Mercurial > pidgin
view src/win_gaim.c @ 12360:3153661f4d5c
[gaim-migrate @ 14664]
Faceprint is concerned about 2 things:
1)some of the random colors are very close together.
as best we can tell, there are two ways to fix this
1a) for each proposed color, iterate the entire list of selected
colors, looking to ensure that it is not too close to any of them.
this is an O(n^2) operation, with n >= 220 (the current number of
colors we look for)
1b) iterate the entire set of possible colors, skipping ahead by some
guess (rather than iterating by 1). this is an O(n^3) operation,
where n is 65535/(whatever we skip ahead by). This is not only a
more expensive operation, but because of the nature of the color
list, it is not _necessarily_ going to yield more predictable
results, skipping ahead 5 (or any other number) does not necessarily
guarantee that you've skipped 5 very similar colors.
2) as you can see, either solution to #1 is potentially a resource hog.
#1a is a random delay, #1b is inherently expensive. How often #1a will
exceed the bound #1b, if ever, is unknown.
rather than doing either of these, we settled on a middle course: a .h
file has been created containing a set of colors. currently the set we
were previously hard coded to. Gaim will search that list for usable
colors and start randomly looking only if that list does not contain
sufficient usable colors. ideally this list would be generated to have
colors that are known to be a "safe" distance appart, that is colors that
you can tell appart. and Ideally it would have a (small) multiple of the
number of colors we are searching for. This should ensure that IF we go
to randomly searching, we need do so only for a few colors.
Right now I have no good way to generate a "safe" list of colors though.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 05 Dec 2005 21:46:47 +0000 |
parents | 8d5ebd7d4ec3 |
children | bde1c75190b2 |
line wrap: on
line source
/* * win_gaim.c * * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* This is for ATTACH_PARENT_PROCESS */ #ifndef _WIN32_WINNT #define _WIN32_WINNT 0x501 #endif #include <windows.h> #include <fcntl.h> #include <stdlib.h> #include <string.h> #include <stdio.h> #define WIN32_PROXY_REGKEY "Software\\Microsoft\\Windows\\CurrentVersion\\Internet Settings" typedef int (CALLBACK* LPFNGAIMMAIN)(HINSTANCE, int, char**); typedef void (CALLBACK* LPFNSETDLLDIRECTORY)(LPCTSTR); typedef BOOL (CALLBACK* LPFNATTACHCONSOLE)(DWORD); /* * PROTOTYPES */ static LPFNGAIMMAIN gaim_main = NULL; static LPFNSETDLLDIRECTORY MySetDllDirectory = NULL; static BOOL read_reg_string(HKEY key, char* sub_key, char* val_name, LPBYTE data, LPDWORD data_len) { HKEY hkey; BOOL ret = FALSE; LONG retv; if (ERROR_SUCCESS == (retv = RegOpenKeyEx(key, sub_key, 0, KEY_QUERY_VALUE, &hkey))) { if (ERROR_SUCCESS == (retv = RegQueryValueEx(hkey, val_name, NULL, NULL, data, data_len))) ret = TRUE; else { TCHAR szBuf[80]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, retv, 0, (LPTSTR) &szBuf, sizeof(szBuf), NULL); printf("Could not read reg key '%s' subkey '%s' value: '%s'\nError: (%ld) %s\n", ((key == HKEY_LOCAL_MACHINE) ? "HKLM" : (key == HKEY_CURRENT_USER) ? "HKCU" : "???"), sub_key, val_name, retv, szBuf); } RegCloseKey(hkey); } else { TCHAR szBuf[80]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, retv, 0, (LPTSTR) &szBuf, sizeof(szBuf), NULL); printf("Could not open reg subkey: %s\nError: (%ld) %s\n", sub_key, retv, szBuf); } return ret; } static void dll_prep() { char path[MAX_PATH + 1]; HMODULE hmod; HKEY hkey; #ifdef PORTABLE /* We assume that GTK+ is installed under \\path\to\Gaim\..