Mercurial > pidgin
view src/blist.h @ 19795:38e4a4b404e5
[gaim-migrate @ 16685]
add delte group SOAP operation code ok
committed by MaYuan<mayuan2006@gmail.com>
committer: Ethan Blanton <elb@pidgin.im>
author | Ma Yuan <mayuan2006@gmail.com> |
---|---|
date | Thu, 10 Aug 2006 15:43:55 +0000 |
parents | 51c6405049a3 |
children | a092ea4edd4e |
line wrap: on
line source
/** * @file blist.h Buddy List API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_BLIST_H_ #define _GAIM_BLIST_H_ /* I can't believe I let ChipX86 inspire me to write good code. -Sean */ #include <glib.h> typedef struct _GaimBuddyList GaimBuddyList; typedef struct _GaimBlistUiOps GaimBlistUiOps; typedef struct _GaimBlistNode GaimBlistNode; typedef struct _GaimChat GaimChat; typedef struct _GaimGroup GaimGroup; typedef struct _GaimContact GaimContact; typedef struct _GaimBuddy GaimBuddy; /**************************************************************************/ /* Enumerations */ /**************************************************************************/ typedef enum { GAIM_BLIST_GROUP_NODE, GAIM_BLIST_CONTACT_NODE, GAIM_BLIST_BUDDY_NODE, GAIM_BLIST_CHAT_NODE, GAIM_BLIST_OTHER_NODE } GaimBlistNodeType; #define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE) #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) #define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE) #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) #define GAIM_BUDDY_IS_ONLINE(b) \ ((b) != NULL && gaim_account_is_connected((b)->account) && \ gaim_presence_is_online(gaim_buddy_get_presence(b))) typedef enum { GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */ } GaimBlistNodeFlags; #define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f)) #define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE)) #define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE ? gaim_chat_get_name((GaimChat*)n) : \ (n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL) #include "account.h" #include "buddyicon.h" #include "status.h" /**************************************************************************/ /* Data Structures */ /**************************************************************************/ /** * A Buddy list node. This can represent a group, a buddy, or anything else. * This is a base class for struct buddy and struct group and for anything * else that wants to put itself in the buddy list. */ struct _GaimBlistNode { GaimBlistNodeType type; /**< The type of node this is */ GaimBlistNode *prev; /**< The sibling before this buddy. */ GaimBlistNode *next; /**< The sibling after this buddy. */ GaimBlistNode *parent; /**< The parent of this node */ GaimBlistNode *child; /**< The child of this node */ GHashTable *settings; /**< per-node settings */ void *ui_data; /**< The UI can put data here. */ GaimBlistNodeFlags flags; /**< The buddy flags */ }; /** * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything. */ struct _GaimBuddy { GaimBlistNode node; /**< The node that this buddy inherits from */ char *name; /**< The screenname of the buddy. */ char *alias; /**< The user-set alias of the buddy */ char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */ void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ GaimBuddyIcon *icon; /**< The buddy icon. */ GaimAccount *account; /**< the account this buddy belongs to */ GaimPresence *presence; }; /** * A contact. This contains everything Gaim will ever need to know about a contact. */ struct _GaimContact { GaimBlistNode node; /**< The node that this contact inherits from. */ char *alias; /**< The user-set alias of the contact */ int totalsize; /**< The number of buddies in this contact */ int currentsize; /**< The number of buddies in this contact corresponding to online accounts */ int online; /**< The number of buddies in this contact who are currently online */ GaimBuddy *priority; /**< The "top" buddy for this contact */ gboolean priority_valid; /**< Is priority valid? */ }; /** * A group. This contains everything Gaim will ever need to know about a group. */ struct _GaimGroup { GaimBlistNode node; /**< The node that this group inherits from */ char *name; /**< The name of this group. */ int totalsize; /**< The number of chats and contacts in this group */ int currentsize; /**< The number of chats and contacts in this group corresponding to online accounts */ int online; /**< The number of chats and contacts in this group who are currently online */ }; /** * A chat. This contains everything Gaim needs to put a chat room in the * buddy list. */ struct _GaimChat { GaimBlistNode node; /**< The node that this chat inherits from */ char *alias; /**< The display name of this chat. */ GHashTable *components; /**< the stuff the protocol needs to know to join the chat */ GaimAccount *account; /**< The account this chat is