view src/conversation.c @ 12595:3169cd6727ad

[gaim-migrate @ 14925] I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time... 1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls. 2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY. 3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs. 4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated. 5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead. 6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why. This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 08:24:17 +0000
parents b1717befbb26
children 71299d63801d
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "blist.h"
#include "conversation.h"
#include "dbus-maybe.h"
#include "debug.h"
#include "imgstore.h"
#include "notify.h"
#include "prefs.h"
#include "prpl.h"
#include "signals.h"
#include "util.h"

#define SEND_TYPED_TIMEOUT 5000

static GList *conversations = NULL;
static GList *ims = NULL;
static GList *chats = NULL;
static GaimConversationUiOps *default_ops = NULL;


void
gaim_conversations_set_ui_ops(GaimConversationUiOps *ops)
{
	default_ops = ops;
}

static gboolean
reset_typing(gpointer data)
{
	GaimConversation *c = (GaimConversation *)data;
	GaimConvIm *im;

	if (!g_list_find(conversations, c))
		return FALSE;

	im = GAIM_CONV_IM(c);

	gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING);
	gaim_conv_im_update_typing(im);
	gaim_conv_im_stop_typing_timeout(im);

	return FALSE;
}

static gboolean
send_typed(gpointer data)
{
	GaimConversation *conv = (GaimConversation *)data;
	GaimConnection *gc;
	const char *name;

	gc   = gaim_conversation_get_gc(conv);
	name = gaim_conversation_get_name(conv);

	if (conv != NULL && gc != NULL && name != NULL) {
		gaim_conv_im_set_type_again(GAIM_CONV_IM(conv), TRUE);

		serv_send_typing(gc, name, GAIM_TYPED);

		gaim_debug(GAIM_DEBUG_MISC, "conversation", "typed...\n");
	}

	return FALSE;
}

static void
common_send(GaimConversation *conv, const char *message, GaimMessageFlags msgflags)
{
	GaimConversationType type;
	GaimAccount *account;
	GaimConnection *gc;
	GaimConversationUiOps *ops;
	char *displayed = NULL, *sent = NULL;
	int plugin_return;
	int err = 0;

	if (strlen(message) == 0)
		return;

	account = gaim_conversation_get_account(conv);
	gc = gaim_conversation_get_gc(conv);

	g_return_if_fail(account != NULL);
	g_return_if_fail(gc != NULL);

	type = gaim_conversation_get_type(conv);
	ops  = gaim_conversation_get_ui_ops(conv);

	if ((conv->features & GAIM_CONNECTION_HTML) &&
		!(msgflags & GAIM_MESSAGE_RAW))
	{
		displayed = gaim_markup_linkify(message);
	}
	else
		displayed = g_strdup(message);

	plugin_return =
		GPOINTER_TO_INT(gaim_signal_emit_return_1(
			gaim_conversations_get_handle(),
			(type == GAIM_CONV_TYPE_IM ? "writing-im-msg" : "writing-chat-msg"),
			account, conv, &displayed));

	if (displayed == NULL)
		return;

	if (plugin_return) {
		g_free(displayed);
		return;
	}

	gaim_signal_emit(gaim_conversations_get_handle(),
		(type == GAIM_CONV_TYPE_IM ? "wrote-im-msg" : "wrote-chat-msg"),
		account, conv, displayed);

	sent = g_strdup(displayed);

	plugin_return =
		GPOINTER_TO_INT(gaim_signal_emit_return_1(
			gaim_conversations_get_handle(), (type == GAIM_CONV_TYPE_IM ?
			"displaying-im-msg" : "displaying-chat-msg"),
			account, conv, &displayed));

	if (plugin_return) {
		g_free(displayed);
		displayed = NULL;
	} else {
		gaim_signal_emit(gaim_conversations_get_handle(),
			(type == GAIM_CONV_TYPE_IM ? "displayed-im-msg" : "displayed-chat-msg"),
			account, conv, displayed);
	}

	msgflags |= GAIM_MESSAGE_SEND;

	if (type == GAIM_CONV_TYPE_IM) {
		GaimConvIm *im = GAIM_CONV_IM(conv);

		gaim_signal_emit(gaim_conversations_get_handle(), "sending-im-msg",
						 account,
						 gaim_conversation_get_name(conv), &sent);

		if (sent != NULL && sent[0] != '\0') {

			err = serv_send_im(gc, gaim_conversation_get_name(conv),
			                   sent, msgflags);

			if ((err > 0) && (displayed != NULL))
				gaim_conv_im_write(im, NULL, displayed, msgflags, time(NULL));

			gaim_signal_emit(gaim_conversations_get_handle(), "sent-im-msg",
							 account,
							 gaim_conversation_get_name(conv), sent);
		}
	}
	else {
		gaim_signal_emit(gaim_conversations_get_handle(), "sending-chat-msg",
						 account, &sent,
						 gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)));

		if (sent != NULL && sent[0] != '\0') {
			err = serv_chat_send(gc, gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)), sent, msgflags);

			gaim_signal_emit(gaim_conversations_get_handle(), "sent-chat-msg",
							 account, sent,
							 gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)));
		}
	}

	if (err < 0) {
		const char *who;
		char *msg;

		who = gaim_conversation_get_name(conv);

		if (err == -E2BIG) {
			msg = _("Unable to send message: The message is too large.");

			if (!gaim_conv_present_error(who, account, msg)) {
				msg = g_strdup_printf(_("Unable to send message to %s."), who);
				gaim_notify_error(gc, NULL, msg, _("The message is too large."));
				g_free(msg);
			}
		}
		else if (err == -ENOTCONN) {
			gaim_debug(GAIM_DEBUG_ERROR, "conversation",
					   "Not yet connected.\n");
		}
		else {
			msg = _("Unable to send message.");

			if (!gaim_conv_present_error(who, account, msg)) {
				msg = g_strdup_printf(_("Unable to send message to %s."), who);
				gaim_notify_error(gc, NULL, msg, NULL);
				g_free(msg);
			}
		}
	}

	g_free(displayed);
	g_free(sent);
}

static void
open_log(GaimConversation *conv)
{
	conv->logs = g_list_append(NULL, gaim_log_new(conv->type == GAIM_CONV_TYPE_CHAT ? GAIM_LOG_CHAT :
							   GAIM_LOG_IM, conv->name, conv->account,
							   conv, time(NULL)));
}


/**************************************************************************
 * Conversation API
 **************************************************************************/
static void
gaim_conversation_chat_cleanup_for_rejoin(GaimConversation *conv)
{
	const char *disp;
	GaimAccount *account;
	GaimConnection *gc;

	account = gaim_conversation_get_account(conv);

	gaim_conversation_close_logs(conv);
	open_log(conv);

	gc = gaim_account_get_connection(account);

	if ((disp = gaim_connection_get_display_name(gc)) != NULL)
		gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv), disp);
	else
	{
		gaim_conv_chat_set_nick(GAIM_CONV_CHAT(conv),
								gaim_account_get_username(account));
	}

	gaim_conv_chat_clear_users(GAIM_CONV_CHAT(conv));
	gaim_conv_chat_set_topic(GAIM_CONV_CHAT(conv), NULL, NULL);
	GAIM_CONV_CHAT(conv)->left = FALSE;

