Mercurial > pidgin
view doc/plugin-ids.dox @ 20101:3a5f152e7ed0
This fixes compilation issues where old glib and either an old gcc or a
non-gcc compiler is used. I have opted to put the same preprocessor
directives in each plugin over including additional headers to fix this for
the purposes of staying as close as possible to the version I have in the
how-to documentss on the wiki. Fixes #3142 and bugs reported via the mailing
list, IRC channel, and XMPP conference.
author | John Bailey <rekkanoryo@rekkanoryo.org> |
---|---|
date | Mon, 17 Sep 2007 04:50:24 +0000 |
parents | 1414e0e01dc5 |
children | e0613cf8c493 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libpurple. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The PurplePlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Pidgin website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et