Mercurial > pidgin
view src/protocols/gg/gg.c @ 11160:3adcad067e5f
[gaim-migrate @ 13248]
Default yahoo chat roomlist locale to 'us'
committer: Tailor Script <tailor@pidgin.im>
author | Daniel Atallah <daniel.atallah@gmail.com> |
---|---|
date | Tue, 26 Jul 2005 04:42:53 +0000 |
parents | 64895571248f |
children | bb0d7b719af2 |
line wrap: on
line source
/* * gaim - Gadu-Gadu Protocol Plugin * * Copyright (C) 2001 Arkadiusz Mi¶kiewicz <misiek@pld.ORG.PL> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" /* Library from EKG (Eksperymentalny Klient Gadu-Gadu) */ #include "libgg.h" #include "account.h" #include "accountopt.h" #include "blist.h" #include "connection.h" #include "debug.h" #include "notify.h" #include "proxy.h" #include "prpl.h" #include "server.h" #include "util.h" #include "version.h" #define GG_CONNECT_STEPS 5 #define AGG_BUF_LEN 1024 #define AGG_GENDER_NONE -1 #define AGG_PUBDIR_USERLIST_EXPORT_FORM "/appsvc/fmcontactsput.asp" #define AGG_PUBDIR_USERLIST_IMPORT_FORM "/appsvc/fmcontactsget.asp" #define AGG_PUBDIR_SEARCH_FORM "/appsvc/fmpubquery2.asp" #define AGG_REGISTER_DATA_FORM "/appsvc/fmregister.asp" #define AGG_PUBDIR_MAX_ENTRIES 200 #define AGG_STATUS_AVAIL _("Available") #define AGG_STATUS_AVAIL_FRIENDS _("Available for friends only") #define AGG_STATUS_BUSY _("Away") #define AGG_STATUS_BUSY_FRIENDS _("Away for friends only") #define AGG_STATUS_INVISIBLE _("Invisible") #define AGG_STATUS_INVISIBLE_FRIENDS _("Invisible for friends only") #define AGG_STATUS_NOT_AVAIL _("Unavailable") #define AGG_HTTP_NONE 0 #define AGG_HTTP_SEARCH 1 #define AGG_HTTP_USERLIST_IMPORT 2 #define AGG_HTTP_USERLIST_EXPORT 3 #define AGG_HTTP_USERLIST_DELETE 4 #define AGG_HTTP_PASSWORD_CHANGE 5 #define UC_NORMAL 2 struct agg_data { struct gg_session *sess; int own_status; }; struct agg_http { GaimConnection *gc; gchar *request; gchar *form; gchar *host; int inpa; int type; }; static gchar *charset_convert(const gchar *locstr, const char *encsrc, const char *encdst) { gchar *msg; GError *err = NULL; msg = g_convert_with_fallback(locstr, strlen(locstr), encdst, encsrc, "?", NULL, NULL, &err); if (err != NULL) { gaim_debug_error("gg", "Error converting from %s to %s: %s\n", encsrc, encdst, err->message); g_error_free(err); } /* Just in case? */ if (msg == NULL) msg = g_strdup(locstr); return msg; } static gboolean invalid_uin(const char *uin) { unsigned long int res = strtol(uin, (char **)NULL, 10); if (res == ULONG_MAX || res == 0) return TRUE; return FALSE; } static gint args_compare(gconstpointer a, gconstpointer b) { return g_ascii_strcasecmp((const gchar *)a,(const gchar *)b); } static gboolean allowed_uin(GaimConnection *gc, char *uin) { GaimAccount *account = gaim_connection_get_account(gc); switch (account->perm_deny) { case 1: /* permit all, deny none */ return TRUE; break; case 2: /* deny all, permit none. */ return FALSE; break; case 3: /* permit some. */ if (g_slist_find_custom(gc->account->permit, uin, args_compare)) return TRUE; return FALSE; break; case 4: /* deny some. */ if (g_slist_find_custom(gc->account->deny, uin, args_compare)) return FALSE; return TRUE; break; default: return TRUE; break; } } static char *handle_errcode(GaimConnection *gc, int errcode) { static char msg[AGG_BUF_LEN]; switch (errcode) { case GG_FAILURE_RESOLVING: g_snprintf(msg, sizeof(msg), _("Unable to resolve hostname.")); break; case GG_FAILURE_CONNECTING: g_snprintf(msg, sizeof(msg), _("Unable to connect to server.")); break; case GG_FAILURE_INVALID: g_snprintf(msg, sizeof(msg), _("Invalid response from server.")); break; case GG_FAILURE_READING: g_snprintf(msg, sizeof(msg), _("Error while reading from socket.")); break; case GG_FAILURE_WRITING: g_snprintf(msg, sizeof(msg), _("Error while writing to socket.")); break; case GG_FAILURE_PASSWORD: g_snprintf(msg, sizeof(msg), _("Authentication failed.")); break; default: g_snprintf(msg, sizeof(msg), _("Unknown Error Code.")); break; } gaim_connection_error(gc, msg); return msg; } static void agg_set_status(GaimAccount *account, GaimStatus *status) { GaimConnection *gc; struct agg_data *gd; gboolean connected; GaimStatusType *type; int primitive; int status_num; const char *status_id; char *msg = NULL; connected = gaim_account_is_connected(account); type = gaim_status_get_type(status); primitive = gaim_status_type_get_primitive(type); if (!gaim_status_is_active(status)) return; if (!connected) { if (primitive != GAIM_STATUS_OFFLINE) gaim_account_connect(account); return; } if (primitive == GAIM_STATUS_OFFLINE) { gaim_account_disconnect(account); return; } gc = gaim_account_get_connection(account); gd = (struct agg_data *)gc->proto_data; status_num = gd->own_status; status_id = gaim_status_get_id(status); if (!strcmp(status_id, "available")) status_num = GG_STATUS_AVAIL; else if (!strcmp(status_id, "available-friends")) status_num = GG_STATUS_AVAIL | GG_STATUS_FRIENDS_MASK; else if (!strcmp(status_id, "away")) status_num = GG_STATUS_BUSY; else if (!strcmp(status_id, "away-friends")) status_num = GG_STATUS_BUSY | GG_STATUS_FRIENDS_MASK; else if (!strcmp(status_id, "invisible")) status_num = GG_STATUS_INVISIBLE; else if (!strcmp(status_id, "invisible-friends")) status_num = GG_STATUS_INVISIBLE | GG_STATUS_FRIENDS_MASK; else if (!strcmp(status_id, "unavailable")) status_num = GG_STATUS_NOT_AVAIL; else /* Don't need to do anything */ return; /* XXX: this was added between the status_rewrite and now and needs to be fixed */ if (msg != NULL) { switch (status_num) { case GG_STATUS_AVAIL: status_num = GG_STATUS_AVAIL_DESCR; break; case GG_STATUS_BUSY: status_num = GG_STATUS_BUSY_DESCR; break; case GG_STATUS_INVISIBLE: status_num = GG_STATUS_INVISIBLE_DESCR; break; case GG_STATUS_NOT_AVAIL: status_num = GG_STATUS_NOT_AVAIL_DESCR; break; } } gd->own_status = status_num; if (msg) gg_change_status_descr(gd->sess, status_num, msg); else gg_change_status(gd->sess, status_num); } #if 0 static void agg_get_away(GaimConnection *gc, const char *who) { GaimBuddy *buddy; char *dialog_msg, **splitmsg; if (invalid_uin(who)) return; buddy = gaim_find_buddy(gaim_connection_get_account(gc), who); if (buddy->proto_data) { /* Split at (carriage return/newline)'s, then rejoin later with BRs between. */ splitmsg = g_strsplit(buddy->proto_data, "\r\n", 0); dialog_msg = g_strdup_printf(_("<B>UIN:</B> %s<BR><B>Status:</B> %s<HR>%s"), who, (char *)buddy->proto_data, g_strjoinv("<BR>", splitmsg)); gaim_notify_userinfo(gc, who, NULL, _("Buddy Information"), buddy->proto_data, dialog_msg, NULL, NULL); } } #endif static gchar *get_away_text(GaimBuddy *buddy) { GaimPresence *presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_status_active(presence, "available")) return AGG_STATUS_AVAIL; else if (gaim_presence_is_status_active(presence, "available-friends")) return AGG_STATUS_AVAIL_FRIENDS; else if (gaim_presence_is_status_active(presence, "away")) return AGG_STATUS_BUSY; else if (gaim_presence_is_status_active(presence, "away-friends")) return AGG_STATUS_BUSY_FRIENDS; else if (gaim_presence_is_status_active(presence, "invisible")) return AGG_STATUS_INVISIBLE; else if (gaim_presence_is_status_active(presence, "invisible-friends")) return AGG_STATUS_INVISIBLE_FRIENDS; else if (gaim_presence_is_status_active(presence, "unavailable")) return AGG_STATUS_NOT_AVAIL; return AGG_STATUS_AVAIL; } static GList *agg_status_types(GaimAccount *account) { GaimStatusType *type; GList *types = NULL; type = gaim_status_type_new(GAIM_STATUS_OFFLINE, "offline", _("Offline"), FALSE); types = g_list_append(types, type); type = gaim_status_type_new(GAIM_STATUS_ONLINE, "online", _("Online"), FALSE); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_AVAILABLE, "available", AGG_STATUS_AVAIL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_AWAY, "away", AGG_STATUS_BUSY, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_HIDDEN, "invisible", AGG_STATUS_INVISIBLE, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_AVAILABLE, "available-friends", AGG_STATUS_AVAIL_FRIENDS, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_AWAY, "away-friends", AGG_STATUS_BUSY_FRIENDS, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_HIDDEN, "invisible-friends", AGG_STATUS_INVISIBLE_FRIENDS, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); type = gaim_status_type_new_with_attrs( GAIM_STATUS_UNAVAILABLE, "unavailable", AGG_STATUS_NOT_AVAIL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); types = g_list_append(types, type); return types; } /* Enhance these functions, more options and such stuff */ static GList *agg_buddy_menu(GaimBuddy *buddy) { GList *m = NULL; GaimBlistNodeAction *act; static char buf[AGG_BUF_LEN]; g_snprintf(buf, sizeof(buf), _("Status: %s"), get_away_text(buddy)); /* um... this seems silly. since in this pass, I'm only converting over the menu building, I'm not going to mess with it though */ /* XXX: shouldn't this be in the tooltip instead? */ act = gaim_blist_node_action_new(buf, NULL, NULL, NULL); m = g_list_append(m, act); return m; } static GList * agg_blist_node_menu(GaimBlistNode *node) { if(GAIM_BLIST_NODE_IS_BUDDY(node)) { return agg_buddy_menu((GaimBuddy *) node); } else { return NULL; } } static void agg_load_buddy_list(GaimConnection *gc, char *buddylist) { struct agg_data *gd = (struct agg_data *)gc->proto_data; gchar *ptr = buddylist; gchar **users_tbl; int i; uin_t *userlist = NULL; int userlist_size = 0; users_tbl = g_strsplit(ptr, "\r\n", AGG_PUBDIR_MAX_ENTRIES); /* Parse array of Buddies List */ for (i = 0; users_tbl[i] != NULL; i++) { gchar **data_tbl; gchar *name, *show; if (strlen(users_tbl[i])==0) { gaim_debug(GAIM_DEBUG_MISC, "gg", "import_buddies_server_results: users_tbl[i] is empty\n"); continue; } data_tbl = g_strsplit(users_tbl[i], ";", 8); show = charset_convert(data_tbl[3], "CP1250", "UTF-8"); name = data_tbl[6]; if (invalid_uin(name)) { continue; } gaim_debug(GAIM_DEBUG_MISC, "gg", "import_buddies_server_results: uin: %s\n", name); if (!gaim_find_buddy(gc->account, name)) { GaimBuddy *b; GaimGroup *g; /* Default group if none specified on server */ gchar *group = g_strdup("Gadu-Gadu"); if (strlen(data_tbl[5])) { gchar **group_tbl = g_strsplit(data_tbl[5], ",", 2); if (strlen(group_tbl[0])) { g_free(group); group = g_strdup(group_tbl[0]); } g_strfreev(group_tbl); } /* Add Buddy to our userlist */ if (!