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_CHATLEFT);
}

GaimConversation *
gaim_conversation_new(GaimConversationType type, GaimAccount *account,
					  const char *name)
{
	GaimConversation *conv;
	GaimConnection *gc;
	GaimConversationUiOps *ops;

	g_return_val_if_fail(type    != GAIM_CONV_TYPE_UNKNOWN, NULL);
	g_return_val_if_fail(account != NULL, NULL);
	g_return_val_if_fail(name    != NULL, NULL);

	/* Check if this conversation already exists. */
	if ((conv = gaim_find_conversation_with_account(type, name, account)) != NULL)
	{
		if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT ||
		    gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
		{
			if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT)
				gaim_conversation_chat_cleanup_for_rejoin(conv);

			return conv;
		}
	}

	gc = gaim_account_get_connection(account);
	g_return_val_if_fail(gc != NULL, NULL);

	conv = g_new0(GaimConversation, 1);
	GAIM_DBUS_REGISTER_POINTER(conv, GaimConversation);

	conv->type         = type;
	conv->account      = account;
	conv->name         = g_strdup(name);
	conv->title        = g_strdup(name);
	conv->send_history = g_list_append(NULL, NULL);
	conv->data         = g_hash_table_new_full(g_str_hash, g_str_equal,
											   g_free, NULL);
	/* copy features from the connection. */
	conv->features = gc->flags;

	if (type == GAIM_CONV_TYPE_IM)
	{
		GaimBuddyIcon *icon;
		conv->u.im = g_new0(GaimConvIm, 1);
		conv->u.im->conv = conv;
		GAIM_DBUS_REGISTER_POINTER(conv->u.im, GaimConvIm);

		ims = g_list_append(ims, conv);
		if ((icon = gaim_buddy_icons_find(account, name)))
			gaim_conv_im_set_icon(conv->u.im, icon);

		if (gaim_prefs_get_bool("/core/logging/log_ims"))
		{
			gaim_conversation_set_logging(conv, TRUE);
			open_log(conv);
		}
	}
	else if (type == GAIM_CONV_TYPE_CHAT)
	{
		const char *disp;

		conv->u.chat = g_new0(GaimConvChat, 1);
		conv->u.chat->conv = conv;
		GAIM_DBUS_REGISTER_POINTER(conv->u.chat, GaimConvChat);

		chats = g_list_append(chats, conv);

		if ((disp = gaim_connection_get_display_name(account->gc)))
			gaim_conv_chat_set_nick(conv->u.chat, disp);
		else
			gaim_conv_chat_set_nick(conv->u.chat,
									gaim_account_get_username(account));

		if (gaim_prefs_get_bool("/core/logging/log_chats"))
		{
			gaim_conversation_set_logging(conv, TRUE);
			open_log(conv);
		}
	}

	conversations = g_list_append(conversations, conv);

	/* Auto-set the title. */
	gaim_conversation_autoset_title(conv);

	/* Don't move this.. it needs to be one of the last things done otherwise
	 * it causes mysterious crashes on my system.
	 *  -- Gary
	 */
	ops  = conv->ui_ops = default_ops;
	if (ops != NULL && ops->create_conversation != NULL)
		ops->create_conversation(conv);

	gaim_signal_emit(gaim_conversations_get_handle(),
					 "conversation-created", conv);

	return conv;
}

void
gaim_conversation_destroy(GaimConversation *conv)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConversationUiOps *ops;
	GaimConnection *gc;
	const char *name;
	GList *node;

	g_return_if_fail(conv != NULL);

	ops  = gaim_conversation_get_ui_ops(conv);
	gc   = gaim_conversation_get_gc(conv);
	name = gaim_conversation_get_name(conv);

	if (gc != NULL)
	{
		/* Still connected */
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

		if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM)
		{
			if (gaim_prefs_get_bool("/core/conversations/im/send_typing"))
				serv_send_typing(gc, name, GAIM_NOT_TYPING);

			if (gc && prpl_info->convo_closed != NULL)
				prpl_info->convo_closed(gc, name);
		}
		else if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT)
		{
			int chat_id = gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv));
#if 0
			/*
			 * This is unfortunately necessary, because calling
			 * serv_chat_leave() calls this gaim_conversation_destroy(),
			 * which leads to two calls here.. We can't just return after
			 * this, because then it'll return on the next pass. So, since
			 * serv_got_chat_left(), which is eventually called from the
			 * prpl that serv_chat_leave() calls, removes this conversation
			 * from the gc's buddy_chats list, we're going to check to see
			 * if this exists in the list. If so, we want to return after
			 * calling this, because it'll be called again. If not, fall
			 * through, because it'll have already been removed, and we'd
			 * be on the 2nd pass.
			 *
			 * Long paragraph. <-- Short sentence.
			 *
			 *   -- ChipX86
			 */

			if (gc && g_slist_find(gc->buddy_chats, conv) != NULL) {
				serv_chat_leave(gc, chat_id);

				return;
			}
#endif
			/*
			 * Instead of all of that, lets just close the window when
			 * the user tells us to, and let the prpl deal with the
			 * internals on it's own time. Don't do this if the prpl already
			 * knows it left the chat.
			 */
			if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
				serv_chat_leave(gc, chat_id);

			/*
			 * If they didn't call serv_got_chat_left by now, it's too late.
			 * So we better do it for them before we destroy the thing.
			 */
			if (!gaim_conv_chat_has_left(GAIM_CONV_CHAT(conv)))
				serv_got_chat_left(gc, chat_id);
		}
	}

	/* remove from conversations and im/chats lists prior to emit */
	conversations = g_list_remove(conversations, conv);

	if(conv->type==GAIM_CONV_TYPE_IM)
		ims = g_list_remove(ims, conv);
	else if(conv->type==GAIM_CONV_TYPE_CHAT)
		chats = g_list_remove(chats, conv);

	gaim_signal_emit(gaim_conversations_get_handle(),
					 "deleting-conversation", conv);

	g_free(conv->name);
	g_free(conv->title);

	conv->name = NULL;
	conv->title = NULL;

	for (node = g_list_first(conv->send_history);
		 node != NULL;
		 node = g_list_next(node)) {

		if (node->data != NULL)
			g_free(node->data);
		node->data = NULL;
	}

	g_list_free(g_list_first(conv->send_history));

	if (conv->type == GAIM_CONV_TYPE_IM) {
		gaim_conv_im_stop_typing_timeout(conv->u.im);
		gaim_conv_im_stop_type_again_timeout(conv->u.im);

		if (conv->u.im->icon != NULL)
			gaim_buddy_icon_unref(conv->u.im->icon);
		conv->u.im->icon = NULL;

