view src/dnd-hints.h @ 6243:34d553c43e8b

[gaim-migrate @ 6737] This doesn't fix the "moving Buddies Causes Lockup" bug, but I looked into it. Gaim is looping at the end of serv_got_update(), in the while loop on line 1146 I see two possible causes for this: 1) gaim_find_buddy() is incorrectly iterating through the blist 2) dragging buddies like there's no tomorrow messes up the order of the blist Someone with more knowledge of how the blist works should look into this before 0.67 It is not an oscar problem :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Jul 2003 07:35:32 +0000
parents 4691c5936c01
children fa6395637e2c
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/**
 * @file dnd-hints.h Drag-and-Drop arrow hints
 * @ingroup gtkui
 *
 * Copyright (C) 2002-2003, Christian Hammond <chipx86@gnupdate.org>
 *
 * Copyright (C) 2001 Ricardo Fernández Pascual
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
 */
#ifndef _GAIM_DND_HINTS_H_
#define _GAIM_DND_HINTS_H_

#include <glib.h>
#include <gtk/gtkwidget.h>

/**
 * Conversation drag-and-drop arrow types.
 */
typedef enum
{
	HINT_ARROW_UP,    /**< Up arrow.    */
	HINT_ARROW_DOWN,  /**< Down arrow.  */
	HINT_ARROW_LEFT,  /**< Left arrow.  */
	HINT_ARROW_RIGHT  /**< Right arrow. */

} DndHintWindowId;

/**
 * Conversation drag-and-drop arrow positions.
 */
typedef enum {

	HINT_POSITION_RIGHT,  /**< Position to the right of a tab.  */
	HINT_POSITION_LEFT,   /**< Position to the left of a tab.   */
	HINT_POSITION_TOP,    /**< Position above a tab.            */
	HINT_POSITION_BOTTOM, /**< Position below a tab.            */
	HINT_POSITION_CENTER  /**< Position in the center of a tab. */

} DndHintPosition;

/**
 * Shows a drag-and-drop hint at the specified location.
 *
 * @param id The ID of the hint to show.
 * @param x  The X location to show it at.
 * @param y  The Y location to show it at.
 */
void dnd_hints_show(DndHintWindowId id, gint x, gint y);

/**
 * Hides the specified drag-and-drop hint.
 *
 * @param id The ID of the hint to hide.
 */
void dnd_hints_hide(DndHintWindowId id);

/**
 * Hides all drag-and-drop hints.
 */
void dnd_hints_hide_all(void);

/**
 * Shows a drag-and-drop hint relative to a widget.
 *
 * @param id     The ID of the hint.
 * @param widget The widget that the hint is relative to.
 * @param horiz  The horizontal relative position.
 * @param vert   The vertical relative position.
 */
void dnd_hints_show_relative(DndHintWindowId id, GtkWidget *widget,
							 DndHintPosition horiz, DndHintPosition vert);

#endif /* _GAIM_DND_HINTS_H_ */