view src/status.h @ 10204:393f85d9f8dd

[gaim-migrate @ 11325] I moved some code from account.c to status.c. It's better there. This shouldn't hurt anything. In other news, the status API makes me hot. What makes you hot? Something that you want but you haven't got MartinFowlerSaysWhat? committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 19 Nov 2004 03:08:27 +0000
parents d83e6f2125b1
children 682201b69107
line wrap: on
line source

/**
 * @file status.h Status API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_STATUS_H_
#define _GAIM_STATUS_H_

typedef struct _GaimStatusType   GaimStatusType;
typedef struct _GaimStatusAttr   GaimStatusAttr;
typedef struct _GaimPresence     GaimPresence;
typedef struct _GaimStatus       GaimStatus;

/**
 * A context for a presence.
 *
 * The context indicates what the presence applies to.
 */
typedef enum
{
	GAIM_PRESENCE_CONTEXT_UNSET   = 0,
	GAIM_PRESENCE_CONTEXT_ACCOUNT,
	GAIM_PRESENCE_CONTEXT_CONV,
	GAIM_PRESENCE_CONTEXT_BUDDY

} GaimPresenceContext;

/**
 * A primitive defining the basic structure of a status type.
 */
typedef enum
{
	GAIM_STATUS_UNSET = 0,
	GAIM_STATUS_OFFLINE,
	GAIM_STATUS_ONLINE,
	GAIM_STATUS_AVAILABLE,
	GAIM_STATUS_UNAVAILABLE,
	GAIM_STATUS_HIDDEN,
	GAIM_STATUS_AWAY,
	GAIM_STATUS_EXTENDED_AWAY

} GaimStatusPrimitive;

#include "account.h"
#include "blist.h"
#include "conversation.h"
#include "value.h"

/**************************************************************************/
/** @name GaimStatusType API                                              */
/**************************************************************************/
/*@{*/

/**
 * Creates a new status type.
 *
 * @param primitive     The primitive status type.
 * @param id            The ID of the status type.
 * @param name          The name presented to the user.
 * @param saveable      TRUE if the information set for this status by the
 *                      user can be saved for future sessions.
 * @param user_settable TRUE if this is a status the user can manually set.
 * @param independent   TRUE if this is an independent (non-exclusive)
 *                      status type.
 *
 * @return A new status type.
 */
GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive,
										  const char *id, const char *name,
										  gboolean saveable,
										  gboolean user_settable,
										  gboolean independent);

/**
 * Creates a new status type with some default values.
 *
 * @param primitive     The primitive status type.
 * @param id            The ID of the status type.
 * @param name          The name presented to the user.
 * @param user_settable TRUE if this is a status the user can manually set.
 *
 * @return A new status type.
 */
GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive,
									 const char *id, const char *name,
									 gboolean user_settable);

/**
 * Creates a new status type with attributes.
 *
 * @param primitive     The primitive status type.
 * @param id            The ID of the status type.
 * @param name          The name presented to the user.
 * @param saveable      TRUE if the information set for this status by the
 *                      user can be saved for future sessions.
 * @param user_settable TRUE if this is a status the user can manually set.
 * @param independent   TRUE if this is an independent (non-exclusive)
 *                      status type.
 * @param attr_id       The ID of the first attribute.
 * @param attr_name     The name of the first attribute.
 * @param attr_value    The value type of the first attribute attribute.
 * @param ...           Additional attribute information.
 *
 * @return A new status type.
 */
GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive,
												const char *id,
												const char *name,
												gboolean saveable,
												gboolean user_settable,
												gboolean independent,
												const char *attr_id,
												const char *attr_name,
												GaimValue *attr_value, ...);

/**
 * Destroys a status type.
 *
 * @param status_type The status type to destroy.
 */
void gaim_status_type_destroy(GaimStatusType *status_type);

/**
 * Sets a status type's primary attribute.
 *
 * The value for the primary attribute is used as the description for
 * the particular status type. An example is an away message. The message
 * would be the primary attribute.
 *
 * @param status_type The status type.
 * @param attr_id     The ID of the primary attribute.
 */
void gaim_status_type_set_primary_attr(GaimStatusType *status_type,
									   const char *attr_id);