attached to */ }; /** * The Buddy List */ struct _GaimBuddyList { GaimBlistNode *root; /**< The first node in the buddy list */ GHashTable *buddies; /**< Every buddy in this list */ GaimBlistUiOps *ui_ops; /**< The UI operations for the buddy list */ void *ui_data; /**< UI-specific data. */ }; /** * Buddy list UI operations. * * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps * structure to the buddy list core. */ struct _GaimBlistUiOps { void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */ void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ void (*show)(GaimBuddyList *list); /**< The core will call this when it's finished doing its core stuff */ void (*update)(GaimBuddyList *list, GaimBlistNode *node); /**< This will update a node in the buddy list. */ void (*remove)(GaimBuddyList *list, GaimBlistNode *node); /**< This removes a node from the list */ void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ void (*set_visible)(GaimBuddyList *list, gboolean show); /**< Hides or unhides the buddy list */ void (*request_add_buddy)(GaimAccount *account, const char *username, const char *group, const char *alias); void (*request_add_chat)(GaimAccount *account, GaimGroup *group, const char *alias, const char *name); void (*request_add_group)(void); }; #ifdef __cplusplus extern "C" { #endif /**************************************************************************/ /** @name Buddy List API */ /**************************************************************************/ /*@{*/ /** * Creates a new buddy list * * @return The new buddy list. */ GaimBuddyList *gaim_blist_new(void); /** * Sets the main buddy list. * * @param blist The buddy list you want to use. */ void gaim_set_blist(GaimBuddyList *blist); /** * Returns the main buddy list. * * @return The main buddy list. */ GaimBuddyList *gaim_get_blist(void); /** * Returns the root node of the main buddy list. * * @return The root node. */ GaimBlistNode *gaim_blist_get_root(void); /** * Returns the next node of a given node. This function is to be used to iterate * over the tree returned by gaim_get_blist. * * @param node A node. * @param offline Whether to include nodes for offline accounts * @return The next node */ GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline); /** * Shows the buddy list, creating a new one if necessary. */ void gaim_blist_show(void); /** * Destroys the buddy list window. */ void gaim_blist_destroy(void); /** * Hides or unhides the buddy list. * * @param show Whether or not to show the buddy list */ void gaim_blist_set_visible(gboolean show); /** * Updates a buddy's status. * * @param buddy The buddy whose status has changed. * @param old_status The status from which we are changing. */ void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status); /** * Updates a buddy's icon. * * @param buddy The buddy whose buddy icon has changed */ void gaim_blist_update_buddy_icon(GaimBuddy *buddy); /** * Renames a buddy in the buddy list. * * @param buddy The buddy whose name will be changed. * @param name The new name of the buddy. */ void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name); /** * Aliases a contact in the buddy list. * * @param contact The contact whose alias will be changed. * @param alias The contact's alias. */ void gaim_blist_alias_contact(GaimContact *contact, const char *alias); /** * Aliases a buddy in the buddy list. * * @param buddy The buddy whose alias will be changed. * @param alias The buddy's alias. */ void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias); /** * Sets the server-sent alias of a buddy in the buddy list. * * @param buddy The buddy whose alias will be changed. * @param alias The buddy's "official" alias. */ void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias); /** * Aliases a chat in the buddy list. * * @param chat The chat whose alias will be changed. * @param alias The chat's new alias. */ void gaim_blist_alias_chat(GaimChat *chat, const char *alias); /** * Renames a group * * @param group The group to rename * @param name The new name */ void gaim_blist_rename_group(GaimGroup *group, const char *name); /** * Creates a new chat for the buddy list * * @param account The account this chat will get added to * @param alias The alias of the new chat * @param components The info the prpl needs to join the chat * @return A newly allocated chat */ GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components); /** * Adds a new chat to the buddy list. * * The chat will be inserted right after node or appended to the end * of group if node is NULL. If both are NULL, the buddy will be added to * the "Chats" group. * * @param chat The new chat who gets added * @param group The group to add the new chat to. * @param node The insertion point */ void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node); /** * Creates