view src/sslconn.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents db62420a53a2
children c8ebbc0110f4
line wrap: on
line source

/**
 * @file sslconn.h SSL API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SSLCONN_H_
#define _GAIM_SSLCONN_H_

#include "proxy.h"

#define GAIM_SSL_DEFAULT_PORT 443

typedef enum
{
	GAIM_SSL_HANDSHAKE_FAILED = 1,
	GAIM_SSL_CONNECT_FAILED = 2
} GaimSslErrorType;

typedef struct _GaimSslConnection GaimSslConnection;

typedef void (*GaimSslInputFunction)(gpointer, GaimSslConnection *,
									 GaimInputCondition);
typedef void (*GaimSslErrorFunction)(GaimSslConnection *, GaimSslErrorType,
									 gpointer);

struct _GaimSslConnection
{
	char *host;
	int port;
	void *connect_cb_data;
	GaimSslInputFunction connect_cb;
	GaimSslErrorFunction error_cb;
	void *recv_cb_data;
	GaimSslInputFunction recv_cb;

	int fd;
	int inpa;

	void *private_data;
};

/**
 * SSL implementation operations structure.
 *
 * Every SSL implementation must provide one of these and register it.
 */
typedef struct
{
	gboolean (*init)(void);
	void (*uninit)(void);
	GaimInputFunction connect_cb;
	void (*close)(GaimSslConnection *gsc);
	size_t (*read)(GaimSslConnection *gsc, void *data, size_t len);
	size_t (*write)(GaimSslConnection *gsc, const void *data, size_t len);

} GaimSslOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name SSL API                                                         */
/**************************************************************************/
/*@{*/

/**
 * Returns whether or not SSL is currently supported.
 *
 * @return TRUE if SSL is supported, or FALSE otherwise.
 */
gboolean gaim_ssl_is_supported(void);

/**
 * Makes a SSL connection to the specified host and port.
 *
 * @param account    The account making the connection.
 * @param host       The destination host.
 * @param port       The destination port.
 * @param func       The SSL input handler function.
 * @param error_func The SSL error handler function.
 * @param data       User-defined data.
 *
 * @return The SSL connection handle.
 */
GaimSslConnection *gaim_ssl_connect(GaimAccount *account, const char *host,
									int port, GaimSslInputFunction func,
									GaimSslErrorFunction error_func,
									void *data);

/**
 * Makes a SSL connection using an already open file descriptor.
 *
 * @param account    The account making the connection.
 * @param fd         The file descriptor.
 * @param func       The SSL input handler function.
 * @param error_func The SSL error handler function.
 * @param data       User-defined data.
 *
 * @return The SSL connection handle.
 */
GaimSslConnection *gaim_ssl_connect_fd(GaimAccount *account, int fd,
									   GaimSslInputFunction func,
									   GaimSslErrorFunction error_func,
									   void *data);

/**
 * Adds an input watcher for the specified SSL connection.
 *
 * @param gsc   The SSL connection handle.
 * @param func  The callback function.
 * @param data  User-defined data.
 */
void gaim_ssl_input_add(GaimSslConnection *gsc, GaimSslInputFunction func,
						void *data);

/**
 * Closes a SSL connection.
 *
 * @param gsc The SSL connection to close.
 */
void gaim_ssl_close(GaimSslConnection *gsc);

/**
 * Reads data from an SSL connection.
 *
 * @param gsc    The SSL connection handle.
 * @param buffer The destination buffer.
 * @param len    The maximum number of bytes to read.
 *
 * @return The number of bytes read.
 */
size_t gaim_ssl_read(GaimSslConnection *gsc, void *buffer, size_t len);

/**
 * Writes data to an SSL connection.
 *
 * @param gsc    The SSL connection handle.
 * @param buffer The buffer to write.
 * @param len    The length of the data to write.
 *
 * @return The number of bytes written.
 */
size_t gaim_ssl_write(GaimSslConnection *gsc, const void *buffer, size_t len);

/*@}*/

/**************************************************************************/
/** @name Subsystem API                                                   */
/**************************************************************************/
/*@{*/

/**
 * Sets the current SSL operations structure.
 *
 * @param ops The SSL operations structure to assign.
 */
void gaim_ssl_set_ops(GaimSslOps *ops);

/**
 * Returns the current SSL operations structure.
 *
 * @return The SSL operations structure.
 */
GaimSslOps *gaim_ssl_get_ops(void);

/**
 * Initializes the SSL subsystem.
 */
void gaim_ssl_init(void);

/**
 * Uninitializes the SSL subsystem.
 */
void gaim_ssl_uninit(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SSLCONN_H_ */