Mercurial > pidgin
view plugins/perl/perl-handlers.c @ 13141:39e7014cb687
[gaim-migrate @ 15504]
This removes the toolbar from the tab focus order for the Status window, the
same way we remove it for the conversation window. The only problem with this
is that there is now no way to reach some of the formatting options without
using the mouse. We should probably add imhtml signals for the missing
options, or add a focus_toolbar signal.
committer: Tailor Script <tailor@pidgin.im>
author | Etan Reisner <pidgin@unreliablesource.net> |
---|---|
date | Tue, 07 Feb 2006 00:32:33 +0000 |
parents | 7fdd1c0c585c |
children | 60b863ecd89b |
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#include "perl-common.h" #include "perl-handlers.h" #include "debug.h" #include "signals.h" extern PerlInterpreter *my_perl; static GList *cmd_handlers = NULL; static GList *signal_handlers = NULL; static GList *timeout_handlers = NULL; /* perl < 5.8.0 doesn't define PERL_MAGIC_ext */ #ifndef PERL_MAGIC_ext #define PERL_MAGIC_ext '~' #endif void gaim_perl_plugin_action_cb(GaimPluginAction *action) { SV **callback; HV *hv = NULL; gchar *hvname; GaimPlugin *plugin; GaimPerlScript *gps; dSP; plugin = action->plugin; gps = (GaimPerlScript *)plugin->info->extra_info; hvname = g_strdup_printf("%s::plugin_actions", gps->package); hv = get_hv(hvname, FALSE); g_free(hvname); if (hv == NULL) croak("No plugin_actions hash found in \"%s\" plugin.", gaim_plugin_get_name(plugin)); ENTER; SAVETMPS; callback = hv_fetch(hv, action->label, strlen(action->label), 0); if (callback == NULL || *callback == NULL) croak("No plugin_action function named \"%s\" in \"%s\" plugin.", action->label, gaim_plugin_get_name(plugin)); PUSHMARK(sp); XPUSHs(gaim_perl_bless_object(gps->plugin, "Gaim::Plugin")); PUTBACK; call_sv(*callback, G_VOID | G_DISCARD); SPAGAIN; PUTBACK; FREETMPS; LEAVE; } GList * gaim_perl_plugin_actions(GaimPlugin *plugin, gpointer context) { GList *l = NULL; GaimPerlScript *gps; int i = 0, count = 0; dSP; gps = (GaimPerlScript *)plugin->info->extra_info; ENTER; SAVETMPS; PUSHMARK(SP); XPUSHs(sv_2mortal(gaim_perl_bless_object(plugin, "Gaim::Plugin"))); /* XXX This *will* cease working correctly if context gets changed to * ever be able to hold anything other than a GaimConnection */ if (context != NULL) XPUSHs(sv_2mortal(gaim_perl_bless_object(context, "Gaim::Connection"))); else XPUSHs(&PL_sv_undef); PUTBACK; count = call_pv(gps->plugin_action_sub, G_ARRAY); SPAGAIN; if (count == 0) croak("The plugin_actions sub didn't return anything.\n"); for (i = 0; i < count; i++) { SV *sv; gchar *label; GaimPluginAction *act = NULL; sv = POPs; label = SvPV_nolen(sv); /* XXX I think this leaks, but doing it without the strdup * just showed garbage */ act = gaim_plugin_action_new(g_strdup(label), gaim_perl_plugin_action_cb); l = g_list_append(l, act); } PUTBACK; FREETMPS; LEAVE; return l; } GtkWidget * gaim_perl_gtk_get_plugin_frame(GaimPlugin *plugin) { SV * sv; int count; MAGIC *mg; GtkWidget *ret; GaimPerlScript *gps; dSP; gps = (GaimPerlScript *)plugin->info->extra_info; ENTER; SAVETMPS; count = call_pv(gps->gtk_prefs_sub, G_SCALAR | G_NOARGS); if (count != 1) croak("call_pv: Did not return the correct number of values.\n"); /* the frame was created in a perl sub and is returned */ SPAGAIN; /* We have a Gtk2::Frame on top of the stack */ sv = POPs; /* The magic field hides the pointer to the actual GtkWidget */ mg = mg_find(SvRV(sv), PERL_MAGIC_ext); ret = (GtkWidget *)mg->mg_ptr; PUTBACK; FREETMPS; LEAVE; return ret; } GaimPluginPrefFrame * gaim_perl_get_plugin_frame(GaimPlugin *plugin) { /* Sets up the Perl Stack for our call back into the script to run the * plugin_pref... sub */ int count; GaimPerlScript *gps; GaimPluginPrefFrame *ret_frame; dSP; gps = (GaimPerlScript *)plugin->info->extra_info; ENTER; SAVETMPS; /* Some perl magic to run perl_plugin_pref_frame_SV perl sub and * return the frame */ PUSHMARK(SP); PUTBACK; count = call_pv(gps->prefs_sub, G_SCALAR | G_NOARGS); SPAGAIN; if (count != 1) croak("call_pv: Did not return the correct number of values.