Mercurial > pidgin
view src/prpl.c @ 12595:3169cd6727ad
[gaim-migrate @ 14925]
I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time...
1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls.
2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY.
3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs.
4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated.
5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead.
6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why.
This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 21 Dec 2005 08:24:17 +0000 |
parents | b94069a95be7 |
children | ccd0fa854471 |
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/* * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "conversation.h" #include "debug.h" #include "notify.h" #include "prpl.h" #include "request.h" #include "util.h" /**************************************************************************/ /** @name Protocol Plugin API */ /**************************************************************************/ void gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, time_t idle_time) { g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); gaim_presence_set_idle(gaim_account_get_presence(account), idle, idle_time); } void gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time) { GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(gaim_account_is_connected(account)); if (login_time == 0) login_time = time(NULL); presence = gaim_account_get_presence(account); gaim_presence_set_login_time(presence, login_time); } static gboolean set_value_from_arg(GaimStatus *status, const char *id, va_list *args) { GaimValue *value; value = gaim_status_get_attr_value(status, id); if (value == NULL) { gaim_debug_error("prpl", "Attempted to set an unknown attribute %s on " "status %s\n", id, gaim_status_get_id(status)); return FALSE; } switch (gaim_value_get_type(value)) { case GAIM_TYPE_CHAR: gaim_value_set_char(value, (char)va_arg(*args, int)); break; case GAIM_TYPE_UCHAR: gaim_value_set_uchar(value, (unsigned char)va_arg(*args, unsigned int)); break; case GAIM_TYPE_BOOLEAN: gaim_value_set_boolean(value, va_arg(*args, gboolean)); break; case GAIM_TYPE_SHORT: gaim_value_set_short(value, (short)va_arg(*args, int)); break; case GAIM_TYPE_USHORT: gaim_value_set_ushort(value, (unsigned short)va_arg(*args, unsigned int)); break; case GAIM_TYPE_INT: gaim_value_set_int(value, va_arg(*args, int)); break; case GAIM_TYPE_UINT: gaim_value_set_uint(value, va_arg(*args, unsigned int)); break; case GAIM_TYPE_LONG: gaim_value_set_long(value, va_arg(*args, long)); break; case GAIM_TYPE_ULONG: gaim_value_set_ulong(value, va_arg(*args, unsigned long)); break; case GAIM_TYPE_INT64: gaim_value_set_int64(value, va_arg(*args, gint64)); break; case GAIM_TYPE_UINT64: gaim_value_set_uint64(value, va_arg(*args, guint64)); break; case GAIM_TYPE_STRING: gaim_value_set_string(value, va_arg(*args, char *)); break; case GAIM_TYPE_OBJECT: gaim_value_set_object(value, va_arg(*args, void *)); break; case GAIM_TYPE_POINTER: gaim_value_set_pointer(value, va_arg(*args, void *)); break; case GAIM_TYPE_ENUM: gaim_value_set_enum(value, va_arg(*args, int)); break; case GAIM_TYPE_BOXED: gaim_value_set_boxed(value, va_arg(*args, void *)); break; default: return FALSE; } return TRUE; } void gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, const char *attr_id, ...) { GaimPresence *presence; GaimStatus *status; g_return_if_fail(account != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account)); presence = gaim_account_get_presence(account); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } gaim_presence_set_status_active(presence, status_id, TRUE); } void gaim_prpl_got_user_idle(GaimAccount *account, const char *name, gboolean idle, time_t idle_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(gaim_account_is_connected(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); gaim_presence_set_idle(presence, idle, idle_time); } void gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, time_t login_time) { GaimBuddy *buddy; GaimPresence *presence; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; if (login_time == 0) login_time = time(NULL); presence = gaim_buddy_get_presence(buddy); gaim_presence_set_login_time(presence, login_time); } void gaim_prpl_got_user_status(GaimAccount *account, const char *name, const char *status_id, const char *attr_id, ...) { GSList *list, *iter; GaimBuddy *buddy; GaimPresence *presence; GaimStatus *status; GaimStatus *old_status; g_return_if_fail(account != NULL); g_return_if_fail(name != NULL); g_return_if_fail(status_id != NULL); g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account)); if ((buddy = gaim_find_buddy(account, name)) == NULL) return; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_status(presence, status_id); g_return_if_fail(status != NULL); if (attr_id != NULL) { va_list args; va_start(args, attr_id); while (attr_id != NULL) { set_value_from_arg(status, attr_id, &args); attr_id = va_arg(args, char *); } va_end(args); } old_status = gaim_presence_get_active_status(presence); gaim_presence_set_status_active(presence, status_id, TRUE); list = gaim_find_buddies(account, name); for (iter = list; iter != NULL; iter = iter->next) { buddy = (GaimBuddy *)iter->data; gaim_blist_update_buddy_status(buddy, old_status); } g_slist_free(list); } static void do_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; if (gaim_status_is_online(new_status) && gaim_account_is_disconnected(account)) { gaim_account_connect(account); return; } if (!gaim_status_is_online(new_status)) { if (!gaim_account_is_disconnected(account)) gaim_account_disconnect(account); return; } if (gaim_account_is_connecting(account)) /* * We don't need to call the set_status PRPL function because * the PRPL will take care of setting its status during the * connection process. */ return; prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info->set_status != NULL) { prpl_info->set_status(account, new_status); } } void gaim_prpl_change_account_status(GaimAccount *account, GaimStatus *old_status, GaimStatus *new_status) { g_return_if_fail(account != NULL); g_return_if_fail(old_status != NULL); g_return_if_fail(new_status != NULL); do_prpl_change_account_status(account, old_status, new_status); gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed", account, old_status, new_status); } GList * gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) { GaimPlugin *prpl; GaimPluginProtocolInfo *prpl_info; GList *statuses = NULL; GList *l, *list; GaimStatus *status; g_return_val_if_fail(account != NULL, NULL); g_return_val_if_fail(presence != NULL, NULL); prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); if (prpl == NULL) return NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); if (prpl_info == NULL || prpl_info->status_types == NULL) return NULL; for (l = list = prpl_info->status_types(account); l != NULL; l = l->next) { status = gaim_status_new((GaimStatusType *)l->data, presence); statuses = g_list_append(statuses, status); } g_list_free(list); return statuses; } /************************************************************************** * Protocol Plugin Subsystem API **************************************************************************/ GaimPlugin * gaim_find_prpl(const char *id) { GList *l; GaimPlugin *plugin; g_return_val_if_fail(id != NULL, NULL); for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { plugin = (GaimPlugin *)l->data; if (!strcmp(plugin->info->id, id)) return plugin; } return NULL; }