Mercurial > pidgin
view plugins/crazychat/face.h @ 12288:3897229ccb33
[gaim-migrate @ 14592]
" This patch fixes two serious bugs in the hidden
conversation/queuing code.
First, it removes the need to explicitly present
conversations created under queuing conditions.
Instead, when an incoming message is received and a
conversation does not exist, a hidden conversation is
created in a received-im-msg signal handler by swapping
out the create_conversation function in the gtkconv
ui_ops. This fixes a bug which could allow
conversations to be created in a hidden state when they
should be visible (i.e. buddy pounce open an im window
action). This required a second search for a
conversation in server.c after the signal is emitted.
Second, it fixes a bug which would cause gaim to crash
when quitting with a queued message. Fixing this
simplified the code a bit by removing the
private_remove_gtkconv function and instead adding a
check in gaim_gtk_conv_window_remove_gtkconv to prevent
the hidden_convwin from being destroyed when the last
conversation is removed." --charkins
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 02 Dec 2005 00:40:32 +0000 (2005-12-02) |
parents | ed017b9c532d |
children |
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#ifndef __FACE_H__ #define __FACE_H__ #include <GL/gl.h> #include <GL/glu.h> #include "glm.h" #define NUM_PARTS 10 #define DOG_SHARK_CHANGE 5 #define CRAZY_COUNT 12 #define MAX_EYE_POP 1.3 #define EYE_TIME 120 #define MAX_FILE_LEN 64 #define ANGLE_INC 60 typedef enum {DOG, SHARK} KIND; typedef int BOOL; typedef enum {UP, DOWN, CONST} DIRECTION; typedef enum {NORMAL, CRAZY1, CRAZY2, CRAZY3} OUTPUT_MODE; struct face_struct { char* name; KIND my_kind; void* char_struct; GLint* mat_indeces; GLMmat_str* materials; OUTPUT_MODE my_mode; int eye_count, crazy_count; void (*draw_func)(struct face_struct*, GLfloat, GLfloat, BOOL, BOOL, GLfloat, DIRECTION, OUTPUT_MODE); float curr_z_angle, curr_eye_pop; }; typedef struct face_struct* FACE; typedef enum {APPENDAGE, HEAD, LIDS, LEFT_IRIS, RIGHT_IRIS, EYES, PUPIL, EXTRA1, EXTRA2, EXTRA3} PART; FACE init_face(KIND kind); FACE copy_face(FACE f); void draw_face(FACE face, GLfloat zrot, GLfloat yrot, BOOL left_eye, BOOL right_eye, GLfloat mouth_open, DIRECTION dir, OUTPUT_MODE mode); void change_materials(FACE face, int* mats, int num_change); #endif