title(GaimNotifySearchResults *results,
										   unsigned int column_id)
{
	g_return_val_if_fail(results != NULL, NULL);

	return ((GaimNotifySearchColumn *)g_list_nth_data(results->columns, column_id))->title;
}

GList *
gaim_notify_searchresults_row_get(GaimNotifySearchResults *results,
								  unsigned int row_id)
{
	g_return_val_if_fail(results != NULL, NULL);

	return g_list_nth_data(results->rows, row_id);
}

void *
gaim_notify_userinfo(GaimConnection *gc, const char *who,
						   const char *text, GaimNotifyCloseCallback cb, gpointer user_data)
{
	GaimNotifyUiOps *ops;

	g_return_val_if_fail(who != NULL, NULL);

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_userinfo != NULL) {
		GaimNotifyInfo *info;
		char *infotext = g_strdup(text);

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_USERINFO;
		info->handle    = gc;

		gaim_signal_emit(gaim_notify_get_handle(), "displaying-userinfo",
						 gaim_connection_get_account(gc), who, &infotext);

		info->ui_handle = ops->notify_userinfo(gc, who, infotext);
		info->cb = cb;
		info->cb_user_data = user_data;

		handles = g_list_append(handles, info);

		g_free(infotext);
		return info->ui_handle;
	}

	return NULL;
}

void *
gaim_notify_uri(void *handle, const char *uri)
{
	GaimNotifyUiOps *ops;

	g_return_val_if_fail(uri != NULL, NULL);

	ops = gaim_notify_get_ui_ops();

	if (ops != NULL && ops->notify_uri != NULL) {
		GaimNotifyInfo *info;

		info            = g_new0(GaimNotifyInfo, 1);
		info->type      = GAIM_NOTIFY_URI;
		info->handle    = handle;
		info->ui_handle = ops->notify_uri(uri);

		handles = g_list_append(handles, info);

		return info->ui_handle;
	}

	return NULL;
}

void
gaim_notify_close(GaimNotifyType type, void *ui_handle)
{
	GList *l;
	GaimNotifyUiOps *ops;

	g_return_if_fail(ui_handle != NULL);

	ops = gaim_notify_get_ui_ops();

	for (l = handles; l != NULL; l = l->next) {
		GaimNotifyInfo *info = l->data;

		if (info->ui_handle == ui_handle) {
			handles = g_list_remove(handles, info);

			if (ops != NULL && ops->close_notify != NULL)
				ops->close_notify(info->type, ui_handle);

			if (info->cb != NULL)
				info->cb(info->cb_user_data);

			g_free(info);

			break;
		}
	}
}

void
gaim_notify_close_with_handle(void *handle)
{
	GList *l, *l_next;
	GaimNotifyUiOps *ops;

	g_return_if_fail(handle != NULL);

	ops = gaim_notify_get_ui_ops();

	for (l = handles; l != NULL; l = l_next) {
		GaimNotifyInfo *info = l->data;

		l_next = l->next;

		if (info->handle == handle) {
			handles = g_list_remove(handles, info);

			if (ops != NULL && ops->close_notify != NULL)
				ops->close_notify(info->type, info->ui_handle);

			if (info->cb != NULL)
				info->cb(info->cb_user_data);

			g_free(info);
		}
	}
}

void
gaim_notify_set_ui_ops(GaimNotifyUiOps *ops)
{
	notify_ui_ops = ops;
}

GaimNotifyUiOps *
gaim_notify_get_ui_ops(void)
{
	return notify_ui_ops;
}

void *
gaim_notify_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_notify_init(void)
{
	gpointer handle = gaim_notify_get_handle();

	gaim_signal_register(handle, "displaying-userinfo",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));
}

void
gaim_notify_uninit(void)
{
	gaim_signals_unregister_by_instance(gaim_notify_get_handle());
}