Mercurial > pidgin
view src/conversation.h @ 12595:3169cd6727ad
[gaim-migrate @ 14925]
I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time...
1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls.
2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY.
3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs.
4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated.
5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead.
6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why.
This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 21 Dec 2005 08:24:17 +0000 |
parents | b1717befbb26 |
children | 204bd8fac61f |
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/** * @file conversation.h Conversation API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * @see @ref conversation-signals */ #ifndef _GAIM_CONVERSATION_H_ #define _GAIM_CONVERSATION_H_ /**************************************************************************/ /** Data Structures */ /**************************************************************************/ typedef struct _GaimConversationUiOps GaimConversationUiOps; typedef struct _GaimConversation GaimConversation; typedef struct _GaimConvIm GaimConvIm; typedef struct _GaimConvChat GaimConvChat; typedef struct _GaimConvChatBuddy GaimConvChatBuddy; /** * A type of conversation. */ typedef enum { GAIM_CONV_TYPE_UNKNOWN = 0, /**< Unknown conversation type. */ GAIM_CONV_TYPE_IM, /**< Instant Message. */ GAIM_CONV_TYPE_CHAT, /**< Chat room. */ GAIM_CONV_TYPE_MISC, /**< A misc. conversation. */ GAIM_CONV_TYPE_ANY /**< Any type of conversation. */ } GaimConversationType; /** * Conversation update type. */ typedef enum { GAIM_CONV_UPDATE_ADD = 0, /**< The buddy associated with the conversation was added. */ GAIM_CONV_UPDATE_REMOVE, /**< The buddy associated with the conversation was removed. */ GAIM_CONV_UPDATE_ACCOUNT, /**< The gaim_account was changed. */ GAIM_CONV_UPDATE_TYPING, /**< The typing state was updated. */ GAIM_CONV_UPDATE_UNSEEN, /**< The unseen state was updated. */ GAIM_CONV_UPDATE_LOGGING, /**< Logging for this conversation was enabled or disabled. */ GAIM_CONV_UPDATE_TOPIC, /**< The topic for a chat was updated. */ /* * XXX These need to go when we implement a more generic core/UI event * system. */ GAIM_CONV_ACCOUNT_ONLINE, /**< One of the user's accounts went online. */ GAIM_CONV_ACCOUNT_OFFLINE, /**< One of the user's accounts went offline. */ GAIM_CONV_UPDATE_AWAY, /**< The other user went away. */ GAIM_CONV_UPDATE_ICON, /**< The other user's buddy icon changed. */ GAIM_CONV_UPDATE_TITLE, GAIM_CONV_UPDATE_CHATLEFT, GAIM_CONV_UPDATE_FEATURES, /**< The features for a chat have changed */ } GaimConvUpdateType; /** * The typing state of a user. */ typedef enum { GAIM_NOT_TYPING = 0, /**< Not typing. */ GAIM_TYPING, /**< Currently typing. */ GAIM_TYPED /**< Stopped typing momentarily. */ } GaimTypingState; /** * Flags applicable to a message. Most will have send, recv or system. */ typedef enum { GAIM_MESSAGE_SEND = 0x0001, /**< Outgoing message. */ GAIM_MESSAGE_RECV = 0x0002, /**< Incoming message. */ GAIM_MESSAGE_SYSTEM = 0x0004, /**< System message. */ GAIM_MESSAGE_AUTO_RESP = 0x0008, /**< Auto response. */ GAIM_MESSAGE_COLORIZE = 0x0010, /**< Colorize nicks. */ GAIM_MESSAGE_NICK = 0x0020, /**< Contains your nick. */ GAIM_MESSAGE_NO_LOG = 0x0040, /**< Do not log. */ GAIM_MESSAGE_WHISPER = 0x0080, /**< Whispered message. */ GAIM_MESSAGE_ERROR = 0x0200, /**< Error message. */ GAIM_MESSAGE_DELAYED = 0x0400, /**< Delayed message. */ GAIM_MESSAGE_RAW = 0x0800, /**< "Raw" message - don't apply formatting */ GAIM_MESSAGE_IMAGES = 0x1000 /**< Message contains images */ } GaimMessageFlags; /** * Flags applicable to users in Chats. */ typedef enum { GAIM_CBFLAGS_NONE = 0x0000, /**< No flags */ GAIM_CBFLAGS_VOICE = 0x0001, /**< Voiced user or "Participant" */ GAIM_CBFLAGS_HALFOP = 0x0002, /**< Half-op */ GAIM_CBFLAGS_OP = 0x0004, /**< Channel Op or Moderator */ GAIM_CBFLAGS_FOUNDER = 0x0008, /**< Channel Founder */ GAIM_CBFLAGS_TYPING = 0x0010, /**< Currently typing */ } GaimConvChatBuddyFlags; #include "account.h" #include "buddyicon.h" #include "log.h" #include "server.h" /** * Conversation operations and events. * * Any UI representing a conversation must assign a filled-out * GaimConversationUiOps