\GTK * First we find \\path\to */ if (GetModuleFileName(NULL, path, MAX_PATH) != 0) { char *tmp = path; char *prev = NULL; char *prev2 = NULL; while ((tmp = strchr(tmp, '\\'))) { prev2 = prev; prev = tmp; tmp++; } if (prev2) { prev2[0] = '\0'; } } else { printf("Unable to determine current executable path. \n" "This will prevent the settings dir from being set.\n" "Assuming GTK+ is in the PATH.\n"); } if (path) { /* Set up the settings dir base to be \\path\to * The actual settings dir will be \\path\to\.gaim */ char settingsdir[strlen(path) + strlen("GAIMHOME=") + 1]; char aspelldir[strlen(path) + strlen("GAIM_ASPELL_DIR=\\Aspell\\bin") + 1]; snprintf(settingsdir, sizeof(settingsdir), "GAIMHOME=%s", path); printf("Setting settings dir: %s\n", settingsdir); putenv(settingsdir); snprintf(aspelldir, sizeof(aspelldir), "GAIM_ASPELL_DIR=%s\\Aspell\\bin", path); printf(aspelldir); /* set the GTK+ path to be \\path\to\GTK\bin */ strcat(path, "\\GTK\\bin"); } else return; #else /* PORTABLE */ char gtkpath[MAX_PATH + 1]; DWORD plen; plen = sizeof(gtkpath); hkey = HKEY_CURRENT_USER; if (!read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "Path", (LPBYTE) >kpath, &plen)) { hkey = HKEY_LOCAL_MACHINE; if (!read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "Path", (LPBYTE) >kpath, &plen)) { printf("GTK+ Path Registry Key not found. " "Assuming GTK+ is in the PATH.\n"); return; } } /* this value is replaced during a successful RegQueryValueEx() */ plen = sizeof(path); /* Determine GTK+ dll path .. */ if (!read_reg_string(hkey, "SOFTWARE\\GTK\\2.0", "DllPath", (LPBYTE) &path, &plen)) { strcpy(path, gtkpath); strcat(path, "\\bin"); } #endif printf("GTK+ path found: %s\n", path); if ((hmod = GetModuleHandle("kernel32.dll"))) { MySetDllDirectory = (LPFNSETDLLDIRECTORY) GetProcAddress( hmod, "SetDllDirectoryA"); if (!MySetDllDirectory) printf("SetDllDirectory not supported\n"); } else printf("Error getting kernel32.dll module handle\n"); /* For Windows XP SP1+ / Server 2003 we use SetDllDirectory to avoid dll hell */ if (MySetDllDirectory) { printf("Using SetDllDirectory\n"); MySetDllDirectory(path); } /* For the rest, we set the current directory and make sure * SafeDllSearch is set to 0 where needed. */ else { OSVERSIONINFO osinfo; printf("Setting current directory to GTK+ dll directory\n"); SetCurrentDirectory(path); /* For Windows 2000 (SP3+) / WinXP (No SP): * If SafeDllSearchMode is set to 1, Windows system directories are * searched for dlls before the current directory. Therefore we set it * to 0. */ osinfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&osinfo); if ((osinfo.dwMajorVersion == 5 && osinfo.dwMinorVersion == 0 && strcmp(osinfo.szCSDVersion, "Service Pack 3") >= 0) || (osinfo.dwMajorVersion == 5 && osinfo.dwMinorVersion == 1 && strcmp(osinfo.szCSDVersion, "") >= 0) ) { DWORD regval = 1; DWORD reglen = sizeof(DWORD); printf("Using Win2k (SP3+) / WinXP (No SP).. Checking SafeDllSearch\n"); read_reg_string(HKEY_LOCAL_MACHINE, "System\\CurrentControlSet\\Control\\Session Manager", "SafeDllSearchMode", (LPBYTE) ®val, ®len); if (regval != 0) { printf("Trying to set SafeDllSearchMode to 0\n"); regval = 0; if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "System\\CurrentControlSet\\Control\\Session Manager", 0, KEY_SET_VALUE, &hkey ) == ERROR_SUCCESS) { if (RegSetValueEx(hkey, "SafeDllSearchMode", 0, REG_DWORD, (LPBYTE) ®val, sizeof(DWORD) ) != ERROR_SUCCESS) printf("Error writing SafeDllSearchMode. Error: %u\n", (UINT) GetLastError()); RegCloseKey(hkey); } else printf("Error opening Session Manager key for writing. Error: %u\n", (UINT) GetLastError()); } else printf("SafeDllSearchMode is set to 0\n"); }/*end else*/ } } static char* wgaim_lcid_to_posix(LCID lcid) { char *posix = NULL; int