(g = gaim_find_group(group))) { g = gaim_group_new(group); gaim_blist_add_group(g, NULL); } b = gaim_buddy_new(gc->account, name, strlen(show) ? show : NULL); gaim_blist_add_buddy(b,NULL,g,NULL); userlist_size++; userlist = g_renew(uin_t, userlist, userlist_size); userlist[userlist_size - 1] = (uin_t) strtol((char *)name, (char **)NULL, 10); g_free(group); } g_free(show); g_strfreev(data_tbl); } g_strfreev(users_tbl); if (userlist) { gg_notify(gd->sess, userlist, userlist_size); g_free(userlist); } } static void agg_save_buddy_list(GaimConnection *gc, char *existlist) { struct agg_data *gd = (struct agg_data *)gc->proto_data; GaimBlistNode *gnode, *cnode, *bnode; char *buddylist = g_strdup(existlist ? existlist : ""); char *ptr; for(gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { GaimGroup *g = (GaimGroup *)gnode; if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for(bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *b = (GaimBuddy *)bnode; if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; if(b->account == gc->account) { gchar *newdata; /* GG Number */ gchar *name = b->name; /* GG Pseudo */ gchar *show = b->alias ? b->alias : b->name; /* Group Name */ gchar *gname = g->name; newdata = g_strdup_printf("%s;%s;%s;%s;%s;%s;%s;%s%s\r\n", show, show, show, show, "", gname, name, "", ""); ptr = buddylist; buddylist = g_strconcat(ptr, newdata, NULL); g_free(newdata); g_free(ptr); } } } } /* save the list to the gadu gadu server */ gg_userlist_request(gd->sess, GG_USERLIST_PUT, buddylist); } static void main_callback(gpointer data, gint source, GaimInputCondition cond) { GaimConnection *gc = data; GaimAccount *account = gaim_connection_get_account(gc); struct agg_data *gd = gc->proto_data; struct gg_event *e; gaim_debug(GAIM_DEBUG_INFO, "gg", "main_callback enter: begin\n"); if (gd->sess->fd != source) gd->sess->fd = source; if (source == 0) { gaim_connection_error(gc, _("Could not connect")); return; } if (!(e = gg_watch_fd(gd->sess))) { gaim_debug(GAIM_DEBUG_ERROR, "gg", "main_callback: gg_watch_fd failed - CRITICAL!\n"); gaim_connection_error(gc, _("Unable to read socket")); return; } switch (e->type) { case GG_EVENT_NONE: /* do nothing */ break; case GG_EVENT_CONN_SUCCESS: gaim_debug(GAIM_DEBUG_WARNING, "gg", "main_callback: CONNECTED AGAIN!?\n"); break; case GG_EVENT_CONN_FAILED: if (gc->inpa) gaim_input_remove(gc->inpa); handle_errcode(gc, e->event.failure); break; case GG_EVENT_MSG: { gchar *imsg; gchar *jmsg; gchar user[20]; g_snprintf(user, sizeof(user), "%lu", e->event.msg.sender); if (!allowed_uin(gc, user)) break; imsg = charset_convert(e->event.msg.message, "CP1250", "UTF-8"); gaim_str_strip_cr(imsg); jmsg = g_markup_escape_text(imsg, -1); serv_got_im(gc, user, jmsg, 0, e->event.msg.time); g_free(imsg); g_free(jmsg); } break; case GG_EVENT_NOTIFY: { gchar user[20]; struct gg_notify_reply *n = e->event.notify; const char *status_id; while (n->uin) { switch (n->status) { case GG_STATUS_NOT_AVAIL: status_id = "unavailable"; break; case GG_STATUS_AVAIL: status_id = "available"; break; case GG_STATUS_BUSY: status_id = "away"; break; case GG_STATUS_INVISIBLE: status_id = "invisible"; break; default: status_id = "available"; break; } g_snprintf(user, sizeof(user), "%lu", n->uin); gaim_prpl_got_user_status(account, user, status_id, NULL); n++; } } break; case GG_EVENT_NOTIFY60: { gchar user[20]; const char *status_id; guint i = 0; for (i = 0; e->event.notify60[i].uin; i++) { GaimBuddy *buddy; g_snprintf(user, sizeof(user), "%lu", (long unsigned int)e->event.notify60[i].uin); buddy = gaim_find_buddy(gaim_connection_get_account(gc), user); if (buddy && buddy->proto_data != NULL) { g_free(buddy->proto_data); buddy->proto_data = NULL; } switch (e->event.notify60[i].status) { case GG_STATUS_NOT_AVAIL: case GG_STATUS_NOT_AVAIL_DESCR: status_id = "unavailable"; break; case GG_STATUS_AVAIL: case GG_STATUS_AVAIL_DESCR: status_id = "available"; break; case GG_STATUS_BUSY: case GG_STATUS_BUSY_DESCR: status_id = "away"; break; case GG_STATUS_INVISIBLE: case GG_STATUS_INVISIBLE_DESCR: status_id = "invisible"; break; default: status_id = "available"; break; } if (buddy && e->event.notify60[i].descr != NULL) { buddy->proto_data = g_strdup(e->event.notify60[i].descr); } gaim_prpl_got_user_status(account, user, status_id, NULL); i++; } } break; case GG_EVENT_STATUS: { gchar user[20]; const char *status_id; switch (e->event.status.status) { case GG_STATUS_NOT_AVAIL: status_id = "unavailable"; break; case GG_STATUS_AVAIL: status_id = "available"; break; case GG_STATUS_BUSY: status_id = "away"; break; case GG_STATUS_INVISIBLE: status_id = "invisible"; break; default: status_id = "available"; break; } g_snprintf(user, sizeof(user), "%lu", e->event.status.uin); gaim_prpl_got_user_status(account, user, status_id, NULL); } break; case GG_EVENT_STATUS60: { gchar user[20]; const char *status_id; GaimBuddy *buddy; g_snprintf(user, sizeof(user), "%lu", e->event.status60.uin); buddy = gaim_find_buddy(gaim_connection_get_account(gc), user); if (buddy && buddy->proto_data != NULL) { g_free(buddy->proto_data); buddy->proto_data = NULL; } switch (e->event.status60.status) { case GG_STATUS_NOT_AVAIL_DESCR: case GG_STATUS_NOT_AVAIL: status_id = "unavailable"; break; case GG_STATUS_AVAIL: case GG_STATUS_AVAIL_DESCR: status_id = "available"; break; case GG_STATUS_BUSY: case GG_STATUS_BUSY_DESCR: status_id = "away"; break; case GG_STATUS_INVISIBLE: case GG_STATUS_INVISIBLE_DESCR: status_id = "invisible"; break; default: status_id = "available"; break; } if (buddy && e->event.status60.descr != NULL) { buddy->proto_data = g_strdup(e->event.status60.descr); } gaim_prpl_got_user_status(account, user, status_id, NULL); } break; case GG_EVENT_ACK: gaim_debug(GAIM_DEBUG_MISC, "gg", "main_callback: message %d to %lu sent with status %d\n", e->event.ack.seq, e->event.ack.recipient, e->event.ack.status); break; case GG_EVENT_USERLIST: { gaim_debug(GAIM_DEBUG_MISC, "gg", "main_callback: received userlist reply\n"); switch (e->event.userlist.type) { case GG_USERLIST_GET_REPLY: { if (e->event.userlist.reply) { agg_load_buddy_list(gc, e->event.userlist.reply); } break; } case GG_USERLIST_PUT_REPLY: { /* ignored */ } } } default: gaim_debug(GAIM_DEBUG_ERROR, "gg", "main_callback: unsupported event %d\n", e->type); break; } gg_free_event(e); } static void agg_send_buddylist(GaimConnection *gc) { GaimBuddyList *blist; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; struct agg_data *gd = (struct agg_data *)gc->proto_data; uin_t *userlist = NULL; int userlist_size = 0; if ((blist = gaim_get_blist()) != NULL) { for (gnode = blist->root; gnode != NULL; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode != NULL; cnode = cnode->next) { if (!