a new buddy * * @param account The account this buddy will get added to * @param screenname The screenname of the new buddy * @param alias The alias of the new buddy (or NULL if unaliased) * @return A newly allocated buddy */ GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias); /** * Sets a buddy's icon. * * This should only be called from within Gaim. You probably want to * call gaim_buddy_icon_set_data(). * * @param buddy The buddy. * @param icon The buddy icon. * * @see gaim_buddy_icon_set_data() */ void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon); /** * Returns a buddy's account. * * @param buddy The buddy. * * @return The account */ GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy); /** * Returns a buddy's name * * @param buddy The buddy. * * @return The name. */ const char *gaim_buddy_get_name(const GaimBuddy *buddy); /** * Returns a buddy's icon. * * @param buddy The buddy. * * @return The buddy icon. */ GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy); /** * Returns a buddy's contact. * * @param buddy The buddy. * * @return The buddy's contact. */ GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy); /** * Returns a buddy's presence. * * @param buddy The buddy. * * @return The buddy's presence. */ GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy); /** * Adds a new buddy to the buddy list. * * The buddy will be inserted right after node or prepended to the * group if node is NULL. If both are NULL, the buddy will be added to * the "Buddies" group. * * @param buddy The new buddy who gets added * @param contact The optional contact to place the buddy in. * @param group The group to add the new buddy to. * @param node The insertion point */ void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node); /** * Creates a new group * * You can't have more than one group with the same name. Sorry. If you pass * this the * name of a group that already exists, it will return that group. * * @param name The name of the new group * @return A new group struct */ GaimGroup *gaim_group_new(const char *name); /** * Adds a new group to the buddy list. * * The new group will be inserted after insert or prepended to the list if * node is NULL. * * @param group The group * @param node The insertion point */ void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node); /** * Creates a new contact * * @return A new contact struct */ GaimContact *gaim_contact_new(void); /** * Adds a new contact to the buddy list. * * The new contact will be inserted after insert or prepended to the list if * node is NULL. * * @param contact The contact * @param group The group to add the contact to * @param node The insertion point */ void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node); /** * Merges two contacts * * All of the buddies from source will be moved to target * * @param source The contact to merge * @param node The place to merge to (a buddy or contact) */ void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node); /** * Returns the highest priority buddy for a given contact. * * @param contact The contact * @return The highest priority buddy */ GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact); /** * Sets the alias for a contact. * * @param contact The contact * @param alias The alias to set, or NULL to unset */ void gaim_contact_set_alias(GaimContact *contact, const char *alias); /** * Gets the alias for a contact. * * @param contact The contact * @return The alias, or NULL if it is not set. */ const char *gaim_contact_get_alias(GaimContact *contact); /** * Determines whether an account owns any buddies in a given contact * * @param contact The contact to search through. * @param account The account. * * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise. */ gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account); /** * Invalidates the priority buddy so that the next call to * gaim_contact_get_priority_buddy recomputes it. * * @param contact The contact */ void gaim_contact_invalidate_priority_buddy(GaimContact *contact); /** * Removes a buddy from the buddy list and frees the memory allocated to it. * * @param buddy The buddy to be removed */ void gaim_blist_remove_buddy(GaimBuddy *buddy); /** * Removes a contact, and any buddies it contains, and frees the memory * allocated to it. * * @param contact The contact to be removed */ void gaim_blist_remove_contact(GaimContact *contact); /** * Removes a chat from the buddy list and frees the memory allocated to it. * * @param chat The chat to be removed */ void gaim_blist_remove_chat(GaimChat *chat); /** * Removes a group from the buddy list and frees the memory allocated to it and to * its children * * @param group The group to be removed */ void gaim_blist_remove_group(GaimGroup *group); /** * Returns the