\n"); /* the frame was created in a perl sub and is returned */ ret_frame = (GaimPluginPrefFrame *)gaim_perl_ref_object(POPs); /* Tidy up the Perl stack */ PUTBACK; FREETMPS; LEAVE; return ret_frame; } static void destroy_timeout_handler(GaimPerlTimeoutHandler *handler) { timeout_handlers = g_list_remove(timeout_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler); } static void destroy_signal_handler(GaimPerlSignalHandler *handler) { signal_handlers = g_list_remove(signal_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler->signal); g_free(handler); } static int perl_timeout_cb(gpointer data) { GaimPerlTimeoutHandler *handler = (GaimPerlTimeoutHandler *)data; dSP; ENTER; SAVETMPS; PUSHMARK(sp); XPUSHs((SV *)handler->data); PUTBACK; call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; PUTBACK; FREETMPS; LEAVE; destroy_timeout_handler(handler); return 0; } typedef void *DATATYPE; static void * perl_signal_cb(va_list args, void *data) { GaimPerlSignalHandler *handler = (GaimPerlSignalHandler *)data; void *ret_val = NULL; int i; int count; int value_count; GaimValue *ret_value, **values; SV **sv_args; DATATYPE **copy_args; STRLEN na; dSP; ENTER; SAVETMPS; PUSHMARK(sp); gaim_signal_get_values(handler->instance, handler->signal, &ret_value, &value_count, &values); sv_args = g_new(SV *, value_count); copy_args = g_new(void **, value_count); for (i = 0; i < value_count; i++) { sv_args[i] = gaim_perl_sv_from_vargs(values[i], (va_list*)&args, ©_args[i]); XPUSHs(sv_args[i]); } XPUSHs((SV *)handler->data); PUTBACK; if (ret_value != NULL) { count = call_sv(handler->callback, G_EVAL | G_SCALAR); SPAGAIN; if (count != 1) croak("Uh oh! call_sv returned %i != 1", i); else ret_val = gaim_perl_data_from_sv(ret_value, POPs); } else { call_sv(handler->callback, G_SCALAR); SPAGAIN; } if (SvTRUE(ERRSV)) { gaim_debug_error("perl", "Perl function exited abnormally: %s\n", SvPV(ERRSV, na)); } /* See if any parameters changed. */ for (i = 0; i < value_count; i++) { if (gaim_value_is_outgoing(values[i])) { switch (gaim_value_get_type(values[i])) { case GAIM_TYPE_BOOLEAN: *((gboolean *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_INT: *((int *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT: *((unsigned int *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_LONG: *((long *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_ULONG: *((unsigned long *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_INT64: *((gint64 *)copy_args[i]) = SvIV(sv_args[i]); break; case GAIM_TYPE_UINT64: *((guint64 *)copy_args[i]) = SvUV(sv_args[i]); break; case GAIM_TYPE_STRING: if (strcmp(*((char **)copy_args[i]), SvPVX(sv_args[i]))) { g_free(*((char **)copy_args[i])); *((char **)copy_args[i]) = g_strdup(SvPV(sv_args[i], na)); } break; case GAIM_TYPE_POINTER: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; case GAIM_TYPE_BOXED: *((void **)copy_args[i]) = (void *)SvIV(sv_args[i]); break; default: break; } #if 0 *((void **)copy_args[i]) = gaim_perl_data_from_sv(values[i], sv_args[i]); #endif } } PUTBACK; FREETMPS; LEAVE; g_free(sv_args); g_free(copy_args); gaim_debug_misc("perl", "ret_val = %p\n", ret_val); return ret_val; } static GaimPerlSignalHandler * find_signal_handler(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; GList *l; for (l = signal_handlers; l != NULL; l = l->next) { handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin && handler->instance == instance && !strcmp(handler->signal, signal)) { return handler; } } return NULL; } void gaim_perl_timeout_add(GaimPlugin *plugin, int seconds, SV *callback, SV *data) { GaimPerlTimeoutHandler *handler; if (plugin == NULL) { croak("Invalid handle in adding perl timeout handler.\n"); return; } handler = g_new0(GaimPerlTimeoutHandler, 1); handler->plugin = plugin; handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); timeout_handlers = g_list_append(timeout_handlers, handler); handler->iotag = g_timeout_add(seconds * 1000, perl_timeout_cb, handler); } void gaim_perl_timeout_clear_for_plugin(GaimPlugin *plugin) { GaimPerlTimeoutHandler *handler; GList *l, *l_next; for (l = timeout_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlTimeoutHandler *)l->data; if (handler->plugin == plugin) destroy_timeout_handler(handler); } } void gaim_perl_timeout_clear(void) { while (timeout_handlers != NULL) destroy_timeout_handler(timeout_handlers->data); } void gaim_perl_signal_connect(GaimPlugin *plugin, void *instance, const char *signal, SV *callback, SV *data) { GaimPerlSignalHandler *handler; handler = g_new0(GaimPerlSignalHandler, 1); handler->plugin = plugin; handler->instance = instance; handler->signal = g_strdup(signal); handler->callback = (callback != NULL && callback != &PL_sv_undef ? newSVsv(callback) : NULL); handler->data = (data != NULL && data != &PL_sv_undef ? newSVsv(data) : NULL); signal_handlers = g_list_append(signal_handlers, handler); gaim_signal_connect_vargs(instance, signal, plugin, GAIM_CALLBACK(perl_signal_cb), handler); } void gaim_perl_signal_disconnect(GaimPlugin *plugin, void *instance, const char *signal) { GaimPerlSignalHandler *handler; handler = find_signal_handler(plugin, instance, signal); if (handler == NULL) { croak("Invalid signal handler information in " "disconnecting a perl signal handler.\n"); return; } destroy_signal_handler(handler); } void gaim_perl_signal_clear_for_plugin(GaimPlugin *plugin) { GaimPerlSignalHandler *handler; GList *l, *l_next; for (l = signal_handlers; l != NULL; l = l_next) { l_next = l->next; handler = (GaimPerlSignalHandler *)l->data; if (handler->plugin == plugin) destroy_signal_handler(handler); } } void gaim_perl_signal_clear(void) { while (signal_handlers != NULL) destroy_signal_handler(signal_handlers->data); } static GaimCmdRet perl_cmd_cb(GaimConversation *conv, const gchar *command, gchar **args, gchar **error, void *data) { int i = 0, count, ret_value = GAIM_CMD_RET_OK; SV *cmdSV, *tmpSV, *convSV; GaimPerlCmdHandler *handler = (GaimPerlCmdHandler *)data; dSP; ENTER; SAVETMPS; PUSHMARK(SP); /* Push the conversation onto the perl stack */ convSV = sv_2mortal(gaim_perl_bless_object(conv, "Gaim::Conversation")); XPUSHs(convSV); /* Push the command string onto the perl stack */ cmdSV = newSVpv(command, 0); cmdSV = sv_2mortal(cmdSV); XPUSHs(cmdSV); /* Push the data onto the perl stack */ XPUSHs((SV *)handler->data); /* Push any arguments we may have */ for (i = 0; args[i] != NULL; i++) { /* XXX The mortality of these created SV's should prevent * memory issues, if I read/understood everything correctly... */ tmpSV = newSVpv(args[i], 0); tmpSV = sv_2mortal(tmpSV); XPUSHs(tmpSV); } PUTBACK; count = call_sv(handler->callback, G_EVAL|G_SCALAR); if (count != 1) croak("call_sv: Did not return the correct number of values.\n"); SPAGAIN; ret_value = POPi; PUTBACK; FREETMPS; LEAVE; return ret_value; } GaimCmdId gaim_perl_cmd_register(GaimPlugin *plugin, const gchar *command, const gchar *args, GaimCmdPriority priority, GaimCmdFlag flag, const gchar *prpl_id, SV *callback, const gchar *helpstr, SV *data) { GaimPerlCmdHandler *handler; handler = g_new0(GaimPerlCmdHandler, 1); handler->plugin = plugin; handler->cmd = g_strdup(command); handler->prpl_id = g_strdup(prpl_id); if (callback != NULL && callback != &PL_sv_undef) handler->callback = newSVsv(callback); else handler->callback = NULL; if (data != NULL && data != &PL_sv_undef) handler->data = newSVsv(data); else handler->data = NULL; cmd_handlers = g_list_append(cmd_handlers, handler); handler->id = gaim_cmd_register(command, args, priority, flag, prpl_id, GAIM_CMD_FUNC(perl_cmd_cb), helpstr, handler); return handler->id; } static void destroy_cmd_handler(GaimPerlCmdHandler *handler) { cmd_handlers = g_list_remove(cmd_handlers, handler); if (handler->callback != NULL) SvREFCNT_dec(handler->callback); if (handler->data != NULL) SvREFCNT_dec(handler->data); g_free(handler->cmd); g_free(handler->prpl_id); g_free(handler); } void gaim_perl_cmd_clear_for_plugin(GaimPlugin *plugin) { GList *l, *l_next; for (l = cmd_handlers; l != NULL; l = l_next) { GaimPerlCmdHandler *handler = (GaimPerlCmdHandler *)l->data; l_next = l->next; if (handler->plugin == plugin) destroy_cmd_handler(handler); } } static GaimPerlCmdHandler * find_cmd_handler(GaimCmdId id) { GList *l; for (l = cmd_handlers; l != NULL; l = l->next) { GaimPerlCmdHandler *handler = (GaimPerlCmdHandler *)l->data; if (handler->id == id) return handler; } return NULL; } void gaim_perl_cmd_unregister(GaimCmdId id) { GaimPerlCmdHandler *handler; handler = find_cmd_handler(id); if (handler == NULL) { croak("Invalid command id in removing a perl command handler.\n"); return; } gaim_cmd_unregister(id); destroy_cmd_handler(handler); }