view src/whiteboard.h @ 12360:3153661f4d5c

[gaim-migrate @ 14664] Faceprint is concerned about 2 things: 1)some of the random colors are very close together. as best we can tell, there are two ways to fix this 1a) for each proposed color, iterate the entire list of selected colors, looking to ensure that it is not too close to any of them. this is an O(n^2) operation, with n >= 220 (the current number of colors we look for) 1b) iterate the entire set of possible colors, skipping ahead by some guess (rather than iterating by 1). this is an O(n^3) operation, where n is 65535/(whatever we skip ahead by). This is not only a more expensive operation, but because of the nature of the color list, it is not _necessarily_ going to yield more predictable results, skipping ahead 5 (or any other number) does not necessarily guarantee that you've skipped 5 very similar colors. 2) as you can see, either solution to #1 is potentially a resource hog. #1a is a random delay, #1b is inherently expensive. How often #1a will exceed the bound #1b, if ever, is unknown. rather than doing either of these, we settled on a middle course: a .h file has been created containing a set of colors. currently the set we were previously hard coded to. Gaim will search that list for usable colors and start randomly looking only if that list does not contain sufficient usable colors. ideally this list would be generated to have colors that are known to be a "safe" distance appart, that is colors that you can tell appart. and Ideally it would have a (small) multiple of the number of colors we are searching for. This should ensure that IF we go to randomly searching, we need do so only for a few colors. Right now I have no good way to generate a "safe" list of colors though. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Mon, 05 Dec 2005 21:46:47 +0000
parents 9d562dde0a3a
children eaf7c8558914
line wrap: on
line source

/**
 * @file whiteboard.h The GaimWhiteboard core object
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_WHITEBOARD_H_
#define _GAIM_WHITEBOARD_H_

/**
 * Whiteboard PRPL Operations
 */
typedef struct _GaimWhiteboardPrplOps GaimWhiteboardPrplOps;

#include "account.h"

/**
 * A GaimWhiteboard
 */
typedef struct _GaimWhiteboard
{
	int state;                       /**< State of whiteboard session */

	GaimAccount *account;            /**< Account associated with this session */
	char *who;                       /**< Name of the remote user */

	void *ui_data;                   /**< Graphical user-interface data */
	void *proto_data;                /**< Protocol specific data */
	GaimWhiteboardPrplOps *prpl_ops; /**< Protocol-plugin operations */

	GList *draw_list;                /**< List of drawing elements/deltas to send */
} GaimWhiteboard;

/**
 * The GaimWhiteboard UI Operations
 */
typedef struct _GaimWhiteboardUiOps
{
	void (*create)(GaimWhiteboard *wb);                                 /**< create function */
	void (*destroy)(GaimWhiteboard *wb);                               /**< destory function */
	void (*set_dimensions)(GaimWhiteboard *wb, int width, int height); /**< set_dimensions function */
	void (*set_brush) (GaimWhiteboard *wb, int size, int color);		/**< set the size and color of the brush */
	void (*draw_point)(GaimWhiteboard *wb, int x, int y,
					   int color, int size);                           /**< draw_point function */
	void (*draw_line)(GaimWhiteboard *wb, int x1, int y1,
					  int x2, int y2,
					  int color, int size);                            /**< draw_line function */
	void (*clear)(GaimWhiteboard *wb);                                 /**< clear function */
} GaimWhiteboardUiOps;

/**
 * GaimWhiteboard PRPL Operations
 */
struct _GaimWhiteboardPrplOps
{
	void (*start)(GaimWhiteboard *wb);                                   /**< start function */
	void (*end)(GaimWhiteboard *wb);                                     /**< end function */
	void (*get_dimensions)(GaimWhiteboard *wb, int *width, int *height); /**< get_dimensions function */
	void (*set_dimensions)(GaimWhiteboard *wb, int width, int height);   /**< set_dimensions function */
	void (*get_brush) (GaimWhiteboard *wb, int *size, int *color);       /**< get the brush size and color */
	void (*set_brush) (GaimWhiteboard *wb, int size, int color);         /**< set the brush size and color */
	void (*send_draw_list)(GaimWhiteboard *wb, GList *draw_list);        /**< send_draw_list function */
	void (*clear)(GaimWhiteboard *wb);                                   /**< clear function */
};