/**
 * Adds an attribute to a status type.
 *
 * @param status_type The status type to add the attribute to.
 * @param id          The ID of the attribute.
 * @param name        The name presented to the user.
 * @param value       The value type of this attribute.
 */
void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id,
							   const char *name, GaimValue *value);

/**
 * Adds multiple attributes to a status type.
 *
 * @param status_type The status type to add the attribute to.
 * @param id          The ID of the first attribute.
 * @param name        The description of the first attribute.
 * @param value       The value type of the first attribute attribute.
 * @param ...         Additional attribute information.
 */
void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id,
								const char *name, GaimValue *value, ...);

/**
 * Adds multiple attributes to a status type using a va_list.
 *
 * @param status_type The status type to add the attribute to.
 * @param args        The va_list of attributes.
 */
void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type,
									  va_list args);

/**
 * Returns the primitive type of a status type.
 *
 * @param status_type The status type.
 *
 * @return The primitive type of the status type.
 */
GaimStatusPrimitive gaim_status_type_get_primitive(
	const GaimStatusType *status_type);

/**
 * Returns the ID of a status type.
 *
 * @param status_type The status type.
 *
 * @return The ID of the status type.
 */
const char *gaim_status_type_get_id(const GaimStatusType *status_type);

/**
 * Returns the name of a status type.
 *
 * @param status_type The status type.
 *
 * @return The name of the status type.
 */
const char *gaim_status_type_get_name(const GaimStatusType *status_type);

/**
 * Returns whether or not the status type is saveable.
 *
 * @param status_type The status type.
 *
 * @return TRUE if user-defined statuses based off this type are saveable.
 *         FALSE otherwise.
 */
gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type);

/**
 * Returns whether or not the status type can be set or modified by the
 * user.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status type can be set or modified by the user.
 *         FALSE if it's a protocol-set setting.
 */
gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type);

/**
 * Returns whether or not the status type is independent.
 *
 * Independent status types are non-exclusive. If other status types on
 * the same hierarchy level are set, this one will not be affected.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status type is independent, or FALSE otherwise.
 */
gboolean gaim_status_type_is_independent(const GaimStatusType *status_type);

/**
 * Returns whether the status type is exclusive.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status type is exclusive, FALSE otherwise.
 */
gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type);

/**
 * Returns whether or not a status type is available.
 *
 * Available status types are online and possibly hidden, but not away.
 *
 * @param status_type The status type.
 *
 * @return TRUE if the status is available, or FALSE otherwise.
 */
gboolean gaim_status_type_is_available(const GaimStatusType *status_type);

/**
 * Returns a status type's primary attribute ID.
 *
 * @param type The status type.
 *
 * @return The primary attribute's ID.
 */
const char *gaim_status_type_get_primary_attr(const GaimStatusType *type);

/**
 * Returns the attribute with the specified ID.
 *
 * @param status_type The status type containing the attribute.
 * @param id          The ID of the desired attribute.
 *
 * @return The attribute, if found. NULL otherwise.
 */
GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type,
										  const char *id);

/**
 * Returns a list of all attributes in a status type.
 *
 * @param status_type The status type.
 *
 * @return The list of attributes.
 */
const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type);

/*@}*/

/**************************************************************************/
/** @name GaimStatusAttr API                                              */
/**************************************************************************/
/*@{*/

/**
 * Creates a new status attribute.
 *
 * @param id         The ID of the attribute.
 * @param name       The name presented to the user.
 * @param value_type The type of data contained in the attribute.
 *
 * @return A new status attribute.
 */
GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name,
									 GaimValue *value_type);

/**
 * Destroys a status attribute.
 *
 * @param attr The status attribute to destroy.
 */
void gaim_status_attr_destroy(GaimStatusAttr *attr);

/**
 * Returns the ID of a status attribute.
 *
 * @param attr The status attribute.
 *
 * @return The status attribute's ID.
 */
const char *gaim_status_attr_get_id(const GaimStatusAttr *attr);

/**
 * Returns the name of a status attribute.
 *
 * @param attr The status attribute.
 *
 * @return The status attribute's name.
 */
const char *gaim_status_attr_get_name(const GaimStatusAttr *attr);

/**
 * Returns the value type of a status attribute.
 *
 * @param attr The status attribute.
 *
 * @return The status attribute's value type.
 */
GaimValue *gaim_status_attr_get_value_type(const GaimStatusAttr *attr);