structure to the GaimConversation. */ struct _GaimConversationUiOps { void (*create_conversation)(GaimConversation *conv); void (*destroy_conversation)(GaimConversation *conv); void (*write_chat)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_im)(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); void (*write_conv)(GaimConversation *conv, const char *name, const char *alias, const char *message, GaimMessageFlags flags, time_t mtime); void (*chat_add_users)(GaimConversation *conv, GList *users, GList *flags, GList *aliases, gboolean new_arrivals); void (*chat_rename_user)(GaimConversation *conv, const char *old_name, const char *new_name, const char *new_alias); void (*chat_remove_user)(GaimConversation *conv, const char *user); void (*chat_remove_users)(GaimConversation *conv, GList *users); void (*chat_update_user)(GaimConversation *conv, const char *user); gboolean (*has_focus)(GaimConversation *conv); /* Custom Smileys */ gboolean (*custom_smiley_add)(GaimConversation *conv, const char *smile); void (*custom_smiley_write)(GaimConversation *conv, const char *smile, const guchar *data, gsize size); void (*custom_smiley_close)(GaimConversation *conv, const char *smile); /* Events */ void (*updated)(GaimConversation *conv, GaimConvUpdateType type); }; /** * Data specific to Instant Messages. */ struct _GaimConvIm { GaimConversation *conv; /**< The parent conversation. */ GaimTypingState typing_state; /**< The current typing state. */ guint typing_timeout; /**< The typing timer handle. */ time_t type_again; /**< The type again time. */ guint type_again_timeout; /**< The type again timer handle. */ GaimBuddyIcon *icon; /**< The buddy icon. */ }; /** * Data specific to Chats. */ struct _GaimConvChat { GaimConversation *conv; /**< The parent conversation. */ GList *in_room; /**< The users in the room. */ GList *ignored; /**< Ignored users. */ char *who; /**< The person who set the topic. */ char *topic; /**< The topic. */ int id; /**< The chat ID. */ char *nick; /**< Your nick in this chat. */ gboolean left; /**< We left the chat and kept the window open */ }; /** * Data for "Chat Buddies" */ struct _GaimConvChatBuddy { char *name; /**< The name */ GaimConvChatBuddyFlags flags; /**< Flags (ops, voice etc.) */ }; /** * A core representation of a conversation between two or more people. * * The conversation can be an IM or a chat. */ struct _GaimConversation { GaimConversationType type; /**< The type of conversation. */ GaimAccount *account; /**< The user using this conversation. */ char *name; /**< The name of the conversation. */ char *title; /**< The window title. */ gboolean logging; /**< The status of logging. */ GList *logs; /**< This conversation's logs */ GList *send_history; /**< The send history. */ union { GaimConvIm *im; /**< IM-specific data. */ GaimConvChat *chat; /**< Chat-specific data. */ void *misc; /**< Misc. data. */ } u; GaimConversationUiOps *ui_ops; /**< UI-specific operations. */ void *ui_data; /**< UI-specific data. */ GHashTable *data; /**< Plugin-specific data. */ GaimConnectionFlags features; /**< The supported features */ }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Conversation API */ /**************************************************************************/ /*@{*/ /** * Creates a new conversation of the specified type. * * @param type The type of conversation. * @param account The account opening the conversation window on the gaim * user's end. * @param name The name of the conversation. * * @return The new conversation. */ GaimConversation *gaim_conversation_new(GaimConversationType type, GaimAccount *account, const char *name); /** * Destroys the specified conversation and removes it from the parent * window. * * If this conversation is the only one contained in the parent window, * that window is also destroyed. * * @param conv The conversation to destroy. */ void gaim_conversation_destroy(GaimConversation *conv); /** * Returns the specified conversation's type. * * @param conv The conversation. * * @return The conversation's type. */ GaimConversationType gaim_conversation_get_type(const GaimConversation *conv); /** * Sets the specified conversation's UI operations structure. * * @param conv The conversation. * @param ops The UI conversation operations structure. */ void