view src/status.h @ 12595:3169cd6727ad

[gaim-migrate @ 14925] I've been meaning to spend the time to commit these changes separately, but it's been a couple days without me finding the time... 1. Allow the creation of GaimStatusTypes by passing NULL for the name and/or id. The core uses the default name and/or id. This eliminates quite a bit of duplication in the prpls. 2. Make statuses more consistent. For example, in some prpls, "Busy" was descended from the UNAVAILABLE primitive and on others it was a case of AWAY. Another example... "On Vacation" is definitely an EXTENDED_AWAY not an AWAY. 3. Rename some pixmaps to elminate some special cases. The names of the pixmaps should now match the primitive default IDs. 4. Rename the HIDDEN primitive to INVISIBLE, since we seem to be using that term everywhere. In conjunction with #1, more duplication was eliminated. 5. Add a MOBILE status primitive. It's not used now. It'll be needed in the (hopefully not-too-distant) future, so I'm planning ahead. 6. Shrink the status select for small blist folks. Now if someone can get rid of that stupid extra padding, we'll be set (well, after we deal with imhtml space issues). I've fought with this for many many hours over several days and I can't get it. It's clear that the combo box is requesting more space than is really necessary, but I don't know why. This is really my first go at anything significant status-related. Everyone should check their favorite prpls carefully to make sure I didn't break anything. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Wed, 21 Dec 2005 08:24:17 +0000
parents 74e33b6d8d74
children 0f64896eab01
line wrap: on
line source

/*
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_STATUS_H_
#define _GAIM_STATUS_H_

/**
 * @file status.h Status API
 * @ingroup core
 *
 * A brief explanation of the status API:
 *
 * GaimStatusType's are created by each PRPL.  They outline the
 * available statuses of the protocol.  AIM, for example, supports
 * an available state with an optional available message, an away
 * state with a mandatory message, and an invisible state (which is
 * technically "independent" of the other two, but we'll get into
 * that later).  GaimStatusTypes are very permanent.  They are
 * hardcoded in each PRPL and will not change often.  And because
 * they are hardcoded, they do not need to be saved to any XML file.
 *
 * A GaimStatus can be thought of as an "instance" of a GaimStatusType.
 * If you've familiar with object-oriented programming languages
 * then this should be immediately clear.  Say, for example, that
 * one of your AIM buddies has set himself as "away."  You have a
 * GaimBuddy node for this person in your buddy list.  Gaim wants
 * to mark this buddy as "away," so it creates a new GaimStatus.
 * The GaimStatus has its GaimStatusType set to the "away" state
 * for the oscar PRPL.  The GaimStatus also contains the buddy's
 * away message.  GaimStatuses are sometimes saved, depending on
 * the context.  The current GaimStatuses associated with each of
 * your accounts are saved so that the next time you start Gaim,
 * your accounts will be set to their last known statuses.  There
 * is also a list of saved statuses that are written to the
 * status.xml file.  Also, each GaimStatus has a "savable" boolean.
 * If "savable" is set to FALSE then the status is NEVER saved.
 * All GaimStatuses should be inside a GaimPresence.
 *
 *
 * A GaimStatus is either "indepedent" or "exclusive."
 * Independent statuses can be active or inactive and it doesn't
 * affect anything else.  However, you can only have one exclusive
 * status per GaimPresence.  If you activate one exlusive status,
 * then the previous exclusive status is automatically deactivated.
 *
 * A GaimPresence is like a collection of GaimStatuses (plus some
 * other random info).  For any buddy, or for any one of your accounts,
 * or for any person you're chatting with, you may know various
 * amounts of information.  This information is all contained in
 * one GaimPresence.  If one of your buddies is away and idle,
 * then the presence contains the GaimStatus for their awayness,
 * and it contains their current idle time.  GaimPresences are
 * never saved to disk.  The information they contain is only relevent
 * for the current GaimSession.
 */

typedef struct _GaimStatusType      GaimStatusType;
typedef struct _GaimStatusAttr      GaimStatusAttr;
typedef struct _GaimPresence        GaimPresence;
typedef struct _GaimStatus          GaimStatus;

