view src/upnp.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 9563b768e8e2
children 8e3b85fe4a55
line wrap: on
line source

/**
 * @file upnp.h Universal Plug N Play API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_UPNP_H_
#define _GAIM_UPNP_H_


typedef struct
{
  gchar* controlURL;
  gchar* serviceType;
} GaimUPnPControlInfo;


#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name UPnP API                                                        */
/**************************************************************************/
/*@{*/

/**
 * Sends a discovery request to search for a UPnP enabled IGD that
 * contains the WANIPConnection service that will allow us to recieve the
 * public IP address of the IGD, and control it for forwarding ports.
 *
 * @return The control URL for the IGD we'll use to use the IGD services
 */
GaimUPnPControlInfo* gaim_upnp_discover(void);



/**
 * Gets the IP address from a UPnP enabled IGD that sits on the local
 * network, so when getting the network IP, instead of returning the
 * local network IP, the public IP is retrieved.
 *
 * @param controlInfo The control URL retrieved from gaim_upnp_discover.
 *
 * @return The IP address of the network, or NULL if something went wrong
 */
gchar* gaim_upnp_get_public_ip(const GaimUPnPControlInfo* controlInfo);


/**
 * Maps Ports in a UPnP enabled IGD that sits on the local network to
 * this gaim client. Essentially, this function takes care of the port
 * forwarding so things like file transfers can work behind NAT firewalls
 *
 * @param controlInfo The control URL retrieved from gaim_upnp_discover.
 * @param portMap The port to map to this client
 * @param protocol The protocol to map, either "TCP" or "UDP"
 *
 * @return TRUE if success, FALSE if something went wrong.
 */
gboolean gaim_upnp_set_port_mapping(const GaimUPnPControlInfo* controlInfo, 
                                    unsigned short portMap,
                                    const gchar* protocol);

/**
 * Deletes a port mapping in a UPnP enabled IGD that sits on the local network
 * to this gaim client. Essentially, this function takes care of deleting the 
 * port forwarding after they have completed a connection so another client on
 * the local network can take advantage of the port forwarding
 *
 * @param controlInfo The control URL retrieved from gaim_upnp_discover.
 * @param portMap The port to delete the mapping for
 * @param protocol The protocol to map to. Either "TCP" or "UDP"
 *
 * @return TRUE if success, FALSE if something went wrong.
 */
gboolean 
gaim_upnp_remove_port_mapping(const GaimUPnPControlInfo* controlInfo,
                              unsigned short portMap,
                              const gchar* protocol);
/*@}*/


#ifdef __cplusplus
}
#endif

#endif /* _GAIM_UPNP_H_ */