/*@}*/

/**************************************************************************/
/** @name GaimStatus API                                                  */
/**************************************************************************/
/*@{*/

/**
 * Creates a new status.
 *
 * @param status_type The type of status.
 * @param presence    The parent presence.
 *
 * @return The new status.
 */
GaimStatus *gaim_status_new(GaimStatusType *status_type,
							GaimPresence *presence);

/**
 * Destroys a status.
 *
 * @param status The status to destroy.
 */
void gaim_status_destroy(GaimStatus *status);

/**
 * Sets whether or not a status is active.
 *
 * This should only be called by the account, conversation, and buddy APIs.
 *
 * @param status The status.
 * @param active The active state.
 */
void gaim_status_set_active(GaimStatus *status, gboolean active);

/**
 * Sets whether or not a status is active.
 *
 * This should only be called by the account, conversation, and buddy APIs.
 *
 * @param status The status.
 * @param active The active state.
 * @param args   A list of attributes to set on the status.  This list is
 *               composed of key/value pairs, where each key is a valid
 *               attribute name for this GaimStatusType.  The list should
 *               be NULL terminated.
 */
void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active,
									   va_list args);

/**
 * Sets the boolean value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 * @param value  The boolean value.
 */
void gaim_status_set_attr_boolean(GaimStatus *status, const char *id,
								  gboolean value);

/**
 * Sets the integer value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 * @param value  The integer value.
 */
void gaim_status_set_attr_int(GaimStatus *status, const char *id,
							  int value);

/**
 * Sets the string value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 * @param value  The string value.
 */
void gaim_status_set_attr_string(GaimStatus *status, const char *id,
								 const char *value);

/**
 * Returns the status's type.
 *
 * @param status The status.
 *
 * @return The status's type.
 */
GaimStatusType *gaim_status_get_type(const GaimStatus *status);

/**
 * Returns the status's presence.
 *
 * @param status The status.
 *
 * @return The status's presence.
 */
GaimPresence *gaim_status_get_presence(const GaimStatus *status);

/**
 * Returns the status's type ID.
 *
 * This is a convenience method for
 * gaim_status_type_get_id(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return The status's ID.
 */
const char *gaim_status_get_id(const GaimStatus *status);

/**
 * Returns the status's name.
 *
 * This is a convenience method for
 * gaim_status_type_get_name(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return The status's name.
 */
const char *gaim_status_get_name(const GaimStatus *status);

/**
 * Returns whether or not a status is independent.
 *
 * This is a convenience method for
 * gaim_status_type_is_independent(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return TRUE if the status is independent, or FALSE otherwise.
 */
gboolean gaim_status_is_independent(const GaimStatus *status);

/**
 * Returns whether or not a status is exclusive.
 *
 * This is a convenience method for
 * gaim_status_type_is_exclusive(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return TRUE if the status is exclusive, FALSE otherwise.
 */
gboolean gaim_status_is_exclusive(const GaimStatus *status);

/**
 * Returns whether or not a status is available.
 *
 * Available statuses are online and possibly hidden, but not away or idle.
 *
 * This is a convenience method for
 * gaim_status_type_is_available(gaim_status_get_type(status)).
 *
 * @param status The status.
 *
 * @return TRUE if the status is available, or FALSE otherwise.
 */
gboolean gaim_status_is_available(const GaimStatus *status);

/**
 * Returns the active state of a status.
 *
 * @param status The status.
 *
 * @return The active state of the status.
 */
gboolean gaim_status_is_active(const GaimStatus *status);

/**
 * Returns whether or not a status is considered 'online'
 *
 * @param status The status.
 *
 * @return TRUE if the status is considered online, FALSE otherwise
 */
gboolean gaim_status_is_online(const GaimStatus *status);

/**
 * Returns the value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The value of the attribute.
 */
GaimValue *gaim_status_get_attr_value(const GaimStatus *status,
									  const char *id);

/**
 * Returns the boolean value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The boolean value of the attribute.
 */
gboolean gaim_status_get_attr_boolean(const GaimStatus *status,
									  const char *id);

/**
 * Returns the integer value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The integer value of the attribute.
 */
int gaim_status_get_attr_int(const GaimStatus *status, const char *id);

