view src/savedstatuses.c @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 508ac301e74b
children 5e6c3f539eb6
line wrap: on
line source

/**
 * @file savedstatus.c Saved Status API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "debug.h"
#include "notify.h"
#include "savedstatuses.h"
#include "status.h"
#include "util.h"
#include "xmlnode.h"

/**
 * The maximum number of transient statuses to save.  This
 * is used during the shutdown process to clean out old
 * transient statuses.
 */
#define MAX_TRANSIENTS 5

/**
 * The information stores a snap-shot of the statuses of all
 * your accounts.  Basically these are your saved away messages.
 * There is an overall status and message that applies to
 * all your accounts, and then each individual account can
 * optionally have a different custom status and message.
 *
 * The changes to status.xml caused by the new status API
 * are fully backward compatible.  The new status API just
 * adds the optional sub-statuses to the XML file.
 */
struct _GaimSavedStatus
{
	char *title;
	GaimStatusPrimitive type;
	char *message;

	/** The timestamp when this saved status was created. This must be unique. */
	time_t creation_time;

	time_t lastused;

	GList *substatuses;      /**< A list of GaimSavedStatusSub's. */
};

/*
 * TODO: If a GaimStatusType is deleted, need to also delete any
 *       associated GaimSavedStatusSub's?
 */
struct _GaimSavedStatusSub
{
	GaimAccount *account;
	const GaimStatusType *type;
	char *message;
};

static GList      *saved_statuses = NULL;
static guint       save_timer = 0;
static gboolean    statuses_loaded = FALSE;

/*
 * This hash table keeps track of which timestamps we've
 * used so that we don't have two saved statuses with the
 * same 'creation_time' timestamp.  The 'created' timestamp
 * is used as a unique identifier.
 *
 * So the key in this hash table is the creation_time and
 * the value is a pointer to the GaimSavedStatus.
 */
static GHashTable *creation_times;

static void schedule_save(void);

/*********************************************************************
 * Private utility functions                                         *
 *********************************************************************/

static void
free_statussavedsub(GaimSavedStatusSub *substatus)
{
	g_return_if_fail(substatus != NULL);

	g_free(substatus->message);
	g_free(substatus);
}

static void
free_statussaved(GaimSavedStatus *status)
{
	g_return_if_fail(status != NULL);

	g_free(status->title);
	g_free(status->message);

	while (status->substatuses != NULL)
	{
		GaimSavedStatusSub *substatus = status->substatuses->data;
		status->substatuses = g_list_remove(status->substatuses, substatus);
		free_statussavedsub(substatus);
	}

	g_free(status);
}

/*
 * Set the timestamp for when this saved status was created, and
 * make sure it is unique.
 */
static void
set_creation_time(GaimSavedStatus *status, time_t creation_time)
{
	g_return_if_fail(status != NULL);

	/* Avoid using 0 because it's an invalid hash key */
	status->creation_time = creation_time != 0 ? creation_time : 1;

	while (g_hash_table_lookup(creation_times, &status->creation_time) != NULL)
		status->creation_time++;

	g_hash_table_insert(creation_times,
						&status->creation_time,
						status);
}

static gint
compare_times(gconstpointer a, gconstpointer b)
{
	const time_t timea = *((time_t *)a);
	const time_t timeb = *((time_t *)b);
	if (timea > timeb)
		return -1;
	if (timea < timeb)
		return 1;
	return 0;
}

/**
 * Transient statuses are added and removed automatically by
 * Gaim.  If they're not used for a certain length of time then
 * they'll expire and be automatically removed.  This function
 * does the expiration.
 */
static void
remove_old_transient_statuses()
{
	GList *lastused;
	time_t threshold;
	time_t creation_time;
	GList *l, *next;
	GaimSavedStatus *saved_status;
	int i;

