Mercurial > pidgin
view src/gaim-notifications-example @ 13834:378bba5011e7
[gaim-migrate @ 16283]
SF Patch #1500688 from Brian Chu (roast)
He already committed this to his soc-2006-file-loggers branch.
Here's the patch description:
In util.c, gaim_markup_html_to_xhtml() doesn't trim
spaces of parsed background colors, parsed font names,
or the end result for styles (which inserted spaces for
the purpose of many span.style attributes).
For example, things like this get written to the log:
<span style='font-size: small; '>
Things like the following this _can_ written to the log
given a tag like this:
<font face=" Comic Sans MS ">
<span style='font-family: Comic Sans MS
; '>
Same for: <body bgcolor=" Red ">
<span style='background: Red ;'>
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 19 Jun 2006 05:57:11 +0000 |
parents | 13b7e59a0759 |
children |
line wrap: on
line source
#!/usr/bin/env python # This is a simple gaim notification server. # It shows notifications when your buddy signs on or you get an IM message. # # This script requires Python 2.4 and PyGTK bindings # # Note that all function names are resolved dynamically, no # gaim-specific library is needed. import dbus import dbus.glib import dbus.decorators import gobject import os def ensureimconversation(conversation, account, name): if conversation != 0: return conversation else: # 1 = GAIM_CONV_IM return gaim.GaimConversationNew(1, account, name) def receivedimmsg(account, name, message, conversation, flags): buddy = gaim.GaimFindBuddy(account, name) if buddy != 0: alias = gaim.GaimBuddyGetAlias(buddy) else: alias = name text = "%s says %s" % (alias, message) code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Show me',Close,Abuse", text) if code == 101: # so what? pass else: conversation = ensureimconversation(conversation, account, name) if code == 102: # show me window = gaim.GaimConversationGetWindow(conversation) gaim.GaimConvWindowRaise(window) if code == 103: # close gaim.GaimConversationDestroy(conversation) if code == 104: # abuse im = gaim.GaimConversationGetImData(conversation) gaim.GaimConvImSend(im, "Go away you f...") def buddysignedon(buddyid): alias = gaim.GaimBuddyGetAlias(buddyid) text = "%s is online" % alias code = os.spawnlp(os.P_WAIT, "xmessage", "xmessage", "-buttons", "'So what?','Let's talk'", text) if code == 101: # so what? pass if code == 102: # talk name = gaim.GaimBuddyGetName(buddyid) account = gaim.GaimBuddyGetAccount(buddyid) gaim.GaimConversationNew(1, account, name) bus = dbus.SessionBus() obj = bus.get_object("net.sf.gaim.GaimService", "/net/sf/gaim/GaimObject") gaim = dbus.Interface(obj, "net.sf.gaim.GaimInterface") bus.add_signal_receiver(receivedimmsg, dbus_interface = "net.sf.gaim.GaimInterface", signal_name = "ReceivedImMsg") bus.add_signal_receiver(buddysignedon, dbus_interface = "net.sf.gaim.GaimInterface", signal_name = "BuddySignedOn") print "This is a simple gaim notification server." print "It shows notifications when your buddy signs on or you get an IM message." loop = gobject.MainLoop() loop.run()