gaim_conversation_set_ui_ops(GaimConversation *conv, GaimConversationUiOps *ops); /** * Sets the default conversation UI operations structure. * * @param ops The UI conversation operations structure. */ void gaim_conversations_set_ui_ops(GaimConversationUiOps *ops); /** * Returns the specified conversation's UI operations structure. * * @param conv The conversation. * * @return The operations structure. */ GaimConversationUiOps *gaim_conversation_get_ui_ops( const GaimConversation *conv); /** * Sets the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * @param account The gaim_account. */ void gaim_conversation_set_account(GaimConversation *conv, GaimAccount *account); /** * Returns the specified conversation's gaim_account. * * This gaim_account represents the user using gaim, not the person the user * is having a conversation/chat/flame with. * * @param conv The conversation. * * @return The conversation's gaim_account. */ GaimAccount *gaim_conversation_get_account(const GaimConversation *conv); /** * Returns the specified conversation's gaim_connection. * * This is the same as gaim_conversation_get_user(conv)->gc. * * @param conv The conversation. * * @return The conversation's gaim_connection. */ GaimConnection *gaim_conversation_get_gc(const GaimConversation *conv); /** * Sets the specified conversation's title. * * @param conv The conversation. * @param title The title. */ void gaim_conversation_set_title(GaimConversation *conv, const char *title); /** * Returns the specified conversation's title. * * @param conv The conversation. * * @return The title. */ const char *gaim_conversation_get_title(const GaimConversation *conv); /** * Automatically sets the specified conversation's title. * * This function takes OPT_IM_ALIAS_TAB into account, as well as the * user's alias. * * @param conv The conversation. */ void gaim_conversation_autoset_title(GaimConversation *conv); /** * Sets the specified conversation's name. * * @param conv The conversation. * @param name The conversation's name. */ void gaim_conversation_set_name(GaimConversation *conv, const char *name); /** * Returns the specified conversation's name. * * @param conv The conversation. * * @return The conversation's name. */ const char *gaim_conversation_get_name(const GaimConversation *conv); /** * Enables or disables logging for this conversation. * * @param conv The conversation. * @param log @c TRUE if logging should be enabled, or @c FALSE otherwise. */ void gaim_conversation_set_logging(GaimConversation *conv, gboolean log); /** * Returns whether or not logging is enabled for this conversation. * * @param conv The conversation. * * @return @c TRUE if logging is enabled, or @c FALSE otherwise. */ gboolean gaim_conversation_is_logging(const GaimConversation *conv); /** * Closes any open logs for this conversation. * * Note that new logs will be opened as necessary (e.g. upon receipt of a * message, if the conversation has logging enabled. To disable logging for * the remainder of the conversation, use gaim_conversation_set_logging(). * * @param conv The conversation. */ void gaim_conversation_close_logs(GaimConversation *conv); /** * Returns the specified conversation's send history. * * @param conv The conversation. * * @return The conversation's send history. */ GList *gaim_conversation_get_send_history(const GaimConversation *conv); /** * Returns the specified conversation's IM-specific data. * * If the conversation type is not GAIM_CONV_TYPE_IM, this will return @c NULL. * * @param conv The conversation. * * @return The IM-specific data. */ GaimConvIm *gaim_conversation_get_im_data(const GaimConversation *conv); #define GAIM_CONV_IM(c) (gaim_conversation_get_im_data(c)) /** * Returns the specified conversation's chat-specific data. * * If the conversation type is not GAIM_CONV_TYPE_CHAT, this will return @c NULL. * * @param conv The conversation. * * @return The chat-specific data. */ GaimConvChat *gaim_conversation_get_chat_data(const GaimConversation *conv); #define GAIM_CONV_CHAT(c) (gaim_conversation_get_chat_data(c)) /** * Sets extra data for a conversation. * * @param conv The conversation. * @param key The unique key. * @param data The data to assign. */ void gaim_conversation_set_data(GaimConversation *conv, const char *key, gpointer data); /** * Returns