view src/core.h @ 6243:34d553c43e8b

[gaim-migrate @ 6737] This doesn't fix the "moving Buddies Causes Lockup" bug, but I looked into it. Gaim is looping at the end of serv_got_update(), in the while loop on line 1146 I see two possible causes for this: 1) gaim_find_buddy() is incorrectly iterating through the blist 2) dragging buddies like there's no tomorrow messes up the order of the blist Someone with more knowledge of how the blist works should look into this before 0.67 It is not an oscar problem :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Jul 2003 07:35:32 +0000
parents 0342af6a8b36
children 2d3c3a0cb7b1
line wrap: on
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/**
 * @file core.h Gaim Core API
 * @defgroup core Gaim Core
 *
 * gaim
 *
 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_CORE_H_
#define _GAIM_CORE_H_

typedef struct GaimCore GaimCore;

typedef struct
{
	void (*ui_prefs_init)(void);
	void (*debug_ui_init)(void); /* Unfortunate necessity. */
	void (*ui_init)(void);
	void (*quit)(void);

} GaimCoreUiOps;

/**
 * Initializes the core of gaim.
 *
 * This will setup preferences for all the core subsystems.
 *
 * @param ui The ID of the UI using the core. This should be a
 *           unique ID, registered with the gaim team.
 *
 * @return @c TRUE if successful, or @c FALSE otherwise.
 */
gboolean gaim_core_init(const char *ui);

/**
 * Quits the core of gaim, which, depending on the UI, may quit the
 * application using the gaim core.
 */
void gaim_core_quit(void);

/**
 * Iterates once through the gaim mainloop.
 *
 * This is in actuality a wrapper around glib's mainloop iteration
 * function, but provides a nice, healthy level of abstraction.
 *
 * All UIs not using glib must call this in a timer.
 */
void gaim_core_mainloop_iteration(void);

/**
 * Returns the ID of the UI that is using the core.
 *
 * @return The ID of the UI that is currently using the core.
 */
const char *gaim_core_get_ui(void);

/**
 * Returns a handle to the gaim core.
 *
 * This is used for such things as signals.
 */
GaimCore *gaim_get_core(void);

/**
 * Sets the UI ops for the core.
 *
 * @param A UI ops structure for the core.
 */
void gaim_set_core_ui_ops(GaimCoreUiOps *ops);

/**
 * Returns the UI ops for the core.
 *
 * @return The core's UI ops structure.
 */
GaimCoreUiOps *gaim_get_core_ui_ops(void);

#endif /* _GAIM_CORE_H_ */

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