view src/mediastreamer/mssoundwrite.h @ 12595:3169cd6727ad

[gaim-migrate @ 14925] I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time... 1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls. 2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY. 3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs. 4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated. 5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead. 6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why. This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 08:24:17 +0000
parents e67993da8a22
children
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/*
  The mediastreamer library aims at providing modular media processing and I/O
	for linphone, but also for any telephony application.
  Copyright (C) 2001  Simon MORLAT simon.morlat@linphone.org
  										
  This library is free software; you can redistribute it and/or
  modify it under the terms of the GNU Lesser General Public
  License as published by the Free Software Foundation; either
  version 2.1 of the License, or (at your option) any later version.

  This library is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  Lesser General Public License for more details.

  You should have received a copy of the GNU Lesser General Public
  License along with this library; if not, write to the Free Software
  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef MSSOUNDWRITE_H
#define MSSOUNDWRITE_H

#include "msfilter.h"
#include "mssync.h"



struct _MSSoundWrite
{
	/* the MSOssWrite derivates from MSFilter, so the MSFilter object MUST be the first of the MSOssWrite object
       in order to the object mechanism to work*/
	MSFilter filter;
};

typedef struct _MSSoundWrite MSSoundWrite;

struct _MSSoundWriteClass
{
	/* the MSOssWrite derivates from MSFilter, so the MSFilter class MUST be the first of the MSOssWrite class
       in order to the class mechanism to work*/
	MSFilterClass parent_class;
	gint (*set_device)(MSSoundWrite *, gint devid);
	void (*start)(MSSoundWrite *);
	void (*stop)(MSSoundWrite*);
	void (*set_level)(MSSoundWrite *, gint a);
};

typedef struct _MSSoundWriteClass MSSoundWriteClass;

/* PUBLIC */
#define MS_SOUND_WRITE(filter) ((MSSoundWrite*)(filter))
#define MS_SOUND_WRITE_CLASS(klass) ((MSSoundWriteClass*)(klass))

static inline int ms_sound_write_set_device(MSSoundWrite *r,gint devid)
{
	return MS_SOUND_WRITE_CLASS( MS_FILTER(r)->klass )->set_device(r,devid);
}

static inline void ms_sound_write_start(MSSoundWrite *r)
{
	MS_SOUND_WRITE_CLASS( MS_FILTER(r)->klass )->start(r);
}

static inline void ms_sound_write_stop(MSSoundWrite *w)
{
	MS_SOUND_WRITE_CLASS( MS_FILTER(w)->klass )->stop(w);
}

static inline void ms_sound_write_set_level(MSSoundWrite *w,gint a)
{
	MS_SOUND_WRITE_CLASS( MS_FILTER(w)->klass )->set_level(w,a);
}

/* FOR INTERNAL USE*/
void ms_sound_write_init(MSSoundWrite *r);
void ms_sound_write_class_init(MSSoundWriteClass *klass);


#endif