view src/gaim-client-example.c @ 13834:378bba5011e7

[gaim-migrate @ 16283] SF Patch #1500688 from Brian Chu (roast) He already committed this to his soc-2006-file-loggers branch. Here's the patch description: In util.c, gaim_markup_html_to_xhtml() doesn't trim spaces of parsed background colors, parsed font names, or the end result for styles (which inserted spaces for the purpose of many span.style attributes). For example, things like this get written to the log: <span style='font-size: small; '> Things like the following this _can_ written to the log given a tag like this: <font face=" Comic Sans MS "> <span style='font-family: Comic Sans MS ; '> Same for: <body bgcolor=" Red "> <span style='background: Red ;'> committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Mon, 19 Jun 2006 05:57:11 +0000
parents c9312177821a
children 8bda65b88e49
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#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/* 
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
    GList *alist, *node;

    gaim_init();
    
    alist = gaim_accounts_get_all();
    for (node = alist; node; node = node->next) {
	GaimAccount *account = (GaimAccount*) node->data;
	char *name = gaim_account_get_username(account);
	g_print("Name: %s\n", name);
	g_free(name);
    }

    g_list_free(alist);

    return 0;
}