view src/pluginpref.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents fc464a0abccc
children 8ae981f2c9cb
line wrap: on
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/**
 * @file pluginpref.h Plugin Preferences API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_PLUGINPREF_H_
#define _GAIM_PLUGINPREF_H_

typedef struct _GaimPluginPrefFrame		GaimPluginPrefFrame;
typedef struct _GaimPluginPref			GaimPluginPref;

typedef enum {
	GAIM_PLUGIN_PREF_NONE,
	GAIM_PLUGIN_PREF_CHOICE,
	GAIM_PLUGIN_PREF_INFO,   /**< no-value label */
} GaimPluginPrefType;

#include <glib.h>
#include "prefs.h"

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Plugin Preference API                                           */
/**************************************************************************/
/*@{*/

/**
 * Create a new plugin preference frame
 *
 * @return a new GaimPluginPrefFrame
 */
GaimPluginPrefFrame *gaim_plugin_pref_frame_new(void);

/**
 * Destroy a plugin preference frame
 *
 * @param frame The plugin frame to destroy
 */
void gaim_plugin_pref_frame_destroy(GaimPluginPrefFrame *frame);

/**
 * Adds a plugin preference to a plugin preference frame
 *
 * @param frame The plugin frame to add the preference to
 * @param pref  The preference to add to the frame
 */
void gaim_plugin_pref_frame_add(GaimPluginPrefFrame *frame, GaimPluginPref *pref);

/**
 * Get the plugin preferences from a plugin preference frame
 *
 * @param frame The plugin frame to get the plugin preferences from
 * @return a GList of plugin preferences
 */
GList *gaim_plugin_pref_frame_get_prefs(GaimPluginPrefFrame *frame);

/**
 * Create a new plugin preference
 *
 * @return a new GaimPluginPref
 */
GaimPluginPref *gaim_plugin_pref_new(void);

/**
 * Create a new plugin preference with name
 *
 * @param name The name of the pref
 * @return a new GaimPluginPref
 */
GaimPluginPref *gaim_plugin_pref_new_with_name(char *name);

/**
 * Create a new plugin preference with label
 *
 * @param label The label to be displayed
 * @return a new GaimPluginPref
 */
GaimPluginPref *gaim_plugin_pref_new_with_label(char *label);

/**
 * Create a new plugin preference with name and label
 *
 * @param name  The name of the pref
 * @param label The label to be displayed
 * @return a new GaimPluginPref
 */
GaimPluginPref *gaim_plugin_pref_new_with_name_and_label(char *name, char *label);

/**
 * Destroy a plugin preference
 *
 * @param pref The preference to destroy
 */
void gaim_plugin_pref_destroy(GaimPluginPref *pref);

/**
 * Set a plugin pref name
 *
 * @param pref The plugin pref
 * @param name The name of the pref
 */
void gaim_plugin_pref_set_name(GaimPluginPref *pref, char *name);

/**
 * Get a plugin pref name
 *
 * @param pref The plugin pref
 * @return The name of the pref
 */
char *gaim_plugin_pref_get_name(GaimPluginPref *pref);

/**
 * Set a plugin pref label
 *
 * @param pref  The plugin pref
 * @param label The label for the plugin pref
 */
void gaim_plugin_pref_set_label(GaimPluginPref *pref, char *label);

/**
 * Get a plugin pref label
 *
 * @param pref The plugin pref
 * @return The label for the plugin pref
 */
char *gaim_plugin_pref_get_label(GaimPluginPref *pref);

/**
 * Set the bounds for an integer pref
 *
 * @param pref The plugin pref
 * @param min  The min value
 * @param max  The max value
 */
void gaim_plugin_pref_set_bounds(GaimPluginPref *pref, int min, int max);

/**
 * Get the bounds for an integer pref
 *
 * @param pref The plugin pref
 * @param min  The min value
 * @param max  The max value
 */
void gaim_plugin_pref_get_bounds(GaimPluginPref *pref, int *min, int *max);

/**
 * Set the type of a plugin pref
 *
 * @param pref The plugin pref
 * @param type The type
 */
void gaim_plugin_pref_set_type(GaimPluginPref *pref, GaimPluginPrefType type);

/**
 * Get the type of a plugin pref
 *
 * @param pref The plugin pref
 * @return The type
 */
GaimPluginPrefType gaim_plugin_pref_get_type(GaimPluginPref *pref);

/**
 * Set the choices for a choices plugin pref
 *
 * @param pref  The plugin pref
 * @param label The label for the choice
 * @param choice  A gpointer of the choice
 */
void gaim_plugin_pref_add_choice(GaimPluginPref *pref, char *label, gpointer choice);

/**
 * Get the choices for a choices plugin pref
 *
 * @param pref The plugin pref
 * @return GList of the choices 
 */
GList *gaim_plugin_pref_get_choices(GaimPluginPref *pref);

/**
 * Set the max length for a string plugin pref
 *
 * @param pref       The plugin pref
 * @param max_length The max length of the string
 */
void gaim_plugin_pref_set_max_length(GaimPluginPref *pref, unsigned int max_length);

/**
 * Get the max length for a string plugin pref
 *
 * @param pref The plugin pref
 * @return the max length
 */
unsigned int gaim_plugin_pref_get_max_length(GaimPluginPref *pref);

/**
 * Sets the masking of a string plugin pref
 *
 * @param pref The plugin pref
 * @param mask The value to set
 */
void gaim_plugin_pref_set_masked(GaimPluginPref *pref, gboolean mask);

/**
 * Gets the masking of a string plugin pref
 *
 * @param pref The plugin pref
 * @return The masking
 */
gboolean gaim_plugin_pref_get_masked(GaimPluginPref *pref);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_PLUGINPREF_H_ */