		GAIM_DBUS_UNREGISTER_POINTER(conv->u.im);
		g_free(conv->u.im);
		conv->u.im = NULL;
	}
	else if (conv->type == GAIM_CONV_TYPE_CHAT) {

		for (node = conv->u.chat->in_room; node != NULL; node = node->next) {
			if (node->data != NULL)
				gaim_conv_chat_cb_destroy((GaimConvChatBuddy *)node->data);
			node->data = NULL;
		}

		for (node = conv->u.chat->ignored; node != NULL; node = node->next) {
			if (node->data != NULL)
				g_free(node->data);
			node->data = NULL;
		}

		g_list_free(conv->u.chat->in_room);
		g_list_free(conv->u.chat->ignored);

		conv->u.chat->in_room = NULL;
		conv->u.chat->ignored = NULL;

		if (conv->u.chat->who != NULL)
			g_free(conv->u.chat->who);
		conv->u.chat->who = NULL;

		if (conv->u.chat->topic != NULL)
			g_free(conv->u.chat->topic);
		conv->u.chat->topic = NULL;

		if(conv->u.chat->nick)
			g_free(conv->u.chat->nick);

		GAIM_DBUS_UNREGISTER_POINTER(conv->u.chat);
		g_free(conv->u.chat);
		conv->u.chat = NULL;
	}

	g_hash_table_destroy(conv->data);
	conv->data = NULL;

	if (ops != NULL && ops->destroy_conversation != NULL)
		ops->destroy_conversation(conv);

	gaim_conversation_close_logs(conv);

	GAIM_DBUS_UNREGISTER_POINTER(conv);
	g_free(conv);
	conv = NULL;
}


void
gaim_conversation_set_features(GaimConversation *conv, GaimConnectionFlags features)
{
	g_return_if_fail(conv != NULL);

	conv->features = features;

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_FEATURES);
}


GaimConnectionFlags
gaim_conversation_get_features(GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, 0);
	return conv->features;
}


GaimConversationType
gaim_conversation_get_type(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, GAIM_CONV_TYPE_UNKNOWN);

	return conv->type;
}

void
gaim_conversation_set_ui_ops(GaimConversation *conv,
							 GaimConversationUiOps *ops)
{
	g_return_if_fail(conv != NULL);

	if (conv->ui_ops == ops)
		return;

	if (conv->ui_ops != NULL && conv->ui_ops->destroy_conversation != NULL)
		conv->ui_ops->destroy_conversation(conv);

	conv->ui_data = NULL;

	conv->ui_ops = ops;
}

GaimConversationUiOps *
gaim_conversation_get_ui_ops(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->ui_ops;
}

void
gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account)
{
	g_return_if_fail(conv != NULL);

	if (account == gaim_conversation_get_account(conv))
		return;

	conv->account = account;

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_ACCOUNT);
}

GaimAccount *
gaim_conversation_get_account(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->account;
}

GaimConnection *
gaim_conversation_get_gc(const GaimConversation *conv)
{
	GaimAccount *account;

	g_return_val_if_fail(conv != NULL, NULL);

	account = gaim_conversation_get_account(conv);

	if (account == NULL)
		return NULL;

	return account->gc;
}

void
gaim_conversation_set_title(GaimConversation *conv, const char *title)
{
	g_return_if_fail(conv  != NULL);
	g_return_if_fail(title != NULL);

	if (conv->title != NULL)
		g_free(conv->title);

	conv->title = g_strdup(title);

	gaim_conversation_update(conv, GAIM_CONV_UPDATE_TITLE);
}

const char *
gaim_conversation_get_title(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->title;
}

void
gaim_conversation_autoset_title(GaimConversation *conv)
{
	GaimAccount *account;
	GaimBuddy *b;
	GaimChat *chat;
	const char *text = NULL, *name;

	g_return_if_fail(conv != NULL);

	account = gaim_conversation_get_account(conv);
	name = gaim_conversation_get_name(conv);

	if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) {
		if(account && ((b = gaim_find_buddy(account, name)) != NULL))
			text = gaim_buddy_get_contact_alias(b);
	} else if(gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT) {
		if(account && ((chat = gaim_blist_find_chat(account, name)) != NULL))
			text = chat->alias;
	}


	if(text == NULL)
		text = name;

	gaim_conversation_set_title(conv, text);
}

void
gaim_conversation_foreach(void (*func)(GaimConversation *conv))
{
	GaimConversation *conv;
	GList *l;

	g_return_if_fail(func != NULL);

	for (l = gaim_get_conversations(); l != NULL; l = l->next) {
		conv = (GaimConversation *)l->data;

		func(conv);
	}
}

void
gaim_conversation_set_name(GaimConversation *conv, const char *name)
{
	g_return_if_fail(conv != NULL);

	if (conv->name != NULL)
		g_free(conv->name);

	conv->name = (name == NULL ? NULL : g_strdup(name));

	gaim_conversation_autoset_title(conv);
}

const char *
gaim_conversation_get_name(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->name;
}

void
gaim_conversation_set_logging(GaimConversation *conv, gboolean log)
{
	g_return_if_fail(conv != NULL);

	if (conv->logging != log)
	{
		conv->logging = log;
		gaim_conversation_update(conv, GAIM_CONV_UPDATE_LOGGING);
	}
}

gboolean
gaim_conversation_is_logging(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, FALSE);

	return conv->logging;
}

void
gaim_conversation_close_logs(GaimConversation *conv)
{
	g_return_if_fail(conv != NULL);

	g_list_foreach(conv->logs, (GFunc)gaim_log_free, NULL);
	g_list_free(conv->logs);
	conv->logs = NULL;
}

GList *
gaim_conversation_get_send_history(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	return conv->send_history;
}

GaimConvIm *
gaim_conversation_get_im_data(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_IM)
		return NULL;

	return conv->u.im;
}

GaimConvChat *
gaim_conversation_get_chat_data(const GaimConversation *conv)
{
	g_return_val_if_fail(conv != NULL, NULL);

	if (gaim_conversation_get_type(conv) != GAIM_CONV_TYPE_CHAT)
		return NULL;

	return conv->u.chat;
}

void
gaim_conversation_set_data(GaimConversation *conv, const char *key,
						   gpointer data)
{
	g_return_if_fail(conv != NULL);
	g_return_if_fail(key  != NULL);

	g_hash_table_replace(conv->data, g_strdup(key), data);
}

gpointer
gaim_conversation_get_data(GaimConversation *conv, const char *key)
{
	g_return_val_if_fail(conv != NULL, NULL);
	g_return_val_if_fail(key  != NULL, NULL);

