Mercurial > pidgin
view src/server.h @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 4d3119205a33 |
children | 8cecf7929eb3 |
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/** * @file server.h Server API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ #include "account.h" #include "conversation.h" #include "prpl.h" #ifdef __cplusplus extern "C" { #endif int serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags); void serv_get_info(GaimConnection *, const char *); void serv_set_info(GaimConnection *, const char *); int serv_send_typing(GaimConnection *, const char *, int); void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *); void serv_add_permit(GaimConnection *, const char *); void serv_add_deny(GaimConnection *, const char *); void serv_rem_permit(GaimConnection *, const char *); void serv_rem_deny(GaimConnection *, const char *); void serv_set_permit_deny(GaimConnection *); void serv_join_chat(GaimConnection *, GHashTable *); void serv_reject_chat(GaimConnection *, GHashTable *); void serv_chat_invite(GaimConnection *, int, const char *, const char *); void serv_chat_leave(GaimConnection *, int); void serv_chat_whisper(GaimConnection *, int, const char *, const char *); int serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags); void serv_alias_buddy(GaimBuddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); void serv_set_buddyicon(GaimConnection *gc, const char *filename); void serv_got_typing_stopped(GaimConnection *gc, const char *name); void serv_got_im(GaimConnection *gc, const char *who, const char *msg, GaimMessageFlags flags, time_t mtime); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message, GHashTable *data); GaimConversation *serv_got_joined_chat(GaimConnection *gc, int id, const char *name); void serv_got_chat_left(GaimConnection *g, int id); void serv_got_chat_in(GaimConnection *g, int id, const char *who, GaimMessageFlags flags, const char *message, time_t mtime); void serv_send_file(GaimConnection *gc, const char *who, const char *file); void serv_voice_chat(GaimConnection *gc, const char *who); #ifdef __cplusplus } #endif #endif /* _GAIM_SERVER_H_ */