view doc/plugin-ids.dox @ 12136:370f9d7868f9

[gaim-migrate @ 14436] SF Patch #1356575 from Kevin Stange (SimGuy) "This patch moves buddy pounces out of the menu and into a new dialog, as suggested by Sean. I'm not ready to say this is finished, but it's a solid starting point and it does work. I changed the namespacing a little from gaim_gtkpounce to gaim_gtk_pounce to be consistent with the rest of Gaim. I wanted to try to get more information into the pounce manager, but I wasn't sure how to display it. I thought perhaps a column containing a row of icons representing which events are being watched (so the user can see which of several pounces for the same buddy are which), however, while I know how to do this, there aren't icons in Gaim suitable for representing all the events. Like "returned from away" and "idle/unidle", as far as I can see. I'm not sure what else could be shown to make the manager dialog more "informative." The dialog updates automatically to show pounces only for connected accounts and updates when a pounce is added, changed, or removed in some other way than the dialog. I'd like to get feedback on it if anyone has anything they think I should change or fix, I'll do that and update this patch. Otherwise, feel free to commit. :)" As ridingpigs commented in the tracker, this is "far better than the current menu thing." I made a few small changes to this. I believe most of them were related to adding hooks to disable things if there were no accounts connected. I also sorte d the Tools menu a bit and updated the docklet to match. I wish the plugin action code could sort the items it added. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Fri, 18 Nov 2005 16:37:51 +0000
parents 3c3039aa7259
children cf3eb9f311b2
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/** @page plugin-ids Plugin IDs

 @section Introduction
  Every plugin contains a unique identifier to prevent duplicate plugin
  loading and conflicts. This, which will be called a plugin ID from here
  on, must follow a specific format. This format categorizes a plugin and
  makes duplicate IDs unlikely.


 @section Format
  The basic format of a plugin ID is as follows:

  <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>

  The @em type indicator specifies the type of plugin. This must be one
  of the following:

    - core      - Core plugin, capable of being loaded in any program using
                  libgaim. It must not use any UI-specific code.
    - prpl      - Protocol plugin, providing additional protocols to
                  connect to.
    - lopl      - Loader plugin, which loads scripts as plugins (like Perl
                  or TCL).
    - gtk       - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
                  window toolkit code (such as X11 or Win32).
    - gtk-x11   - GTK+ 2.x plugin using X11 code.
    - gtk-win32 - GTK+ 2.x plugin using Win32 code.
    - qpe       - Gaim for Qtopia plugin.

  The @em username must be a unique identifier for that person. It
  @em should be your Gaim website user ID
  (registered <a href="http://gaim.sourceforge.net/register.php">here</a>).
  If for some reason you cannot register there (it shouldn't be a
  problem!), you can use your SourceForge ID. Do @em not leave this field
  blank.

  The @em pluginname is the name of your plugin. It can be whatever you like,
  though it's common to keep it all lowercase. Do not use spaces! If you
  want a space, use a '-'. Please do not put a version indicator in the ID.
  The GaimPlugin structure already has a field for this.


 @section plugin-db Plugin Database
  Although it doesn't exist yet, in time there will be a plugin database
  on the Gaim website, where users can download and install new plugins.
  Plugins will be accessed by your plugin ID, which is one reason why it
  must be unique. 

 */

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