view src/gtkroomlist.c @ 12595:3169cd6727ad

[gaim-migrate @ 14925] I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time... 1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls. 2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY. 3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs. 4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated. 5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead. 6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why. This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 08:24:17 +0000
parents 255e6912607b
children e856f985a0b9
line wrap: on
line source

/**
 * @file gtkroomlist.c GTK+ Room List UI
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "internal.h"
#include "gtkgaim.h"
#include "gtkutils.h"
#include "gtkstock.h"
#include "debug.h"
#include "account.h"
#include "connection.h"
#include "notify.h"

#include "gtkroomlist.h"

typedef struct _GaimGtkRoomlist {
	GaimGtkRoomlistDialog *dialog;
	GtkTreeStore *model;
	GtkWidget *tree;
	GHashTable *cats; /**< Meow. */
	gint num_rooms, total_rooms;
} GaimGtkRoomlist;

struct _GaimGtkRoomlistDialog {
	GtkWidget *window;
	GtkWidget *account_widget;
	GtkWidget *progress;
	GtkWidget *sw;

	GtkWidget *stop_button;
	GtkWidget *list_button;
	GtkWidget *join_button;
	GtkWidget *close_button;

	GaimAccount *account;
	GaimRoomlist *roomlist;

	gboolean pg_needs_pulse;
	gboolean pg_to_active;
	guint pg_update_to;
};

enum {
	NAME_COLUMN = 0,
	ROOM_COLUMN,
	NUM_OF_COLUMNS,
};

static GList *roomlists = NULL;

static gint delete_win_cb(GtkWidget *w, GdkEventAny *e, gpointer d)
{
	GaimGtkRoomlistDialog *dialog;

	dialog = (GaimGtkRoomlistDialog *) d;

	if (dialog->roomlist && gaim_roomlist_get_in_progress(dialog->roomlist))
		gaim_roomlist_cancel_get_list(dialog->roomlist);

	if (dialog->roomlist) {
		if (dialog->pg_to_active) {
			gaim_timeout_remove(dialog->pg_update_to);
			dialog->pg_to_active = FALSE;
			/* yes, that's right, unref it twice. */
			gaim_roomlist_unref(dialog->roomlist);
		}
	}

	/* free stuff here */
	if (dialog->roomlist)
		gaim_roomlist_unref(dialog->roomlist);
	g_free(dialog);

	return FALSE;
}

static void dialog_select_account_cb(GObject *w, GaimAccount *account,
                                     GaimGtkRoomlistDialog *dialog)
{
	dialog->account = account;
}

static void list_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GaimConnection *gc;
	GaimGtkRoomlist *rl;

	gc = gaim_account_get_connection(dialog->account);
	if (!gc)
		return;

	if (dialog->roomlist != NULL) {
		rl = dialog->roomlist->ui_data;
		gtk_widget_destroy(rl->tree);
		gaim_roomlist_unref(dialog->roomlist);
	}

	dialog->roomlist = gaim_roomlist_get_list(gc);
	if (!dialog->roomlist)
		return;
	gaim_roomlist_ref(dialog->roomlist);
	rl = dialog->roomlist->ui_data;
	rl->dialog = dialog;

	if (dialog->account_widget)
		gtk_widget_set_sensitive(dialog->account_widget, FALSE);

	gtk_container_add(GTK_CONTAINER(dialog->sw), rl->tree);

	gtk_widget_set_sensitive(dialog->stop_button, TRUE);
	gtk_widget_set_sensitive(dialog->list_button, FALSE);
	gtk_widget_set_sensitive(dialog->join_button, FALSE);
}

static void stop_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	gaim_roomlist_cancel_get_list(dialog->roomlist);

	if (dialog->account_widget)
		gtk_widget_set_sensitive(dialog->account_widget, TRUE);

	gtk_widget_set_sensitive(dialog->stop_button, FALSE);
	gtk_widget_set_sensitive(dialog->list_button, TRUE);
	gtk_widget_set_sensitive(dialog->join_button, FALSE);
}

static void close_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GtkWidget *window = dialog->window;

	delete_win_cb(NULL, NULL, dialog);
	gtk_widget_destroy(window);
}

struct _menu_cb_info {
	GaimRoomlist *list;
	GaimRoomlistRoom *room;
};