	/* Construct a GList containing the lastused times from each transient status */
	lastused = NULL;
	for (l = saved_statuses; l != NULL; l = l->next)
	{
		saved_status = l->data;
		if (gaim_savedstatus_is_transient(saved_status))
			lastused = g_list_insert_sorted(lastused, &saved_status->lastused, compare_times);
	}

	/* Find the 5th most recently used transient status */
	l = lastused;
	i = 0;
	while ((l != NULL) && (i < MAX_TRANSIENTS))
	{
		l = l->next;
		i++;
	}
	if (l != NULL)
		threshold = *((time_t *)l->data);
	else
		threshold = 0;
	g_list_free(lastused);

	if (threshold == 0)
		/* We have 5 or fewer transient statuses, so there is nothing to delete */
		return;

	/* Delete all transient statuses older than the threshold */
	for (l = saved_statuses; l != NULL; l = next)
	{
		next = l->next;
		saved_status = l->data;
		if (gaim_savedstatus_is_transient(saved_status) && (saved_status->lastused <= threshold))
		{
			saved_statuses = g_list_remove(saved_statuses, saved_status);
			creation_time = gaim_savedstatus_get_creation_time(saved_status);
			g_hash_table_remove(creation_times, &creation_time);
			free_statussaved(saved_status);
		}
	}
	schedule_save();
}

/*********************************************************************
 * Writing to disk                                                   *
 *********************************************************************/

static xmlnode *
substatus_to_xmlnode(GaimSavedStatusSub *substatus)
{
	xmlnode *node, *child;

	node = xmlnode_new("substatus");

	child = xmlnode_new_child(node, "account");
	xmlnode_set_attrib(child, "protocol", gaim_account_get_protocol_id(substatus->account));
	xmlnode_insert_data(child, gaim_account_get_username(substatus->account), -1);

	child = xmlnode_new_child(node, "state");
	xmlnode_insert_data(child, gaim_status_type_get_id(substatus->type), -1);

	if (substatus->message != NULL)
	{
		child = xmlnode_new_child(node, "message");
		xmlnode_insert_data(child, substatus->message, -1);
	}

	return node;
}

static xmlnode *
status_to_xmlnode(GaimSavedStatus *status)
{
	xmlnode *node, *child;
	char buf[21];
	GList *cur;

	node = xmlnode_new("status");
	if (status->title != NULL)
	{
		xmlnode_set_attrib(node, "name", status->title);
	}
	else
	{
		/*
		 * Gaim 1.5.0 and earlier require a name to be set, so we
		 * do this little hack to maintain backward compatability
		 * in the status.xml file.  Eventually this should be removed
		 * and we should determine if a status is transient by
		 * whether the "name" attribute is set to something or if
		 * it does not exist at all.
		 */
		xmlnode_set_attrib(node, "name", "Auto-Cached");
		xmlnode_set_attrib(node, "transient", "true");
	}

	snprintf(buf, sizeof(buf), "%lu", status->creation_time);
	xmlnode_set_attrib(node, "created", buf);

	snprintf(buf, sizeof(buf), "%lu", status->lastused);
	xmlnode_set_attrib(node, "lastused", buf);

	child = xmlnode_new_child(node, "state");
	xmlnode_insert_data(child, gaim_primitive_get_id_from_type(status->type), -1);

	if (status->message != NULL)
	{
		child = xmlnode_new_child(node, "message");
		xmlnode_insert_data(child, status->message, -1);
	}

	for (cur = status->substatuses; cur != NULL; cur = cur->next)
	{
		child = substatus_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static xmlnode *
statuses_to_xmlnode(void)
{
	xmlnode *node, *child;
	GList *cur;

	node = xmlnode_new("statuses");
	xmlnode_set_attrib(node, "version", "1.0");

	for (cur = saved_statuses; cur != NULL; cur = cur->next)
	{
		child = status_to_xmlnode(cur->data);
		xmlnode_insert_child(node, child);
	}

	return node;
}

static void
sync_statuses(void)
{
	xmlnode *node;
	char *data;