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (invalid_uin(buddy->name)) continue; userlist_size++; userlist = g_renew(uin_t, userlist, userlist_size); userlist[userlist_size - 1] = (uin_t) strtol(buddy->name, (char **)NULL, 10); } } } } if (userlist) { gg_notify(gd->sess, userlist, userlist_size); g_free(userlist); } agg_save_buddy_list(gc, NULL); } void login_callback(gpointer data, gint source, GaimInputCondition cond) { GaimConnection *gc = data; struct agg_data *gd = gc->proto_data; struct gg_event *e; gaim_debug(GAIM_DEBUG_INFO, "gg", "login_callback...\n"); if (!g_list_find(gaim_connections_get_all(), gc)) { close(source); return; } gaim_debug(GAIM_DEBUG_INFO, "gg", "Found GG connection\n"); if (source == 0) { gaim_connection_error(gc, _("Unable to connect.")); return; } gd->sess->fd = source; gaim_debug(GAIM_DEBUG_MISC, "gg", "Source is valid.\n"); if (gc->inpa == 0) { gaim_debug(GAIM_DEBUG_MISC, "gg", "login_callback.. checking gc->inpa .. is 0.. setting fd watch\n"); gc->inpa = gaim_input_add(gd->sess->fd, GAIM_INPUT_READ, login_callback, gc); gaim_debug(GAIM_DEBUG_INFO, "gg", "Adding watch on fd\n"); } gaim_debug(GAIM_DEBUG_INFO, "gg", "Checking State.\n"); switch (gd->sess->state) { case GG_STATE_READING_DATA: gaim_connection_update_progress(gc, _("Reading data"), 1, GG_CONNECT_STEPS); break; case GG_STATE_CONNECTING_GG: gaim_connection_update_progress(gc, _("Balancer handshake"), 2, GG_CONNECT_STEPS); break; case GG_STATE_READING_KEY: gaim_connection_update_progress(gc, _("Reading server key"), 3, GG_CONNECT_STEPS); break; case GG_STATE_READING_REPLY: gaim_connection_update_progress(gc, _("Exchanging key hash"), 4, GG_CONNECT_STEPS); break; default: gaim_debug(GAIM_DEBUG_INFO, "gg", "No State found\n"); break; } gaim_debug(GAIM_DEBUG_MISC, "gg", "gg_watch_fd\n"); if (!(e = gg_watch_fd(gd->sess))) { gaim_debug(GAIM_DEBUG_ERROR, "gg", "login_callback: gg_watch_fd failed - CRITICAL!\n"); gaim_connection_error(gc, _("Critical error in GG library\n")); return; } /* If we are GG_STATE_CONNECTING_GG then we still need to connect, as we could not use gaim_proxy_connect in libgg.c */ switch( gd->sess->state ) { case GG_STATE_CONNECTING_GG: { struct in_addr ip; char buf[256]; /* Remove watch on initial socket - now that we have ip and port of login server */ gaim_input_remove(gc->inpa); ip.s_addr = gd->sess->server_ip; if (gaim_proxy_connect(gc->account, inet_ntoa(ip), gd->sess->port, login_callback, gc) < 0) { g_snprintf(buf, sizeof(buf), _("Connect to %s failed"), inet_ntoa(ip)); gaim_connection_error(gc, buf); return; } break; } case GG_STATE_READING_KEY: /* Set new watch on login server ip */ if(gc->inpa) gc->inpa = gaim_input_add(gd->sess->fd, GAIM_INPUT_READ, login_callback, gc); gaim_debug(GAIM_DEBUG_INFO, "gg", "Setting watch on connection with login server.\n"); break; }/* end switch() */ gaim_debug(GAIM_DEBUG_MISC, "gg", "checking gg_event\n"); switch (e->type) { case GG_EVENT_NONE: /* nothing */ break; case GG_EVENT_CONN_SUCCESS: /* Setup new input handler */ if (gc->inpa) gaim_input_remove(gc->inpa); gc->inpa = gaim_input_add(gd->sess->fd, GAIM_INPUT_READ, main_callback, gc); /* Our signon is complete */ gaim_connection_set_state(gc, GAIM_CONNECTED); /* Send the server our buddy list */ agg_send_buddylist(gc); break; case GG_EVENT_CONN_FAILED: gaim_input_remove(gc->inpa); gc->inpa = 0; handle_errcode(gc, e->event.failure); break; default: gaim_debug(GAIM_DEBUG_MISC, "gg", "no gg_event\n"); break; } gaim_debug(GAIM_DEBUG_INFO, "gg", "Returning from login_callback\n"); gg_free_event(e); } static void agg_keepalive(GaimConnection *gc) { struct agg_data *gd = (struct agg_data *)gc->proto_data; if (gg_ping(gd->sess) < 0) { gaim_connection_error(gc, _("Unable to ping server")); return; } } static void agg_login(GaimAccount *account, GaimStatus *status) { GaimConnection *gc = gaim_account_get_connection(account); struct agg_data *gd = gc->proto_data = g_new0(struct agg_data, 1); char buf[80]; #if 0 gc->checkbox = _("Send as message"); #endif gd->sess = g_new0(struct gg_session, 1); gaim_connection_update_progress(gc, _("Looking up GG server"), 0, GG_CONNECT_STEPS); if (invalid_uin(account->username)) { gaim_connection_error(gc, _("Invalid Gadu-Gadu UIN specified")); return; } gc->inpa = 0; /* if (gg_login(gd->sess, strtol(user->username, (char **)NULL, 10), user->password, 1) < 0) { gaim_debug(GAIM_DEBUG_MISC, "gg", "uin=%u, pass=%s", strtol(user->username, (char **)NULL, 10), user->password); gaim_connection_error(gc, _("Unable to connect.")); signoff(gc); return; } gg_login() sucks for me, so I'm using gaim_proxy_connect() */ gd->sess->uin = (uin_t) strtol(account->username, (char **)NULL, 10); gd->sess->password = g_strdup(gaim_connection_get_password(gc)); gd->sess->state = GG_STATE_CONNECTING; gd->sess->check = GG_CHECK_WRITE; gd->sess->async = 1; if (gaim_proxy_connect(account, GG_APPMSG_HOST, GG_APPMSG_PORT, login_callback, gc) < 0) { g_snprintf(buf, sizeof(buf), _("Connect to %s failed"), GG_APPMSG_HOST); gaim_connection_error(gc, buf); return; } } static void agg_close(GaimConnection *gc) { struct agg_data *gd = (struct agg_data *)gc->proto_data; if (gc->inpa) gaim_input_remove(gc->inpa); gg_logoff(gd->sess); gd->own_status = GG_STATUS_NOT_AVAIL; gg_free_session(gd->sess); g_free(gc->proto_data); } static int agg_send_im(GaimConnection *gc, const char *who, const char *msg, GaimConvImFlags flags) { struct agg_data *gd = (struct agg_data *)gc->proto_data; if (invalid_uin(who)) { gaim_notify_error(gc, NULL, _("You are trying to send a message to an " "invalid Gadu-Gadu UIN."), NULL); return -1; } if (strlen(msg) > 0) { gchar *imsg = charset_convert(msg, "UTF-8", "CP1250"); if (imsg != NULL && strlen(imsg) > 0) { if (gg_send_message(gd->sess, GG_CLASS_CHAT, strtol(who, (char **)NULL, 10), imsg) < 0) return -1; } if (imsg != NULL) g_free(imsg); } return 1; } static void agg_add_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group) { struct agg_data *gd = (struct agg_data *)gc->proto_data; if (invalid_uin(buddy->name)) return; gg_add_notify(gd->sess, strtol(buddy->name, (char **)NULL, 10)); agg_save_buddy_list(gc, NULL); } static void agg_rem_buddy(GaimConnection *gc, GaimBuddy *buddy, GaimGroup *group) { struct agg_data *gd = (struct agg_data *)gc->proto_data; if (invalid_uin(buddy->name)) return; gg_remove_notify(gd->sess, strtol(buddy->name, (char **)NULL, 10)); agg_save_buddy_list(gc, NULL); } static void agg_buddy_free (GaimBuddy *buddy) { if (buddy->proto_data) { g_free(buddy->proto_data); buddy->proto_data = NULL; } } static void search_results(GaimConnection *gc, gchar *webdata) { gchar **webdata_tbl; gchar *buf; char *ptr; int i, j; if ((ptr = strstr(webdata, "query_results:")) == NULL || (ptr = strchr(ptr, '\n')) == NULL) { gaim_debug(GAIM_DEBUG_MISC, "gg", "search_callback: pubdir result [%s]\n", webdata); gaim_notify_error(gc, NULL, _("Couldn't get search results"), NULL); return; } ptr++; buf = g_strconcat("<B>", _("Gadu-Gadu Search Engine"), "</B><BR>\n", NULL); webdata_tbl = g_strsplit(ptr, "\n", AGG_PUBDIR_MAX_ENTRIES); j = 0; /* Parse array */ /* XXX - Make this use a GString */ for (i = 0; webdata_tbl[i] != NULL; i++) { gchar *p, *oldibuf; static gchar *ibuf; g_strdelimit(webdata_tbl[i], "\t\n", ' '); /* GG_PUBDIR_HOST service returns 7 lines of data per directory entry */ if (i % 8 == 0) j = 0; p = charset_convert(g_strstrip(webdata_tbl[i]), "CP1250", "UTF-8"); oldibuf = ibuf; switch (j) { case 0: ibuf = g_strconcat("---------------------------------<BR>\n", NULL); oldibuf = ibuf; ibuf = g_strconcat(oldibuf, "<B>", _("Active"), ":</B> ", (atoi(p) == 2) ? _("Yes") : _("No"), "<BR>\n", NULL); g_free(oldibuf); break; case 1: ibuf = g_strconcat(oldibuf, "<B>", _("UIN"), ":</B> ", p, "<BR>\n", NULL); g_free(oldibuf); break; case 2: ibuf = g_strconcat(oldibuf, "<B>", _("First Name"), ":</B> ", p, "<BR>\n", NULL); g_free(oldibuf); break; case 3: ibuf = g_strconcat(oldibuf, "<B>", _("Last Name"), ":</B> ", p, "<BR>\n", NULL); g_free(oldibuf); break; case 4: ibuf = g_strconcat(oldibuf, "<B>", _("Nick"), ":</B> ", p, "<BR>\n", NULL); g_free(oldibuf); break; case 5: /* Hack, invalid_uin does what we really want here but may change in future */ if (invalid_uin(p)) ibuf = g_strconcat(oldibuf, "<B>", _("Birth Year"), ":</B> <BR>\n", NULL); else ibuf = g_strconcat(oldibuf, "<B>", _("Birth Year"), ":</B> ", p, "<BR>\n", NULL); g_free(oldibuf); break; case 6: if (atoi(p) == GG_GENDER_FEMALE) ibuf = g_strconcat(oldibuf, "<B>", _("Sex"), ":</B> woman<BR>\n", NULL); else if (atoi(p) == GG_GENDER_MALE) ibuf = g_strconcat(oldibuf, "<B>", _("Sex"), ":</B> man<BR>\n", NULL); else ibuf = g_strconcat(oldibuf, "<B>", _("Sex"), ":</B> <BR>\n", NULL); g_free(oldibuf); break; case 7: ibuf = g_strconcat(oldibuf, "<B>", _("City"), ":</B> ", p, "<BR>\n", NULL); g_free(oldibuf); /* We have all lines, so add them to buffer */ { gchar *oldbuf = buf; buf = g_strconcat(oldbuf, ibuf, NULL); g_free(oldbuf); } g_free(ibuf); break; } g_free(p); j++; } g_strfreev(webdata_tbl); gaim_notify_formatted(gc, NULL, _("Buddy Information"), NULL, buf, NULL, NULL); g_free(buf); } static void change_pass(GaimPluginAction *action) { GaimConnection *gc = (GaimConnection *) action->context; GaimAccount *account = gaim_connection_get_account(gc); gaim_account_request_change_password(account); } #if 0 static void import_buddies_server_results(GaimConnection *gc, gchar *webdata) { gchar *ptr; gchar **users_tbl; int i; if (strstr(webdata, "no_data:")) { gaim_notify_error(gc, NULL, _("There is no Buddy List stored on the " "Gadu-Gadu server."), NULL); return; } if ((ptr = strstr(webdata, "get_results:")) == NULL || (ptr = strchr(ptr, ':')) == NULL) { gaim_debug(GAIM_DEBUG_MISC, "gg", "import_buddies_server_results: import buddies result [%s]\n", webdata); gaim_notify_error(gc, NULL, _("Couldn't Import Buddy List from Server"), NULL); return; } ptr++; users_tbl = g_strsplit(ptr, "\n", AGG_PUBDIR_MAX_ENTRIES); /* Parse array of Buddies List */ for (i = 0; users_tbl[i] != NULL; i++) { gchar **data_tbl; gchar *name, *show; if (strlen(users_tbl[i])==0) { gaim_debug(GAIM_DEBUG_MISC, "gg", "import_buddies_server_results: users_tbl[i] is empty\n"); continue; } g_strdelimit(users_tbl[i], "\r\t\n\015", ' '); data_tbl = g_strsplit(users_tbl[i], ";", 8); show = charset_convert(data_tbl[3], "CP1250", "UTF-8"); name = data_tbl[6]; if (invalid_uin(name)) { continue; } gaim_debug(GAIM_DEBUG_MISC, "gg", "import_buddies_server_results: uin: %s\n", name); if (!gaim_find_buddy(gc->account, name)) { GaimBuddy *b; GaimGroup *g; /* Default group if none specified on server */ gchar *group = g_strdup("Gadu-Gadu"); if (strlen(data_tbl[5])) { gchar **group_tbl = g_strsplit(data_tbl[5], ",", 2); if (strlen(group_tbl[0])) { g_free(group); group = g_strdup(group_tbl[0]); } g_strfreev(group_tbl); } /* Add Buddy to our userlist */ if (!