extra data in a conversation. * * @param conv The conversation. * @param key The unqiue key. * * @return The data associated with the key. */ gpointer gaim_conversation_get_data(GaimConversation *conv, const char *key); /** * Returns a list of all conversations. * * This list includes both IMs and chats. * * @return A GList of all conversations. */ GList *gaim_get_conversations(void); /** * Returns a list of all IMs. * * @return A GList of all IMs. */ GList *gaim_get_ims(void); /** * Returns a list of all chats. * * @return A GList of all chats. */ GList *gaim_get_chats(void); /** * Finds a conversation with the specified type, name, and Gaim account. * * @param type The type of the conversation. * @param name The name of the conversation. * @param account The gaim_account associated with the conversation. * * @return The conversation if found, or @c NULL otherwise. */ GaimConversation *gaim_find_conversation_with_account( GaimConversationType type, const char *name, const GaimAccount *account); /** * Writes to a conversation window. * * This function should not be used to write IM or chat messages. Use * gaim_conv_im_write() and gaim_conv_chat_write() instead. Those functions will * most likely call this anyway, but they may do their own formatting, * sound playback, etc. * * This can be used to write generic messages, such as "so and so closed * the conversation window." * * @param conv The conversation. * @param who The user who sent the message. * @param message The message. * @param flags The message flags. * @param mtime The time the message was sent. * * @see gaim_conv_im_write() * @see gaim_conv_chat_write() */ void gaim_conversation_write(GaimConversation *conv, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** Set the features as supported for the given conversation. @param conv The conversation @param features Bitset defining supported features */ void gaim_conversation_set_features(GaimConversation *conv, GaimConnectionFlags features); /** Get the features supported by the given conversation. @param conv The conversation */ GaimConnectionFlags gaim_conversation_get_features(GaimConversation *conv); /** * Determines if a conversation has focus * * @param conv The conversation. * * @return @c TRUE if the conversation has focus, @c FALSE if * it does not or the UI does not have a concept of conversation focus */ gboolean gaim_conversation_has_focus(GaimConversation *conv); /** * Updates the visual status and UI of a conversation. * * @param conv The conversation. * @param type The update type. */ void gaim_conversation_update(GaimConversation *conv, GaimConvUpdateType type); /** * Calls a function on each conversation. * * @param func The function. */ void gaim_conversation_foreach(void (*func)(GaimConversation *conv)); /*@}*/ /**************************************************************************/ /** @name IM Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets an IM's parent conversation. * * @param im The IM. * * @return The parent conversation. */ GaimConversation *gaim_conv_im_get_conversation(const GaimConvIm *im); /** * Sets the IM's buddy icon. * * This should only be called from within Gaim. You probably want to * call gaim_buddy_icon_set_data(). * * @param im The IM. * @param icon The buddy icon. * * @see gaim_buddy_icon_set_data() */ void gaim_conv_im_set_icon(GaimConvIm *im, GaimBuddyIcon *icon); /** * Returns the IM's buddy icon. * * @param im The IM. * * @return The buddy icon. */ GaimBuddyIcon *gaim_conv_im_get_icon(const GaimConvIm *im); /** * Sets the IM's typing state. * * @param im The IM. * @param state The typing state. */ void gaim_conv_im_set_typing_state(GaimConvIm *im, GaimTypingState state); /** * Returns the IM's typing state. * * @param im The IM. * * @return The IM's typing state. */ GaimTypingState gaim_conv_im_get_typing_state(const GaimConvIm *im); /** * Starts the IM's typing timeout. * * @param im The IM. * @param timeout The timeout. */ void gaim_conv_im_start_typing_timeout(GaimConvIm *im, int timeout); /** * Stops the IM's typing timeout. * * @param im The IM. */ void gaim_conv_im_stop_typing_timeout(GaimConvIm *im); /** * Returns the IM's typing timeout. * * @param im The IM. * * @return The timeout. */ guint gaim_conv_im_get_typing_timeout(const GaimConvIm *im); /** * Sets