	return g_hash_table_lookup(conv->data, key);
}

GList *
gaim_get_conversations(void)
{
	return conversations;
}

GList *
gaim_get_ims(void)
{
	return ims;
}

GList *
gaim_get_chats(void)
{
	return chats;
}


GaimConversation *
gaim_find_conversation_with_account(GaimConversationType type,
									const char *name,
									const GaimAccount *account)
{
	GaimConversation *c = NULL;
	gchar *name1;
	const gchar *name2;
	GList *cnv;

	g_return_val_if_fail(name != NULL, NULL);

	name1 = g_strdup(gaim_normalize(account, name));

	for (cnv = gaim_get_conversations(); cnv != NULL; cnv = cnv->next) {
		c = (GaimConversation *)cnv->data;
		name2 = gaim_normalize(account, gaim_conversation_get_name(c));

		if (((type == GAIM_CONV_TYPE_ANY) || (type == gaim_conversation_get_type(c))) &&
				(account == gaim_conversation_get_account(c)) &&
				!gaim_utf8_strcasecmp(name1, name2)) {

			break;
		}

		c = NULL;
	}

	g_free(name1);

	return c;
}

void
gaim_conversation_write(GaimConversation *conv, const char *who,
						const char *message, GaimMessageFlags flags,
						time_t mtime)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc = NULL;
	GaimAccount *account;
	GaimConversationUiOps *ops;
	const char *alias;
	GaimBuddy *b;
	/* int logging_font_options = 0; */

	g_return_if_fail(conv    != NULL);
	g_return_if_fail(message != NULL);

	ops = gaim_conversation_get_ui_ops(conv);

	if (ops == NULL || ops->write_conv == NULL)
		return;

	account = gaim_conversation_get_account(conv);

	if (account != NULL)
		gc = gaim_account_get_connection(account);

	if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_CHAT &&
		(gc == NULL || !g_slist_find(gc->buddy_chats, conv)))
		return;

	if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM &&
		!g_list_find(gaim_get_conversations(), conv))
		return;

	if (who == NULL || *who == '\0')
		who = gaim_conversation_get_name(conv);

	alias = who;

	if (account != NULL) {
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gaim_find_prpl(gaim_account_get_protocol_id(account)));

		if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM ||
			!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {

			if (flags & GAIM_MESSAGE_SEND) {
				b = gaim_find_buddy(account,
							gaim_account_get_username(account));

				if (gaim_account_get_alias(account) != NULL)
					alias = account->alias;
				else if (b != NULL && strcmp(b->name, gaim_buddy_get_contact_alias(b)))
					alias = gaim_buddy_get_contact_alias(b);
				else if (gaim_connection_get_display_name(gc) != NULL)
					alias = gaim_connection_get_display_name(gc);
				else
					alias = gaim_account_get_username(account);
			}
			else
			{
				b = gaim_find_buddy(account, who);

				if (b != NULL)
					alias = gaim_buddy_get_contact_alias(b);
			}
		}
	}

	if (!(flags & GAIM_MESSAGE_NO_LOG) && gaim_conversation_is_logging(conv)) {
		GList *log;

		if (conv->logs == NULL)
			open_log(conv);

		log = conv->logs;
		while (log != NULL) {
			gaim_log_write((GaimLog *)log->data, flags, alias, mtime, message);
			log = log->next;
		}
	}
	ops->write_conv(conv, who, alias, message, flags, mtime);


	if (gaim_conversation_get_type(conv) == GAIM_CONV_TYPE_IM) {
		if ((flags & GAIM_MESSAGE_RECV) == GAIM_MESSAGE_RECV) {
			gaim_conv_im_set_typing_state(GAIM_CONV_IM(conv), GAIM_NOT_TYPING);
			gaim_conversation_update(conv, GAIM_CONV_UPDATE_TITLE);
		}
	}
}

gboolean
gaim_conversation_has_focus(GaimConversation *conv)
{
	gboolean ret = FALSE;
	GaimConversationUiOps *ops;

	g_return_val_if_fail(conv != NULL, FALSE);

	ops = gaim_conversation_get_ui_ops(conv);

	if (ops != NULL && ops->has_focus != NULL)
		ret = ops->has_focus(conv);

	return ret;
}

/*
 * TODO: Need to make sure calls to this function happen in the core
 * instead of the UI.  That way UIs have less work to do, and the
 * core/UI split is cleaner.  Also need to make sure this is called
 * when chats are added/removed from the blist.
 */
void
gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type)
{
	GaimConversationUiOps *ops;

	g_return_if_fail(conv != NULL);

	ops = gaim_conversation_get_ui_ops(conv);

	if (ops != NULL && ops->updated != NULL)
		ops->updated(conv, type);

	gaim_signal_emit(gaim_conversations_get_handle(),
					 "conversation-updated", conv, type);
}

/**************************************************************************
 * IM Conversation API
 **************************************************************************/
GaimConversation *
gaim_conv_im_get_conversation(const GaimConvIm *im)
{
	g_return_val_if_fail(im != NULL, NULL);

	return im->conv;
}

void
gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon)
{
	g_return_if_fail(im != NULL);

	if (im->icon != icon)
	{
		if (im->icon != NULL)
			gaim_buddy_icon_unref(im->icon);

		im->icon = (icon == NULL ? NULL : gaim_buddy_icon_ref(icon));
	}

	gaim_conversation_update(gaim_conv_im_get_conversation(im),
							 GAIM_CONV_UPDATE_ICON);
}

GaimBuddyIcon *
gaim_conv_im_get_icon(const GaimConvIm *im)
{
	g_return_val_if_fail(im != NULL, NULL);

	return im->icon;
}

void
gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state)
{
	g_return_if_fail(im != NULL);

	im->typing_state = state;
}

GaimTypingState
gaim_conv_im_get_typing_state(const GaimConvIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->typing_state;
}

void
gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout)
{
	GaimConversation *conv;
	const char *name;

	g_return_if_fail(im != NULL);

	if (im->typing_timeout > 0)
		gaim_conv_im_stop_typing_timeout(im);

	conv = gaim_conv_im_get_conversation(im);
	name = gaim_conversation_get_name(conv);

	im->typing_timeout = gaim_timeout_add(timeout * 1000, reset_typing, conv);
}

void
gaim_conv_im_stop_typing_timeout(GaimConvIm *im)
{
	g_return_if_fail(im != NULL);

	if (im->typing_timeout == 0)
		return;

	gaim_timeout_remove(im->typing_timeout);
	im->typing_timeout = 0;
}

guint
gaim_conv_im_get_typing_timeout(const GaimConvIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->typing_timeout;
}

void
gaim_conv_im_set_type_again(GaimConvIm *im, time_t val)
{
	g_return_if_fail(im != NULL);

	im->type_again = val;
}

time_t
gaim_conv_im_get_type_again(const GaimConvIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->type_again;
}

void
gaim_conv_im_start_type_again_timeout(GaimConvIm *im)
{
	g_return_if_fail(im != NULL);

	im->type_again_timeout = gaim_timeout_add(SEND_TYPED_TIMEOUT, send_typed,
											  gaim_conv_im_get_conversation(im));
}

void
gaim_conv_im_stop_type_again_timeout(GaimConvIm *im)
{
	g_return_if_fail(im != NULL);

	if (im->type_again_timeout == 0)
		return;

	gaim_timeout_remove(im->type_again_timeout);
	im->type_again_timeout = 0;
}

guint
gaim_conv_im_get_type_again_timeout(const GaimConvIm *im)
{
	g_return_val_if_fail(im != NULL, 0);

	return im->type_again_timeout;
}

void
gaim_conv_im_update_typing(GaimConvIm *im)
{
	g_return_if_fail(im != NULL);

	gaim_conversation_update(gaim_conv_im_get_conversation(im),
							 GAIM_CONV_UPDATE_TYPING);
}

void
gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message,
			  GaimMessageFlags flags, time_t mtime)
{
	GaimConversation *c;

	g_return_if_fail(im != NULL);
	g_return_if_fail(message != NULL);

	c = gaim_conv_im_get_conversation(im);