alias of a buddy. * * @param buddy The buddy whose name will be returned. * @return The alias (if set), server alias (if set), * or NULL. */ const char *gaim_buddy_get_alias_only(GaimBuddy *buddy); /** * Returns the correct name to display for a buddy, taking the contact alias * into account. In order of precedence: the buddy's alias; the buddy's * contact alias; the buddy's server alias; the buddy's user name. * * @param buddy The buddy whose name will be returned * @return The appropriate name or alias, or NULL. * */ const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy); /** * Returns the correct alias for this user, ignoring server aliases. Used * when a user-recognizable name is required. In order: buddy's alias; buddy's * contact alias; buddy's user name. * * @param buddy The buddy whose alias will be returned. * @return The appropriate name or alias. */ const char *gaim_buddy_get_local_alias(GaimBuddy *buddy); /** * Returns the correct name to display for a buddy. In order of precedence: * the buddy's alias; the buddy's server alias; the buddy's contact alias; * the buddy's user name. * * @param buddy The buddy whose name will be returned. * @return The appropriate name or alias, or NULL */ const char *gaim_buddy_get_alias(GaimBuddy *buddy); /** * Returns the correct name to display for a blist chat. * * @param chat The chat whose name will be returned. * @return The alias (if set), or first component value. */ const char *gaim_chat_get_name(GaimChat *chat); /** * Finds the buddy struct given a screenname and an account * * @param account The account this buddy belongs to * @param name The buddy's screenname * @return The buddy or NULL if the buddy does not exist */ GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name); /** * Finds the buddy struct given a screenname, an account, and a group * * @param account The account this buddy belongs to * @param name The buddy's screenname * @param group The group to look in * @return The buddy or NULL if the buddy does not exist in the group */ GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, GaimGroup *group); /** * Finds all GaimBuddy structs given a screenname and an account * * @param account The account this buddy belongs to * @param name The buddy's screenname * * @return A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist */ GSList *gaim_find_buddies(GaimAccount *account, const char *name); /** * Finds a group by name * * @param name The groups name * @return The group or NULL if the group does not exist */ GaimGroup *gaim_find_group(const char *name); /** * Finds a chat by name. * * @param account The chat's account. * @param name The chat's name. * * @return The chat, or @c NULL if the chat does not exist. */ GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name); /** * Returns the group of which the chat is a member. * * @param chat The chat. * * @return The parent group, or @c NULL if the chat is not in a group. */ GaimGroup *gaim_chat_get_group(GaimChat *chat); /** * Returns the group of which the buddy is a member. * * @param buddy The buddy * @return The group or NULL if the buddy is not in a group */ GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy); /** * Returns a list of accounts that have buddies in this group * * @param g The group * * @return A list of gaim_accounts */ GSList *gaim_group_get_accounts(GaimGroup *g); /** * Determines whether an account owns any buddies in a given group * * @param g The group to search through. * @param account The account. * * @return TRUE if there are any buddies in the group, or FALSE otherwise. */ gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account); /** * Called when an account gets signed on. Tells the UI to update all the * buddies. * * @param account The account */ void gaim_blist_add_account(GaimAccount *account); /** * Called when an account gets signed off. Sets the presence of all the buddies to 0 * and tells the UI to update them. * * @param account The account */ void gaim_blist_remove_account(GaimAccount *account); /** * Determines the total size of a group * * @param group The group * @param offline Count buddies in offline accounts * @return The number of buddies in the group */ int gaim_blist_get_group_size(GaimGroup *group, gboolean offline); /** * Determines the number of online buddies in a group * * @param group The group * @return The number of online buddies in the group, or 0 if the group is NULL */ int gaim_blist_get_group_online_count(GaimGroup *group); /*@}*/ /****************************************************************************************/ /** @name Buddy list file management API */ /****************************************************************************************/ /** * Loads the buddy list from ~/.gaim/blist.xml. */ void gaim_blist_load(void); /** * Schedule