view src/win_gaim.c @ 6243:34d553c43e8b

[gaim-migrate @ 6737] This doesn't fix the "moving Buddies Causes Lockup" bug, but I looked into it. Gaim is looping at the end of serv_got_update(), in the while loop on line 1146 I see two possible causes for this: 1) gaim_find_buddy() is incorrectly iterating through the blist 2) dragging buddies like there's no tomorrow messes up the order of the blist Someone with more knowledge of how the blist works should look into this before 0.67 It is not an oscar problem :-) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 20 Jul 2003 07:35:32 +0000
parents 70b892694e0b
children 5aeba37b303c
line wrap: on
line source

/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}