Mercurial > pidgin
view src/pounce.c @ 12595:3169cd6727ad
[gaim-migrate @ 14925]
I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time...
1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls.
2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY.
3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs.
4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated.
5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead.
6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why.
This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 21 Dec 2005 08:24:17 +0000 |
parents | 06065a4847ff |
children | ebed1bbedb04 |
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/** * @file pounce.c Buddy Pounce API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "pounce.h" #include "debug.h" #include "pounce.h" #include "util.h" typedef struct { GString *buffer; GaimPounce *pounce; GaimPounceEvent events; char *ui_name; char *pouncee; char *protocol_id; char *event_type; char *action_name; char *param_name; char *account_name; } PounceParserData; typedef struct { char *name; gboolean enabled; GHashTable *atts; } GaimPounceActionData; typedef struct { char *ui; GaimPounceCb cb; void (*new_pounce)(GaimPounce *); void (*free_pounce)(GaimPounce *); } GaimPounceHandler; static GHashTable *pounce_handlers = NULL; static GList *pounces = NULL; static guint save_timer = 0; static gboolean pounces_loaded = FALSE; /********************************************************************* * Private utility functions * *********************************************************************/ static GaimPounceActionData * find_action_data(const GaimPounce *pounce, const char *name) { GaimPounceActionData *action; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(name != NULL, NULL); action = g_hash_table_lookup(pounce->actions, name); return action; } static void free_action_data(gpointer data) { GaimPounceActionData *action_data = data; g_free(action_data->name); g_hash_table_destroy(action_data->atts); g_free(action_data); } /********************************************************************* * Writing to disk * *********************************************************************/ static void action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *name, *param_value; xmlnode *node, *child; name = (const char *)key; param_value = (const char *)value; node = (xmlnode *)user_data; child = xmlnode_new_child(node, "param"); xmlnode_set_attrib(child, "name", name); xmlnode_insert_data(child, param_value, -1); } static void action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data) { const char *action; GaimPounceActionData *action_data; xmlnode *node, *child; action = (const char *)key; action_data = (GaimPounceActionData *)value; node = (xmlnode *)user_data; if (!action_data->enabled) return; child = xmlnode_new_child(node, "action"); xmlnode_set_attrib(child, "type", action); g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child); } static void add_event_to_xmlnode(xmlnode *node, const char *type) { xmlnode *child; child = xmlnode_new_child(node, "event"); xmlnode_set_attrib(child, "type", type); } static xmlnode * pounce_to_xmlnode(GaimPounce *pounce) { xmlnode *node, *child; GaimAccount *pouncer; GaimPounceEvent events; pouncer = gaim_pounce_get_pouncer(pounce); events = gaim_pounce_get_events(pounce); node = xmlnode_new("pounce"); xmlnode_set_attrib(node, "ui", pounce->ui_type); child = xmlnode_new_child(node, "account"); xmlnode_set_attrib(child, "protocol", pouncer->protocol_id); xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1); child = xmlnode_new_child(node, "pouncee"); xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1); /* Write pounce events */ child = xmlnode_new_child(node, "events"); if (events & GAIM_POUNCE_SIGNON) add_event_to_xmlnode(child, "sign-on"); if (events & GAIM_POUNCE_SIGNOFF) add_event_to_xmlnode(child, "sign-off"); if (events & GAIM_POUNCE_AWAY) add_event_to_xmlnode(child, "away"); if (events & GAIM_POUNCE_AWAY_RETURN) add_event_to_xmlnode(child, "return-from-away"); if (events & GAIM_POUNCE_IDLE) add_event_to_xmlnode(child, "idle"); if (events & GAIM_POUNCE_IDLE_RETURN) add_event_to_xmlnode(child, "return-from-idle"); if (events & GAIM_POUNCE_TYPING) add_event_to_xmlnode(child, "start-typing"); if (events & GAIM_POUNCE_TYPING_STOPPED) add_event_to_xmlnode(child, "stop-typing"); /* Write pounce actions */ child = xmlnode_new_child(node, "actions"); g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child); if (gaim_pounce_get_save(pounce)) child = xmlnode_new_child(node, "save"); return node; } static xmlnode * pounces_to_xmlnode(void) { xmlnode *node, *child; GList *cur; node = xmlnode_new("pounces"); xmlnode_set_attrib(node, "version", "1.0"); for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next) { child = pounce_to_xmlnode(cur->data); xmlnode_insert_child(node, child); } return node; } static void sync_pounces(void) { xmlnode *node; char *data; if (!pounces_loaded) { gaim_debug_error("pounce", "Attempted to save buddy pounces before " "they were read!\n"); return; } node = pounces_to_xmlnode(); data = xmlnode_to_formatted_str(node, NULL); gaim_util_write_data_to_file("pounces.xml", data, -1); g_free(data); xmlnode_free(node); } static gboolean save_cb(gpointer data) { sync_pounces(); save_timer = 0; return FALSE; } static void schedule_pounces_save(void) { if (save_timer == 0) save_timer = gaim_timeout_add(5000, save_cb, NULL); } /********************************************************************* * Reading from disk * *********************************************************************/ static void free_parser_data(gpointer user_data) { PounceParserData *data = user_data; if (data->buffer != NULL) g_string_free(data->buffer, TRUE); if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); g_free(data); } static void start_element_handler(GMarkupParseContext *context, const gchar *element_name, const gchar **attribute_names, const gchar **attribute_values, gpointer user_data, GError **error) { PounceParserData *data = user_data; GHashTable *atts; int i; atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); for (i = 0; attribute_names[i] != NULL; i++) { g_hash_table_insert(atts, g_strdup(attribute_names[i]), g_strdup(attribute_values[i])); } if (data->buffer != NULL) { g_string_free(data->buffer, TRUE); data->buffer = NULL; } if (!strcmp(element_name, "pounce")) { const char *ui = g_hash_table_lookup(atts, "ui"); if (ui == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'ui' parameter for pounce!\n"); } else data->ui_name = g_strdup(ui); data->events = 0; } else if (!strcmp(element_name, "account")) { const char *protocol_id = g_hash_table_lookup(atts, "protocol"); if (protocol_id == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'protocol' parameter for account!\n"); } else data->protocol_id = g_strdup(protocol_id); } else if (!strcmp(element_name, "event")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for event!\n"); } else data->event_type = g_strdup(type); } else if (!strcmp(element_name, "action")) { const char *type = g_hash_table_lookup(atts, "type"); if (type == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'type' parameter for action!\n"); } else data->action_name = g_strdup(type); } else if (!strcmp(element_name, "param")) { const char *param_name = g_hash_table_lookup(atts, "name"); if (param_name == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Unset 'name' parameter for param!\n"); } else data->param_name = g_strdup(param_name); } g_hash_table_destroy(atts); } static void end_element_handler(GMarkupParseContext *context, const gchar *element_name, gpointer user_data, GError **error) { PounceParserData *data = user_data; gchar *buffer = NULL; if (data->buffer != NULL) { buffer = g_string_free(data->buffer, FALSE); data->buffer = NULL; } if (!strcmp(element_name, "account")) { g_free(data->account_name); data->account_name = g_strdup(buffer); } else if (!strcmp(element_name, "pouncee")) { g_free(data->pouncee); data->pouncee = g_strdup(buffer); } else if (!strcmp(element_name, "event")) { if (!strcmp(data->event_type, "sign-on")) data->events |= GAIM_POUNCE_SIGNON; else if (!strcmp(data->event_type, "sign-off")) data->events |= GAIM_POUNCE_SIGNOFF; else if (!strcmp(data->event_type, "away")) data->events |= GAIM_POUNCE_AWAY; else if (!strcmp(data->event_type, "return-from-away")) data->events |= GAIM_POUNCE_AWAY_RETURN; else if (!strcmp(data->event_type, "idle")) data->events |= GAIM_POUNCE_IDLE; else if (!strcmp(data->event_type, "return-from-idle")) data->events |= GAIM_POUNCE_IDLE_RETURN; else