view src/prefs.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents fc464a0abccc
children 8ae981f2c9cb
line wrap: on
line source

/**
 * @file prefs.h Prefs API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_PREFS_H_
#define _GAIM_PREFS_H_

#include <glib.h>

/**
 * Pref data types.
 */
typedef enum _GaimPrefType
{
	GAIM_PREF_NONE,
	GAIM_PREF_BOOLEAN,
	GAIM_PREF_INT,
	GAIM_PREF_STRING,
	GAIM_PREF_STRING_LIST

} GaimPrefType;

/**
 * Pref change callback type
 */

typedef void (*GaimPrefCallback) (const char *name, GaimPrefType type,
		gpointer val, gpointer data);

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Prefs API                                                       */
/**************************************************************************/
/*@{*/

/**
 * Returns the prefs subsystem handle.
 *
 * @return The prefs subsystem handle.
 */
void *gaim_prefs_get_handle(void);

/**
 * Initialize core prefs
 */
void gaim_prefs_init(void);

/**
 * Uninitializes the prefs subsystem.
 */
void gaim_prefs_uninit(void);

/**
 * Add a new typeless pref.
 *
 * @param name  The name of the pref
 */
void gaim_prefs_add_none(const char *name);

/**
 * Add a new boolean pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_bool(const char *name, gboolean value);

/**
 * Add a new integer pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_int(const char *name, int value);

/**
 * Add a new string pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_string(const char *name, const char *value);

/**
 * Add a new string list pref.
 *
 * @param name  The name of the pref
 * @param value The initial value to set
 */
void gaim_prefs_add_string_list(const char *name, GList *value);

/**
 * Remove a pref.
 *
 * @param name The name of the pref
 */
void gaim_prefs_remove(const char *name);

/**
 * Rename a pref
 *
 * @param oldname The old name of the pref
 * @param newname The new name for the pref
 */
void gaim_prefs_rename(const char *oldname, const char *newname);

/**
 * Rename a boolean pref, toggling it's value
 *
 * @param oldname The old name of the pref
 * @param newname The new name for the pref
 */
void gaim_prefs_rename_boolean_toggle(const char *oldname, const char *newname);

/**
 * Remove all prefs.
 */
void gaim_prefs_destroy(void);

/**
 * Set raw pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_generic(const char *name, gpointer value);

/**
 * Set boolean pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_bool(const char *name, gboolean value);

/**
 * Set integer pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_int(const char *name, int value);

/**
 * Set string pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_string(const char *name, const char *value);

/**
 * Set string pref value
 *
 * @param name  The name of the pref
 * @param value The value to set
 */
void gaim_prefs_set_string_list(const char *name, GList *value);

/**
 * Check if a pref exists
 *
 * @param name The name of the pref
 * @return TRUE if the pref exists.  Otherwise FALSE.
 */
gboolean gaim_prefs_exists(const char *name);

/**
 * Get pref type
 *
 * @param name The name of the pref
 * @return The type of the pref
 */
GaimPrefType gaim_prefs_get_type(const char *name);

/**
 * Get boolean pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
gboolean gaim_prefs_get_bool(const char *name);

/**
 * Get integer pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
int gaim_prefs_get_int(const char *name);

/**
 * Get string pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
const char *gaim_prefs_get_string(const char *name);

/**
 * Get string list pref value
 *
 * @param name The name of the pref
 * @return The value of the pref
 */
GList *gaim_prefs_get_string_list(const char *name);

/**
 * Add a callback to a pref (and its children)
 */
guint gaim_prefs_connect_callback(void *handle, const char *name, GaimPrefCallback cb,
		gpointer data);

/**
 * Remove a callback to a pref
 */
void gaim_prefs_disconnect_callback(guint callback_id);

/**
 * Remove all pref callbacks by handle
 */
void gaim_prefs_disconnect_by_handle(void *handle);

/**
 * Trigger callbacks as if the pref changed
 */
void gaim_prefs_trigger_callback(const char *name);

/**
 * Read preferences
 */
gboolean gaim_prefs_load(void);

/**
 * Rename legacy prefs and delete some that no longer exist.
 */
void gaim_prefs_update_old(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_PREFS_H_ */