lang_id = PRIMARYLANGID(lcid); int sub_id = SUBLANGID(lcid); switch (lang_id) { case LANG_ARABIC: break; case LANG_BULGARIAN: posix = "bg"; break; case LANG_CATALAN: posix = "ca"; break; case LANG_CHINESE: switch (sub_id) { case SUBLANG_CHINESE_SIMPLIFIED: posix = "zh_CN"; break; case SUBLANG_CHINESE_TRADITIONAL: posix = "zh_TW"; break; default: posix = "zh"; break; } break; case LANG_CZECH: posix = "cs"; break; case LANG_DANISH: posix = "da"; break; case LANG_GERMAN: posix = "de"; break; case LANG_GREEK: posix = "el"; break; case LANG_ENGLISH: switch (sub_id) { case SUBLANG_ENGLISH_UK: posix = "en_GB"; break; case SUBLANG_ENGLISH_AUS: posix = "en_AU"; break; case SUBLANG_ENGLISH_CAN: posix = "en_CA"; break; default: posix = "en"; break; } break; case LANG_SPANISH: posix = "es"; break; case LANG_FINNISH: posix = "fi"; break; case LANG_FRENCH: posix = "fr"; break; case LANG_HEBREW: posix = "he"; break; case LANG_HUNGARIAN: posix = "hu"; break; case LANG_ICELANDIC: break; case LANG_ITALIAN: posix = "it"; break; case LANG_JAPANESE: posix = "ja"; break; case LANG_KOREAN: posix = "ko"; break; case LANG_DUTCH: posix = "nl"; break; case LANG_NORWEGIAN: switch (sub_id) { case SUBLANG_NORWEGIAN_BOKMAL: posix = "nb"; break; case SUBLANG_NORWEGIAN_NYNORSK: posix = "nn"; break; } break; case LANG_POLISH: posix = "pl"; break; case LANG_PORTUGUESE: switch (sub_id) { case SUBLANG_PORTUGUESE_BRAZILIAN: posix = "pt_BR"; break; default: posix = "pt"; break; } break; case LANG_ROMANIAN: posix = "ro"; break; case LANG_RUSSIAN: posix = "ru"; break; /* LANG_CROATIAN == LANG_SERBIAN for some reason * We'll need to do something here if we ever get a croatian translation */ /* case LANG_CROATIAN: posix = "hr"; break;*/ case LANG_SERBIAN: switch (sub_id) { case SUBLANG_SERBIAN_LATIN: posix = "sr@Latn"; break; case SUBLANG_SERBIAN_CYRILLIC: posix = "sr"; break; } break; case LANG_SLOVAK: posix = "sk"; break; case LANG_ALBANIAN: posix = "sq"; break; case LANG_SWEDISH: posix = "sv"; break; case LANG_THAI: posix = "th"; break; case LANG_TURKISH: posix = "tr"; break; case LANG_URDU: break; case LANG_INDONESIAN: break; case LANG_UKRAINIAN: posix = "uk"; break; case LANG_BELARUSIAN: break; case LANG_SLOVENIAN: posix = "sl"; break; case LANG_ESTONIAN: posix = "et"; break; case LANG_LATVIAN: break; case LANG_LITHUANIAN: posix = "lt"; break; case LANG_FARSI: break; case LANG_VIETNAMESE: posix = "vi"; break; case LANG_ARMENIAN: break; case LANG_AZERI: posix = "az"; break; case LANG_BASQUE: break; case LANG_MACEDONIAN: posix = "mk"; break; case LANG_AFRIKAANS: break; case LANG_GEORGIAN: posix = "ka"; break; case LANG_FAEROESE: break; case LANG_HINDI: posix = "hi"; break; case LANG_MALAY: break; case LANG_KAZAK: break; case LANG_KYRGYZ: break; case LANG_SWAHILI: break; case LANG_UZBEK: break; case LANG_TATAR: break; case LANG_BENGALI: break; case LANG_PUNJABI: posix = "pa"; break; case LANG_GUJARATI: posix = "gu"; break; case LANG_ORIYA: break; case LANG_TAMIL: break; case LANG_TELUGU: break; case LANG_KANNADA: break; case LANG_MALAYALAM: break; case LANG_ASSAMESE: break; case LANG_MARATHI: break; case LANG_SANSKRIT: break; case LANG_MONGOLIAN: break; case LANG_GALICIAN: posix = "gl"; break; case LANG_KONKANI: break; case LANG_MANIPURI: break; case LANG_SINDHI: break; case LANG_SYRIAC: break; case LANG_KASHMIRI: break; case LANG_NEPALI: break; case LANG_DIVEHI: break; } /* Deal with exceptions */ if (posix == NULL) { switch (lcid) { case 2125: posix = "my_MM"; break; /* Myanmar (Burmese) */ case 1076: posix = "xh"; break; /* Xhosa */ } } return posix; } /* Determine and set Gaim locale as follows (in order of priority): - Check GAIMLANG env var - Check NSIS Installer