if (!strcmp(data->event_type, "start-typing")) data->events |= GAIM_POUNCE_TYPING; else if (!strcmp(data->event_type, "stop-typing")) data->events |= GAIM_POUNCE_TYPING_STOPPED; g_free(data->event_type); data->event_type = NULL; } else if (!strcmp(element_name, "action")) { if (data->pounce != NULL) { gaim_pounce_action_register(data->pounce, data->action_name); gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE); } g_free(data->action_name); data->action_name = NULL; } else if (!strcmp(element_name, "param")) { if (data->pounce != NULL) { gaim_pounce_action_set_attribute(data->pounce, data->action_name, data->param_name, buffer); } g_free(data->param_name); data->param_name = NULL; } else if (!strcmp(element_name, "events")) { GaimAccount *account; account = gaim_accounts_find(data->account_name, data->protocol_id); g_free(data->account_name); g_free(data->protocol_id); data->account_name = NULL; data->protocol_id = NULL; if (account == NULL) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Account for pounce not found!\n"); /* * This pounce has effectively been removed, so make * sure that we save the changes to pounces.xml */ schedule_pounces_save(); } else { gaim_debug(GAIM_DEBUG_INFO, "pounce", "Creating pounce: %s, %s\n", data->ui_name, data->pouncee); data->pounce = gaim_pounce_new(data->ui_name, account, data->pouncee, data->events); } g_free(data->pouncee); data->pouncee = NULL; } else if (!strcmp(element_name, "save")) { if (data->pounce != NULL) gaim_pounce_set_save(data->pounce, TRUE); } else if (!strcmp(element_name, "pounce")) { data->pounce = NULL; data->events = 0; if (data->ui_name != NULL) g_free(data->ui_name); if (data->pouncee != NULL) g_free(data->pouncee); if (data->protocol_id != NULL) g_free(data->protocol_id); if (data->event_type != NULL) g_free(data->event_type); if (data->action_name != NULL) g_free(data->action_name); if (data->param_name != NULL) g_free(data->param_name); if (data->account_name != NULL) g_free(data->account_name); data->ui_name = NULL; data->pounce = NULL; data->protocol_id = NULL; data->event_type = NULL; data->action_name = NULL; data->param_name = NULL; data->account_name = NULL; } if (buffer != NULL) g_free(buffer); } static void text_handler(GMarkupParseContext *context, const gchar *text, gsize text_len, gpointer user_data, GError **error) { PounceParserData *data = user_data; if (data->buffer == NULL) data->buffer = g_string_new_len(text, text_len); else g_string_append_len(data->buffer, text, text_len); } static GMarkupParser pounces_parser = { start_element_handler, end_element_handler, text_handler, NULL, NULL }; gboolean gaim_pounces_load(void) { gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL); gchar *contents = NULL; gsize length; GMarkupParseContext *context; GError *error = NULL; PounceParserData *parser_data; if (filename == NULL) { pounces_loaded = TRUE; return FALSE; } if (!g_file_get_contents(filename, &contents, &length, &error)) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error reading pounces: %s\n", error->message); g_free(filename); g_error_free(error); pounces_loaded = TRUE; return FALSE; } parser_data = g_new0(PounceParserData, 1); context = g_markup_parse_context_new(&pounces_parser, 0, parser_data, free_parser_data); if (!g_markup_parse_context_parse(context, contents, length, NULL)) { g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } if (!g_markup_parse_context_end_parse(context, NULL)) { gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n", filename); g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return FALSE; } g_markup_parse_context_free(context); g_free(contents); g_free(filename); pounces_loaded = TRUE; return TRUE; } GaimPounce * gaim_pounce_new(const char *ui_type, GaimAccount *pouncer, const char *pouncee, GaimPounceEvent event) { GaimPounce *pounce; GaimPounceHandler *handler; g_return_val_if_fail(ui_type != NULL, NULL); g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(event != 0, NULL); pounce = g_new0(GaimPounce, 1); pounce->ui_type = g_strdup(ui_type); pounce->pouncer = pouncer; pounce->pouncee = g_strdup(pouncee); pounce->events = event; pounce->actions = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_action_data); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->new_pounce != NULL) handler->new_pounce(pounce); pounces = g_list_append(pounces, pounce); schedule_pounces_save(); return pounce; } void gaim_pounce_destroy(GaimPounce *pounce) { GaimPounceHandler *handler; g_return_if_fail(pounce != NULL); handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); pounces = g_list_remove(pounces, pounce); if (pounce->ui_type != NULL) g_free(pounce->ui_type); if (pounce->pouncee != NULL) g_free(pounce->pouncee); g_hash_table_destroy(pounce->actions); if (handler != NULL && handler->free_pounce != NULL) handler->free_pounce(pounce); g_free(pounce); schedule_pounces_save(); } void gaim_pounce_destroy_all_by_account(GaimAccount *account) { GaimAccount *pouncer; GaimPounce *pounce; GList *l, *l_next; g_return_if_fail(account != NULL); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; pouncer = gaim_pounce_get_pouncer(pounce); if (pouncer == account) gaim_pounce_destroy(pounce); } } void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events) { g_return_if_fail(pounce != NULL); g_return_if_fail(pounce != GAIM_POUNCE_NONE); pounce->events = events; schedule_pounces_save(); } void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncer != NULL); pounce->pouncer = pouncer; schedule_pounces_save(); } void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee) { g_return_if_fail(pounce != NULL); g_return_if_fail(pouncee != NULL); if (pounce->pouncee != NULL) g_free(pounce->pouncee); pounce->pouncee = (pouncee == NULL ? NULL : g_strdup(pouncee)); schedule_pounces_save(); } void gaim_pounce_set_save(GaimPounce *pounce, gboolean save) { g_return_if_fail(pounce != NULL); pounce->save = save; schedule_pounces_save(); } void gaim_pounce_action_register(GaimPounce *pounce, const char *name) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(name != NULL); if (g_hash_table_lookup(pounce->actions, name) != NULL) return; action_data = g_new0(GaimPounceActionData, 1); action_data->name = g_strdup(name); action_data->enabled = FALSE; action_data->atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); g_hash_table_insert(pounce->actions, g_strdup(name), action_data); schedule_pounces_save(); } void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action, gboolean enabled) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); action_data->enabled = enabled; schedule_pounces_save(); } void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action, const char *attr, const char *value) { GaimPounceActionData *action_data; g_return_if_fail(pounce != NULL); g_return_if_fail(action != NULL); g_return_if_fail(attr != NULL); action_data = find_action_data(pounce, action); g_return_if_fail(action_data != NULL); if (value == NULL) g_hash_table_remove(action_data->atts, attr); else g_hash_table_insert(action_data->atts, g_strdup(attr), g_strdup(value)); schedule_pounces_save(); } void gaim_pounce_set_data(GaimPounce *pounce, void *data) { g_return_if_fail(pounce != NULL); pounce->data = data; schedule_pounces_save(); } GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE); return pounce->events; } GaimAccount * gaim_pounce_get_pouncer(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncer; } const char * gaim_pounce_get_pouncee(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->pouncee; } gboolean gaim_pounce_get_save(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, FALSE); return pounce->save; } gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, FALSE); g_return_val_if_fail(action != NULL, FALSE); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, FALSE); return action_data->enabled; } const char * gaim_pounce_action_get_attribute(const GaimPounce *pounce, const char *action, const char *attr) { GaimPounceActionData *action_data; g_return_val_if_fail(pounce != NULL, NULL); g_return_val_if_fail(action != NULL, NULL); g_return_val_if_fail(attr != NULL, NULL); action_data = find_action_data(pounce, action); g_return_val_if_fail(action_data != NULL, NULL); return g_hash_table_lookup(action_data->atts, attr); } void * gaim_pounce_get_data(const GaimPounce *pounce) { g_return_val_if_fail(pounce != NULL, NULL); return pounce->data; } void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce; GaimPounceHandler *handler; GList *l, *l_next; char *norm_pouncee; g_return_if_fail(pouncer != NULL); g_return_if_fail(pouncee != NULL); g_return_if_fail(events != GAIM_POUNCE_NONE); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l_next) { pounce = (GaimPounce *)l->data; l_next = l->next; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type); if (handler != NULL && handler->cb != NULL) { handler->cb(pounce, events, gaim_pounce_get_data(pounce)); if (!gaim_pounce_get_save(pounce)) gaim_pounce_destroy(pounce); } } } g_free(norm_pouncee); } GaimPounce * gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee, GaimPounceEvent events) { GaimPounce *pounce = NULL; GList *l; char *norm_pouncee; g_return_val_if_fail(pouncer != NULL, NULL); g_return_val_if_fail(pouncee != NULL, NULL); g_return_val_if_fail(events != GAIM_POUNCE_NONE, NULL); norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee)); for (l = gaim_pounces_get_all(); l != NULL; l = l->next) { pounce = (GaimPounce *)l->data; if ((gaim_pounce_get_events(pounce) & events) && (gaim_pounce_get_pouncer(pounce) == pouncer) && !gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)), norm_pouncee)) { break; } pounce = NULL; } g_free(norm_pouncee); return pounce; } void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb, void (*new_pounce)(GaimPounce *pounce), void (*free_pounce)(GaimPounce *pounce)) { GaimPounceHandler *handler; g_return_if_fail(ui != NULL); g_return_if_fail(cb != NULL); handler = g_new0(GaimPounceHandler, 1); handler->ui = g_strdup(ui); handler->cb = cb; handler->new_pounce = new_pounce; handler->free_pounce = free_pounce; g_hash_table_insert(pounce_handlers, g_strdup(ui), handler); } void gaim_pounces_unregister_handler(const char *ui) { g_return_if_fail(ui != NULL); g_hash_table_remove(pounce_handlers, ui); } GList * gaim_pounces_get_all(void) { return pounces; } static void free_pounce_handler(gpointer user_data) { GaimPounceHandler *handler = (GaimPounceHandler *)user_data; g_free(handler->ui); g_free(handler); } static void buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event) { gaim_pounce_execute(buddy->account, buddy->name, event); } static void buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status) { gboolean old_available, available; available = gaim_status_is_available(status); old_available = gaim_status_is_available(old_status); if (available && !old_available) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_AWAY_RETURN); else if (!available && old_available) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_AWAY); } static void buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle) { if (idle && !old_idle) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_IDLE); else if (!idle && old_idle) gaim_pounce_execute(buddy->account, buddy->name, GAIM_POUNCE_IDLE_RETURN); } static void buddy_typing_cb(GaimAccount *account, const char *name, void *data) { GaimConversation *conv; conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, account); if (conv != NULL) { GaimPounceEvent event; event = (gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv)) == GAIM_TYPING ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED); gaim_pounce_execute(account, name, event); } } void * gaim_pounces_get_handle(void) { static int pounce_handle; return &pounce_handle; } void gaim_pounces_init(void) { void *handle = gaim_pounces_get_handle(); void *blist_handle = gaim_blist_get_handle(); void *conv_handle = gaim_conversations_get_handle(); pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, free_pounce_handler); gaim_signal_connect(blist_handle, "buddy-idle-changed", handle, GAIM_CALLBACK(buddy_idle_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-status-changed", handle, GAIM_CALLBACK(buddy_status_changed_cb), NULL); gaim_signal_connect(blist_handle, "buddy-signed-on", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNON)); gaim_signal_connect(blist_handle, "buddy-signed-off", handle, GAIM_CALLBACK(buddy_state_cb), GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF)); gaim_signal_connect(conv_handle, "buddy-typing", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); gaim_signal_connect(conv_handle, "buddy-typing-stopped", handle, GAIM_CALLBACK(buddy_typing_cb), NULL); } void gaim_pounces_uninit() { if (save_timer != 0) { gaim_timeout_remove(save_timer); save_timer = 0; sync_pounces(); } gaim_signals_disconnect_by_handle(gaim_pounces_get_handle()); }