Mercurial > pidgin
view src/notify.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | fc464a0abccc |
children | 851b0bd7eb52 |
line wrap: on
line source
/** * @file notify.h Notification API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_NOTIFY_H_ #define _GAIM_NOTIFY_H_ #include <stdlib.h> #include <glib-object.h> #include <glib.h> #include "connection.h" /** * Notification close callbacks. */ typedef void (*GaimNotifyCloseCallback) (gpointer user_data); /** * Notification types. */ typedef enum { GAIM_NOTIFY_MESSAGE = 0, /**< Message notification. */ GAIM_NOTIFY_EMAIL, /**< Single e-mail notification. */ GAIM_NOTIFY_EMAILS, /**< Multiple e-mail notification. */ GAIM_NOTIFY_FORMATTED, /**< Formatted text. */ GAIM_NOTIFY_SEARCHRESULTS, /**< Buddy search results. */ GAIM_NOTIFY_USERINFO, /**< Formatted userinfo text. */ GAIM_NOTIFY_URI /**< URI notification or display. */ } GaimNotifyType; /** * Notification message types. */ typedef enum { GAIM_NOTIFY_MSG_ERROR = 0, /**< Error notification. */ GAIM_NOTIFY_MSG_WARNING, /**< Warning notification. */ GAIM_NOTIFY_MSG_INFO /**< Information notification. */ } GaimNotifyMsgType; /** * The types of buttons */ typedef enum { GAIM_NOTIFY_BUTTON_CONTINUE = 0, GAIM_NOTIFY_BUTTON_ADD_BUDDY } GaimNotifySearchButtonType; /** * Search results object. */ typedef struct { GList *columns; /**< List of the search column objects. */ GList *rows; /**< List of rows in the result. */ GList *buttons; /**< List of buttons to display. */ } GaimNotifySearchResults; /** * Single column of a search result. */ typedef struct { char *title; /**< Title of the column. */ } GaimNotifySearchColumn; typedef void (*GaimNotifySearchResultsCallback)(GaimConnection *, GList *); /** * Definition of a button. */ typedef struct { GaimNotifySearchButtonType type; GaimNotifySearchResultsCallback callback; /**< Function to be called when clicked. */ } GaimNotifySearchButton; /** * Notification UI operations. */ typedef struct { void *(*notify_message)(GaimNotifyMsgType type, const char *title, const char *primary, const char *secondary); void *(*notify_email)(const char *subject, const char *from, const char *to, const char *url); void *(*notify_emails)(size_t count, gboolean detailed, const char **subjects, const char **froms, const char **tos, const char **urls); void *(*notify_formatted)(const char *title, const char *primary, const char *secondary, const char *text); void *(*notify_searchresults)(GaimConnection *gc, const char *title, const char *primary, const char *secondary, GaimNotifySearchResults *results); void (*notify_searchresults_new_rows)(GaimConnection *gc, GaimNotifySearchResults *results, void *data, gpointer user_data); void *(*notify_userinfo)(GaimConnection *gc, const char *who, const char *text); void *(*notify_uri)(const char *uri); void (*close_notify)(GaimNotifyType type, void *ui_handle); } GaimNotifyUiOps; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** Search results notification API */ /**************************************************************************/ /*@{*/ /** * Displays results from a buddy search. This can be, for example, * a window with a list of all found buddies, where you are given the * option of adding buddies to your buddy list. * * @param gc The GaimConnection handle associated with the information. * @param title The title of the message. If this is NULL, the title * will be "Search Results." * @param primary The main point of the message. * @param secondary The secondary information. * @param results The GaimNotifySearchResults instance. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_searchresults(GaimConnection *gc, const char *title, const char *primary, const char *secondary, GaimNotifySearchResults *results, GaimNotifyCloseCallback cb, gpointer user_data); void gaim_notify_searchresults_free(GaimNotifySearchResults *results); /** * Replace old rows with the new. Reuse an existing window. * * @param gc The GaimConnection structure. * @param results The GaimNotifySearchResults structure. * @param data Data returned by the gaim_notify_searchresults(). * @param user_data User defined data. */ void gaim_notify_searchresults_new_rows(GaimConnection *gc, GaimNotifySearchResults *results, void *data, gpointer user_data); /** * Adds a button that will be displayed in the search results dialog. * * @param results The search results object. * @param type Type of the button. (TODO: Only one button of a given type can be displayed.) * @param cb Function that will be called on the click event. */ void gaim_notify_searchresults_button_add(GaimNotifySearchResults *results, GaimNotifySearchButtonType type, GaimNotifySearchResultsCallback cb); /** * Returns a newly created search results object. * * @return The new search results object. */ GaimNotifySearchResults *gaim_notify_searchresults_new(void); /** * Returns a newly created search result column object. * * @param title Title of the column. NOTE: Title will get g_strdup()ed. * * @return The new search column object. */ GaimNotifySearchColumn *gaim_notify_searchresults_column_new(const char *title); /** * Adds a new column to the search result object. * * @param results The result object to which the column will be added. * @param column The column that will be added to the result object. */ void gaim_notify_searchresults_column_add(GaimNotifySearchResults *results, GaimNotifySearchColumn *column); /** * Adds a new row of the results to the search results object. * * @param results The search results object. * @param row The row of the results. */ void gaim_notify_searchresults_row_add(GaimNotifySearchResults *results, GList *row); /** * Returns a number of the rows in the search results object. * * @param results The search results object. * * @return Number of the result rows. */ guint gaim_notify_searchresults_get_rows_count(GaimNotifySearchResults *results); /** * Returns a number of the columns in the search results object. * * @param results The search results object. * * @return Number of