/**
 * A context for a presence.
 *
 * The context indicates what the presence applies to.
 */
typedef enum
{
	GAIM_PRESENCE_CONTEXT_UNSET   = 0,
	GAIM_PRESENCE_CONTEXT_ACCOUNT,
	GAIM_PRESENCE_CONTEXT_CONV,
	GAIM_PRESENCE_CONTEXT_BUDDY

} GaimPresenceContext;

/**
 * A primitive defining the basic structure of a status type.
 */
typedef enum
{
	GAIM_STATUS_UNSET = 0,
	GAIM_STATUS_OFFLINE,
	GAIM_STATUS_AVAILABLE,
	GAIM_STATUS_UNAVAILABLE,
	GAIM_STATUS_INVISIBLE,
	GAIM_STATUS_AWAY,
	GAIM_STATUS_EXTENDED_AWAY,
	GAIM_STATUS_MOBILE,
	GAIM_STATUS_NUM_PRIMITIVES

} GaimStatusPrimitive;

#include "account.h"
#include "blist.h"
#include "conversation.h"
#include "value.h"

/**************************************************************************/
/** @name GaimStatusPrimitive API                                         */
/**************************************************************************/
/*@{*/

/**
 * Lookup the id of a primitive status type based on the type.  This
 * ID is a unique plain-text name of the status, without spaces.
 *
 * @param type A primitive status type.
 *
 * @return The unique ID for this type.
 */
const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type);

/**
 * Lookup the name of a primitive status type based on the type.  This
 * name is the plain-English name of the status type.  It is usually one
 * or two words.
 *
 * @param type A primitive status type.
 *
 * @return The name of this type, suitable for users to see.
 */
const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type);

/**
 * Lookup the value of a primitive status type based on the id.  The
 * ID is a unique plain-text name of the status, without spaces.
 *
 * @param id The unique ID of a primitive status type.
 *
 * @return The GaimStatusPrimitive value.
 */
GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id);

/*@}*/

/**************************************************************************/
/** @name GaimStatusType API                                              */
/**************************************************************************/
/*@{*/

/**
 * Creates a new status type.
 *
 * @param primitive     The primitive status type.
 * @param id            The ID of the status type, or @c NULL to use the id of
 *                      the primitive status type.
 * @param name          The name presented to the user, or @c NULL to use the
 *                      name of the primitive status type.
 * @param saveable      TRUE if the information set for this status by the
 *                      user can be saved for future sessions.
 * @param user_settable TRUE if this is a status the user can manually set.
 * @param independent   TRUE if this is an independent (non-exclusive)
 *                      status type.
 *
 * @return A new status type.
 */
GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive,
										  const char *id, const char *name,
										  gboolean saveable,
										  gboolean user_settable,
										  gboolean independent);

/**
 * Creates a new status type with some default values (not
 * savable and not independent).
 *
 * @param primitive     The primitive status type.
 * @param id            The ID of the status type, or @c NULL to use the id of
 *                      the primitive status type.
 * @param name          The name presented to the user, or @c NULL to use the
 *                      name of the primitive status type.
 * @param user_settable TRUE if this is a status the user can manually set.
 *
 * @return A new status type.
 */
GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive,
									 const char *id, const char *name,
									 gboolean user_settable);

/**
 * Creates a new status type with attributes.
 *
 * @param primitive     The primitive status type.
 * @param id            The ID of the status type, or @c NULL to use the id of
 *                      the primitive status type.
 * @param name          The name presented to the user, or @c NULL to use the
 *                      name of the primitive status type.
 * @param saveable      TRUE if the information set for this status by the
 *                      user can be saved for future sessions.
 * @param user_settable TRUE if this is a status the user can manually set.
 * @param independent   TRUE if this is an independent (non-exclusive)
 *                      status type.
 * @param attr_id       The ID of the first attribute.
 * @param attr_name     The name of the first attribute.
 * @param attr_value    The value type of the first attribute attribute.
 * @param ...           Additional attribute information.
 *
 * @return A new status type.
 */
GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive,
												const char *id,
												const char *name,
												gboolean saveable,
												gboolean user_settable,
												gboolean independent,
												const char *attr_id,
												const char *attr_name,
												GaimValue *attr_value, ...);

/**
 * Destroys a status type.
 *
 * @param status_type The status type to destroy.
 */
void gaim_status_type_destroy(GaimStatusType *status_type);