#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */

/******************************************************************************/
/** @name GaimWhiteboard API                                                  */
/******************************************************************************/
/*@{*/

/**
 * Sets the UI Operations
 *
 * @param ops The UI Operations to set
 */
void gaim_whiteboard_set_ui_ops(GaimWhiteboardUiOps *ops);

/**
 * Creates a whiteboard
 *
 * @param account The account.
 * @param who     Who you're drawing with.
 * @param state   The state.
 *
 * @return The new whiteboard
 */
GaimWhiteboard *gaim_whiteboard_create(GaimAccount *account, const char *who, int state);

/**
 * Destroys a whiteboard
 *
 * @param wb The whiteboard.
 */
void gaim_whiteboard_destroy(GaimWhiteboard *wb);

/**
 * Starts a whiteboard
 *
 * @param wb The whiteboard.
 */
void gaim_whiteboard_start(GaimWhiteboard *wb);

/**
 * Finds a whiteboard from an account and user.
 *
 * @param account The account.
 * @param who     The user.
 *
 * @return The whiteboard if found, otherwise @c NULL.
 */
GaimWhiteboard *gaim_whiteboard_get_session(GaimAccount *account, const char *who);

/**
 * Destorys a drawing list for a whiteboard
 *
 * @param draw_list The drawing list.
 */
void gaim_whiteboard_draw_list_destroy(GList *draw_list);

/**
 * Gets the dimension of a whiteboard.
 *
 * @param wb		The whiteboard.
 * @param width		The width to be set.
 * @param height	The height to be set.
 *
 * @return TRUE if the values of width and height were set.
 */
gboolean gaim_whiteboard_get_dimensions(GaimWhiteboard *wb, int *width, int *height);

/**
 * Sets the dimensions for a whiteboard.
 *
 * @param wb     The whiteboard.
 * @param width  The width.
 * @param height The height.
 */
void gaim_whiteboard_set_dimensions(GaimWhiteboard *wb, int width, int height);

/**
 * Draws a point on a whiteboard.
 *
 * @param wb    The whiteboard.
 * @param x     The x coordinate.
 * @param y     The y coordinate.
 * @param color The color to use.
 * @param size  The brush size.
 */
void gaim_whiteboard_draw_point(GaimWhiteboard *wb, int x, int y, int color, int size);

/**
 * Send a list of points to draw to the buddy.
 *
 * @param wb	The whiteboard
 * @param list	A GList of points
 */
void gaim_whiteboard_send_draw_list(GaimWhiteboard *wb, GList *list);

/**
 * Draws a line on a whiteboard
 *
 * @param wb    The whiteboard.
 * @param x1    The top-left x coordinate.
 * @param y1    The top-left y coordinate.
 * @param x2    The bottom-right x coordinate.
 * @param y2    The bottom-right y coordinate.
 * @param color The color to use.
 * @param size  The brush size.
 */
void gaim_whiteboard_draw_line(GaimWhiteboard *wb, int x1, int y1, int x2, int y2, int color, int size);

/**
 * Clears a whiteboard
 *
 * @param wb The whiteboard.
 */
void gaim_whiteboard_clear(GaimWhiteboard *wb);

/**
 * Sends a request to the buddy to clear the whiteboard.
 *
 * @param wb The whiteboard
 */
void gaim_whiteboard_send_clear(GaimWhiteboard *wb);

/**
 * Sends a request to change the size and color of the brush.
 *
 * @param wb	The whiteboard
 * @param size	The size of the brush
 * @param color	The color of the brush
 */
void gaim_whiteboard_send_brush(GaimWhiteboard *wb, int size, int color);

/**
 * Gets the size and color of the brush.
 *
 * @param wb	The whiteboard
 * @param size	The size of the brush
 * @param color	The color of the brush
 *
 * @return	TRUE if the size and color were set.
 */
gboolean gaim_whiteboard_get_brush(GaimWhiteboard *wb, int *size, int *color);

/**
 * Sets the size and color of the brush.
 *
 * @param wb	The whiteboard
 * @param size	The size of the brush
 * @param color	The color of the brush
 */
void gaim_whiteboard_set_brush(GaimWhiteboard *wb, int size, int color);

/*@}*/

#ifdef __cplusplus
}
#endif /* __cplusplus */

#endif /* _GAIM_WHITEBOARD_H_ */