the columns. */ guint gaim_notify_searchresults_get_columns_count(GaimNotifySearchResults *results); /** * Returns a row of the results from the search results object. * * @param results The search results object. * @param row_id Index of the row to be returned. * * @return Row of the results. */ GList *gaim_notify_searchresults_row_get(GaimNotifySearchResults *results, unsigned int row_id); /** * Returns a title of the search results object's column. * * @param results The search results object. * @param column_id Index of the column. * * @return Title of the column. */ char *gaim_notify_searchresults_column_get_title(GaimNotifySearchResults *results, unsigned int column_id); /*@}*/ /**************************************************************************/ /** @name Notification API */ /**************************************************************************/ /*@{*/ /** * Displays a notification message to the user. * * @param handle The plugin or connection handle. * @param type The notification type. * @param title The title of the message. * @param primary The main point of the message. * @param secondary The secondary information. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_message(void *handle, GaimNotifyMsgType type, const char *title, const char *primary, const char *secondary, GaimNotifyCloseCallback cb, gpointer user_data); /** * Displays a single e-mail notification to the user. * * @param handle The plugin or connection handle. * @param subject The subject of the e-mail. * @param from The from address. * @param to The destination address. * @param url The URL where the message can be read. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_email(void *handle, const char *subject, const char *from, const char *to, const char *url, GaimNotifyCloseCallback cb, gpointer user_data); /** * Displays a notification for multiple e-mails to the user. * * @param handle The plugin or connection handle. * @param count The number of e-mails. * @param detailed @c TRUE if there is information for each e-mail in the * arrays. * @param subjects The array of subjects. * @param froms The array of from addresses. * @param tos The array of destination addresses. * @param urls The URLs where the messages can be read. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_emails(void *handle, size_t count, gboolean detailed, const char **subjects, const char **froms, const char **tos, const char **urls, GaimNotifyCloseCallback cb, gpointer user_data); /** * Displays a notification with formatted text. * * The text is essentially a stripped-down format of HTML, the same that * IMs may send. * * @param handle The plugin or connection handle. * @param title The title of the message. * @param primary The main point of the message. * @param secondary The secondary information. * @param text The formatted text. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_formatted(void *handle, const char *title, const char *primary, const char *secondary, const char *text, GaimNotifyCloseCallback cb, gpointer user_data); /** * Displays user information with formatted text, passing information giving * the connection and username from which the user information came. * * The text is essentially a stripped-down format of HTML, the same that * IMs may send. * * @param gc The GaimConnection handle associated with the information. * @param who The username associated with the information. * @param text The formatted text. * @param cb The callback to call when the user closes * the notification. * @param user_data The data to pass to the callback. * * @return A UI-specific handle. */ void *gaim_notify_userinfo(GaimConnection *gc, const char *who, const char *text, GaimNotifyCloseCallback cb, gpointer user_data); /** * Opens a URI or somehow presents it to the user. * * @param handle The plugin or connection handle. * @param uri The URI to display or go to. * * @return A UI-specific handle, if any. This may only be presented if * the UI code displays a dialog instead of a webpage, or something * similar. */ void *gaim_notify_uri(void *handle, const char *uri); /** * Closes a notification. * * This should be used only by the UI operation functions and part of the * core. * * @param type The notification type. * @param ui_handle The notification UI handle. */ void gaim_notify_close(GaimNotifyType type, void *ui_handle); /** * Closes all notifications registered with the specified handle. * * @param handle The handle. */ void gaim_notify_close_with_handle(void *handle); /** * A wrapper for gaim_notify_message that displays an information message. */ #define gaim_notify_info(handle, title, primary, secondary) \ gaim_notify_message((handle), GAIM_NOTIFY_MSG_INFO, (title), \ (primary), (secondary), NULL, NULL) /** * A wrapper for gaim_notify_message that displays a warning message. */ #define gaim_notify_warning(handle, title, primary, secondary) \ gaim_notify_message((handle), GAIM_NOTIFY_MSG_WARNING, (title), \ (primary), (secondary), NULL, NULL) /** * A wrapper for gaim_notify_message that displays an error message. */ #define gaim_notify_error(handle, title, primary, secondary) \ gaim_notify_message((handle), GAIM_NOTIFY_MSG_ERROR, (title), \ (primary), (secondary), NULL, NULL) /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used when displaying a * notification. * * @param ops The UI operations structure. */ void gaim_notify_set_ui_ops(GaimNotifyUiOps *ops); /** * Returns the UI operations structure to be used when displaying a * notification. * * @return The UI operations structure. */ GaimNotifyUiOps *gaim_notify_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Notify Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the notify subsystem handle. * * @return The notify subsystem handle. */ void *gaim_notify_get_handle(void); /** * Initializes the notify subsystem. */ void gaim_notify_init(void); /** * Uninitializes the notify subsystem. */ void gaim_notify_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_NOTIFY_H_ */