	/* Raise the window, if specified in prefs. */
	if (c->ui_ops != NULL && c->ui_ops->write_im != NULL)
		c->ui_ops->write_im(c, who, message, flags, mtime);
	else
		gaim_conversation_write(c, who, message, flags, mtime);
}

gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what)
{
	GaimConversation *conv;

	g_return_val_if_fail(who != NULL, FALSE);
	g_return_val_if_fail(account !=NULL, FALSE);
	g_return_val_if_fail(what != NULL, FALSE);

	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_ANY, who, account);
	if (conv != NULL)
		gaim_conversation_write(conv, NULL, what, GAIM_MESSAGE_ERROR, time(NULL));
	else
		return FALSE;

	return TRUE;
}

void
gaim_conv_im_send(GaimConvIm *im, const char *message)
{
	gaim_conv_im_send_with_flags(im, message, 0);
}

void
gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags)
{
	g_return_if_fail(im != NULL);
	g_return_if_fail(message != NULL);

	common_send(gaim_conv_im_get_conversation(im), message, flags);
}

gboolean
gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile,
                            const char *cksum_type, const char *chksum)
{
	if (conv == NULL || smile == NULL || !*smile) {
		return FALSE;
	}

	/* TODO: check if the icon is in the cache and return false if so */
	/* TODO: add an icon cache (that doesn't suck) */
	if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_add !=NULL) {
		return conv->ui_ops->custom_smiley_add(conv, smile);
	} else {
		gaim_debug_info("conversation", "Could not find add custom smiley function");
		return FALSE;
	}

}

void
gaim_conv_custom_smiley_write(GaimConversation *conv, const char *smile,
                                   const guchar *data, gsize size)
{
	g_return_if_fail(conv != NULL);
	g_return_if_fail(smile != NULL && *smile);

	if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_write != NULL)
		conv->ui_ops->custom_smiley_write(conv, smile, data, size);
	else
		gaim_debug_info("conversation", "Could not find the smiley write function");
}

void
gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile)
{
	g_return_if_fail(conv != NULL);
	g_return_if_fail(smile != NULL && *smile);

	if (conv->ui_ops != NULL && conv->ui_ops->custom_smiley_close != NULL)
		conv->ui_ops->custom_smiley_close(conv, smile);
	else
		gaim_debug_info("conversation", "Could not find custom smiley close function");
}


/**************************************************************************
 * Chat Conversation API
 **************************************************************************/

GaimConversation *
gaim_conv_chat_get_conversation(const GaimConvChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->conv;
}

GList *
gaim_conv_chat_set_users(GaimConvChat *chat, GList *users)
{
	g_return_val_if_fail(chat != NULL, NULL);

	chat->in_room = users;

	return users;
}

GList *
gaim_conv_chat_get_users(const GaimConvChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->in_room;
}

void
gaim_conv_chat_ignore(GaimConvChat *chat, const char *name)
{
	g_return_if_fail(chat != NULL);
	g_return_if_fail(name != NULL);

	/* Make sure the user isn't already ignored. */
	if (gaim_conv_chat_is_user_ignored(chat, name))
		return;

	gaim_conv_chat_set_ignored(chat,
		g_list_append(gaim_conv_chat_get_ignored(chat), g_strdup(name)));
}

void
gaim_conv_chat_unignore(GaimConvChat *chat, const char *name)
{
	GList *item;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(name != NULL);

	/* Make sure the user is actually ignored. */
	if (!gaim_conv_chat_is_user_ignored(chat, name))
		return;

	item = g_list_find(gaim_conv_chat_get_ignored(chat),
					   gaim_conv_chat_get_ignored_user(chat, name));

	gaim_conv_chat_set_ignored(chat,
		g_list_remove_link(gaim_conv_chat_get_ignored(chat), item));

	g_free(item->data);
	g_list_free_1(item);
}

GList *
gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored)
{
	g_return_val_if_fail(chat != NULL, NULL);

	chat->ignored = ignored;

	return ignored;
}

GList *
gaim_conv_chat_get_ignored(const GaimConvChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->ignored;
}

const char *
gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user)
{
	GList *ignored;

	g_return_val_if_fail(chat != NULL, NULL);
	g_return_val_if_fail(user != NULL, NULL);

	for (ignored = gaim_conv_chat_get_ignored(chat);
		 ignored != NULL;
		 ignored = ignored->next) {

		const char *ign = (const char *)ignored->data;

		if (!gaim_utf8_strcasecmp(user, ign) ||
			((*ign == '+' || *ign == '%') && !gaim_utf8_strcasecmp(user, ign + 1)))
			return ign;

		if (*ign == '@') {
			ign++;

			if ((*ign == '+' && !gaim_utf8_strcasecmp(user, ign + 1)) ||
				(*ign != '+' && !gaim_utf8_strcasecmp(user, ign)))
				return ign;
		}
	}

	return NULL;
}

gboolean
gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user)
{
	g_return_val_if_fail(chat != NULL, FALSE);
	g_return_val_if_fail(user != NULL, FALSE);

	return (gaim_conv_chat_get_ignored_user(chat, user) != NULL);
}

void
gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic)
{
	g_return_if_fail(chat != NULL);

	if (chat->who   != NULL) g_free(chat->who);
	if (chat->topic != NULL) g_free(chat->topic);

	chat->who   = (who   == NULL ? NULL : g_strdup(who));
	chat->topic = (topic == NULL ? NULL : g_strdup(topic));

	gaim_conversation_update(gaim_conv_chat_get_conversation(chat),
							 GAIM_CONV_UPDATE_TOPIC);

	gaim_signal_emit(gaim_conversations_get_handle(), "chat-topic-changed",
					 chat->conv, chat->who, chat->topic);
}

const char *
gaim_conv_chat_get_topic(const GaimConvChat *chat)
{
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->topic;
}

void
gaim_conv_chat_set_id(GaimConvChat *chat, int id)
{
	g_return_if_fail(chat != NULL);