/**
 * Sets a status type's primary attribute.
 *
 * The value for the primary attribute is used as the description for
 * the particular status type. An example is an away message. The message
 * would be the primary attribute.
 *
 * @param status_type The status type.
 * @param attr_id     The ID of the primary attribute.
 */
void gaim_status_type_set_primary_attr(GaimStatusType *status_type,
									   const char *attr_id);

/**
 * Adds an attribute to a status type.
 *
 * @param status_type The status type to add the attribute to.
 * @param id          The ID of the attribute.
 * @param name        The name presented to the user.
 * @param value       The value type of this attribute.
 */
void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,
							   const char *name, GaimValue *value);

/**
 * Adds multiple attributes to a status type.
 *
 * @param status_type The status type to add the attribute to.
 * @param id          The ID of the first attribute.
 * @param name        The description of the first attribute.
 * @param value       The value type of the first attribute attribute.
 * @param ...         Additional attribute information.
 */
void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id,
								const char *name, GaimValue *value, ...);

/**
 * Adds multiple attributes to a status type using a va_list.
 *
 * @param status_type The status type to add the attribute to.
 * @param args        The va_list of attributes.
 */
void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type,
									  va_list args);

/**
 * Returns the primitive type of a status type.
 *
 * @param status_type The status type.
 *
 * @return The primitive type of the status type.
 */
GaimStatusPrimitive gaim_status_type_get_primitive(
	const GaimStatusType *status_type);

/**
 * Returns the ID of a status type.
 *
 * @param status_type The status type.
 *
 * @return The ID of the status type.
 */
const char *gaim_status_type_get_id(const GaimStatusType *status_type);

/**
 * Returns the name of a status type.
 *
 * @param status_type The status type.
 *
 * @return The name of the status type.
 */
const char *gaim_status_type_get_name(const GaimStatusType *status_type);

/**
 * Returns whether or not the status type is saveable.
 *
 * @param status_type The status type.
 *
 * @return TRUE if user-defined statuses based off this type are saveable.
 *         FALSE otherwise.
 */
gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type);

/**
 * Returns whether or not the status type can be set or modified by the
 * user.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status type can be set or modified by the user.
 *         FALSE if it's a protocol-set setting.
 */
gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type);

/**
 * Returns whether or not the status type is independent.
 *
 * Independent status types are non-exclusive. If other status types on
 * the same hierarchy level are set, this one will not be affected.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status type is independent, or FALSE otherwise.
 */
gboolean gaim_status_type_is_independent(const GaimStatusType *status_type);

/**
 * Returns whether the status type is exclusive.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status type is exclusive, FALSE otherwise.
 */
gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type);

/**
 * Returns whether or not a status type is available.
 *
 * Available status types are online and possibly invisible, but not away.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status is available, or FALSE otherwise.
 */
gboolean gaim_status_type_is_available(const GaimStatusType *status_type);

/**
 * Returns a status type's primary attribute ID.
 *
 * @param type The status type.
 *
 * @return The primary attribute's ID.
 */
const char *gaim_status_type_get_primary_attr(const GaimStatusType *type);

/**
 * Returns the attribute with the specified ID.
 *
 * @param status_type The status type containing the attribute.
 * @param id          The ID of the desired attribute.
 *
 * @return The attribute, if found. NULL otherwise.
 */
GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type,
										  const char *id);

/**
 * Returns a list of all attributes in a status type.
 *
 * @param status_type The status type.
 *
 * @return The list of attributes.
 */
const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type);

/**
 * Find the GaimStatusType with the given id.
 *
 * @param status_types A list of status types.  Often account->status_types.
 * @param id The unique ID of the status type you wish to find.
 *
 * @return The status type with the given ID, or NULL if one could
 *         not be found.
 */
const GaimStatusType *gaim_status_type_find_with_id(GList *status_types,
													const char *id);

/*@}*/

/**************************************************************************/
/** @name GaimStatusAttr API                                              */
/**************************************************************************/
/*@{*/

/**
 * Creates a new status attribute.
 *
 * @param id         The ID of the attribute.
 * @param name       The name presented to the user.
 * @param value_type The type of data contained in the attribute.
 *
 * @return A new status attribute.
 */
GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name,
									 GaimValue *value_type);

/**
 * Destroys a status attribute.
 *
 * @param attr The status attribute to destroy.
 */
void gaim_status_attr_destroy(GaimStatusAttr *attr);