static void
join_button_data_change_cb(gpointer data) {
	g_free(data);
}

static void
selection_changed_cb(GtkTreeSelection *selection, GaimGtkRoomlist *grl) {
	GtkTreeIter iter;
	GValue val = { 0, };
	GaimRoomlistRoom *room;
	static struct _menu_cb_info *info;
	GaimGtkRoomlistDialog *dialog;

	dialog = grl->dialog;

	if (gtk_tree_selection_get_selected(selection, NULL, &iter)) {
		gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
		room = g_value_get_pointer(&val);
		if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM)) {
			gtk_widget_set_sensitive(dialog->join_button, FALSE);
			return;
		}

		info = g_new0(struct _menu_cb_info, 1);
		info->list = dialog->roomlist;
		info->room = room;

		g_object_set_data_full(G_OBJECT(dialog->join_button), "room-info",
							   info, join_button_data_change_cb);

		gtk_widget_set_sensitive(dialog->join_button, TRUE);
	} else {
		gtk_widget_set_sensitive(dialog->join_button, FALSE);
	}
}

static void do_join_cb(GtkWidget *w, struct _menu_cb_info *info)
{
	gaim_roomlist_room_join(info->list, info->room);
}

static void join_button_cb(GtkButton *button, GaimGtkRoomlistDialog *dialog)
{
	GaimRoomlist *rl = dialog->roomlist;
	GaimGtkRoomlist *grl = rl->ui_data;
	struct _menu_cb_info *info;
		
	info = (struct _menu_cb_info*)g_object_get_data(G_OBJECT(button), "room-info");
	
	if(info != NULL)
		do_join_cb(grl->tree, info);
}

static void row_activated_cb(GtkTreeView *tv, GtkTreePath *path, GtkTreeViewColumn *arg2,
                      GaimRoomlist *list)
{
	GaimGtkRoomlist *grl = list->ui_data;
	GtkTreeIter iter;
	GaimRoomlistRoom *room;
	GValue val = { 0, };
	struct _menu_cb_info info;

	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
	gtk_tree_model_get_value(GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
	room = g_value_get_pointer(&val);
	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
		return;

	info.list = list;
	info.room = room;

	do_join_cb(GTK_WIDGET(tv), &info);
}

static gboolean room_click_cb(GtkWidget *tv, GdkEventButton *event, GaimRoomlist *list)
{
	GtkTreePath *path;
	GaimGtkRoomlist *grl = list->ui_data;
	GValue val = { 0, };
	GaimRoomlistRoom *room;
	GtkTreeIter iter;
	GtkWidget *menu;
	static struct _menu_cb_info info; /* XXX? */

	if (event->button != 3 || event->type != GDK_BUTTON_PRESS)
		return FALSE;

	/* Here we figure out which room was clicked */
	if (!gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(tv), event->x, event->y, &path, NULL, NULL, NULL))
		return FALSE;
	gtk_tree_model_get_iter(GTK_TREE_MODEL(grl->model), &iter, path);
	gtk_tree_path_free(path);
	gtk_tree_model_get_value (GTK_TREE_MODEL(grl->model), &iter, ROOM_COLUMN, &val);
	room = g_value_get_pointer(&val);

	if (!room || !(room->type & GAIM_ROOMLIST_ROOMTYPE_ROOM))
		return FALSE;

	info.list = list;
	info.room = room;


	menu = gtk_menu_new();
	gaim_new_item_from_stock(menu, _("_Join"), GAIM_STOCK_CHAT,
		                         G_CALLBACK(do_join_cb), &info, 0, 0, NULL);


	gtk_widget_show_all(menu);
	gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, 3, event->time);

	return FALSE;
}

static void row_expanded_cb(GtkTreeView *treeview, GtkTreeIter *arg1, GtkTreePath *arg2, gpointer user_data)
{
	GaimRoomlist *list = user_data;
	GaimRoomlistRoom *category;
	GValue val = { 0, };

	gtk_tree_model_get_value(gtk_tree_view_get_model(treeview), arg1, ROOM_COLUMN, &val);
	category = g_value_get_pointer(&val);

	if (!category->expanded_once) {
		gaim_roomlist_expand_category(list, category);
		category->expanded_once = TRUE;
	}
}

static gboolean account_filter_func(GaimAccount *account)
{
	GaimConnection *gc = gaim_account_get_connection(account);
	GaimPluginProtocolInfo *prpl_info = NULL;