	if (!statuses_loaded)
	{
		gaim_debug_error("status", "Attempted to save statuses before they "
						 "were read!\n");
		return;
	}

	node = statuses_to_xmlnode();
	data = xmlnode_to_formatted_str(node, NULL);
	gaim_util_write_data_to_file("status.xml", data, -1);
	g_free(data);
	xmlnode_free(node);
}

static gboolean
save_cb(gpointer data)
{
	sync_statuses();
	save_timer = 0;
	return FALSE;
}

static void
schedule_save(void)
{
	if (save_timer == 0)
		save_timer = gaim_timeout_add(5000, save_cb, NULL);
}


/*********************************************************************
 * Reading from disk                                                 *
 *********************************************************************/

static GaimSavedStatusSub *
parse_substatus(xmlnode *substatus)
{
	GaimSavedStatusSub *ret;
	xmlnode *node;
	char *data;

	ret = g_new0(GaimSavedStatusSub, 1);

	/* Read the account */
	node = xmlnode_get_child(substatus, "account");
	if (node != NULL)
	{
		char *acct_name;
		const char *protocol;
		acct_name = xmlnode_get_data(node);
		protocol = xmlnode_get_attrib(node, "protocol");
		if ((acct_name != NULL) && (protocol != NULL))
			ret->account = gaim_accounts_find(acct_name, protocol);
		g_free(acct_name);
	}

	if (ret->account == NULL)
	{
		g_free(ret);
		return NULL;
	}

	/* Read the state */
	node = xmlnode_get_child(substatus, "state");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->type = gaim_status_type_find_with_id(
							ret->account->status_types, data);
		g_free(data);
	}

	/* Read the message */
	node = xmlnode_get_child(substatus, "message");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->message = data;
	}

	return ret;
}

/**
 * Parse a saved status and add it to the saved_statuses linked list.
 *
 * Here's an example of the XML for a saved status:
 *   <status name="Girls">
 *       <state>away</state>
 *       <message>I like the way that they walk
 *   And it's chill to hear them talk
 *   And I can always make them smile
 *   From White Castle to the Nile</message>
 *       <substatus>
 *           <account protocol='prpl-oscar'>markdoliner</account>
 *           <state>available</state>
 *           <message>The ladies man is here to answer your queries.</message>
 *       </substatus>
 *       <substatus>
 *           <account protocol='prpl-oscar'>giantgraypanda</account>
 *           <state>away</state>
 *           <message>A.C. ain't in charge no more.</message>
 *       </substatus>
 *   </status>
 *
 * I know.  Moving, huh?
 */
static GaimSavedStatus *
parse_status(xmlnode *status)
{
	GaimSavedStatus *ret;
	xmlnode *node;
	const char *attrib;
	char *data;
	int i;

	ret = g_new0(GaimSavedStatus, 1);

	attrib = xmlnode_get_attrib(status, "transient");
	if ((attrib == NULL) || (strcmp(attrib, "true")))
	{
		/* Read the title */
		attrib = xmlnode_get_attrib(status, "name");
		ret->title = g_strdup(attrib);
	}

	if (ret->title != NULL)
	{
		/* Ensure the title is unique */
		i = 2;
		while (gaim_savedstatus_find(ret->title) != NULL)
		{
			g_free(ret->title);
			ret->title = g_strdup_printf("%s %d", attrib, i);
			i++;
		}
	}

	/* Read the creation time */
	attrib = xmlnode_get_attrib(status, "created");
	set_creation_time(ret, (attrib != NULL ? atol(attrib) : 0));

	/* Read the last used time */
	attrib = xmlnode_get_attrib(status, "lastused");
	ret->lastused = (attrib != NULL ? atol(attrib) : 0);

	/* Read the primitive status type */
	node = xmlnode_get_child(status, "state");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->type = gaim_primitive_get_type_from_id(data);
		g_free(data);
	}

