view src/debug.h @ 6243:34d553c43e8b

[gaim-migrate @ 6737] This doesn't fix the "moving Buddies Causes Lockup" bug, but I looked into it. Gaim is looping at the end of serv_got_update(), in the while loop on line 1146 I see two possible causes for this: 1) gaim_find_buddy() is incorrectly iterating through the blist 2) dragging buddies like there's no tomorrow messes up the order of the blist Someone with more knowledge of how the blist works should look into this before 0.67 It is not an oscar problem :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Jul 2003 07:35:32 +0000
parents 158196b2db19
children 565339a6eb86
line wrap: on
line source

/**
 * @file debug.h Debug API
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_DEBUG_H_
#define _GAIM_DEBUG_H_

#include <stdarg.h>

/**
 * Debug levels.
 */
typedef enum
{
	GAIM_DEBUG_ALL = 0,  /**< All debug levels.              */
	GAIM_DEBUG_MISC,  /**< General chatter.               */
	GAIM_DEBUG_INFO,     /**< General operation Information. */
	GAIM_DEBUG_WARNING,  /**< Warnings.                      */
	GAIM_DEBUG_ERROR,    /**< Errors.                        */
	GAIM_DEBUG_FATAL     /**< Fatal errors.                  */

} GaimDebugLevel;

/**
 * Debug UI operations.
 */
typedef struct
{
	void (*print)(GaimDebugLevel level, const char *category,
				  const char *format, va_list args);

} GaimDebugUiOps;

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Debug API                                                       */
/**************************************************************************/
/**
 * Outputs debug information.
 *
 * This differs from gaim_debug() in that it takes a va_list.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 * @param args     The format parameters.
 *
 * @see gaim_debug()
 */
void gaim_debug_vargs(GaimDebugLevel level, const char *category,
					  const char *format, va_list args);

/**
 * Outputs debug information.
 *
 * @param level    The debug level.
 * @param category The category (or @c NULL).
 * @param format   The format string.
 */
void gaim_debug(GaimDebugLevel level, const char *category,
				const char *format, ...);

/**
 * Outputs debug information.
 *
 * @deprecated This has been replaced with gaim_debug(), and will be
 *             removed in a future release.
 *
 * @param fmt The format string.
 *
 * @see gaim_debug()
 */
void debug_printf(const char *fmt, ...);

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/

/**
 * Sets the UI operations structure to be used when outputting debug
 * information.
 *
 * @param ops The UI operations structure.
 */
void gaim_set_debug_ui_ops(GaimDebugUiOps *ops);

/**
 * Returns the UI operations structure used when outputting debug
 * information.
 *
 * @return The UI operations structure in use.
 */
GaimDebugUiOps *gaim_get_debug_ui_ops(void);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_DEBUG_H_ */