Mercurial > pidgin
view libpurple/protocols/myspace/zap.c @ 32672:3828a61c44da
A boring and large patch so I can merge heads.
author | Elliott Sales de Andrade <qulogic@pidgin.im> |
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date | Fri, 23 Dec 2011 08:21:58 +0000 |
parents | 5fbcfcbd6551 |
children |
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/* MySpaceIM Protocol Plugin - zap support * * Copyright (C) 2007, Jeff Connelly <jeff2@soc.pidgin.im> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1301 USA */ #include "myspace.h" #include "zap.h" /** Get zap types. */ GList * msim_attention_types(PurpleAccount *acct) { static GList *types = NULL; PurpleAttentionType* attn; if (!types) { #define _MSIM_ADD_NEW_ATTENTION(icn, ulname, nme, incoming, outgoing) \ attn = purple_attention_type_new(ulname, nme, incoming, outgoing); \ purple_attention_type_set_icon_name(attn, icn); \ types = g_list_append(types, attn); /* TODO: icons for each zap */ /* Lots of comments for translators: */ /* Zap means "to strike suddenly and forcefully as if with a * projectile or weapon." This term often has an electrical * connotation, for example, "he was zapped by electricity when * he put a fork in the toaster." */ _MSIM_ADD_NEW_ATTENTION(NULL, "Zap", _("Zap"), _("%s has zapped you!"), _("Zapping %s...")); /* Whack means "to hit or strike someone with a sharp blow" */ _MSIM_ADD_NEW_ATTENTION(NULL, "Whack", _("Whack"), _("%s has whacked you!"), _("Whacking %s...")); /* Torch means "to set on fire." Don't worry, this doesn't * make a whole lot of sense in English, either. Feel free * to translate it literally. */ _MSIM_ADD_NEW_ATTENTION(NULL, "Torch", _("Torch"), _("%s has torched you!"), _("Torching %s...")); /* Smooch means "to kiss someone, often enthusiastically" */ _MSIM_ADD_NEW_ATTENTION(NULL, "Smooch", _("Smooch"), _("%s has smooched you!"), _("Smooching %s...")); /* A hug is a display of affection; wrapping your arms around someone */ _MSIM_ADD_NEW_ATTENTION(NULL, "Hug", _("Hug"), _("%s has hugged you!"), _("Hugging %s...")); /* Slap means "to hit someone with an open/flat hand" */ _MSIM_ADD_NEW_ATTENTION(NULL, "Slap", _("Slap"), _("%s has slapped you!"), _("Slapping %s...")); /* Goose means "to pinch someone on their butt" */ _MSIM_ADD_NEW_ATTENTION(NULL, "Goose", _("Goose"), _("%s has goosed you!"), _("Goosing %s...")); /* A high-five is when two people's hands slap each other * in the air above their heads. It is done to celebrate * something, often a victory, or to congratulate someone. */ _MSIM_ADD_NEW_ATTENTION(NULL, "High-five", _("High-five"), _("%s has high-fived you!"), _("High-fiving %s...")); /* We're not entirely sure what the MySpace people mean by * this... but we think it's the equivalent of "prank." Or, for * someone to perform a mischievous trick or practical joke. */ _MSIM_ADD_NEW_ATTENTION(NULL, "Punk", _("Punk"), _("%s has punk'd you!"), _("Punking %s...")); /* Raspberry is a slang term for the vibrating sound made * when you stick your tongue out of your mouth with your * lips closed and blow. It is typically done when * gloating or bragging. Nowadays it's a pretty silly * gesture, so it does not carry a harsh negative * connotation. It is generally used in a playful tone * with friends. */ _MSIM_ADD_NEW_ATTENTION(NULL, "Raspberry", _("Raspberry"), _("%s has raspberried you!"), _("Raspberrying %s...")); } return types; } /** Send a zap to a user. */ static gboolean msim_send_zap(MsimSession *session, const gchar *username, guint code) { gchar *zap_string; gboolean rc; g_return_val_if_fail(session != NULL, FALSE); g_return_val_if_fail(username != NULL, FALSE); /* Construct and send the actual zap command. */ zap_string = g_strdup_printf("!!!ZAP_SEND!!!