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	return (prpl_info->roomlist_get_list != NULL);
}

gboolean
gaim_gtk_roomlist_is_showable()
{
	GList *c;
	GaimConnection *gc;

	for (c = gaim_connections_get_all(); c != NULL; c = c->next) {
		gc = c->data;

		if (account_filter_func(gaim_connection_get_account(gc)))
			return TRUE;
	}

	return FALSE;
}

GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new_with_account(GaimAccount *account)
{
	GaimGtkRoomlistDialog *dialog;
	GtkWidget *window;
	GtkWidget *vbox;
	GtkWidget *vbox2;
	GtkWidget *account_hbox;
	GtkWidget *bbox;
	GtkWidget *label;

	dialog = g_new0(GaimGtkRoomlistDialog, 1);
	dialog->account = account;

	/* Create the window. */
	dialog->window = window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
	gtk_window_set_role(GTK_WINDOW(window), "room list");
	gtk_window_set_title(GTK_WINDOW(window), _("Room List"));

	gtk_container_set_border_width(GTK_CONTAINER(window), GAIM_HIG_BORDER);

	g_signal_connect(G_OBJECT(window), "delete_event",
					 G_CALLBACK(delete_win_cb), dialog);

	/* Create the parent vbox for everything. */
	vbox = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
	gtk_container_add(GTK_CONTAINER(window), vbox);
	gtk_widget_show(vbox);

	vbox2 = gtk_vbox_new(FALSE, GAIM_HIG_BORDER);
	gtk_container_add(GTK_CONTAINER(vbox), vbox2);
	gtk_widget_show(vbox2);

	/* accounts dropdown list */
	account_hbox = gtk_hbox_new(FALSE, GAIM_HIG_BOX_SPACE);
	gtk_box_pack_start(GTK_BOX(vbox2), account_hbox, FALSE, FALSE, 0);
	gtk_widget_show(account_hbox);

	label = gtk_label_new(NULL);
	gtk_box_pack_start(GTK_BOX(account_hbox), label, FALSE, FALSE, 0);
	gtk_label_set_markup_with_mnemonic(GTK_LABEL(label), _("_Account:"));
	gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
	gtk_widget_show(label);

	dialog->account_widget = gaim_gtk_account_option_menu_new(dialog->account, FALSE,
	                         G_CALLBACK(dialog_select_account_cb), account_filter_func, dialog);

	if (!dialog->account) /* this is normally null, and we normally don't care what the first selected item is */
		dialog->account = gaim_gtk_account_option_menu_get_selected(dialog->account_widget);

	gtk_box_pack_start(GTK_BOX(account_hbox), dialog->account_widget, TRUE, TRUE, 0);
	gtk_label_set_mnemonic_widget(GTK_LABEL(label), GTK_WIDGET(dialog->account_widget));
	gtk_widget_show(dialog->account_widget);

	/* scrolled window */
	dialog->sw = gtk_scrolled_window_new(NULL, NULL);
	gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(dialog->sw),
	                                    GTK_SHADOW_IN);
	gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(dialog->sw),
	                               GTK_POLICY_AUTOMATIC,
	                               GTK_POLICY_AUTOMATIC);
	gtk_box_pack_start(GTK_BOX(vbox2), dialog->sw, TRUE, TRUE, 0);
	gtk_widget_set_size_request(dialog->sw, -1, 250);
	gtk_widget_show(dialog->sw);

	/* progress bar */
	dialog->progress = gtk_progress_bar_new();
	gtk_progress_bar_set_pulse_step(GTK_PROGRESS_BAR(dialog->progress), 0.1);
	gtk_box_pack_start(GTK_BOX(vbox2), dialog->progress, FALSE, FALSE, 0);
	gtk_widget_show(dialog->progress);


	/* button box */
	bbox = gtk_hbutton_box_new();
	gtk_box_set_spacing(GTK_BOX(bbox), GAIM_HIG_BOX_SPACE);
	gtk_button_box_set_layout(GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
	gtk_box_pack_start(GTK_BOX(vbox), bbox, FALSE, TRUE, 0);
	gtk_widget_show(bbox);

	/* stop button */
	dialog->stop_button = gtk_button_new_from_stock(GTK_STOCK_STOP);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->stop_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->stop_button), "clicked",
	                 G_CALLBACK(stop_button_cb), dialog);
	gtk_widget_set_sensitive(dialog->stop_button, FALSE);
	gtk_widget_show(dialog->stop_button);