/**
 * Returns the string value of an attribute in a status with the specified ID.
 *
 * @param status The status.
 * @param id     The attribute ID.
 *
 * @return The string value of the attribute.
 */
const char *gaim_status_get_attr_string(const GaimStatus *status,
										const char *id);

/**
 * Compares two statuses for availability.
 *
 * @param status1 The first status.
 * @param status2 The second status.
 *
 * @return -1 if @a status1 is more available than @a status2.
 *          0 if @a status1 is equal to @a status2.
 *          1 if @a status2 is more available than @a status1.
 */
gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2);

/*@}*/

/**************************************************************************/
/** @name GaimPresence API                                                */
/**************************************************************************/
/*@{*/

/**
 * Creates a new presence.
 *
 * @param context The presence context.
 *
 * @return A new presence.
 */
GaimPresence *gaim_presence_new(GaimPresenceContext context);

/**
 * Creates a presence for an account.
 *
 * @param account The account.
 *
 * @return The new presence.
 */
GaimPresence *gaim_presence_new_for_account(GaimAccount *account);

/**
 * Creates a presence for a conversation.
 *
 * @param conv The conversation.
 *
 * @return The new presence.
 */
GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv);

/**
 * Creates a presence for a buddy.
 *
 * @param buddy The buddy.
 *
 * @return The new presence.
 */
GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy);

/**
 * Destroys a presence.
 *
 * All statuses added to this list will be destroyed along with
 * the presence.
 *
 * If this presence belongs to a buddy, you must call
 * gaim_presence_remove_buddy() first.
 *
 * @param presence The presence to destroy.
 */
void gaim_presence_destroy(GaimPresence *presence);

/**
 * Removes a buddy from a presence.
 *
 * This must be done before destroying a buddy in a presence.
 *
 * @param presence The presence.
 * @param buddy    The buddy.
 */
void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy);

/**
 * Adds a status to a presence.
 *
 * @param presence The presence.
 * @param status   The status to add.
 */
void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status);

/**
 * Adds a list of statuses to the presence.
 *
 * @param presence    The presence.
 * @param source_list The source list of statuses to add.
 */
void gaim_presence_add_list(GaimPresence *presence, const GList *source_list);

/**
 * Sets the active state of a status in a presence.
 *
 * Only independent statuses can be set unactive. Normal statuses can only
 * be set active, so if you wish to disable a status, set another
 * non-independent status to active, or use gaim_presence_switch_status().
 *
 * @param presence  The presence.
 * @param status_id The ID of the status.
 * @param active    The active state.
 */
void gaim_presence_set_status_active(GaimPresence *presence,
									 const char *status_id, gboolean active);

/**
 * Switches the active status in a presence.
 *
 * This is similar to gaim_presence_set_status_active(), except it won't
 * activate independent statuses.
 *
 * @param presence The presence.
 * @param status_id The status ID to switch to.
 */
void gaim_presence_switch_status(GaimPresence *presence,
								 const char *status_id);

/**
 * Sets the idle state and time on a presence.
 *
 * @param presence  The presence.
 * @param idle      The idle state.
 * @param idle_time The idle time, if @a idle is TRUE.
 */
void gaim_presence_set_idle(GaimPresence *presence, gboolean idle,
							time_t idle_time);

/**
 * Sets the login time on a presence.
 *
 * @param presence   The presence.
 * @param login_time The login time.
 */
void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time);

/**
 * Sets the warning level on a presence.
 *
 * @param presence The presence.
 * @param level    The warning level.  An integer between 0 and 100
 *                 (inclusive) representing the percentage warned.
 */
void gaim_presence_set_warning_level(GaimPresence *presence,
									 unsigned int level);

/**
 * Returns the presence's context.
 *
 * @param presence The presence.
 *
 * @return The presence's context.
 */
GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence);

/**
 * Returns a presence's account.
 *
 * @param presence The presence.
 *
 * @return The presence's account.
 */
GaimAccount *gaim_presence_get_account(const GaimPresence *presence);

/**
 * Returns a presence's conversation.
 *
 * @param presence The presence.
 *
 * @return The presence's conversation.
 */
GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence);

/**
 * Returns a presence's chat user.
 *
 * @param presence The presence.
 *
 * @return The chat's user.
 */
const char *gaim_presence_get_chat_user(const GaimPresence *presence);