/**
 * Returns the ID of a status attribute.
 *
 * @param attr The status attribute.
 *
 * @return The status attribute's ID.
 */
const char *gaim_status_attr_get_id(const GaimStatusAttr *attr);

/**
 * Returns the name of a status attribute.
 *
 * @param attr The status attribute.
 *
 * @return The status attribute's name.
 */
const char *gaim_status_attr_get_name(const GaimStatusAttr *attr);

/**
 * Returns the value of a status attribute.
 *
 * @param attr The status attribute.
 *
 * @return The status attribute's value.
 */
GaimValue *gaim_status_attr_get_value(const GaimStatusAttr *attr);

/*@}*/

/**************************************************************************/
/** @name GaimStatus API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Creates a new status.
 *
 * @param status_type The type of status.
 * @param presence    The parent presence.
 *
 * @return The new status.
 */
GaimStatus *gaim_status_new(GaimStatusType *status_type,
							GaimPresence *presence);

/**
 * Destroys a status.
 *
 * @param status The status to destroy.
 */
void gaim_status_destroy(GaimStatus *status);

/**
 * Sets whether or not a status is active.
 *
 * This should only be called by the account, conversation, and buddy APIs.
 *
 * @param status The status.
 * @param active The active state.
 */
void gaim_status_set_active(GaimStatus *status, gboolean active);

/**
 * Sets whether or not a status is active.
 *
 * This should only be called by the account, conversation, and buddy APIs.
 *
 * @param status The status.
 * @param active The active state.
 * @param args   A list of attributes to set on the status.  This list is
 *               composed of key/value pairs, where each key is a valid
 *               attribute name for this GaimStatusType.  The list should
 *               be NULL terminated.
 */
void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active,
									   va_list args);

/**
 * Sets whether or not a status is active.
 *
 * This should only be called by the account, conversation, and buddy APIs.
 *
 * @param status The status.
 * @param active The active state.
 * @param attrs  A list of attributes to set on the status.  This list is
 *               composed of key/value pairs, where each key is a valid
 *               attribute name for this GaimStatusType.
 */
void gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active,
											const GList *attrs);

/**
 * Sets the boolean value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 * @param value  The boolean value.
 */
void gaim_status_set_attr_boolean(GaimStatus *status, const char *id,
								  gboolean value);

/**
 * Sets the integer value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 * @param value  The integer value.
 */
void gaim_status_set_attr_int(GaimStatus *status, const char *id,
							  int value);

/**
 * Sets the string value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 * @param value  The string value.
 */
void gaim_status_set_attr_string(GaimStatus *status, const char *id,
								 const char *value);

/**
 * Returns the status's type.
 *
 * @param status The status.
 *
 * @return The status's type.
 */
GaimStatusType *gaim_status_get_type(const GaimStatus *status);

/**
 * Returns the status's presence.
 *
 * @param status The status.
 *
 * @return The status's presence.
 */
GaimPresence *gaim_status_get_presence(const GaimStatus *status);

/**
 * Returns the status's type ID.
 *
 * This is a convenience method for
 * gaim_status_type_get_id(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return The status's ID.
 */
const char *gaim_status_get_id(const GaimStatus *status);

/**
 * Returns the status's name.
 *
 * This is a convenience method for
 * gaim_status_type_get_name(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return The status's name.
 */
const char *gaim_status_get_name(const GaimStatus *status);

/**
 * Returns whether or not a status is independent.
 *
 * This is a convenience method for
 * gaim_status_type_is_independent(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return TRUE if the status is independent, or FALSE otherwise.
 */
gboolean gaim_status_is_independent(const GaimStatus *status);

/**
 * Returns whether or not a status is exclusive.
 *
 * This is a convenience method for
 * gaim_status_type_is_exclusive(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return TRUE if the status is exclusive, FALSE otherwise.
 */
gboolean gaim_status_is_exclusive(const GaimStatus *status);

/**
 * Returns whether or not a status is available.
 *
 * Available statuses are online and possibly invisible, but not away or idle.
 *
 * This is a convenience method for
 * gaim_status_type_is_available(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return TRUE if the status is available, or FALSE otherwise.
 */
gboolean gaim_status_is_available(const GaimStatus *status);