=RTE_BTN_ZAPS_%d", code); if (!msim_send_bm(session, username, zap_string, MSIM_BM_ACTION_OR_IM_INSTANT)) { purple_debug_info("msim_send_zap", "msim_send_bm failed: zapping %s with %s\n", username, zap_string); rc = FALSE; } else { rc = TRUE; } g_free(zap_string); return rc; } /** Send a zap */ gboolean msim_send_attention(PurpleConnection *gc, const gchar *username, guint code) { GList *types; MsimSession *session; PurpleAttentionType *attn; PurpleBuddy *buddy; session = purple_connection_get_protocol_data(gc); /* Look for this attention type, by the code index given. */ types = msim_attention_types(purple_connection_get_account(gc)); attn = (PurpleAttentionType *)g_list_nth_data(types, code); if (!attn) { purple_debug_info("msim_send_attention", "got invalid zap code %d\n", code); return FALSE; } buddy = purple_find_buddy(session->account, username); if (!buddy) { return FALSE; } msim_send_zap(session, username, code); return TRUE; } /** Zap someone. Callback from msim_blist_node_menu zap menu. */ static void msim_send_zap_from_menu(PurpleBlistNode *node, gpointer zap_num_ptr) { PurpleBuddy *buddy; PurpleAccount *account; PurpleConnection *gc; MsimSession *session; guint zap; if (!PURPLE_BLIST_NODE_IS_BUDDY(node)) { /* Only know about buddies for now. */ return; } g_return_if_fail(PURPLE_BLIST_NODE_IS_BUDDY(node)); buddy = (PurpleBuddy *)node; /* Find the session */ account = purple_buddy_get_account(buddy); gc = purple_account_get_connection(account); session = purple_connection_get_protocol_data(gc); zap = GPOINTER_TO_INT(zap_num_ptr); purple_prpl_send_attention(session->gc, purple_buddy_get_name(buddy), zap); } /** Return menu, if any, for a buddy list node. */ GList * msim_blist_node_menu(PurpleBlistNode *node) { GList *menu, *zap_menu; GList *types; PurpleMenuAction *act; guint i; if (!PURPLE_BLIST_NODE_IS_BUDDY(node)) { /* Only know about buddies for now. */ return NULL; } zap_menu = NULL; /* TODO: get rid of once is accessible directly in GUI */ types = msim_attention_types(NULL); i = 0; do { PurpleAttentionType *attn; attn = (PurpleAttentionType *)types->data; act = purple_menu_action_new(purple_attention_type_get_name(attn), PURPLE_CALLBACK(msim_send_zap_from_menu), GUINT_TO_POINTER(i), NULL); zap_menu = g_list_append(zap_menu, act); ++i; } while ((types = g_list_next(types))); act = purple_menu_action_new(_("Zap"), NULL, NULL, zap_menu); menu = g_list_append(NULL, act); return menu; } /** Process an incoming zap. */ gboolean msim_incoming_zap(MsimSession *session, MsimMessage *msg) { gchar *msg_text, *username; gint zap; msg_text = msim_msg_get_string(msg, "msg"); username = msim_msg_get_string(msg, "_username"); g_return_val_if_fail(msg_text != NULL, FALSE); g_return_val_if_fail(username != NULL, FALSE); g_return_val_if_fail(sscanf(msg_text, "!!!ZAP_SEND!!!=RTE_BTN_ZAPS_%d", &zap) == 1, FALSE); zap = CLAMP(zap, 0, 9); purple_prpl_got_attention(session->gc, username, zap); g_free(msg_text); g_free(username); return TRUE; }