Mercurial > pidgin
view src/media.h @ 12492:3aaa3236386d
[gaim-migrate @ 14804]
This comment style was annoying me
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Fri, 16 Dec 2005 01:52:38 +0000 |
parents | 90d7e0f342fa |
children | 2078f65a8e98 |
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/** * @file media.h Voice and Video API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_MEDIA_H_ #define _GAIM_MEDIA_H_ typedef struct _GaimVoiceChat GaimVoiceChat; typedef struct _GaimMediaPrplOps GaimMediaPrplOps; #include "connection.h" /* Forward declarations so I needn't #include mediastreamer headers in * nearly every single file */ struct _MSFilter; struct _MSSync; /** * The state of a VoiceChat that should be reflected in the UI */ typedef enum { GAIM_MEDIA_STATE_CALLING, /**< An outgoing call is waiting to be answered */ GAIM_MEDIA_STATE_RECEIVING, /**< An incoming call is waiting to be answered */ GAIM_MEDIA_STATE_IN_PROGRESS, /**< The call is connected */ GAIM_MEDIA_STATE_ERROR, /**< Some error occured */ } GaimMediaState; /** * UI Operations */ typedef struct { void (*new_voice_chat)(GaimVoiceChat *vc); /**< A new voice chat is created */ void (*destroy)(GaimVoiceChat *vc); /**< The voice chat has been destroyed */ void (*state_change)(GaimVoiceChat *vc, GaimMediaState state); /**< The state of the voice chat has changed */ } GaimMediaUiOps; /** * PRPL Operations */ struct _GaimMediaPrplOps { void (*call)(GaimConnection *gc, const char *who); /**< Request an outgoing call to 'who' */ void (*init_filters)(GaimVoiceChat *); /**< Create the media stream for the call */ void (*accept)(GaimVoiceChat *); /**< Accept an incoming call */ void (*reject)(GaimVoiceChat *); /**< Reject an incoming call */ void (*terminate)(GaimVoiceChat *); /**< Terminate an in-progress call */ }; #ifdef HAVE_VV /** * Initializes mediastreamer and ortp */ void gaim_media_init(void); /**************************************************************************/ /** @name Voice Chat API **************************************************/ /**************************************************************************/ /*@{*/ /** * Creates a new voice chat * This function creates a new voice chat object, and tells the UI about it. The UI * probably won't want to do anything, until the state is changed to Incoming or Outgoing, * but the UI should initialize any data structures it needs on this call * * @param gc The connection this chat is happening on * @param name The person on the other end of the call * @return The new voice chat */ GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name); /** * Destroys a voice chat * * @param vc The voice chat to destroy */ void gaim_voice_chat_destroy(GaimVoiceChat *vc); /** * Acessor function of the name of the other user on the voice chat * * @param vc The voice chat * @return The name */ const char *gaim_voice_chat_get_name(GaimVoiceChat *vc); /** * Accessor for the GaimConnection of the voice chat * * @param vc The voice chat * @return The GaimConnection */ GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc); /** * Accessor for the UI data * * @param vc The voice chat * @return The UI data */ void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc); /** * Mutator for the UI Data * * @param vc The voice chat * @param data The data */ void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data); /** * Accessor for the protocol data * * @param vc The voice chat * @return The protocol data */ void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc); /** * Mutator for the protocol data * * @param vc The voice chat * @param data The protocol data */ void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data); /** * Accessor for the state * * @param vc The voice chat * @return The state */ GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc); /** * Mutator for the state * * @param vc The voice chat * @param state The state */ void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state); /** * Accepts an incoming voice chat * * @param vc The voice chat */ void gaim_voice_chat_accept(GaimVoiceChat *vc); /** * Rejects an incoming voice chat * * @param vc The voice chat */ void gaim_voice_chat_reject(GaimVoiceChat *vc); /** * Terminates an in-progress voice chat * * @param vc The voice chat */ void gaim_voice_chat_terminate(GaimVoiceChat *vc); /** * Accessor for the microphone and speaker MSFilter objects * * @param vc The voice chat * @param microphone A pointer to return the microphone filter in, or NULL. * @param speaker A poitner to reutrn the speaker filter in, or NULL. */ void gaim_voice_chat_get_filters(GaimVoiceChat *vc, struct _MSFilter **microphone, struct _MSFilter **speaker); /** * Accessor for the Mediastreamer timer * * @param vc The voice chat * @return The timer */ struct _MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc); /*@}*/ /**************************************************************************/ /** @name UI Registration Functions */ /**************************************************************************/ /*@{*/ /** * Sets the UI operations structure to be used for the buddy list. * * @param ops The ops struct. */ void gaim_media_set_ui_ops(GaimMediaUiOps *ops); /** * Returns the UI operations structure to be used for the buddy list. * * @return The UI operations structure. */ GaimMediaUiOps *gaim_media_get_ui_ops(void); /*@}*/ #endif /* HAVE_VV */ #endif /* _GAIM_MEDIA_H_ */