	/* list button */
	dialog->list_button = gtk_button_new_with_mnemonic(_("_Get List"));
	gtk_box_pack_start(GTK_BOX(bbox), dialog->list_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->list_button), "clicked",
	                 G_CALLBACK(list_button_cb), dialog);
	gtk_widget_show(dialog->list_button);

	/* join button */
	dialog->join_button = gaim_pixbuf_button_from_stock(_("_Join"), GAIM_STOCK_CHAT,
	                                                    GAIM_BUTTON_HORIZONTAL);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->join_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->join_button), "clicked",
					 G_CALLBACK(join_button_cb), dialog);
	gtk_widget_set_sensitive(dialog->join_button, FALSE);
	gtk_widget_show(dialog->join_button);

	/* close button */
	dialog->close_button = gtk_button_new_from_stock(GTK_STOCK_CLOSE);
	gtk_box_pack_start(GTK_BOX(bbox), dialog->close_button, FALSE, FALSE, 0);
	g_signal_connect(G_OBJECT(dialog->close_button), "clicked",
					 G_CALLBACK(close_button_cb), dialog);
	gtk_widget_show(dialog->close_button);

	/* show the dialog window and return the dialog */
	gtk_widget_show(dialog->window);

	return dialog;
}

GaimGtkRoomlistDialog *gaim_gtk_roomlist_dialog_new(void)
{
	return gaim_gtk_roomlist_dialog_new_with_account(NULL);
}

static void gaim_gtk_roomlist_dialog_show_with_account(GaimAccount *account)
{
	GaimGtkRoomlistDialog *dialog;

	dialog = gaim_gtk_roomlist_dialog_new_with_account(account);
	if (!dialog)
		return;

	list_button_cb(GTK_BUTTON(dialog->list_button), dialog);
}

void gaim_gtk_roomlist_dialog_show(void)
{
	gaim_gtk_roomlist_dialog_new();
}

static void gaim_gtk_roomlist_new(GaimRoomlist *list)
{
	GaimGtkRoomlist *rl;

	rl = g_new0(GaimGtkRoomlist, 1);

	list->ui_data = rl;

	rl->cats = g_hash_table_new_full(NULL, NULL, NULL, (GDestroyNotify)gtk_tree_row_reference_free);

	roomlists = g_list_append(roomlists, list);
}

static void int_cell_data_func(GtkTreeViewColumn *col, GtkCellRenderer *renderer,
                                   GtkTreeModel *model, GtkTreeIter *iter, gpointer user_data)
{
	gchar buf[16];
	int myint;

	gtk_tree_model_get(model, iter, GPOINTER_TO_INT(user_data), &myint, -1);

	if (myint)
		g_snprintf(buf, sizeof(buf), "%d", myint);
	else
		buf[0] = '\0';

	g_object_set(renderer, "text", buf, NULL);
}

/* this sorts backwards on purpose, so that clicking name sorts a-z, while clicking users sorts
   infinity-0. you can still click again to reverse it on any of them. */
static gint int_sort_func(GtkTreeModel *model, GtkTreeIter *a, GtkTreeIter *b, gpointer user_data)
{
	int c, d;

	c = d = 0;

	gtk_tree_model_get(model, a, GPOINTER_TO_INT(user_data), &c, -1);
	gtk_tree_model_get(model, b, GPOINTER_TO_INT(user_data), &d, -1);

	if (c == d)
		return 0;
	else if (c > d)
		return -1;
	else
		return 1;
}

static gboolean
_search_func(GtkTreeModel *model, gint column, const gchar *key, GtkTreeIter *iter, gpointer search_data)
{
	gboolean result;
	gchar *name, *fold, *fkey;

	gtk_tree_model_get(model, iter, column, &name, -1);
	fold = g_utf8_casefold(name, -1);
	fkey = g_utf8_casefold(key, -1);

	result = (g_strstr_len(fold, strlen(fold), fkey) == NULL);

	g_free(fold);
	g_free(fkey);
	g_free(name);

	return result;
}

static void gaim_gtk_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
	GaimGtkRoomlist *grl = list->ui_data;
	gint columns = NUM_OF_COLUMNS;
	int j;
	GtkTreeStore *model;
	GtkWidget *tree;
	GtkCellRenderer *renderer;
	GtkTreeViewColumn *column;
	GtkTreeSelection *selection;
	GList *l;
	GType *types;

	g_return_if_fail(grl != NULL);

	columns += g_list_length(fields);
	types = g_new(GType, columns);

	types[NAME_COLUMN] = G_TYPE_STRING;
	types[ROOM_COLUMN] = G_TYPE_POINTER;