Language reg value - Use default user locale */ static const char *wgaim_get_locale() { const char *locale = NULL; LCID lcid; #ifndef PORTABLE char data[10]; DWORD datalen = 10; #endif /* Check if user set GAIMLANG env var */ if ((locale = getenv("GAIMLANG"))) return locale; #ifndef PORTABLE if (read_reg_string(HKEY_CURRENT_USER, "SOFTWARE\\gaim", "Installer Language", (LPBYTE) &data, &datalen)) { if ((locale = wgaim_lcid_to_posix(atoi(data)))) return locale; } #endif lcid = GetUserDefaultLCID(); if ((locale = wgaim_lcid_to_posix(lcid))) return locale; return "en"; } static void wgaim_set_locale() { const char *locale = NULL; char envstr[25]; locale = wgaim_get_locale(); snprintf(envstr, 25, "LANG=%s", locale); printf("Setting locale: %s\n", envstr); putenv(envstr); } static BOOL wgaim_set_running() { HANDLE h; if ((h = CreateMutex(NULL, FALSE, "gaim_is_running"))) { if (GetLastError() == ERROR_ALREADY_EXISTS) { MessageBox(NULL, "An instance of Gaim is already running", NULL, MB_OK | MB_TOPMOST); return FALSE; } } return TRUE; } static void wgaim_set_proxy() { DWORD regval = 1; DWORD reglen = sizeof(DWORD); /* If the proxy server environment variables are already set, * we shouldn't override them */ if (getenv("HTTP_PROXY") || getenv("http_proxy") || getenv("HTTPPROXY")) return; if (read_reg_string(HKEY_CURRENT_USER, WIN32_PROXY_REGKEY, "ProxyEnable", (LPBYTE) ®val, ®len) && (regval & 1)) { char proxy_server[2048]; char *c = NULL; reglen = sizeof(proxy_server); if (!read_reg_string(HKEY_CURRENT_USER, WIN32_PROXY_REGKEY, "ProxyServer", (LPBYTE) &proxy_server, ®len)) return; if ((reglen > strlen("http=")) && (c = strstr(proxy_server, "http="))) { char *d; c += strlen("http="); d = strchr(c, ';'); if (d) { *d = '\0'; } /* c now points the proxy server (and port) */ } if (c) { const char envstr_prefix[] = "HTTP_PROXY=http://"; char envstr[sizeof(envstr_prefix) + strlen(c) + 1]; snprintf(envstr, sizeof(envstr), "%s%s", envstr_prefix, c); printf("Setting HTTP Proxy: %s\n", envstr); putenv(envstr); } } } #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { char errbuf[512]; char gaimdir[MAX_PATH]; HMODULE hmod; /* If debug or help or version flag used, create console for output */ if (strstr(lpszCmdLine, "-d") || strstr(lpszCmdLine, "-h") || strstr(lpszCmdLine, "-v")) { LPFNATTACHCONSOLE MyAttachConsole = NULL; if ((hmod = GetModuleHandle("kernel32.dll"))) { MyAttachConsole = (LPFNATTACHCONSOLE) GetProcAddress(hmod, "AttachConsole"); } if ((MyAttachConsole && MyAttachConsole(ATTACH_PARENT_PROCESS)) || AllocConsole()) freopen("CONOUT$", "w", stdout); } /* Load exception handler if we have it */ if (GetModuleFileName(NULL, gaimdir, MAX_PATH) != 0) { char *tmp = gaimdir; char *prev = NULL; while ((tmp = strchr(tmp, '\\'))) { prev = tmp; tmp++; } if (prev) { prev[0] = '\0'; strcat(gaimdir, "\\exchndl.dll"); if (LoadLibrary(gaimdir)) printf("Loaded exchndl.dll\n"); } } else { snprintf(errbuf, 512, "Error getting module filename. Error: %u", (UINT) GetLastError()); MessageBox(NULL, errbuf, NULL, MB_OK | MB_TOPMOST); } #ifndef PORTABLE if (!getenv("GAIM_NO_DLL_CHECK")) #endif dll_prep(); wgaim_set_locale(); /* If help or version flag used, do not check Mutex */ if (!strstr(lpszCmdLine, "-h") && !strstr(lpszCmdLine, "-v")) if (!getenv("GAIM_MULTI_INST") && !wgaim_set_running()) return 0; wgaim_set_proxy(); /* Now we are ready for Gaim .. */ if ((hmod = LoadLibrary("gaim.dll"))) { gaim_main = (LPFNGAIMMAIN) GetProcAddress(hmod, "gaim_main"); } if (!gaim_main) { snprintf(errbuf, 512, "Error loading gaim.dll. Error: %u", (UINT) GetLastError()); MessageBox(NULL, errbuf, NULL, MB_OK | MB_TOPMOST); return 0; } return gaim_main (hInstance, __argc, __argv); }