(g = gaim_find_group(group))) { g = gaim_group_new(group); gaim_blist_add_group(g, NULL); } b = gaim_buddy_new(gc->account, name, strlen(show) ? show : NULL); gaim_blist_add_buddy(b, NULL, g, NULL); g_free(group); } g_free(show); g_strfreev(data_tbl); } g_strfreev(users_tbl); } static void export_buddies_server_results(GaimConnection *gc, gchar *webdata) { if (strstr(webdata, "put_success:")) { gaim_notify_info(gc, NULL, _("Buddy List successfully transferred to " "Gadu-Gadu server"), NULL); return; } gaim_debug(GAIM_DEBUG_MISC, "gg", "export_buddies_server_results: webdata [%s]\n", webdata); gaim_notify_error(gc, NULL, _("Couldn't transfer Buddy List to Gadu-Gadu server"), NULL); } static void delete_buddies_server_results(GaimConnection *gc, gchar *webdata) { if (strstr(webdata, "put_success:")) { gaim_notify_info(gc, NULL, _("Buddy List successfully deleted from " "Gadu-Gadu server"), NULL); return; } gaim_debug(GAIM_DEBUG_MISC, "gg", "delete_buddies_server_results: webdata [%s]\n", webdata); gaim_notify_error(gc, NULL, _("Couldn't delete Buddy List from Gadu-Gadu server"), NULL); } #endif static void password_change_server_results(GaimConnection *gc, gchar *webdata) { if (strstr(webdata, "reg_success:")) { gaim_notify_info(gc, NULL, _("Password changed successfully"), NULL); return; } gaim_debug(GAIM_DEBUG_MISC, "gg", "password_change_server_results: webdata [%s]\n", webdata); gaim_notify_error(gc, NULL, _("Password couldn't be changed"), NULL); } static void http_results(gpointer data, gint source, GaimInputCondition cond) { struct agg_http *hdata = data; GaimConnection *gc = hdata->gc; char *webdata; int len; char read_data; gaim_debug(GAIM_DEBUG_INFO, "gg", "http_results: begin\n"); if (!g_list_find(gaim_connections_get_all(), gc)) { gaim_debug(GAIM_DEBUG_ERROR, "gg", "search_callback: g_slist_find error\n"); gaim_input_remove(hdata->inpa); g_free(hdata); close(source); return; } webdata = NULL; len = 0; while (read(source, &read_data, 1) > 0 || errno == EWOULDBLOCK) { if (errno == EWOULDBLOCK) { errno = 0; continue; } if (!read_data) continue; len++; webdata = g_realloc(webdata, len); webdata[len - 1] = read_data; } webdata = g_realloc(webdata, len + 1); webdata[len] = 0; gaim_input_remove(hdata->inpa); close(source); gaim_debug(GAIM_DEBUG_MISC, "gg", "http_results: type %d, webdata [%s]\n", hdata->type, webdata); switch (hdata->type) { case AGG_HTTP_SEARCH: search_results(gc, webdata); break; #if 0 case AGG_HTTP_USERLIST_IMPORT: import_buddies_server_results(gc, webdata); break; case AGG_HTTP_USERLIST_EXPORT: export_buddies_server_results(gc, webdata); break; case AGG_HTTP_USERLIST_DELETE: delete_buddies_server_results(gc, webdata); break; #endif case AGG_HTTP_PASSWORD_CHANGE: password_change_server_results(gc, webdata); break; case AGG_HTTP_NONE: default: gaim_debug(GAIM_DEBUG_ERROR, "gg", "http_results: unsupported type %d\n", hdata->type); break; } g_free(webdata); g_free(hdata); } static void http_req_callback(gpointer data, gint source, GaimInputCondition cond) { struct agg_http *hdata = data; GaimConnection *gc = hdata->gc; gchar *request = hdata->request; gchar *buf; gaim_debug(GAIM_DEBUG_INFO, "gg", "http_req_callback: begin\n"); if (!g_list_find(gaim_connections_get_all(), gc)) { gaim_debug(GAIM_DEBUG_ERROR, "gg", "http_req_callback: g_slist_find error\n"); g_free(request); g_free(hdata); close(source); return; } if (source == 0) { g_free(request); g_free(hdata); return; } gaim_debug(GAIM_DEBUG_MISC, "gg", "http_req_callback: http request [%s]\n", request); buf = g_strdup_printf("POST %s HTTP/1.0\r\n" "Host: %s\r\n" "Content-Type: application/x-www-form-urlencoded\r\n" "User-Agent: " GG_HTTP_USERAGENT "\r\n" "Content-Length: %d\r\n" "Pragma: no-cache\r\n" "\r\n" "%s\r\n", hdata->form, hdata->host, (int)strlen(request), request); g_free(request); if (write(source, buf, strlen(buf)) < strlen(buf)) { g_free(buf); g_free(hdata); close(source); gaim_notify_error(gc, NULL, _("Error communicating with Gadu-Gadu server"), _("Gaim was unable to complete your request due " "to a problem communicating with the Gadu-Gadu " "HTTP server. Please try again later.")); return; } g_free(buf); hdata->inpa = gaim_input_add(source, GAIM_INPUT_READ, http_results, hdata); } #if 0 static void import_buddies_server(GaimConnection *gc) { struct agg_http *hi = g_new0(struct agg_http, 1); gchar *u = gg_urlencode(gaim_account_get_username(gc->account)); gchar *p = gg_urlencode(gaim_connection_get_password(gc)); hi->gc = gc; hi->type = AGG_HTTP_USERLIST_IMPORT; hi->form = AGG_PUBDIR_USERLIST_IMPORT_FORM; hi->host = GG_PUBDIR_HOST; hi->request = g_strdup_printf("FmNum=%s&Pass=%s", u, p); g_free(u); g_free(p); if (gaim_proxy_connect(gc->account, GG_PUBDIR_HOST, GG_PUBDIR_PORT, http_req_callback, hi) < 0) { gaim_notify_error(gc, NULL, _("Unable to import Gadu-Gadu buddy list"), _("Gaim was unable to connect to the Gadu-Gadu " "buddy list server. Please