	/* Read the message */
	node = xmlnode_get_child(status, "message");
	if ((node != NULL) && ((data = xmlnode_get_data(node)) != NULL))
	{
		ret->message = data;
	}

	/* Read substatuses */
	for (node = xmlnode_get_child(status, "substatus"); node != NULL;
			node = xmlnode_get_next_twin(node))
	{
		GaimSavedStatusSub *new;
		new = parse_substatus(node);
		if (new != NULL)
			ret->substatuses = g_list_prepend(ret->substatuses, new);
	}

	return ret;
}

/**
 * Read the saved statuses from a file in the Gaim user dir.
 *
 * @return TRUE on success, FALSE on failure (if the file can not
 *         be opened, or if it contains invalid XML).
 */
static void
load_statuses(void)
{
	xmlnode *statuses, *status;

	statuses_loaded = TRUE;

	statuses = gaim_util_read_xml_from_file("status.xml", _("saved statuses"));

	if (statuses == NULL)
		return;

	for (status = xmlnode_get_child(statuses, "status"); status != NULL;
			status = xmlnode_get_next_twin(status))
	{
		GaimSavedStatus *new;
		new = parse_status(status);
		saved_statuses = g_list_prepend(saved_statuses, new);
	}

	xmlnode_free(statuses);
}


/**************************************************************************
* Saved status API
**************************************************************************/
GaimSavedStatus *
gaim_savedstatus_new(const char *title, GaimStatusPrimitive type)
{
	GaimSavedStatus *status;

	/* Make sure we don't already have a saved status with this title. */
	if (title != NULL)
		g_return_val_if_fail(gaim_savedstatus_find(title) == NULL, NULL);

	status = g_new0(GaimSavedStatus, 1);
	status->title = g_strdup(title);
	status->type = type;
	set_creation_time(status, time(NULL));

	saved_statuses = g_list_prepend(saved_statuses, status);

	schedule_save();

	return status;
}

void
gaim_savedstatus_set_title(GaimSavedStatus *status, const char *title)
{
	g_return_if_fail(status != NULL);

	/* Make sure we don't already have a saved status with this title. */
	g_return_if_fail(gaim_savedstatus_find(title) == NULL);

	g_free(status->title);
	status->title = g_strdup(title);

	schedule_save();
}

void
gaim_savedstatus_set_type(GaimSavedStatus *status, GaimStatusPrimitive type)
{
	g_return_if_fail(status != NULL);

	status->type = type;

	schedule_save();
}

void
gaim_savedstatus_set_message(GaimSavedStatus *status, const char *message)
{
	g_return_if_fail(status != NULL);

	g_free(status->message);
	status->message = g_strdup(message);

	schedule_save();
}

void
gaim_savedstatus_set_substatus(GaimSavedStatus *saved_status,
							   const GaimAccount *account,
							   const GaimStatusType *type,
							   const char *message)
{
	GaimSavedStatusSub *substatus;

	g_return_if_fail(saved_status != NULL);
	g_return_if_fail(account      != NULL);
	g_return_if_fail(type         != NULL);

	/* Find an existing substatus or create a new one */
	substatus = gaim_savedstatus_get_substatus(saved_status, account);
	if (substatus == NULL)
	{
		substatus = g_new0(GaimSavedStatusSub, 1);
		substatus->account = (GaimAccount *)account;
		saved_status->substatuses = g_list_prepend(saved_status->substatuses, substatus);
	}

	substatus->type = type;
	g_free(substatus->message);
	substatus->message = g_strdup(message);

	schedule_save();
}

void
gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status,
								 const GaimAccount *account)
{
	GList *iter;
	GaimSavedStatusSub *substatus;

	g_return_if_fail(saved_status != NULL);
	g_return_if_fail(account      != NULL);