a save of the blist.xml file. This is used by the privacy * API whenever the privacy settings are changed. If you make a change * to blist.xml using one of the functions in the buddy list API, then * the buddy list is saved automatically, so you should not need to * call this. */ void gaim_blist_schedule_save(void); /** * Requests from the user information needed to add a buddy to the * buddy list. * * @param account The account the buddy is added to. * @param username The username of the buddy. * @param group The name of the group to place the buddy in. * @param alias The optional alias for the buddy. */ void gaim_blist_request_add_buddy(GaimAccount *account, const char *username, const char *group, const char *alias); /** * Requests from the user information needed to add a chat to the * buddy list. * * @param account The account the buddy is added to. * @param group The optional group to add the chat to. * @param alias The optional alias for the chat. * @param name The required chat name. */ void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, const char *alias, const char *name); /** * Requests from the user information needed to add a group to the * buddy list. */ void gaim_blist_request_add_group(void); /** * Associates a boolean with a node in the buddy list * * @param node The node to associate the data with * @param key The identifier for the data * @param value The value to set */ void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value); /** * Retrieves a named boolean setting from a node in the buddy list * * @param node The node to retrieve the data from * @param key The identifier of the data * * @return The value, or FALSE if there is no setting */ gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key); /** * Associates an integer with a node in the buddy list * * @param node The node to associate the data with * @param key The identifier for the data * @param value The value to set */ void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value); /** * Retrieves a named integer setting from a node in the buddy list * * @param node The node to retrieve the data from * @param key The identifier of the data * * @return The value, or 0 if there is no setting */ int gaim_blist_node_get_int(GaimBlistNode *node, const char *key); /** * Associates a string with a node in the buddy list * * @param node The node to associate the data with * @param key The identifier for the data * @param value The value to set */ void gaim_blist_node_set_string(GaimBlistNode *node, const char *key, const char *value); /** * Retrieves a named string setting from a node in the buddy list * * @param node The node to retrieve the data from * @param key The identifier of the data * * @return The value, or NULL if there is no setting */ const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key); /** * Removes a named setting from a blist node * * @param node The node from which to remove the setting * @param key The name of the setting */ void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key); /** * Set the flags for the given node. Setting a node's flags will overwrite * the old flags, so if you want to save them, you must first call * gaim_blist_node_get_flags and modify that appropriately. * * @param node The node on which to set the flags. * @param flags The flags to set. This is a bitmask. */ void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags); /** * Get the current flags on a given node. * * @param node The node from which to get the flags. * * @return The flags on the node. This is a bitmask. */ GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node); /*@}*/ /** * Retrieves the extended menu items for a buddy list node. * @param n The blist node for which to obtain the extended menu items. * @return A list of GaimMenuAction items, as harvested by the * blist-node-extended-menu signal. */ GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n); /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for the buddy list. * * @param ops The ops struct. */ void gaim_blist_set_ui_ops(GaimBlistUiOps *ops); /** * Returns the UI operations structure to be used for the buddy list. * * @return The UI operations structure. */ GaimBlistUiOps *gaim_blist_get_ui_ops(void); /*@}*/ /**************************************************************************/ /** @name Buddy List Subsystem */ /**************************************************************************/ /*@{*/ /** * Returns the handle for the buddy list subsystem. * * @return The buddy list subsystem handle. */ void *gaim_blist_get_handle(void); /** * Initializes the buddy list subsystem. */ void gaim_blist_init(void); /** * Uninitializes the buddy list subsystem. */ void gaim_blist_uninit(void); /*@}*/ #ifdef __cplusplus } #endif #endif /* _GAIM_BLIST_H_ */