try again later.")); g_free(hi->request); g_free(hi); return; } } static void export_buddies_server(GaimConnection *gc) { struct agg_http *he = g_new0(struct agg_http, 1); gchar *ptr; gchar *u = gg_urlencode(gaim_account_get_username(gc->account)); gchar *p = gg_urlencode(gaim_connection_get_password(gc)); GaimBlistNode *gnode, *cnode, *bnode; he->gc = gc; he->type = AGG_HTTP_USERLIST_EXPORT; he->form = AGG_PUBDIR_USERLIST_EXPORT_FORM; he->host = GG_PUBDIR_HOST; he->request = g_strdup_printf("FmNum=%s&Pass=%s&Contacts=", u, p); g_free(u); g_free(p); for(gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { GaimGroup *g = (GaimGroup *)gnode; int num_added=0; if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for(cnode = gnode->child; cnode; cnode = cnode->next) { if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for(bnode = cnode->child; bnode; bnode = bnode->next) { GaimBuddy *b = (GaimBuddy *)bnode; if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; if(b->account == gc->account) { gchar *newdata; /* GG Number */ gchar *name = gg_urlencode(b->name); /* GG Pseudo */ gchar *show = gg_urlencode(b->alias ? b->alias : b->name); /* Group Name */ gchar *gname = gg_urlencode(g->name); ptr = he->request; newdata = g_strdup_printf("%s;%s;%s;%s;%s;%s;%s", show, show, show, show, "", gname, name); if(num_added > 0) he->request = g_strconcat(ptr, "%0d%0a", newdata, NULL); else he->request = g_strconcat(ptr, newdata, NULL); num_added++; g_free(newdata); g_free(ptr); g_free(gname); g_free(show); g_free(name); } } } } if (gaim_proxy_connect(gc->account, GG_PUBDIR_HOST, GG_PUBDIR_PORT, http_req_callback, he) < 0) { gaim_notify_error(gc, NULL, _("Couldn't export buddy list"), _("Gaim was unable to connect to the buddy " "list server. Please try again later.")); g_free(he->request); g_free(he); return; } } static void delete_buddies_server(GaimConnection *gc) { struct agg_http *he = g_new0(struct agg_http, 1); gchar *u = gg_urlencode(gaim_account_get_username(gc->account)); gchar *p = gg_urlencode(gaim_connection_get_password(gc)); he->gc = gc; he->type = AGG_HTTP_USERLIST_DELETE; he->form = AGG_PUBDIR_USERLIST_EXPORT_FORM; he->host = GG_PUBDIR_HOST; he->request = g_strdup_printf("FmNum=%s&Pass=%s&Delete=1", u, p); if (gaim_proxy_connect(gc->account, GG_PUBDIR_HOST, GG_PUBDIR_PORT, http_req_callback, he) < 0) { gaim_notify_error(gc, NULL, _("Unable to delete Gadu-Gadu buddy list"), _("Gaim was unable to connect to the buddy " "list server. Please try again later.")); g_free(he->request); g_free(he); return; } } #endif #if 0 static void agg_dir_search(GaimConnection *gc, const char *first, const char *middle, const char *last, const char *maiden, const char *city, const char *state, const char *country, const char *email) { struct agg_http *srch = g_new0(struct agg_http, 1); srch->gc = gc; srch->type = AGG_HTTP_SEARCH; srch->form = AGG_PUBDIR_SEARCH_FORM; srch->host = GG_PUBDIR_HOST; if (email && strlen(email)) { gchar *eemail = gg_urlencode(email); srch->request = g_strdup_printf("Mode=1&Email=%s", eemail); g_free(eemail); } else { gchar *new_first = charset_convert(first, "UTF-8", "CP1250"); gchar *new_last = charset_convert(last, "UTF-8", "CP1250"); gchar *new_city = charset_convert(city, "UTF-8", "CP1250"); gchar *enew_first = gg_urlencode(new_first); gchar *enew_last = gg_urlencode(new_last); gchar *enew_city = gg_urlencode(new_city); g_free(new_first); g_free(new_last); g_free(new_city); /* For active only add &ActiveOnly= */ srch->request = g_strdup_printf("Mode=0&FirstName=%s&LastName=%s&Gender=%d" "&NickName=%s&City=%s&MinBirth=%d&MaxBirth=%d", enew_first, enew_last, AGG_GENDER_NONE, "", enew_city, 0, 0); g_free(enew_first); g_free(enew_last); g_free(enew_city); } if (gaim_proxy_connect(gc->account, GG_PUBDIR_HOST, GG_PUBDIR_PORT, http_req_callback, srch) < 0) { gaim_notify_error(gc, NULL, _("Unable to access directory"), _("Gaim was unable to search the Directory " "because it was unable to connect to the " "directory server. Please try again later.")); g_free(srch->request); g_free(srch); return; } } #endif static void agg_change_passwd(GaimConnection *gc, const char *old, const char *new) { struct agg_http *hpass = g_new0(struct agg_http, 1); gchar *u = gg_urlencode(gaim_account_get_username(gc->account)); gchar *p = gg_urlencode(gaim_connection_get_password(gc)); gchar *enew = gg_urlencode(new); gchar *eold = gg_urlencode(old); hpass->gc = gc; hpass->type = AGG_HTTP_PASSWORD_CHANGE; hpass->form = AGG_REGISTER_DATA_FORM; hpass->host = GG_REGISTER_HOST; /* We are using old password as place for email - it's ugly */ hpass->request = g_strdup_printf("fmnumber=%s&fmpwd=%s&pwd=%s&email=%s&code=%u", u, p, enew, eold, gg_http_hash(old, new)); g_free(u); g_free(p); g_free(enew); g_free(eold); if (gaim_proxy_connect(gc->account, GG_REGISTER_HOST, GG_REGISTER_PORT, http_req_callback, hpass) < 0) { gaim_notify_error(gc, NULL, _("Unable to change Gadu-Gadu password"), _("Gaim was unable to change your password " "due to an error connecting to the " "Gadu-Gadu server. Please try again " "later.")); g_free(hpass->request); g_free(hpass); return; } } static GList *agg_actions(GaimPlugin *plugin, gpointer context) { GList *m = NULL; GaimPluginAction *act = NULL; #if 0 act = gaim_plugin_action_new(_("Directory Search"), show_find_info); m = g_list_append(m, act); m = g_list_append(m, NULL); #endif act = gaim_plugin_action_new(_("Change Password"), change_pass); m = g_list_append(m, act); #if 