/**
 * Returns the active state of a status.
 *
 * @param status The status.
 *
 * @return The active state of the status.
 */
gboolean gaim_status_is_active(const GaimStatus *status);

/**
 * Returns whether or not a status is considered 'online'
 *
 * @param status The status.
 *
 * @return TRUE if the status is considered online, FALSE otherwise
 */
gboolean gaim_status_is_online(const GaimStatus *status);

/**
 * Returns the value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The value of the attribute.
 */
GaimValue *gaim_status_get_attr_value(const GaimStatus *status,
									  const char *id);

/**
 * Returns the boolean value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The boolean value of the attribute.
 */
gboolean gaim_status_get_attr_boolean(const GaimStatus *status,
									  const char *id);

/**
 * Returns the integer value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The integer value of the attribute.
 */
int gaim_status_get_attr_int(const GaimStatus *status, const char *id);

/**
 * Returns the string value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The string value of the attribute.
 */
const char *gaim_status_get_attr_string(const GaimStatus *status,
										const char *id);

/**
 * Compares two statuses for availability.
 *
 * @param status1 The first status.
 * @param status2 The second status.
 *
 * @return -1 if @a status1 is more available than @a status2.
 *          0 if @a status1 is equal to @a status2.
 *          1 if @a status2 is more available than @a status1.
 */
gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2);

/*@}*/

/**************************************************************************/
/** @name GaimPresence API                                                */
/**************************************************************************/
/*@{*/

/**
 * Creates a new presence.
 *
 * @param context The presence context.
 *
 * @return A new presence.
 */
GaimPresence *gaim_presence_new(GaimPresenceContext context);

/**
 * Creates a presence for an account.
 *
 * @param account The account.
 *
 * @return The new presence.
 */
GaimPresence *gaim_presence_new_for_account(GaimAccount *account);

/**
 * Creates a presence for a conversation.
 *
 * @param conv The conversation.
 *
 * @return The new presence.
 */
GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv);

/**
 * Creates a presence for a buddy.
 *
 * @param buddy The buddy.
 *
 * @return The new presence.
 */
GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy);

/**
 * Destroys a presence.
 *
 * All statuses added to this list will be destroyed along with
 * the presence.
 *
 * If this presence belongs to a buddy, you must call
 * gaim_presence_remove_buddy() first.
 *
 * @param presence The presence to destroy.
 */
void gaim_presence_destroy(GaimPresence *presence);

/**
 * Removes a buddy from a presence.
 *
 * This must be done before destroying a buddy in a presence.
 *
 * @param presence The presence.
 * @param buddy    The buddy.
 */
void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy);

/**
 * Adds a status to a presence.
 *
 * @param presence The presence.
 * @param status   The status to add.
 */
void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status);

/**
 * Adds a list of statuses to the presence.
 *
 * @param presence    The presence.
 * @param source_list The source list of statuses to add.
 */
void gaim_presence_add_list(GaimPresence *presence, const GList *source_list);

/**
 * Sets the active state of a status in a presence.
 *
 * Only independent statuses can be set unactive. Normal statuses can only
 * be set active, so if you wish to disable a status, set another
 * non-independent status to active, or use gaim_presence_switch_status().
 *
 * @param presence  The presence.
 * @param status_id The ID of the status.
 * @param active    The active state.
 */
void gaim_presence_set_status_active(GaimPresence *presence,
									 const char *status_id, gboolean active);

/**
 * Switches the active status in a presence.
 *
 * This is similar to gaim_presence_set_status_active(), except it won't
 * activate independent statuses.
 *
 * @param presence The presence.
 * @param status_id The status ID to switch to.
 */
void gaim_presence_switch_status(GaimPresence *presence,
								 const char *status_id);

/**
 * Sets the idle state and time on a presence.
 *
 * @param presence  The presence.
 * @param idle      The idle state.
 * @param idle_time The idle time, if @a idle is TRUE.  This
 *                  is the time at which the user became idle,
 *                  in seconds since the epoch.
 */
void gaim_presence_set_idle(GaimPresence *presence, gboolean idle,
							time_t idle_time);

/**
 * Sets the login time on a presence.
 *
 * @param presence   The presence.
 * @param login_time The login time.
 */
void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time);


/**
 * Returns the presence's context.
 *
 * @param presence The presence.
 *
 * @return The presence's context.
 */
GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence);