the IM's time until it should send another typing notification. * * @param im The IM. * @param val The time. */ void gaim_conv_im_set_type_again(GaimConvIm *im, time_t val); /** * Returns the IM's time until it should send another typing notification. * * @param im The IM. * * @return The time. */ time_t gaim_conv_im_get_type_again(const GaimConvIm *im); /** * Starts the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_start_type_again_timeout(GaimConvIm *im); /** * Stops the IM's type again timeout. * * @param im The IM. */ void gaim_conv_im_stop_type_again_timeout(GaimConvIm *im); /** * Returns the IM's type again timeout interval. * * @param im The IM. * * @return The type again timeout interval. */ guint gaim_conv_im_get_type_again_timeout(const GaimConvIm *im); /** * Updates the visual typing notification for an IM conversation. * * @param im The IM. */ void gaim_conv_im_update_typing(GaimConvIm *im); /** * Writes to an IM. * * @param im The IM. * @param who The user who sent the message. * @param message The message to write. * @param flags The message flags. * @param mtime The time the message was sent. */ void gaim_conv_im_write(GaimConvIm *im, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Presents an IM-error to the user * * This is a helper function to find a conversation, write an error to it, and * raise the window. If a conversation with this user doesn't already exist, * the function will return FALSE and the calling function can attempt to present * the error another way (gaim_notify_error, most likely) * * @param who The user this error is about * @param account The account this error is on * @param what The error * @return TRUE if the error was presented, else FALSE */ gboolean gaim_conv_present_error(const char *who, GaimAccount *account, const char *what); /** * Sends a message to this IM conversation. * * @param im The IM. * @param message The message to send. */ void gaim_conv_im_send(GaimConvIm *im, const char *message); /** * Sends a message to this IM conversation with specified flags. * * @param im The IM. * @param message The message to send. * @param flags The GaimMessageFlags flags to use in addition to GAIM_MESSAGE_SEND. */ void gaim_conv_im_send_with_flags(GaimConvIm *im, const char *message, GaimMessageFlags flags); /** * Adds a smiley to the conversation's smiley tree. If this returns * @c TRUE you should call gaim_conv_custom_smiley_write() one or more * times, and then gaim_conv_custom_smiley_close(). If this returns * @c FALSE, either the conv or smile were invalid, or the icon was * found in the cache. In either case, calling write or close would * be an error. * * @param conv The conversation to associate the smiley with. * @param smile The text associated with the smiley * @param cksum_type The type of checksum. * @param chksum The checksum, as a NUL terminated base64 string. * @return @c TRUE if an icon is expected, else FALSE. Note that * it is an error to never call gaim_conv_custom_smiley_close if * this function returns @c TRUE, but an error to call it if * @c FALSE is returned. */ gboolean gaim_conv_custom_smiley_add(GaimConversation *conv, const char *smile, const char *cksum_type, const char *chksum); /** * Updates the image associated with the current smiley. * * @param conv The conversation associated with the smiley. * @param smile The text associated with the smiley. * @param data The actual image data. * @param size The length of the data. */ void gaim_conv_custom_smiley_write(GaimConversation *conv, const char *smile, const guchar *data, gsize size); /** * Close the custom smiley, all data has been written with * gaim_conv_custom_smiley_write, and it is no longer valid * to call that function on that smiley. * * @param conv The gaim conversation associated with the smiley. * @param smile The text associated with the smiley */ void gaim_conv_custom_smiley_close(GaimConversation *conv, const char *smile); /*@}*/ /**************************************************************************/ /** @name Chat Conversation API */ /**************************************************************************/ /*@{*/ /** * Gets a chat's parent conversation. * * @param chat The chat. * * @return The parent conversation. */ GaimConversation *gaim_conv_chat_get_conversation(const