0 act = gaim_plugin_action_new(_("Import Buddy List from Server"), import_buddies_server); m = g_list_append(m, act); act = gaim_plugin_action_new(_("Export Buddy List to Server"), export_buddies_server); m = g_list_append(m, act); act = gaim_plugin_action_new(_("Delete Buddy List from Server"), delete_buddies_server); m = g_list_append(m, act); #endif return m; } static void agg_get_info(GaimConnection *gc, const char *who) { struct agg_http *srch = g_new0(struct agg_http, 1); srch->gc = gc; srch->type = AGG_HTTP_SEARCH; srch->form = AGG_PUBDIR_SEARCH_FORM; srch->host = GG_PUBDIR_HOST; /* If it's invalid uin then maybe it's nickname? */ if (invalid_uin(who)) { gchar *new_who = charset_convert(who, "UTF-8", "CP1250"); gchar *enew_who = gg_urlencode(new_who); g_free(new_who); srch->request = g_strdup_printf("Mode=0&FirstName=%s&LastName=%s&Gender=%d" "&NickName=%s&City=%s&MinBirth=%d&MaxBirth=%d", "", "", AGG_GENDER_NONE, enew_who, "", 0, 0); g_free(enew_who); } else srch->request = g_strdup_printf("Mode=3&UserId=%s", who); if (gaim_proxy_connect(gc->account, GG_PUBDIR_HOST, GG_PUBDIR_PORT, http_req_callback, srch) < 0) { gaim_notify_error(gc, NULL, _("Unable to access user profile."), _("Gaim was unable to access this user's " "profile due to an error connecting to the " "directory server. Please try again later.")); g_free(srch->request); g_free(srch); return; } } static const char *agg_list_icon(GaimAccount *a, GaimBuddy *b) { return "gadu-gadu"; } static void agg_list_emblems(GaimBuddy *b, const char **se, const char **sw, const char **nw, const char **ne) { GaimPresence *presence = gaim_buddy_get_presence(b); if (!GAIM_BUDDY_IS_ONLINE(b)) *se = "offline"; else if (gaim_presence_is_status_active(presence, "away") || gaim_presence_is_status_active(presence, "away-friends")) { *se = "away"; } else if (gaim_presence_is_status_active(presence, "invisible") || gaim_presence_is_status_active(presence, "invisible-friends")) { *se = "invisible"; } } static void agg_set_permit_deny_dummy(GaimConnection *gc) { /* It's implemented on client side because GG server doesn't support this */ } static void agg_permit_deny_dummy(GaimConnection *gc, const char *who) { /* It's implemented on client side because GG server doesn't support this */ } static void agg_group_buddy (GaimConnection *gc, const char *who, const char *old_group, const char *new_group) { GaimBuddy *buddy = gaim_find_buddy(gaim_connection_get_account(gc), who); gchar *newdata; /* GG Number */ gchar *name = buddy->name; /* GG Pseudo */ gchar *show = buddy->alias ? buddy->alias : buddy->name; /* Group Name */ const gchar *gname = new_group; newdata = g_strdup_printf("%s;%s;%s;%s;%s;%s;%s;%s%s\r\n", show, show, show, show, "", gname, name, "", ""); agg_save_buddy_list(gc, newdata); g_free(newdata); } static void agg_rename_group (GaimConnection *gc, const char *old_name, GaimGroup *group, GList *moved_buddies) { agg_save_buddy_list(gc, NULL); } static GaimPlugin *my_protocol = NULL; static GaimPluginProtocolInfo prpl_info = { 0, NULL, /* user_splits */ NULL, /* protocol_options */ NO_BUDDY_ICONS, /* icon_spec */ agg_list_icon, /* list_icon */ agg_list_emblems, /* list_emblems */ NULL, /* status_text */ NULL, /* tooltip_text */ agg_status_types, /* status_types */ agg_blist_node_menu, /* blist_node_menu */ NULL, /* chat_info */ NULL, /* chat_info_defaults */ agg_login, /* login */ agg_close, /* close */ agg_send_im, /* send_im */ NULL, /* set_info */ NULL, /* send_typing */ agg_get_info, /* get_info */ agg_set_status, /* set_away */ NULL, /* set_idle */ agg_change_passwd, /* change_passwd */ agg_add_buddy, /* add_buddy */ NULL, /* add_buddies */ agg_rem_buddy, /* remove_buddy */ NULL, /* remove_buddies */ agg_permit_deny_dummy, /* add_permit */ agg_permit_deny_dummy, /* add_deny */ agg_permit_deny_dummy, /* rem_permit */ agg_permit_deny_dummy, /* rem_deny */ agg_set_permit_deny_dummy, /* set_permit_deny */ NULL, /* warn */ NULL, /* join_chat */ NULL, /* reject_chat */ NULL, /* get_chat_name */ NULL, /* chat_invite */ NULL, /* chat_leave */ NULL, /* chat_whisper */ NULL, /* chat_send */ agg_keepalive, /* keepalive */ NULL, /* register_user */ NULL, /* get_cb_info */ NULL, /* get_cb_away */ NULL, /* alias_buddy */ agg_group_buddy, /* group_buddy */ agg_rename_group, /* rename_group */ agg_buddy_free, /* buddy_free */ NULL, /* convo_closed */ NULL, /* normalize */ NULL, /* set_buddy_icon */ NULL, /* remove_group */ NULL, /* get_cb_real_name */ NULL, /* set_chat_topic */ NULL, /* find_blist_chat */ NULL, /* roomlist_get_list */ NULL, /* roomlist_cancel */ NULL, /* roomlist_expand_category */ NULL, /* can_receive_file */ NULL /* send_file */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_PROTOCOL, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "prpl-gg", /**< id */ "Gadu-Gadu", /**< name */ VERSION, /**< version */ /** summary */ N_("Gadu-Gadu Protocol Plugin"), /** description */ N_("Gadu-Gadu Protocol Plugin"), "Arkadiusz Mi¶kiewicz <misiek@pld.ORG.PL>", /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ NULL, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &prpl_info, /**< extra_info */ NULL, agg_actions }; static void init_plugin(GaimPlugin *plugin) { GaimAccountOption *option; gaim_debug_register_category("gg"); option = gaim_account_option_string_new(_("Nick"), "nick", "Gadu-Gadu User"); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); my_protocol = plugin; } GAIM_INIT_PLUGIN(gg, init_plugin, info)