/**
 * Returns a presence's account.
 *
 * @param presence The presence.
 *
 * @return The presence's account.
 */
GaimAccount *gaim_presence_get_account(const GaimPresence *presence);

/**
 * Returns a presence's conversation.
 *
 * @param presence The presence.
 *
 * @return The presence's conversation.
 */
GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence);

/**
 * Returns a presence's chat user.
 *
 * @param presence The presence.
 *
 * @return The chat's user.
 */
const char *gaim_presence_get_chat_user(const GaimPresence *presence);

/**
 * Returns a presence's list of buddies.
 *
 * @param presence The presence.
 *
 * @return The presence's list of buddies.
 */
const GList *gaim_presence_get_buddies(const GaimPresence *presence);

/**
 * Returns all the statuses in a presence.
 *
 * @param presence The presence.
 *
 * @return The statuses.
 */
const GList *gaim_presence_get_statuses(const GaimPresence *presence);

/**
 * Returns the status with the specified ID from a presence.
 *
 * @param presence  The presence.
 * @param status_id The ID of the status.
 *
 * @return The status if found, or NULL.
 */
GaimStatus *gaim_presence_get_status(const GaimPresence *presence,
									 const char *status_id);

/**
 * Returns the active exclusive status from a presence.
 *
 * @param presence The presence.
 *
 * @return The active exclusive status.
 */
GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence);

/**
 * Returns whether or not a presence is available.
 *
 * Available presences are online and possibly invisible, but not away or idle.
 *
 * @param presence The presence.
 *
 * @return TRUE if the presence is available, or FALSE otherwise.
 */
gboolean gaim_presence_is_available(const GaimPresence *presence);

/**
 * Returns whether or not a presence is online.
 *
 * @param presence The presence.
 *
 * @return TRUE if the presence is online, or FALSE otherwise.
 */
gboolean gaim_presence_is_online(const GaimPresence *presence);

/**
 * Returns whether or not a status in a presence is active.
 *
 * A status is active if itself or any of its sub-statuses are active.
 *
 * @param presence  The presence.
 * @param status_id The ID of the status.
 *
 * @return TRUE if the status is active, or FALSE.
 */
gboolean gaim_presence_is_status_active(const GaimPresence *presence,
										const char *status_id);

/**
 * Returns whether or not a status with the specified primitive type
 * in a presence is active.
 *
 * A status is active if itself or any of its sub-statuses are active.
 *
 * @param presence  The presence.
 * @param primitive The status primitive.
 *
 * @return TRUE if the status is active, or FALSE.
 */
gboolean gaim_presence_is_status_primitive_active(
	const GaimPresence *presence, GaimStatusPrimitive primitive);

/**
 * Returns whether or not a presence is idle.
 *
 * @param presence The presence.
 *
 * @return TRUE if the presence is idle, or FALSE otherwise.
 *         If the presence is offline (gaim_presence_is_online()
 *         returns FALSE) then FALSE is returned.
 */
gboolean gaim_presence_is_idle(const GaimPresence *presence);

/**
 * Returns the presence's idle time.
 *
 * @param presence The presence.
 *
 * @return The presence's idle time.
 */
time_t gaim_presence_get_idle_time(const GaimPresence *presence);

/**
 * Returns the presence's login time.
 *
 * @param presence The presence.
 *
 * @return The presence's login time.
 */
time_t gaim_presence_get_login_time(const GaimPresence *presence);

/**
 * Compares two presences for availability.
 *
 * @param presence1 The first presence.
 * @param presence2 The second presence.
 *
 * @return -1 if @a presence1 is more available than @a presence2.
 *          0 if @a presence1 is equal to @a presence2.
 *          1 if @a presence1 is less available than @a presence2.
 */
gint gaim_presence_compare(const GaimPresence *presence1,
						   const GaimPresence *presence2);

/*@}*/

/**************************************************************************/
/** @name Status subsystem                                                */
/**************************************************************************/
/*@{*/

/**
 * Get the handle for the status subsystem.
 *
 * @return the handle to the status subsystem
 */
void *gaim_status_get_handle(void);

/**
 * Initializes the status subsystem.
 */
void gaim_status_init(void);

/**
 * Uninitializes the status subsystem.
 */
void gaim_status_uninit(void);

/*@}*/

#endif /* _GAIM_STATUS_H_ */