Mercurial > pidgin
view src/privacy.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 59a4bc5c24e5 |
children |
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/** * @file privacy.h Privacy API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_PRIVACY_H_ #define _GAIM_PRIVACY_H_ #include "account.h" /** * Privacy data types. */ typedef enum _GaimPrivacyType { GAIM_PRIVACY_ALLOW_ALL = 1, GAIM_PRIVACY_DENY_ALL, GAIM_PRIVACY_ALLOW_USERS, GAIM_PRIVACY_DENY_USERS, GAIM_PRIVACY_ALLOW_BUDDYLIST } GaimPrivacyType; #ifdef __cplusplus extern "C" { #endif /** * Privacy core/UI operations. */ typedef struct { void (*permit_added)(GaimAccount *account, const char *name); void (*permit_removed)(GaimAccount *account, const char *name); void (*deny_added)(GaimAccount *account, const char *name); void (*deny_removed)(GaimAccount *account, const char *name); } GaimPrivacyUiOps; /** * Adds a user to the account's permit list. * * @param account The account. * @param name The name of the user to add to the list. * @param local_only If TRUE, only the local list is updated, and not * the server. * * @return TRUE if the user was added successfully, or @c FALSE otherwise. */ gboolean gaim_privacy_permit_add(GaimAccount *account, const char *name, gboolean local_only); /** * Removes a user from the account's permit list. * * @param account The account. * @param name The name of the user to add to the list. * @param local_only If TRUE, only the local list is updated, and not * the server. * * @return TRUE if the user was removed successfully, or @c FALSE otherwise. */ gboolean gaim_privacy_permit_remove(GaimAccount *account, const char *name, gboolean local_only); /** * Adds a user to the account's deny list. * * @param account The account. * @param name The name of the user to add to the list. * @param local_only If TRUE, only the local list is updated, and not * the server. * * @return TRUE if the user was added successfully, or @c FALSE otherwise. */ gboolean gaim_privacy_deny_add(GaimAccount *account, const char *name, gboolean local_only); /** * Removes a user from the account's deny list. * * @param account The account. * @param name The name of the user to add to the list. * @param local_only If TRUE, only the local list is updated, and not * the server. * * @return TRUE if the user was removed successfully, or @c FALSE otherwise. */ gboolean gaim_privacy_deny_remove(GaimAccount *account, const char *name, gboolean local_only); /** * Check the privacy-setting for a user. * * @param account The account. * @param who The name of the user. * * @return @c FALSE if the specified account's privacy settings block the user or @c TRUE otherwise. The meaning of "block" is protocol-dependent and generally relates to status and/or sending of messages. */ gboolean gaim_privacy_check(GaimAccount *account, const char *who); /** * Sets the UI operations structure for the privacy subsystem. * * @param ops The UI operations structure. */ void gaim_privacy_set_ui_ops(GaimPrivacyUiOps *ops); /** * Returns the UI operations structure for the privacy subsystem. * * @return The UI operations structure. */ GaimPrivacyUiOps *gaim_privacy_get_ui_ops(void); /** * Initializes the privacy subsystem. */ void gaim_privacy_init(void); #ifdef __cplusplus } #endif #endif /* _GAIM_PRIVACY_H_ */