GaimConvChat *chat); /** * Sets the list of users in the chat room. * * @note Calling this function will not update the display of the users. * Please use gaim_conv_chat_add_user(), gaim_conv_chat_add_users(), * gaim_conv_chat_remove_user(), and gaim_conv_chat_remove_users() instead. * * @param chat The chat. * @param users The list of users. * * @return The list passed. */ GList *gaim_conv_chat_set_users(GaimConvChat *chat, GList *users); /** * Returns a list of users in the chat room. * * @param chat The chat. * * @return The list of users. */ GList *gaim_conv_chat_get_users(const GaimConvChat *chat); /** * Ignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_ignore(GaimConvChat *chat, const char *name); /** * Unignores a user in a chat room. * * @param chat The chat. * @param name The name of the user. */ void gaim_conv_chat_unignore(GaimConvChat *chat, const char *name); /** * Sets the list of ignored users in the chat room. * * @param chat The chat. * @param ignored The list of ignored users. * * @return The list passed. */ GList *gaim_conv_chat_set_ignored(GaimConvChat *chat, GList *ignored); /** * Returns the list of ignored users in the chat room. * * @param chat The chat. * * @return The list of ignored users. */ GList *gaim_conv_chat_get_ignored(const GaimConvChat *chat); /** * Returns the actual name of the specified ignored user, if it exists in * the ignore list. * * If the user found contains a prefix, such as '+' or '\@', this is also * returned. The username passed to the function does not have to have this * formatting. * * @param chat The chat. * @param user The user to check in the ignore list. * * @return The ignored user if found, complete with prefixes, or @c NULL * if not found. */ const char *gaim_conv_chat_get_ignored_user(const GaimConvChat *chat, const char *user); /** * Returns @c TRUE if the specified user is ignored. * * @param chat The chat. * @param user The user. * * @return @c TRUE if the user is in the ignore list; @c FALSE otherwise. */ gboolean gaim_conv_chat_is_user_ignored(const GaimConvChat *chat, const char *user); /** * Sets the chat room's topic. * * @param chat The chat. * @param who The user that set the topic. * @param topic The topic. */ void gaim_conv_chat_set_topic(GaimConvChat *chat, const char *who, const char *topic); /** * Returns the chat room's topic. * * @param chat The chat. * * @return The chat's topic. */ const char *gaim_conv_chat_get_topic(const GaimConvChat *chat); /** * Sets the chat room's ID. * * @param chat The chat. * @param id The ID. */ void gaim_conv_chat_set_id(GaimConvChat *chat, int id); /** * Returns the chat room's ID. * * @param chat The chat. * * @return The ID. */ int gaim_conv_chat_get_id(const GaimConvChat *chat); /** * Writes to a chat. * * @param chat The chat. * @param who The user who sent the message. * @param message The message to write. * @param flags The flags. * @param mtime The time the message was sent. */ void gaim_conv_chat_write(GaimConvChat *chat, const char *who, const char *message, GaimMessageFlags flags, time_t mtime); /** * Sends a message to this chat conversation. * * @param chat The chat. * @param message The message to send. */ void gaim_conv_chat_send(GaimConvChat *chat, const char *message); /** * Sends a message to this chat conversation with specified flags. * * @param chat The chat. * @param message The message to send. * @param flags The GaimMessageFlags flags to use. */ void gaim_conv_chat_send_with_flags(GaimConvChat *chat, const char *message, GaimMessageFlags flags); /** * Adds a user to a chat. * * @param chat The chat. * @param user The user to add. * @param extra_msg An extra message to display with the join message. * @param flags The users flags * @param new_arrival Decides whether or not to show a join notice. */ void gaim_conv_chat_add_user(GaimConvChat *chat, const char *user, const char *extra_msg, GaimConvChatBuddyFlags flags, gboolean new_arrival); /** * Adds a list of users to a chat. * * The data is copied from @a users, @a extra_msgs, and @a flags, so it is up to * the caller to free this list after calling this function. * * @param chat The chat. * @param users The list of users to add. * @param extra_msgs An extra message to display with the join message for each * user. This list may be shorter than @a users, in which * case, the users after the end of extra_msgs will not have * an extra message. By extension, this means that extra_msgs * can simply be @c NULL and none of the users will have an * extra message. * @param flags The list of flags for each user. * @param new_arrivals Decides whether or not to show join notices. */ void gaim_conv_chat_add_users(GaimConvChat *chat, GList *users, GList *extra_msgs, GList *flags, gboolean new_arrivals); /** * Renames a user in a chat. * * @param chat The chat. * @param old_user The old username. * @param new_user The new username. */ void gaim_conv_chat_rename_user(GaimConvChat *chat, const char *old_user, const char *new_user); /** * Removes a user from a chat, optionally with a reason. * * It is up to the developer to free this list after calling this function. * * @param chat The chat. * @param user The user that is being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_user(GaimConvChat *chat, const char *user, const char *reason); /** * Removes a list of users from a chat, optionally with a single reason. * * @param chat The chat. * @param users The users that are being removed. * @param reason The optional reason given for the removal. Can be @c NULL. */ void gaim_conv_chat_remove_users(GaimConvChat *chat, GList *users, const char *reason); /** * Finds a user in a chat * * @param chat The chat. * @param user The user to look for. * * @return TRUE if the user is in the chat, FALSE if not */ gboolean gaim_conv_chat_find_user(GaimConvChat *chat, const char *user); /** * Set a users flags in a chat * * @param chat The chat. * @param user The user to update. * @param flags The new flags. */ void gaim_conv_chat_user_set_flags(GaimConvChat *chat, const char *user, GaimConvChatBuddyFlags flags); /** * Get the flags for a user in a chat * * @param chat The chat. * @param user The user to find the flags for * * @return The flags for the user */ GaimConvChatBuddyFlags gaim_conv_chat_user_get_flags(GaimConvChat *chat, const char *user); /** * Clears all users from a chat. * * @param chat The chat. */ void gaim_conv_chat_clear_users(GaimConvChat *chat); /** * Sets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @param nick The nick. */ void gaim_conv_chat_set_nick(GaimConvChat *chat, const char *nick); /** * Gets your nickname (used for hilighting) for a chat. * * @param chat The chat. * @return The nick. */ const char *gaim_conv_chat_get_nick(GaimConvChat *chat); /** * Finds a chat with the specified chat ID. * * @param gc The gaim_connection. * @param id The chat ID. * * @return The chat conversation. */ GaimConversation *gaim_find_chat(const GaimConnection *gc, int id); /** * Lets the core know we left a chat, without destroying it. * Called from serv_got_chat_left(). * * @param chat The chat. */ void gaim_conv_chat_left(GaimConvChat *chat); /** * Returns true if we're no longer in this chat, * and just left the window open. * * @param chat The chat. * * @return @c TRUE if we left the chat already, @c FALSE if * we're still there. */ gboolean gaim_conv_chat_has_left(GaimConvChat *chat); /** * Creates a new chat buddy * * @param name The name. * @param flags The flags. * * @return The new chat buddy */ GaimConvChatBuddy *gaim_conv_chat_cb_new(const char *name, GaimConvChatBuddyFlags flags); /** * Find a chat buddy in a chat * * @param chat The chat. * @param name The name of the chat buddy to find. */ GaimConvChatBuddy *gaim_conv_chat_cb_find(GaimConvChat *chat, const char *name); /** * Get the name of a chat buddy * * @param cb The chat buddy. * * @return The name of the chat buddy. */ const char *gaim_conv_chat_cb_get_name(GaimConvChatBuddy *cb); /** * Destroys a chat buddy * * @param cb The chat buddy to destroy */ void gaim_conv_chat_cb_destroy(GaimConvChatBuddy *cb); /*@}*/ /**************************************************************************/ /** @name Conversations Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the conversation subsystem handle. * * @return The conversation subsystem handle. */ void *gaim_conversations_get_handle(void); /** * Initializes the conversation subsystem. */ void gaim_conversations_init(void); /** * Uninitializes the conversation subsystem. */ void gaim_conversations_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_CONVERSATION_H_ */