	for (iter = saved_status->substatuses; iter != NULL; iter = iter->next)
	{
		substatus = iter->data;
		if (substatus->account == account)
		{
			saved_status->substatuses = g_list_delete_link(saved_status->substatuses, iter);
			g_free(substatus->message);
			g_free(substatus);
			return;
		}
	}
}

gboolean
gaim_savedstatus_delete(const char *title)
{
	GaimSavedStatus *status;
	time_t creation_time, current, idleaway;

	status = gaim_savedstatus_find(title);

	if (status == NULL)
		return FALSE;

	saved_statuses = g_list_remove(saved_statuses, status);
	creation_time = gaim_savedstatus_get_creation_time(status);
	g_hash_table_remove(creation_times, &creation_time);
	free_statussaved(status);

	schedule_save();

	/*
	 * If we just deleted our current status or our idleaway status,
	 * then set the appropriate pref back to 0.
	 */
	current = gaim_prefs_get_int("/core/savedstatus/current");
	if (current == creation_time)
		gaim_prefs_set_int("/core/savedstatus/current", 0);

	idleaway = gaim_prefs_get_int("/core/savedstatus/idleaway");
	if (idleaway == creation_time)
		gaim_prefs_set_int("/core/savedstatus/idleaway", 0);

	return TRUE;
}

const GList *
gaim_savedstatuses_get_all(void)
{
	return saved_statuses;
}

GaimSavedStatus *
gaim_savedstatus_get_current()
{
	int creation_time;
	GaimSavedStatus *saved_status = NULL;

	creation_time = gaim_prefs_get_int("/core/savedstatus/current");

	if (creation_time != 0)
		saved_status = g_hash_table_lookup(creation_times, &creation_time);

	if (saved_status == NULL)
	{
		/*
		 * We don't have a current saved statuses!  This is either a new
		 * Gaim user or someone upgrading from Gaim 1.5.0 or older, or
		 * possibly someone who deleted the status they were currently
		 * using?  In any case, add a default status.
		 */
		saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_AVAILABLE);
		gaim_savedstatus_set_message(saved_status, _("Hello!"));
	}

	return saved_status;
}

GaimSavedStatus *
gaim_savedstatus_get_idleaway()
{
	int creation_time;
	GaimSavedStatus *saved_status;

	creation_time = gaim_prefs_get_int("/core/savedstatus/idleaway");

	if (creation_time == 0)
	{
		/*
		 * We don't have a current saved statuses!  This is either a new
		 * Gaim user or someone upgrading from Gaim 1.5.0 or older.  Add
		 * a default status.
		 */
		saved_status = gaim_savedstatus_new(NULL, GAIM_STATUS_AWAY);
		gaim_savedstatus_set_message(saved_status, _("I'm not here right now"));
	}
	else
	{
		saved_status = g_hash_table_lookup(creation_times, &creation_time);
	}

	return saved_status;
}

GaimSavedStatus *
gaim_savedstatus_find(const char *title)
{
	GList *iter;
	GaimSavedStatus *status;

	g_return_val_if_fail(title != NULL, NULL);

	for (iter = saved_statuses; iter != NULL; iter = iter->next)
	{
		status = (GaimSavedStatus *)iter->data;
		if ((status->title != NULL) && !strcmp(status->title, title))
			return status;
	}

	return NULL;
}

gboolean
gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status)
{
	g_return_val_if_fail(saved_status != NULL, TRUE);

	return (saved_status->title == NULL);
}

const char *
gaim_savedstatus_get_title(const GaimSavedStatus *saved_status)
{
	g_return_val_if_fail(saved_status != NULL, NULL);

	return saved_status->title;
}

GaimStatusPrimitive
gaim_savedstatus_get_type(const GaimSavedStatus *saved_status)
{
	g_return_val_if_fail(saved_status != NULL, GAIM_STATUS_OFFLINE);

	return saved_status->type;
}

const char *
gaim_savedstatus_get_message(const GaimSavedStatus *saved_status)
{
	g_return_val_if_fail(saved_status != NULL, NULL);