/**
 * Returns a presence's list of buddies.
 *
 * @param presence The presence.
 *
 * @return The presence's list of buddies.
 */
const GList *gaim_presence_get_buddies(const GaimPresence *presence);

/**
 * Returns all the statuses in a presence.
 *
 * @param presence The presence.
 *
 * @return The statuses.
 */
const GList *gaim_presence_get_statuses(const GaimPresence *presence);

/**
 * Returns the status with the specified ID from a presence.
 *
 * @param presence  The presence.
 * @param status_id The ID of the status.
 *
 * @return The status if found, or NULL.
 */
GaimStatus *gaim_presence_get_status(const GaimPresence *presence,
									 const char *status_id);

/**
 * Returns the active exclusive status from a presence.
 *
 * @param presence The presence.
 *
 * @return The active exclusive status.
 */
GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence);

/**
 * Returns whether or not a presence is available.
 *
 * Available presences are online and possibly hidden, but not away or idle.
 *
 * @param presence The presence.
 *
 * @return TRUE if the presence is available, or FALSE otherwise.
 */
gboolean gaim_presence_is_available(const GaimPresence *presence);

/**
 * Returns whether or not a presence is online.
 *
 * @param presence The presence.
 *
 * @return TRUE if the presence is online, or FALSE otherwise.
 */
gboolean gaim_presence_is_online(const GaimPresence *presence);

/**
 * Returns whether or not a status in a presence is active.
 *
 * A status is active if itself or any of its sub-statuses are active.
 *
 * @param presence  The presence.
 * @param status_id The ID of the status.
 *
 * @return TRUE if the status is active, or FALSE.
 */
gboolean gaim_presence_is_status_active(const GaimPresence *presence,
										const char *status_id);

/**
 * Returns whether or not a status with the specified primitive type
 * in a presence is active.
 *
 * A status is active if itself or any of its sub-statuses are active.
 *
 * @param presence  The presence.
 * @param primitive The status primitive.
 *
 * @return TRUE if the status is active, or FALSE.
 */
gboolean gaim_presence_is_status_primitive_active(
	const GaimPresence *presence, GaimStatusPrimitive primitive);

/**
 * Returns whether or not a presence is idle.
 *
 * @param presence The presence.
 *
 * @return TRUE if the presence is idle, or FALSE otherwise.
 */
gboolean gaim_presence_is_idle(const GaimPresence *presence);

/**
 * Returns the presence's idle time.
 *
 * @param presence The presence.
 *
 * @return The presence's idle time.
 */
time_t gaim_presence_get_idle_time(const GaimPresence *presence);

/**
 * Returns the presence's warning level.
 *
 * @param presence The presence.
 *
 * @return The presence's warning level.
 */
unsigned int gaim_presence_get_warning_level(const GaimPresence *presence);

/**
 * Compares two presences for availability.
 *
 * @param presence1 The first presence.
 * @param presence2 The second presence.
 *
 * @return -1 if @a presence1 is less available than @a presence2.
 *          0 if @a presence1 is equal to @a presence2.
 *          1 if @a presence2 is more available than @a presence1.
 */
gint gaim_presence_compare(const GaimPresence *presence1,
						   const GaimPresence *presence2);

/*@}*/


/**************************************************************************/
/** @name Status subsystem                                                */
/**************************************************************************/
/*@{*/

/**
 * Returns all stored statuses.
 *
 * @return A list of stored statuses.
 */
const GList *gaim_statuses_get_stored(void);

/**
 * Finds a stored status with the specified status type and primary ID.
 *
 * @param status_type The status type of the status.
 * @param id          The primary attribute ID.
 *
 * @return The stored status if found, or NULL.
 */
GaimStatus *gaim_statuses_find_stored(const GaimStatusType *status_type,
									  const char *id);

/**
 * Get the handle for the status subsystem.
 *
 * @return the handle to the status subsystem
 */
void *gaim_statuses_get_handle();

/**
 * Initializes the status subsystem.
 */
void gaim_statuses_init(void);

/**
 * Uninitializes the status subsystem.
 */
void gaim_statuses_uninit(void);

/**
 * Syncs status information to the file.
 */
void gaim_statuses_sync(void);

/**
 * Syncs status information from a file.
 */
void gaim_statuses_load(void);

/*@}*/

#endif /* _GAIM_STATUS_H_ */