	chat->id = id;
}

int
gaim_conv_chat_get_id(const GaimConvChat *chat)
{
	g_return_val_if_fail(chat != NULL, -1);

	return chat->id;
}

void
gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message,
				GaimMessageFlags flags, time_t mtime)
{
	GaimAccount *account;
	GaimConversation *conv;
	GaimConnection *gc;
	GaimPluginProtocolInfo *prpl_info;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(who != NULL);
	g_return_if_fail(message != NULL);

	conv      = gaim_conv_chat_get_conversation(chat);
	gc        = gaim_conversation_get_gc(conv);
	account   = gaim_connection_get_account(gc);
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	/* Don't display this if the person who wrote it is ignored. */
	if (gaim_conv_chat_is_user_ignored(chat, who))
		return;

	if (!(flags & GAIM_MESSAGE_WHISPER)) {
		char *str;

		str = g_strdup(gaim_normalize(account, who));

		if (!strcmp(str, gaim_normalize(account, chat->nick))) {
			flags |= GAIM_MESSAGE_SEND;
		} else {
			flags |= GAIM_MESSAGE_RECV;

			if (gaim_utf8_has_word(message, chat->nick))
				flags |= GAIM_MESSAGE_NICK;
		}

		g_free(str);
	}

	/* Pass this on to either the ops structure or the default write func. */
	if (conv->ui_ops != NULL && conv->ui_ops->write_chat != NULL)
		conv->ui_ops->write_chat(conv, who, message, flags, mtime);
	else
		gaim_conversation_write(conv, who, message, flags, mtime);
}

void
gaim_conv_chat_send(GaimConvChat *chat, const char *message)
{
	gaim_conv_chat_send_with_flags(chat, message, 0);
}

void
gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags)
{
	g_return_if_fail(chat != NULL);
	g_return_if_fail(message != NULL);

	common_send(gaim_conv_chat_get_conversation(chat), message, flags);
}

void
gaim_conv_chat_add_user(GaimConvChat *chat, const char *user,
						const char *extra_msg, GaimConvChatBuddyFlags flags,
						gboolean new_arrival)
{
	GList *users = g_list_append(NULL, (char *)user);
	GList *extra_msgs = g_list_append(NULL, (char *)extra_msg);
	GList *flags2 = g_list_append(NULL, GINT_TO_POINTER(flags));

	gaim_conv_chat_add_users(chat, users, extra_msgs, flags2, new_arrival);

	g_list_free(users);
	g_list_free(extra_msgs);
	g_list_free(flags2);
}

void
gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs,
						 GList *flags, gboolean new_arrivals)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	GaimConvChatBuddy *cb;
	GaimConnection *gc;
	GaimPluginProtocolInfo *prpl_info;
	GList *ul, *fl;
	GList *aliases = NULL;

	g_return_if_fail(chat  != NULL);
	g_return_if_fail(users != NULL);

	conv = gaim_conv_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	gc = gaim_conversation_get_gc(conv);
	if (!gc || !(prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)))
		return;

	ul = users;
	fl = flags;
	while ((ul != NULL) && (fl != NULL)) {
		const char *user = (const char *)ul->data;
		const char *alias = user;
		gboolean quiet;
		GaimConvChatBuddyFlags flags = GPOINTER_TO_INT(fl->data);
		const char *extra_msg = (extra_msgs ? extra_msgs->data : NULL);

		if (!strcmp(chat->nick, gaim_normalize(conv->account, user))) {
			const char *alias2 = gaim_account_get_alias(conv->account);
			if (alias2 != NULL)
				alias = alias2;
			else
			{
				const char *display_name = gaim_connection_get_display_name(gc);
				if (display_name != NULL)
					alias = display_name;
			}
		} else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
			GaimBuddy *buddy;
			if ((buddy = gaim_find_buddy(gc->account, user)) != NULL)
				alias = gaim_buddy_get_contact_alias(buddy);
		}

		quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
						 "chat-buddy-joining", conv, user, flags)) |
				gaim_conv_chat_is_user_ignored(chat, user);

		cb = gaim_conv_chat_cb_new(user, flags);
		gaim_conv_chat_set_users(chat,
				g_list_prepend(gaim_conv_chat_get_users(chat), cb));
		/* We reverse this later to keep it in the same order as users. */
		aliases = g_list_prepend(aliases, (char *)alias);

		if (!quiet && new_arrivals) {
			char *tmp;

			if (extra_msg == NULL)
				tmp = g_strdup_printf(_("%s entered the room."), alias);
			else
				tmp = g_strdup_printf(_("%s [<I>%s</I>] entered the room."),
									  alias, extra_msg);

			gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
			g_free(tmp);
		}

		gaim_signal_emit(gaim_conversations_get_handle(),
						 "chat-buddy-joined", conv, user, flags);
		ul = ul->next;
		fl = fl->next;
		if (extra_msgs != NULL)
			extra_msgs = extra_msgs->next;
	}

	/* This needs to be in the same order as users, but it's faster
	 * to prepend, so we do that above. */
	aliases = g_list_reverse(aliases);

	if (ops != NULL && ops->chat_add_users != NULL)
		ops->chat_add_users(conv, users, flags, aliases, new_arrivals);

	g_list_free(aliases);
}

void
gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user,
						   const char *new_user)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	GaimConnection *gc;
	GaimPluginProtocolInfo *prpl_info;
	GaimConvChatBuddy *cb;
	GaimConvChatBuddyFlags flags;
	const char *new_alias = new_user;
	char tmp[BUF_LONG];
	gboolean is_me = FALSE;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(old_user != NULL);
	g_return_if_fail(new_user != NULL);

	conv = gaim_conv_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	gc = gaim_conversation_get_gc(conv);
	g_return_if_fail(gc != NULL);
	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	g_return_if_fail(prpl_info != NULL);

	flags = gaim_conv_chat_user_get_flags(chat, old_user);
	cb = gaim_conv_chat_cb_new(new_user, flags);
	gaim_conv_chat_set_users(chat,
		g_list_prepend(gaim_conv_chat_get_users(chat), cb));

	if (!strcmp(chat->nick, gaim_normalize(conv->account, old_user))) {
		const char *alias;