	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
		GaimRoomlistField *f = l->data;

		switch (f->type) {
		case GAIM_ROOMLIST_FIELD_BOOL:
			types[j] = G_TYPE_BOOLEAN;
			break;
		case GAIM_ROOMLIST_FIELD_INT:
			types[j] = G_TYPE_INT;
			break;
		case GAIM_ROOMLIST_FIELD_STRING:
			types[j] = G_TYPE_STRING;
			break;
		}
	}

	model = gtk_tree_store_newv(columns, types);
	g_free(types);

	tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL(model));
	gtk_tree_view_set_rules_hint(GTK_TREE_VIEW(tree), TRUE);

	selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(tree));
	g_signal_connect(G_OBJECT(selection), "changed",
					 G_CALLBACK(selection_changed_cb), grl);
	
	g_object_unref(model);

	grl->model = model;
	grl->tree = tree;
	gtk_widget_show(grl->tree);

	renderer = gtk_cell_renderer_text_new();
	column = gtk_tree_view_column_new_with_attributes(_("Name"), renderer,
				"text", NAME_COLUMN, NULL);
	gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
	                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
	gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
	gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), NAME_COLUMN);
	gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
	gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);

	for (j = NUM_OF_COLUMNS, l = fields; l; l = l->next, j++) {
		GaimRoomlistField *f = l->data;

		if (f->hidden)
			continue;

		renderer = gtk_cell_renderer_text_new();
		column = gtk_tree_view_column_new_with_attributes(f->label, renderer,
		                                                  "text", j, NULL);
		gtk_tree_view_column_set_sizing(GTK_TREE_VIEW_COLUMN(column),
		                                GTK_TREE_VIEW_COLUMN_GROW_ONLY);
		gtk_tree_view_column_set_resizable(GTK_TREE_VIEW_COLUMN(column), TRUE);
		gtk_tree_view_column_set_sort_column_id(GTK_TREE_VIEW_COLUMN(column), j);
		gtk_tree_view_column_set_reorderable(GTK_TREE_VIEW_COLUMN(column), TRUE);
		if (f->type == GAIM_ROOMLIST_FIELD_INT) {
			gtk_tree_view_column_set_cell_data_func(column, renderer, int_cell_data_func,
			                                        GINT_TO_POINTER(j), NULL);
			gtk_tree_sortable_set_sort_func(GTK_TREE_SORTABLE(model), j, int_sort_func,
			                                GINT_TO_POINTER(j), NULL);
		}
		gtk_tree_view_append_column(GTK_TREE_VIEW(tree), column);
	}

	g_signal_connect(G_OBJECT(tree), "button-press-event", G_CALLBACK(room_click_cb), list);
	g_signal_connect(G_OBJECT(tree), "row-expanded", G_CALLBACK(row_expanded_cb), list);
	g_signal_connect(G_OBJECT(tree), "row-activated", G_CALLBACK(row_activated_cb), list);

	/* Enable CTRL+F searching */
	gtk_tree_view_set_search_column(GTK_TREE_VIEW(tree), NAME_COLUMN);
	gtk_tree_view_set_search_equal_func(GTK_TREE_VIEW(tree), _search_func, NULL, NULL);

}

static gboolean gaim_gtk_progress_bar_pulse(gpointer data)
{
	GaimRoomlist *list = data;
	GaimGtkRoomlist *rl = list->ui_data;

	if (!rl || !rl->dialog || !rl->dialog->pg_needs_pulse) {
		rl->dialog->pg_to_active = FALSE;
		gaim_roomlist_unref(list);
		return FALSE;
	}

	gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
	rl->dialog->pg_needs_pulse = FALSE;
	return TRUE;
}

static void gaim_gtk_roomlist_add_room(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	GaimGtkRoomlist *rl = list->ui_data;
	GtkTreeRowReference *rr, *parentrr = NULL;
	GtkTreePath *path;
	GtkTreeIter iter, parent, child;
	GList *l, *k;
	int j;
	gboolean append = TRUE;

