Mercurial > pidgin
view doc/blist-signals.dox @ 12136:370f9d7868f9
[gaim-migrate @ 14436]
SF Patch #1356575 from Kevin Stange (SimGuy)
"This patch moves buddy pounces out of the menu and into
a new dialog, as suggested by Sean. I'm not ready to
say this is finished, but it's a solid starting point
and it does work.
I changed the namespacing a little from gaim_gtkpounce
to gaim_gtk_pounce to be consistent with the rest of Gaim.
I wanted to try to get more information into the pounce
manager, but I wasn't sure how to display it. I
thought perhaps a column containing a row of icons
representing which events are being watched (so the
user can see which of several pounces for the same
buddy are which), however, while I know how to do this,
there aren't icons in Gaim suitable for representing
all the events. Like "returned from away" and
"idle/unidle", as far as I can see. I'm not sure what
else could be shown to make the manager dialog more
"informative."
The dialog updates automatically to show pounces only
for connected accounts and updates when a pounce is
added, changed, or removed in some other way than the
dialog.
I'd like to get feedback on it if anyone has anything
they think I should change or fix, I'll do that and
update this patch. Otherwise, feel free to commit. :)"
As ridingpigs commented in the tracker, this is "far better than the current menu thing."
I made a few small changes to this. I believe most of them were related to adding hooks to disable things if there were no accounts connected. I also sorte
d the Tools menu a bit and updated the docklet to match.
I wish the plugin action code could sort the items it added.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Fri, 18 Nov 2005 16:37:51 +0000 |
parents | fc8396a3fd5e |
children | 2c65a3749ce1 |
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/** @page blist-signals Buddy List Signals @signals @signal buddy-status-changed @signal buddy-idle-changed @signal buddy-signed-on @signal buddy-signed-off @signal update-idle @signal blist-node-extended-menu @signal buddy-added @signal buddy-removed @signal blist-node-aliased @endsignals <hr> @signaldef buddy-status-changed @signalproto void (*buddy_away)(GaimBuddy *buddy, GaimStatus *old_status, GaimStatus *status); @endsignalproto @signaldesc Emitted when a buddy on your buddy list goes away. @param buddy The buddy whose status changed. @param old_status The status that the buddy just changed from. @param status The status that the buddy just changed to. @endsignaldef @signaldef buddy-idle-changed @signalproto void (*buddy_idle)(GaimBuddy *buddy, gboolean old_idle, gboolean idle); @endsignalproto @signaldesc Emitted when a buddy on your buddy list becomes idle. @param buddy The buddy whose idle status changed. @param old_idle Whether the buddy was idle. @param idle Whether the buddy is currently idle. @endsignaldef @signaldef buddy-signed-on @signalproto void (*buddy_signed_on)(GaimBuddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs on. @param buddy The buddy that signed on. @endsignaldef @signaldef buddy-signed-off @signalproto void (*buddy_signed_off)(GaimBuddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs off. @param buddy The buddy that signed off. @endsignaldef @signaldef update-idle @signalproto void (*update_idle)(); @endsignalproto @signaldesc Emitted when the buddy list is refreshed and the idle times are updated. @endsignaldef @signaldef blist-node-extended-menu @signalproto void (*blist_node_extended_menu)(GaimBlistNode *node, GList **menu) @endsignalproto @signaldesc Emitted when a buddlist menu is being constructed @a menu is a pointer to a GList of GaimBlistNodeAction's allowing a plugin to add menu items @endsignaldef @signaldef buddy-added @signalproto void (*buddy_added)(GaimBuddy *buddy) @endsignalproto @signaldesc Emitted when a new buddy is added to the buddy list. @endsignaldef @signaldef buddy-removed @signalproto void (*buddy_removed)(GaimBuddy *buddy) @endsignalproto @signaldesc Emitted when a buddy is removed from the buddy list. @endsignaldef @signaldef blist-node-aliased @signalproto void (*blist_node_aliased)(GaimBlistNode *node, const char *old_alias) @endsignalproto @signaldesc Emitted when a blist node (buddy, chat, or contact) is aliased. @endsignaldef */ // vim: syntax=c tw=75 et