		/* Note this for later. */
		is_me = TRUE;

		alias = gaim_account_get_alias(conv->account);
		if (alias != NULL)
			new_alias = alias;
		else
		{
			const char *display_name = gaim_connection_get_display_name(gc);
			if (display_name != NULL)
				alias = display_name;
		}
	} else if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
		GaimBuddy *buddy;
		if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL)
			new_alias = gaim_buddy_get_contact_alias(buddy);
	}

	if (ops != NULL && ops->chat_rename_user != NULL)
		ops->chat_rename_user(conv, old_user, new_user, new_alias);

	cb = gaim_conv_chat_cb_find(chat, old_user);

	if (cb) {
		gaim_conv_chat_set_users(chat,
				g_list_remove(gaim_conv_chat_get_users(chat), cb));
		gaim_conv_chat_cb_destroy(cb);
	}

	if (gaim_conv_chat_is_user_ignored(chat, old_user)) {
		gaim_conv_chat_unignore(chat, old_user);
		gaim_conv_chat_ignore(chat, new_user);
	}
	else if (gaim_conv_chat_is_user_ignored(chat, new_user))
		gaim_conv_chat_unignore(chat, new_user);

	if (is_me)
		gaim_conv_chat_set_nick(chat, new_user);

	if (gaim_prefs_get_bool("/core/conversations/chat/show_nick_change") &&
	    !gaim_conv_chat_is_user_ignored(chat, new_user)) {

		if (is_me) {
			g_snprintf(tmp, sizeof(tmp),
					_("You are now known as %s"), new_user);
		} else {
			const char *old_alias = old_user;
			const char *new_alias = new_user;

			if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
				GaimBuddy *buddy;

				if ((buddy = gaim_find_buddy(gc->account, old_user)) != NULL)
					old_alias = gaim_buddy_get_contact_alias(buddy);
				if ((buddy = gaim_find_buddy(gc->account, new_user)) != NULL)
					new_alias = gaim_buddy_get_contact_alias(buddy);
			}

			g_snprintf(tmp, sizeof(tmp),
					_("%s is now known as %s"), old_alias, new_alias);
		}

		gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
	}
}

void
gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	GaimConvChatBuddy *cb;
	char tmp[BUF_LONG];
	gboolean quiet;
	const char *alias = user;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(user != NULL);

	conv = gaim_conv_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
				"chat-buddy-leaving", conv, user, reason)) |
			gaim_conv_chat_is_user_ignored(chat, user);

	if (ops != NULL && ops->chat_remove_user != NULL)
		ops->chat_remove_user(conv, user);

	cb = gaim_conv_chat_cb_find(chat, user);

	if (cb) {
		gaim_conv_chat_set_users(chat,
				g_list_remove(gaim_conv_chat_get_users(chat), cb));
		gaim_conv_chat_cb_destroy(cb);
	}

	/* NOTE: Don't remove them from ignored in case they re-enter. */

	if (!quiet) {
		GaimConnection *gc = gaim_conversation_get_gc(conv);
		GaimPluginProtocolInfo *prpl_info;

		if (!gc || !(prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)))
			return;

		if (!(prpl_info->options & OPT_PROTO_UNIQUE_CHATNAME)) {
			GaimBuddy *buddy;

			if ((buddy = gaim_find_buddy(gc->account, user)) != NULL)
				alias = gaim_buddy_get_contact_alias(buddy);
		}

		if (reason != NULL && *reason != '\0')
			g_snprintf(tmp, sizeof(tmp),
					   _("%s left the room (%s)."), alias, reason);
		else
			g_snprintf(tmp, sizeof(tmp), _("%s left the room."), alias);

		gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, time(NULL));
	}

	gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left",
					 conv, user, reason);
}

void
gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	GaimConvChatBuddy *cb;
	char tmp[BUF_LONG];
	GList *l;
	gboolean quiet = FALSE;

	g_return_if_fail(chat  != NULL);
	g_return_if_fail(users != NULL);

	conv = gaim_conv_chat_get_conversation(chat);
	ops  = gaim_conversation_get_ui_ops(conv);

	for (l = users; l != NULL; l = l->next) {
		const char *user = (const char *)l->data;

		quiet = GPOINTER_TO_INT(gaim_signal_emit_return_1(gaim_conversations_get_handle(),
								"chat-buddy-leaving", conv, user, reason));
	}

	if (ops != NULL && ops->chat_remove_users != NULL)
		ops->chat_remove_users(conv, users);

	for (l = users; l != NULL; l = l->next) {
		const char *user = (const char *)l->data;

		cb = gaim_conv_chat_cb_find(chat, user);

		if (cb) {
			gaim_conv_chat_set_users(chat,
					g_list_remove(gaim_conv_chat_get_users(chat), cb));
			gaim_conv_chat_cb_destroy(cb);
		}

		gaim_signal_emit(gaim_conversations_get_handle(), "chat-buddy-left",
						 conv, user, reason);
	}

	/* NOTE: Don't remove them from ignored in case they re-enter. */

	if (!quiet && reason != NULL && *reason != '\0') {
		int i;
		int size = g_list_length(users);
		int max = MIN(10, size);
		GList *l;

		*tmp = '\0';

		for (l = users, i = 0; i < max; i++, l = l->next)
		{
			if (!gaim_conv_chat_is_user_ignored(chat, (char *)l->data))
			{
				g_strlcat(tmp, (char *)l->data, sizeof(tmp));

				if (i < max - 1)
					g_strlcat(tmp, ", ", sizeof(tmp));
			}
		}

		if (size > 10)
			/*
			 * This should probably use ngettext(), but this function
			 * isn't called from anywhere, so I'm going to leave it.
			 */
			g_snprintf(tmp, sizeof(tmp),
					   _("(+%d more)"), size - 10);

		g_snprintf(tmp, sizeof(tmp), _(" left the room (%s)."), reason);

		gaim_conversation_write(conv, NULL, tmp,
								GAIM_MESSAGE_SYSTEM, time(NULL));
	}
}

void
gaim_conv_chat_clear_users(GaimConvChat *chat)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	GList *users, *names = NULL;
	GList *l;

	g_return_if_fail(chat != NULL);

	conv  = gaim_conv_chat_get_conversation(chat);
	ops   = gaim_conversation_get_ui_ops(conv);
	users = gaim_conv_chat_get_users(chat);

	if (ops != NULL && ops->chat_remove_users != NULL) {
		for (l = users; l; l = l->next) {
			GaimConvChatBuddy *cb = l->data;
			names = g_list_append(names, cb->name);
		}
		ops->chat_remove_users(conv, names);
		g_list_free(names);
	}

	for (l = users; l; l = l->next)
	{
		GaimConvChatBuddy *cb = l->data;

		gaim_signal_emit(gaim_conversations_get_handle(),
						 "chat-buddy-leaving", conv, cb->name, NULL);
		gaim_signal_emit(gaim_conversations_get_handle(),
						 "chat-buddy-left", conv, cb->name, NULL);

		gaim_conv_chat_cb_destroy(cb);
	}

	g_list_free(users);
	gaim_conv_chat_set_users(chat, NULL);
}


gboolean
gaim_conv_chat_find_user(GaimConvChat *chat, const char *user)
{
	g_return_val_if_fail(chat != NULL, FALSE);
	g_return_val_if_fail(user != NULL, FALSE);

	return (gaim_conv_chat_cb_find(chat, user) != NULL);
}

void
gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user,
							  GaimConvChatBuddyFlags flags)
{
	GaimConversation *conv;
	GaimConversationUiOps *ops;
	GaimConvChatBuddy *cb;
	GaimConvChatBuddyFlags oldflags;

	g_return_if_fail(chat != NULL);
	g_return_if_fail(user != NULL);

	cb = gaim_conv_chat_cb_find(chat, user);

	if (!cb)
		return;

	if (flags == cb->flags)
		return;

	oldflags = cb->flags;
	cb->flags = flags;

	conv = gaim_conv_chat_get_conversation(chat);
	ops = gaim_conversation_get_ui_ops(conv);

	if (ops != NULL && ops->chat_update_user != NULL)
		ops->chat_update_user(conv, user);

	gaim_signal_emit(gaim_conversations_get_handle(),
					 "chat-buddy-flags", conv, user, oldflags, flags);
}

