view src/idle.c @ 6243:34d553c43e8b

[gaim-migrate @ 6737] This doesn't fix the "moving Buddies Causes Lockup" bug, but I looked into it. Gaim is looping at the end of serv_got_update(), in the while loop on line 1146 I see two possible causes for this: 1) gaim_find_buddy() is incorrectly iterating through the blist 2) dragging buddies like there's no tomorrow messes up the order of the blist Someone with more knowledge of how the blist works should look into this before 0.67 It is not an oscar problem :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Jul 2003 07:35:32 +0000
parents dc42b27101c0
children 8f94cce8faa5
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"

#ifdef USE_SCREENSAVER
# ifndef _WIN32
#  include <X11/Xlib.h>
#  include <X11/Xutil.h>
#  include <X11/extensions/scrnsaver.h>
#  include <gdk/gdkx.h>
# else
#  include "idletrack.h"
# endif
#endif /* USE_SCREENSAVER */

#include "connection.h"
#include "debug.h"
#include "log.h"
#include "multi.h"
#include "prefs.h"
#include "prpl.h"

#include "ui.h"

#include "gtkprefs.h"

/* XXX For the away stuff */
#include "gaim.h"

#define IDLEMARK 600   	/* 10 minutes! */

gint check_idle(gpointer data)
{
	const char *report_idle;
	GaimConnection *gc = data;
	GaimAccount *account;
	time_t t;
#ifdef USE_SCREENSAVER
#ifndef _WIN32
	static XScreenSaverInfo *mit_info = NULL;
#endif
#endif
	int idle_time;

	account = gaim_connection_get_account(gc);

	gaim_event_broadcast(event_blist_update);

	time(&t);

	report_idle = gaim_prefs_get_string("/gaim/gtk/idle/reporting_method");

#ifdef USE_SCREENSAVER
	if (report_idle != NULL && !strcmp(report_idle, "system")) {
#ifndef _WIN32
		int event_base, error_base;
		if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
			if (mit_info == NULL) {
				mit_info = XScreenSaverAllocInfo();
			}
			XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
			idle_time = (mit_info->idle) / 1000;
		} else
			idle_time = 0;
#else
		idle_time = (GetTickCount() - wgaim_get_lastactive()) / 1000;
#endif
	} else
#endif /* USE_SCREENSAVER */
		idle_time = t - gc->last_sent_time;

	if (gaim_prefs_get_bool("/core/away/away_when_idle") &&
		(idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))
		&& (!gc->is_auto_away)) {

		if (!gc->away) {
			struct away_message *default_away = NULL;
			const char *default_name;
			GSList *l;

			default_name = gaim_prefs_get_string("/core/away/default_message");

			for(l = away_messages; l; l = l->next) {
				if(!strcmp(default_name, ((struct away_message *)l->data)->name)) {
					default_away = l->data;
					break;
				}
			}

			if(!default_away && away_messages)
				default_away = away_messages->data;

			gaim_debug(GAIM_DEBUG_INFO, "idle",
					   "Making %s away automatically\n",
					   gaim_account_get_username(account));
			if (g_list_length(gaim_connections_get_all()) == 1)
				do_away_message(NULL, default_away);
			else if (default_away)
				serv_set_away(gc, GAIM_AWAY_CUSTOM, default_away->message);
			gc->is_auto_away = 1;
		} else
			gc->is_auto_away = 2;
	} else if (gc->is_auto_away &&
			idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) {
		if (gc->is_auto_away == 2) {
			gc->is_auto_away = 0;
			return TRUE;
		}
		gc->is_auto_away = 0;
		if (awaymessage == NULL) {
			gaim_debug(GAIM_DEBUG_INFO, "idle",
					   "Removing auto-away message for %s\n", gaim_account_get_username(account));
			serv_set_away(gc, GAIM_AWAY_CUSTOM, NULL);
		} else {
			if (g_list_length(gaim_connections_get_all()) == 1)
				do_im_back(0, 0);
			else {
				gaim_debug(GAIM_DEBUG_INFO, "idle",
						   "Replacing auto-away with global for %s\n",
						   gaim_account_get_username(account));
				serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message);
			}
		}
	}


	/* If we're not reporting idle times to the server, still use Gaim
	   usage for auto-away, but quit here so we don't report to the 
	   server */

	if (report_idle != NULL && !strcmp(report_idle, "none"))
		return TRUE;

	if (idle_time >= IDLEMARK && !gc->is_idle) {
		gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s idle %d seconds\n",
				   gaim_account_get_username(account), idle_time);
		serv_set_idle(gc, idle_time);
		gc->is_idle = 1;
		system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON);
	} else if (idle_time < IDLEMARK && gc->is_idle) {
		gaim_debug(GAIM_DEBUG_INFO, "idle", "Setting %s unidle\n",
				   gaim_account_get_username(account));
		serv_touch_idle(gc);
		system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON);
	}

	return TRUE;

}