	return saved_status->message;
}

time_t
gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status)
{
	g_return_val_if_fail(saved_status != NULL, 0);

	return saved_status->creation_time;
}

gboolean
gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status)
{
	g_return_val_if_fail(saved_status != NULL, FALSE);

	return (saved_status->substatuses != NULL);
}

GaimSavedStatusSub *
gaim_savedstatus_get_substatus(const GaimSavedStatus *saved_status,
							   const GaimAccount *account)
{
	GList *iter;
	GaimSavedStatusSub *substatus;

	g_return_val_if_fail(saved_status != NULL, NULL);
	g_return_val_if_fail(account      != NULL, NULL);

	for (iter = saved_status->substatuses; iter != NULL; iter = iter->next)
	{
		substatus = iter->data;
		if (substatus->account == account)
			return substatus;
	}

	return NULL;
}

const GaimStatusType *
gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus)
{
	g_return_val_if_fail(substatus != NULL, NULL);

	return substatus->type;
}

const char *
gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus)
{
	g_return_val_if_fail(substatus != NULL, NULL);

	return substatus->message;
}

void
gaim_savedstatus_activate(GaimSavedStatus *saved_status)
{
	GList *accounts, *node;

	g_return_if_fail(saved_status != NULL);

	accounts = gaim_accounts_get_all_active();

	for (node = accounts; node != NULL; node = node->next)
	{
		GaimAccount *account;

		account = node->data;
		gaim_savedstatus_activate_for_account(saved_status, account);
	}

	g_list_free(accounts);

	saved_status->lastused = time(NULL);
	gaim_prefs_set_int("/core/savedstatus/current",
					   gaim_savedstatus_get_creation_time(saved_status));
}

void
gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status,
									  GaimAccount *account)
{
	const GaimStatusType *status_type;
	const GaimSavedStatusSub *substatus;
	const char *message = NULL;

	g_return_if_fail(saved_status != NULL);
	g_return_if_fail(account != NULL);

	substatus = gaim_savedstatus_get_substatus(saved_status, account);
	if (substatus != NULL)
	{
		status_type = substatus->type;
		message = substatus->message;
	}
	else
	{
		status_type = gaim_account_get_status_type_with_primitive(account, saved_status->type);
		if (status_type == NULL)
			return;
		message = saved_status->message;
	}

	if ((message != NULL) &&
		(gaim_status_type_get_attr(status_type, "message")))
	{
		gaim_account_set_status(account, gaim_status_type_get_id(status_type),
								TRUE, "message", message, NULL);
	}
	else
	{
		gaim_account_set_status(account, gaim_status_type_get_id(status_type),
								TRUE, NULL);
	}
}

void *
gaim_savedstatuses_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_savedstatuses_init(void)
{
	creation_times = g_hash_table_new(g_int_hash, g_int_equal);

	/*
	 * Using 0 as the creation_time is a special case.
	 * If someone calls gaim_savedstatus_get_current() or
	 * gaim_savedstatus_get_idleaway() and either of those functions
	 * sees a creation_time of 0, then it will create a default
	 * saved status and return that to the user.
	 */
	gaim_prefs_add_none("/core/savedstatus");
	gaim_prefs_add_int("/core/savedstatus/current", 0);
	gaim_prefs_add_int("/core/savedstatus/idleaway", 0);

	load_statuses();
}

void
gaim_savedstatuses_uninit(void)
{
	remove_old_transient_statuses();

	if (save_timer != 0)
	{
		gaim_timeout_remove(save_timer);
		save_timer = 0;
		sync_statuses();
	}

	while (saved_statuses != NULL) {
		GaimSavedStatus *saved_status = saved_statuses->data;
		saved_statuses = g_list_remove(saved_statuses, saved_status);
		free_statussaved(saved_status);
	}

	g_hash_table_destroy(creation_times);
}