view src/gtkplugin.c @ 10749:3839df4f7074

[gaim-migrate @ 12351] This fixes the auto-reconnect plugin bug. The whole "wants_to_die" thing feels a little dirty. Eh, it's fine for now. Also, the gtkstatusbox starts off in the "available" state instead of using the GaimStatus of whatever account is online. This negates the effect of saving the GaimStatuses for an account. More tomorrow... committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 27 Mar 2005 05:17:18 +0000
parents 4a15962c344a
children 7e0ad3b6882a
line wrap: on
line source

/**
 * @file gtkplugin.c GTK+ Plugins support
 * @ingroup gtkui
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "gtkgaim.h"
#include "gtkplugin.h"
#include "debug.h"
#include "prefs.h"

#include <string.h>

GtkWidget *
gaim_gtk_plugin_get_config_frame(GaimPlugin *plugin)
{
	GaimGtkPluginUiInfo *ui_info;

	g_return_val_if_fail(plugin != NULL, NULL);
	g_return_val_if_fail(GAIM_IS_GTK_PLUGIN(plugin), NULL);

	if (plugin->info->ui_info == NULL)
		return NULL;

	ui_info = GAIM_GTK_PLUGIN_UI_INFO(plugin);

	if (ui_info->get_config_frame == NULL)
		return NULL;

	return ui_info->get_config_frame(plugin);
}

void
gaim_gtk_plugins_save(void)
{
	GList *pl;
	GList *files = NULL;
	GaimPlugin *p;

	for (pl = gaim_plugins_get_loaded(); pl != NULL; pl = pl->next) {
		p = pl->data;

		if (p->info->type != GAIM_PLUGIN_PROTOCOL &&
			p->info->type != GAIM_PLUGIN_LOADER) {

			files = g_list_append(files, p->path);
		}
	}

	gaim_prefs_set_string_list("/gaim/gtk/plugins/loaded", files);
	g_list_free(files);
}