GaimConvChatBuddyFlags
gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user)
{
	GaimConvChatBuddy *cb;

	g_return_val_if_fail(chat != NULL, 0);
	g_return_val_if_fail(user != NULL, 0);

	cb = gaim_conv_chat_cb_find(chat, user);

	if (!cb)
		return GAIM_CBFLAGS_NONE;

	return cb->flags;
}

void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick) {
	g_return_if_fail(chat != NULL);

	if(chat->nick)
		g_free(chat->nick);
	chat->nick = g_strdup(gaim_normalize(chat->conv->account, nick));
}

const char *gaim_conv_chat_get_nick(GaimConvChat *chat) {
	g_return_val_if_fail(chat != NULL, NULL);

	return chat->nick;
}

GaimConversation *
gaim_find_chat(const GaimConnection *gc, int id)
{
	GList *l;
	GaimConversation *conv;

	for (l = gaim_get_chats(); l != NULL; l = l->next) {
		conv = (GaimConversation *)l->data;

		if (gaim_conv_chat_get_id(GAIM_CONV_CHAT(conv)) == id &&
			gaim_conversation_get_gc(conv) == gc)
			return conv;
	}

	return NULL;
}

void
gaim_conv_chat_left(GaimConvChat *chat)
{
	g_return_if_fail(chat != NULL);

	chat->left = TRUE;
	gaim_conversation_update(chat->conv, GAIM_CONV_UPDATE_CHATLEFT);
}

gboolean
gaim_conv_chat_has_left(GaimConvChat *chat)
{
	g_return_val_if_fail(chat != NULL, TRUE);

	return chat->left;
}

GaimConvChatBuddy *
gaim_conv_chat_cb_new(const char *name, GaimConvChatBuddyFlags flags)
{
	GaimConvChatBuddy *cb;

	g_return_val_if_fail(name != NULL, NULL);

	cb = g_new0(GaimConvChatBuddy, 1);
	cb->name = g_strdup(name);
	cb->flags = flags;

	GAIM_DBUS_REGISTER_POINTER(cb, GaimConvChatBuddy);
	return cb;
}

GaimConvChatBuddy *
gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name)
{
	GList *l;
	GaimConvChatBuddy *cb = NULL;

	g_return_val_if_fail(chat != NULL, NULL);
	g_return_val_if_fail(name != NULL, NULL);

	for (l = gaim_conv_chat_get_users(chat); l; l = l->next) {
		cb = l->data;
		if (!gaim_utf8_strcasecmp(cb->name, name))
			return cb;
	}

	return NULL;
}

void
gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb)
{
	g_return_if_fail(cb != NULL);

	if (cb->name)
		g_free(cb->name);
	cb->name = NULL;
	cb->flags = 0;

	GAIM_DBUS_UNREGISTER_POINTER(cb);
	g_free(cb);
}

const char *
gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb)
{
	g_return_val_if_fail(cb != NULL, NULL);

	return cb->name;
}

void *
gaim_conversations_get_handle(void)
{
	static int handle;

	return &handle;
}

void
gaim_conversations_init(void)
{
	void *handle = gaim_conversations_get_handle();

	/**********************************************************************
	 * Register preferences
	 **********************************************************************/

	/* Conversations */
	gaim_prefs_add_none("/core/conversations");

	/* Conversations -> Chat */
	gaim_prefs_add_none("/core/conversations/chat");
	gaim_prefs_add_bool("/core/conversations/chat/show_nick_change", TRUE);

	/* Conversations -> IM */
	gaim_prefs_add_none("/core/conversations/im");
	gaim_prefs_add_bool("/core/conversations/im/send_typing", TRUE);


	/**********************************************************************
	 * Register signals
	 **********************************************************************/
	gaim_signal_register(handle, "writing-im-msg",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "wrote-im-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
						 NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "displaying-im-msg",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "displayed-im-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
						 NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "sending-im-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
						 NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "sent-im-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
						 NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "receiving-im-msg",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new_outgoing(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "received-im-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
						 NULL, 5,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "writing-chat-msg",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "wrote-chat-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
						 NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "displaying-chat-msg",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "displayed-chat-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER,
						 NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "sending-chat-msg",
						 gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "sent-chat-msg",
						 gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "receiving-chat-msg",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 5,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new_outgoing(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "received-chat-msg",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT,
						 NULL, 5,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "conversation-switching",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION));

	gaim_signal_register(handle, "conversation-switched",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION));

	gaim_signal_register(handle, "conversation-created",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION));

	gaim_signal_register(handle, "conversation-updated",
						 gaim_marshal_VOID__POINTER_UINT, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "deleting-conversation",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION));

	gaim_signal_register(handle, "buddy-typing",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "buddy-typing-stopped",
						 gaim_marshal_VOID__POINTER_POINTER, NULL, 2,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "chat-buddy-joining",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_UINT,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "chat-buddy-joined",
						 gaim_marshal_VOID__POINTER_POINTER_UINT, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "chat-buddy-flags",
						 gaim_marshal_VOID__POINTER_POINTER_UINT_UINT, NULL, 4,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_UINT),
						 gaim_value_new(GAIM_TYPE_UINT));

	gaim_signal_register(handle, "chat-buddy-leaving",
						 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER,
						 gaim_value_new(GAIM_TYPE_BOOLEAN), 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "chat-buddy-left",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "chat-inviting-user",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new_outgoing(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "chat-invited-user",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING));

	gaim_signal_register(handle, "chat-invited",
						 gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER,
						 NULL, 5,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_ACCOUNT),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_POINTER));

	gaim_signal_register(handle, "chat-joined",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION));

	gaim_signal_register(handle, "chat-left",
						 gaim_marshal_VOID__POINTER, NULL, 1,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION));

	gaim_signal_register(handle, "chat-topic-changed",
						 gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, 3,
						 gaim_value_new(GAIM_TYPE_SUBTYPE,
										GAIM_SUBTYPE_CONVERSATION),
						 gaim_value_new(GAIM_TYPE_STRING),
						 gaim_value_new(GAIM_TYPE_STRING));
}

void
gaim_conversations_uninit(void)
{
	while (conversations)
		gaim_conversation_destroy((GaimConversation*)conversations->data);
	gaim_signals_unregister_by_instance(gaim_conversations_get_handle());
}