	rl->total_rooms++;
	if (room->type == GAIM_ROOMLIST_ROOMTYPE_ROOM)
		rl->num_rooms++;

	if (rl->dialog) {
		if (!rl->dialog->pg_to_active) {
			rl->dialog->pg_to_active = TRUE;
			gaim_roomlist_ref(list);
			rl->dialog->pg_update_to = g_timeout_add(100, gaim_gtk_progress_bar_pulse, list);
			gtk_progress_bar_pulse(GTK_PROGRESS_BAR(rl->dialog->progress));
		} else {
			rl->dialog->pg_needs_pulse = TRUE;
		}
	}
	if (room->parent) {
		parentrr = g_hash_table_lookup(rl->cats, room->parent);
		path = gtk_tree_row_reference_get_path(parentrr);
		if (path) {
			GaimRoomlistRoom *tmproom = NULL;

			gtk_tree_model_get_iter(GTK_TREE_MODEL(rl->model), &parent, path);
			gtk_tree_path_free(path);

			if (gtk_tree_model_iter_children(GTK_TREE_MODEL(rl->model), &child, &parent)) {
				gtk_tree_model_get(GTK_TREE_MODEL(rl->model), &child, ROOM_COLUMN, &tmproom, -1);
				if (!tmproom)
					append = FALSE;
			}
		}
	}

	if (append)
		gtk_tree_store_append(rl->model, &iter, (parentrr ? &parent : NULL));
	else
		iter = child;

	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY)
		gtk_tree_store_append(rl->model, &child, &iter);

	path = gtk_tree_model_get_path(GTK_TREE_MODEL(rl->model), &iter);

	if (room->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY) {
		rr = gtk_tree_row_reference_new(GTK_TREE_MODEL(rl->model), path);
		g_hash_table_insert(rl->cats, room, rr);
	}

	gtk_tree_path_free(path);

	gtk_tree_store_set(rl->model, &iter, NAME_COLUMN, room->name, -1);
	gtk_tree_store_set(rl->model, &iter, ROOM_COLUMN, room, -1);

	for (j = NUM_OF_COLUMNS, l = room->fields, k = list->fields; l && k; j++, l = l->next, k = k->next) {
		GaimRoomlistField *f = k->data;
		if (f->hidden)
			continue;
		gtk_tree_store_set(rl->model, &iter, j, l->data, -1);
	}
}

static void gaim_gtk_roomlist_in_progress(GaimRoomlist *list, gboolean flag)
{
	GaimGtkRoomlist *rl = list->ui_data;

	if (!rl || !rl->dialog)
		return;

	if (flag) {
		if (rl->dialog->account_widget)
			gtk_widget_set_sensitive(rl->dialog->account_widget, FALSE);
		gtk_widget_set_sensitive(rl->dialog->stop_button, TRUE);
		gtk_widget_set_sensitive(rl->dialog->list_button, FALSE);
	} else {
		rl->dialog->pg_needs_pulse = FALSE;
		gtk_progress_bar_set_fraction(GTK_PROGRESS_BAR(rl->dialog->progress), 0.0);
		if (rl->dialog->account_widget)
			gtk_widget_set_sensitive(rl->dialog->account_widget, TRUE);
		gtk_widget_set_sensitive(rl->dialog->stop_button, FALSE);
		gtk_widget_set_sensitive(rl->dialog->list_button, TRUE);
	}
}

static void gaim_gtk_roomlist_destroy(GaimRoomlist *list)
{
	GaimGtkRoomlist *rl;

	roomlists = g_list_remove(roomlists, list);

	rl = list->ui_data;

	g_return_if_fail(rl != NULL);

	g_hash_table_destroy(rl->cats);
	g_free(rl);
	list->ui_data = NULL;
}

static GaimRoomlistUiOps ops = {
	gaim_gtk_roomlist_dialog_show_with_account,
	gaim_gtk_roomlist_new,
	gaim_gtk_roomlist_set_fields,
	gaim_gtk_roomlist_add_room,
	gaim_gtk_roomlist_in_progress,
	gaim_gtk_roomlist_destroy
};


void gaim_gtk_roomlist_init(void)
{
	gaim_roomlist_set_ui_ops(&ops);
}