view gaim2blt.pl @ 6243:34d553c43e8b

[gaim-migrate @ 6737] This doesn't fix the "moving Buddies Causes Lockup" bug, but I looked into it. Gaim is looping at the end of serv_got_update(), in the while loop on line 1146 I see two possible causes for this: 1) gaim_find_buddy() is incorrectly iterating through the blist 2) dragging buddies like there's no tomorrow messes up the order of the blist Someone with more knowledge of how the blist works should look into this before 0.67 It is not an oscar problem :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Jul 2003 07:35:32 +0000
parents 66bf7ecefedd
children
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#!/usr/bin/perl -w
# Original by Andy Harrison,
# Rewrite by Decklin Foster,
# Available under the GPL.

package Gaim2Blt;
use strict;
use Getopt::Std;
use vars qw(%opts $in_group);

getopts('s:', \%opts);
die "usage: $0 -s 'screen name' gaim.buddy\n" unless $opts{s};

print <<"EOF";
Config {
  version 1
}
User {
  screenname "$opts{s}"
}
Buddy {
  list {
EOF

while (<>) {
    chomp;
    my ($type, $args) = split ' ', $_, 2;
    next unless $type;

    if ($type eq 'g') {
        print "    }\n" if ($in_group);
        print qq(    "$args" {\n);
        $in_group = 1;
    } elsif ($type eq 'b') {
        my ($buddy, $alias) = split /:/, $args;
        print qq(      "$buddy"\n);
    }
}

print <<"EOF";
    }
  }
}
EOF